Dossier – Stephenson, Neal. The Diamond Age, Or, a Young
Lady's Illustrated Primer (Bantam, 1995).
Filetype – book (or "primer", perhaps?)
File under – postcyberpunk
Summary – A girl gets a remarkable(/ly) immersive book that lifts her out of one trajectory and into greatness, while a nanotech-engineer, having invented said book, finds himself in Hot Water and almost destroys the foundations of society.
Summary – A girl gets a remarkable(/ly) immersive book that lifts her out of one trajectory and into greatness, while a nanotech-engineer, having invented said book, finds himself in Hot Water and almost destroys the foundations of society.
High-tech – While not so temporally distant from
the present, we're further away than in Snow
Crash, with the invention of matter compilers (nanotech that, nonetheless,
already exists in primitive form today: 3D printing!) a truly revolutionary
development since now anyone can just ask the magic box for, like, some
tasteless food, or a mattress, or a knife with a monofilament blade and presto!
The implications for matter compiling are almost endless, and threaten to
render the world Stephenson crafted almost unrecognizably different from our
own, however. There are cyberpunk-esque skull guns, "hoplite" armor
and bullet-proof dusters, as well as nanosites (really really small artificial
parasites) that can invade the human body and do a) nothing much, b) good
stuff, or c) make you explode.
The most alien (and, I might add, least plausible,
especially the idea of a resurgence of Victorian ethics/fashion!) technologies
are actually the social ones, the idea that the world will soon descend into
the managed chaos of "phyles" and say adieu to nation-states. Writing
in the early 1990s, Stephenson can be forgiven for having gotten caught up in
the wave of optimism about the end of history and prophecies of a paradigm
shift in the reorganization of society away from nation-states. The Primer is
probably the most realistic fusion of existing with speculative yet believable
future technologies, as already we have movies and games (and perhaps one day
soon books) blending together in new and interesting ways, and the media
available for use in education radically expanding...
Low-life – Stephenson was wise to note that the
radical implications of the matter compiler do not affect the fundamental
inequalities of human society, which for brevity's sake I will call the 80/20
idea. The powerful might live in a New Atlantan or Nipponese enclave, but it's
an elite club (determined by birth, mainly) that only the most exceptional outsiders
are invited to join; there are plenty of hoi polloi left behind by the changes,
who remain trapped in a life, with few prospects, that is nasty, brutish and
short. Nell is one such, who is rescued from a doubtless grim fate via the
power of Education, in the form of the Primer. Several hundred thousand girls
are likewise saved from oblivion by lesser versions of the same powerful book (though
Stephenson utterly fails to render the consequences of this individually
tailored educational regimen, since the 330k girls end up functioning without a
trace of individuality, as a hive mind in fact; perhaps for him, the fact of
them having been rescued from abortion/infanticide, and given magic books, is
Good Deed enough?)
Dark times – Run afoul of the law, like Nell's
idiot father? Enjoy your last minutes of life, as cookie-cutter nanosites
invade your body and prepare to detonate from within...ouch. This is a world
that is based upon hierarchy and order, and you had better hope to be born into
a good tribe/phyle because if not, you're in deep doo-doo. It's also a world
threatened by a massive awakening of xenophobic sentiment in what was once the
nation-state of China. The 'Fists' (as in 'Fists of Righteous Harmony', i.e.
the Boxers) have risen again, and are determined to win back their country and
drive out/murder all foreigners. Scary (but also patently ridiculous, as is the
mysterious Seed technology with which they intend to remake the world).
Legacy – Not as well received as Snow Crash, this intricate and generally
well-crafted book nonetheless reached millions, and certain aspects of the book
continue to resonate today, especially the Book itself, the Primer and its
promise of emancipation through education.
In retrospect – Because the future it
depicts is even more outlandish than that we see in Snow Crash, and because The
Diamond Age combines in one package the same key stylistic/pacing weakness
(a shocking lack of falling action after the climax, which in this case occurs
literally on the last page!) that mars Snow
Crash with the astonishingly excessive detail in world-building and
exposition plaguing his post Diamond Age
work (Baroque Cycle in particular), this book sits at a weird transitional
point in Stephenson's career. The mid-90s were a
giddy-with-hope-but-also-terrified kind of time, with the collapse of the USSR
and so forth, but the more apocalyptic aspects of Stephenson's speculations on
our (societies') future seem fairly outlandish to us today. The rapid progress
in 3D printing notwithstanding, in the twenty years since the book was first
published, the nation-state has yet to shuffle off its mortal coil, and shows
no signs at all of doing so; even if
some of the nanotechnological breakthroughs as must have occurred in Nell's
world happened right away, one doubts whether much would actually change in the
nature of society formation.
Stephenson's vision of the future rests on several
underlying premises/ethical positions, some plausible enough, some pretty
goofy. In the former category there is the transformative power of education;
in the latter, the idea that not only fashion but ethics are cyclical; sorry
Neal, a return to Victorian morals is not in the cards, and would carry none of
the benefits you whimsically ascribe to such morals anyway. And as the
scattered nature of this review/re-visitation should make clear, the book is so
complicated (I would argue, needlessly so) that it is very difficult to sum up
with any pith, or retain in one's mind for any length of time.
The only thing I remember from my first reading, all those
years ago, was that there was a long section on Turing machines that was
impossible for me to visualize and boring, but mostly it was about a girl who
stumbled on an awesome, super-expensive book that sounded fun—a lot more fun
than The Diamond Age, in fact, with
its interminable discussions of Turing machines and occasionally clumsy
exposition (the worst is between Miranda and Carl, who have several
conversations (pp. 270-271, 284, etc.) that explain the fundamental workings of
some of the key technologies in the book but might as well have a "Forced
Exposition!" banner slapped on them, so ill-fitting are they in terms of
narrative flow).
On the other hand, Stephenson did an absolutely masterful
job of crafting morally complex characters, with no clear antagonist (even the
shadowy Mr. X is obviously not a "bad guy" inasmuch as it was he,
almost single-handedly, who saved the 330k girls from their fates) and plenty
of hard choices for the protagonists as well.
But if even back in the 90s I was nonplussed with the
ending, judging it to have ended not with a bang but a whimper, my
disappointment was even stronger upon this re-reading. If only Stephenson had
been able to come up with a more emotionally (and narratologically) satisfying ending! (For one thing, why the crap is the Alchemist still working on the Seed at the end, after saying, in so many words, that he didn't want to do so and would actively try to prevent its development?!?!) Just think how great this book could have been...
Analytics
For its time: 4/5.
Viewed today: 3/5.
Cybercoefficient: 7/10.
For its time: 4/5.
Viewed today: 3/5.
Cybercoefficient: 7/10.
Zhaoyun, while a devoted fan of Neal Stephenson in general,
is not afraid to say to Stephenson, "Hey, man, think of a less
anticlimactic/abrupt way of ending your books, will you? You're killing me,
here!". and has been issuing this and other gauntlet-in-your-face challenges
at Nerds of a Feather since 2013.