Showing posts with label Fables. Show all posts
Showing posts with label Fables. Show all posts

Friday, October 4, 2024

Book Review: A Hunger with No Name by Lauren C. Teffeau

An unflinching science fiction and environmental fable about the costs and dangers of societal extremes.


There is a strong movement, maybe the dominant undercurrent ethos of science fiction, that science fiction (and I am talking strictly about science fiction and not fantasy) is not about the future, alternate present, alternate past or whenever it takes place in which it is set. Instead, the rosetta stone of much of science fiction is--what is this novel, story, work talking about in the modern day. What is it showing, through a mirror darkly (or sometimes very much obviously). Figure that out, and you can really dig into what an author is doing, intentionally or otherwise.

So with that in mind, let’s look at Lauren C. Teffeau’s A Hunger with No Name. We start off in a slowly decaying herding village of Astrava. Our main character, Thurava, is training with her mother to be a herder of the sheep (or perhaps llama-like) lucerva. This is a herding society where herders take their flocks to pastures and then return with them with the change of seasons back to their village to be shorn. We quickly learn this itself is a change, the herds used to be kept a lot closer, but the nearby river has dwindled in recent decades, and so cannot support the village and pastures both. We get a sense of diminishment, that the way of life of Thurava’s people is under slow constant squeeze.

There’s more, though. This is a post-apocalyptic society, one that grew up in the wake of a dominant and highly technological civilization that collapsed. Astrava and its peers are what came out of that fall.
And then there is the Glass City. A city of wonders, of technology, of very different ways of life. Of, perhaps, a return to the life before the apocalypse. The Glass City has sent an automation, a representative, to coax and convince people to give up the herder life and come to the City to find work and stability. Is it a false premise? An illusion? Those who have gone to the city have NOT sent messages back as to their life there. Not even Thurava’s best friend.

Given the attitudes and fear and apprehensions of life before that apocalypse, you’d think an automation from the Glass City urging to come to its home with the hope and promise of those beforetimes would be a nonstarter. However with their way of life diminishing year by year, the trickle of people heading to the big city and a new life becomes a flood, once that eventually drives Astrava to come to the Glass City, and find out for herself what is really happening, and what she can do about it.

I very deliberately used the word fable in the tag line of this review and I want to interrogate and explain why as the focus of this review. A Hunger with No Name is a science fiction novel but it is even more so a fable¹, right from the name which has that resonance to it. What is, in fact, the titular hunger with no name? It does get a personification in this book, as Thurava finds out as the dark secret (even to most residents) of the Glass City. That monstrous personification is what has been driving the city, and also its effects on its neighbors, including Astrava, for quite some time.

But again, why is this a science fiction fable? It’s a fable in the same way the movie Snowpiercer is a fable, or In Time. If you want a literary parallel, the closest thing I can think of that really sits in the same space as this novel are the stories in Stanslaw Lem’s The Cyberiad, which explicitly says they are “fables for the cybernetic age”. But this is a novel-length fable which does veer against the usual short length nature of the form. And Lem’s fables are written for humor to leaven his fables and messaging. The author, here, is most deadly serious in her fable.

But now as to the clincher as to why this story isn’t just a straight up science fiction novel. Our main character, Thurava, is engaged directly in the idea of gathering stories. She goes from herder of lucerva to herder of knowledge, of stories, of the culture of her people. Once she reaches the glass city and see what it is doing to her, to her people, her ambitions to preserve and transmit and keep the stories and culture of her people makes her, in effect, a storyteller, a transmitter of culture, knowledge, and the philosophy of her people, their way of life. Even more so than the aforementioned Lem, by grounding Thurava as a storyteller, and infusing her story with stories she learns, collects, tells.

But while Thurava is at first trying to be a preservationist, trying to preserve, the force of the story as she learns the truth of the Glass City, is to be spurred to eventual reluctant but decisive action against it, especially once that hunger’s nature, and its all consuming desire becomes clear. Once Thurava learns the truth of it, she has no choice but to take action against it. She is a reluctant protagonist, but when the truth of the fable that she is in becomes clear, the inevitability of her course of action plays out in the denouement of the book.

So what is this a fable of? It’s simple. The heart of the city and what Thurava finds there, as well as the societal and social structures around it, are a metaphor and a personification of rapacious and unrelenting late stage environment-destroying capitalism². It is literally a hunger with no name, and a bottomless hunger at that. The author gives it a form and a shape for Thurava to fight against and oppose. That too puts this in the realm of a science fiction fable. Opposing an entire societal structure that we live in is hard to handle (or even believe can be done, and especially not by one person). But giving the hunger with no name a form (and a name), Thurava can take decisive and destructive action against it.

But this is also more of a fable than a hard science fiction story in that it doesn’t take a hard look at the long term consequences of her actions and their aftermath. One could really see Astrava’s ultimate course of action in apocalyptic terms, and it does fundamentally change the way of life for the residents of the Glass City, and not at all for the better. Thurava’s course is a radical one, but in keeping with the fable frame, we are looking at it as a response to the personification of the problem that the aforementioned personification embodies.

Thurava’s story may not satisfy everyone, in the end. It may not satisfy you if you are not in a mood and mindset to receive it. It is a fable that will absolutely enrage a strand of readers who see the fable and its metaphors as a call to radical action. It’s not a comfortable story, by any means, but it takes time to get to that discomfort. Like the slow fade and fall of the Astrava, the novel takes its time but the eventual descent into the solution Thurava takes takes on the air of inevitability, but uncomfortable inevitability.

As mentioned before, most fables leaven humor into the story. Some do not. All, however, are made to ask and answer moral questions and sometimes pose answers. A Hunger with No Name asks a moral question and while it does not use humor, it uses the unflinching lens of the author to give an answer to it.

--

Highlights:
  • Strong science fictional and environmental message in a novel length fable form
  • Excellent use of Thurava as a main character as storyteller and reluctant but decisive agent of change
Reference: Teffeau, Lauren C, A Hunger with No Name, [University of Tampa Press, 2024]

POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I’m just this guy, you know? @princejvstin.

¹There appears to be a difference between fables and parables that I can’t quite parse. Is this novel really a parable instead of a fable? I’m not sure, but the whole idea of a moral lesson or message is definitely on point here.

²There is also the possibility, given the nature of the automations and the works of the hunger with no name, that there is also a message against LLMs and generative AI at work here. That is less clear, and may be something the reader (me) brought to this fable.

Thursday, June 2, 2022

Thursday Morning Superhero

Way back in 2002 Vertigo launched Fables, a series from Bill Willingham that was built on the premise that the famous characters from our favorite fairy tales were living in the human world after having to escape their homelands.  It was an interesting premise, had numerous spin off series, spanned 150 issues, and won fourteen Eisner awards.  After a seven year hiatus, Fables returned last month and picked up where the long running series ended.

Fables is a series that helped bring me back into comics when I was in my anti-superhero phase and the main series holds a place near and dear to me. Having the good fortune of living in Austin at the time, the creators frequented Austin Books and Comics and I was able to attend a small Fables convention, meet the creators, and really immerse myself in the community that embraced this series.  While not all of the spin-offs were as good as the original, I quite enjoyed Peter and Max which was set in the Fables universe. 

Fables has graduated from Vertigo to the DC Black label and is a 12 issue story called "The Black Forest".  After seven years, I needed a refresher as this series really does pick up right after issue 150. The new series centers around Bigby (the big bad wolf who is a human in this world as are all Fables), Snow White, and their cubs along with the introduction of a new villain.  

It oddly felt extremely familiar and easy to find myself back in the Fables universe and it is clear that Willingham and Mark Buckingham would not have returned to this series if they didn't feel like it would be up to the same standards. The new issue has me excited about this series for the first time after my failed attempt to get my son on board with it.  We can save that story for another time.  Without spoiling anything, I should add that Fables immortality is built on the strength and popularity of their story.  Something to keep in mind when you reach the first twist at the end of this issue.

While I don't think I would be up for another 150 issues, because in all honestly there were some arcs that didn't capture my interest, if the other eleven issues are as good as this one I would not be sad to see another story outside of the Black Forest.

POSTED BY MIKE N. aka Victor Domashev -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Thursday, August 13, 2015

Thursday Morning Superhero


With my disinterest in both the Mavel and DC events, but pull list is shrinking each week.  Despite this, some good titles dropped this week and my attention is turned towards the Great Fables Wake.  Happening this upcoming weekend in Austin, fans of the beloved Fables will be treated to panels, original art, contests, and a pool party.  I am looking forward to returning to Fabletown one last time and celebrating the book the brought me back to comics many years ago.



Pick of the Week:
The Beauty #1 - This debut from Image sure looks like a sure fire hit.  Creators Jeremy Haun and Jason Hurley describe it as "the little book about an STD that makes you beautiful."  The Beauty tells a story that includes The Beauty, people who are very attractive that are carrying the disease, and the rest who are not as attractive but are disease free.  This divide has created anti-beauty activists and a wave of crimes related to the disease.  Very interesting premise and a great first issue that will leave you wanting more.  The first issue centers around a girl who has the disease who has apparently spontaneously combusted.  There is more going on with the STD then people realize and it will be interesting to see how things develop.  I smell a future TV deal with this one.  This is a great time to hop on this bandwagon. 

The Rest:
Batman #43 - We are one step closer to the return of Bruce Wayne as Batman, but Jim Gordon has one last massive task to complete.  He needs to stop Mr. Bloom.  Mr. Bloom is an intriguing villain who has been selling super powers via seeds he creates.  This type of power is sure to catch the attention of other villains, and it is clear that not everyone is happy with what he is providing to Gotham's criminals.  I feel that we are very close to Bruce putting on the cowl again, but Gordon has been a worthy replacement.  He just needs to survive one last battle.



The Walking Dead #145 - Things have been relatively calm on for Rick and company, but that has all changed after the recent events with the Whisperers.  An emotional issue is setting the stage for the next big arc that will likely end with a lot of beloved characters dead.  For some reason I fear Carl will either be killed or kill someone we care about.  He is too involved with the Whisperers and it isn't going to end well.





The Unbeatable Squirrel Girl #8 - After months of my friend telling me I should be reading this book, I finally decided to listen and am pleased that I did.  I caught the end of an arc that was filled with mind control, Cat Thor, humor, and action.  Ratatoskrage, a rat god who was involved with Wikipedia in some way, was wreaking havoc on New York City.  Squirrel Girl, with the help of some Asgardian friends, banishes the foe and sets the foundation for a new arc that I am exited to start from the beginning.  The Unbeatable Squirrel Girl was truly a joy to read and I have plans on picking up the back issues and adding this to my pull list.

 

POSTED BY MIKE N. aka Victor Domashev -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Thursday, February 20, 2014

Thursday Morning Superhero

Another stellar week of comics that is filled with a plethora of quality horror books and I am happy that there has been an uptick in the genre as of late.  The big news in the world of comics came as Top Shelf announced that it would be launching a series of DRM free graphic novels.  Simply purchase a book, pay a small additional fee, and you have yourself a digital comic that is truly yours.  It is a good time to be a fan of independent publishers who are being innovative and put the reader first.   Viva la comics!


Pick of the Week:
Ghosted #7 - The second arc of Ghosted looks like it might exceed the first.  I never thought the heist and horror genre could pair up so nicely.  In this issue Jackson, Trick and the rest have made their way down to Mexico to save Nina from sex traffickers.  We quickly learn that this particular group has quite a lot of power and has a fetish for girls who are possessed by demons.  Jackson is still looking for a way to die and find peace, but Anderson (who is quickly becoming my favorite character), isn't sure his time has come.  Having already pulled successful heists that have included large amounts of cash and a ghost, he is just the man to plan a heist to steal a girl who is possessed.  Joshua Williamson gives us a new spin on a haunted house and continues to write a smart, humorous series that is phenomenal.  Mix in the art of Davide Gianfelice and I think we have an Eisner worthy series.  I love Gianfelice's ability to transition from a seemingly normal panel to one filled with terror.  His style matches the wit and humor of Williamson's writing.  I was worried with Locke and Key over and done with and the Sixth Gun on its way that I wouldn't have a quality horror comic to fill the void.  Something tells me I will be ok.

The Rest:
Fables #138 - Leave it to good old Bill Willingham to bring a series that is 138 issues deep full circle.  Whether he has been planning this all along or not, a tip of the hat to you kind sir.  As Fables draws to an end we are treated with the return of Geppetto in an issue that was simply mesmerizing.  It ended faster than expected because I was entranced with what the old carpenter had been up to since his capture way back when.  I had mixed feelings when I heard Willingham was going to end his magnum opus, but given the direction it seems to be headed I feel the conclusion will be nothing short of epic.

Daredevil #36 - Mark Waid's run with Daredevil has been nothing short of glorious.  This week we get the pleasure of Matt Murdock reaping all sorts of legal havoc by, under oath, admitting that he is Daredevil. It is a bold move to take down the Sons of the Serpent in an action packed, fun issue.  Waid has taken Daredevil to new heights and, without spoiling anything, I am very curious to see how this upcoming move is going to pan out.  The one thing I know for sure is that I will be picking up the next issue to see what happens next.

Curse #2 - Having read and enjoyed some Hoax Hunters, I was excited to delve into another horror title from Michael Moreci.  Laney Griffen is a former football great, who is currently unemployed and struggling to pay for the medical bills amassing from his son's sickness.  He lost his wife at some point in the past, and his sister-in-law (the town's sheriff) is threatening to take his son away because she can provide better care.  In a final attempt to secure enough money to pay for his son Jaren's medical bills, Laney attempts to secure the bounty on a mysterious killer that has been on a rampage.  He has an encounter with the beast (Anton the werewolf) and currently has him locked up in his basement.  Moreci and Tim Daniel have crafted an interesting story thus far and I look forward to its conclusion over the next two issues.  Riley Rossmo and Colin Lorimer deliver some truly haunting panels with splashes of blood all over the place.  The sum total of this work is a solid mini-series that is well worth your time.

Undertow #1 - Set in a dystopian future, Undertow explores a world in which humans live primarily underwater and those who exist on land are more beast than man.  Atlantis is the primary hub underwater, but explorers have begun to break away and seek refuge on land.  Redum Anshargal is a man that shouldn't exist.  He has lived above water and with his fellow refugees hunts the water dwellers from above.  The protagonist in this story, is taken under the wing of Redum and begins to learn the lay of the land.  Steve Orlando delivers a solid first issue, but the art is where this book truly shines.  Artyom Trkhanov delivers some of the most stunning panels of the year and his character design of the water dwellers, the surface dwellers, and Redum is diverse and effective.  I suggest you pick this one up.

POSTED BY MIKE N. -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Thursday, January 30, 2014

Thursday Morning Superhero

What a week of nerd rage. The good folks at SDCC announced that the badge system was going to be essentially a lottery and Gen Con had some hotel booking issues that left people high and dry. If you followed the action on social media it seemed like the world was ending and that blood will be shed in some hallowed halls. Once the dust settles I think we will all be fine and fortunately there are some great comics this week to distract us from the drama. On to the books!


Pick of the Week:
Serenity: Leaves on the Wind #1 - I am going to preface this by declaring I am not a huge Firefly fan (waits for the nerd rage to commence).  I did enjoy the TV series and the movie, but still remained surprised the level of fandom that exists for this complex world that Master Whedon has created.  I do revisit the series from time to time and am a fan and think its great, but not to the extent of most con goers (my brother included).  When I heard that Dark Horse was publishing a new Firefly comic I hoped that they would be as good as the new Star Wars comics and am pleased to report it is.  Now Joss is a pretty busy guy so who better to entrust such a beloved title to than your little brother who has worked on other Whedon properties in the past.  So what are we left with here.  The action picks up after the conclusion of the movie (sorry Wash fans) and both sides are actively seeking out Mal and his crew. The Alliance seeks to silence them and stop them at all costs, while the rebellion seeks to use the momentum of Serenity's last broadcast as a catalyst for change.  Zach does a great job maintaining the feel for the original series and the artwork will put you back on your couch circa 2002 watching Fox (I mean this in a good way).  This title feels very true to the original and like a natural continuation of a series that ended before it should have.  I hope Whedon and Dark Horse can maintain this trajectory. 


The Rest:
Saga #19 - Saga continues to impress me with each and every astounding issue.  The thought that Brain K. Vaughan put into each character is simply amazing.  One of the things I love about this book is, despite the fact that it is narrated by Hazel, I find myself worried that something is going to happen to her.  In addition to that, Vaughan makes me care for characters that on the surface seem one dimensional, but as the story develops end up being very complex beings.  I am still very worried about Marko and Alana, but I am happy to report that a malfunctioning Prince Robot IV is quite entertaining and who knew how amazing Izabel would turn out to be!  I have a feeling there is way more to her then we are getting right now.  If you aren't reading Saga then I feel sad for you and you should stop reading this and pick it up.  It doesn't get much better than this.



City: The Mind in the Machine #1 - In the not so distant future San Francisco has been outfitted with thousands of cameras in an attempt to thwart terrorism activity.  The issue lies in how to monitor so much activity. The answer, Golden Shield. The Golden Shield is an artificial intelligence that monitors all of the cameras and has the ability to manipulate traffic lights and take control of police cars to get where they're needed.  What can go wrong?  Quite a bit and we are left with a story of an ambitious programmer who desperately needs Golden Shield to be successful.  I don't want to spoil how things turn out in issue one, but an opening that left a lot to be desired delivered a setup that was quite satisfying.  Fischer, the man behind Golden Shield, undergoes quite the impressive transformation in this issue and finds himself even deeper in his code then he ever imagined. I need to keep my eye on this one.

Fables #137 - Winter, one of Bigby and Snow's cubs, learns that being the wind of the north is as much of a curse as it is a blessing.  While it is amazing to be everywhere at once, you are constantly breaking the rules and are privy to that which you should not see.  We get a new perspective on Rose and her roundtable and the magic that is gathering around her.  While from Rose's viewpoint it is good and powerful, but Winter notes that it may be beyond her ability to control it.  Winter decides to amass an army of those powerful beings she now controls (Santa!) in preparation of a war between her mom and her aunt.  Add in some intrigue about what has truly happened to Bigby and Fables continues to please.  






POSTED BY: Mike N.-- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Thursday, January 2, 2014

Thursday Morning Superhero

Happy New Year fellow nerds.  2013 was an amazing year of comics that brought us the conclusion of Locke and Key, Matt Fraction's Hawkeye, Saga, and the sci-fi epic Trillium.  2014 has some big shoes to fill and it will hopefully get off to a good start.  This week's issues technically dropped on December 31, so we will see what 2014 next week.  Here is to the last week of 2013 comics!


Pick of the Week:
Bad Blood #1 - Jonathan Maberry and Tyler Cook bring us a stunning debut in Bad Blood from Dark Horse.  What I liked about this comic is that it gave a new twist to the vampire genre.  It didn't feel like a cash grab on a hot genre.  Bad Blood is the tale of Trick, a senior in High School and former football star who has been sidelined with cancer.  He is very pale and sickly and wants nothing more than to have a normal senior year.  Due to his sickness, he unknowingly poisons a vampire that bites him and unleashes a series of attacks on his friends.  Given that this comic is set in Anytown, USA, the cops react like most would if a witness described a vampire.  Trick is understandably frustrated as he has nobody to confide his unbelievable story in.  I foresee issues associated with both his sickness and his vampire bite in future issues.  Great art from Crook paired with the witty writing of Maberry make this a must read title.


The Rest:
The Superior Foes of Spider-Man #7 - I caved to peer pressure this week and returned to Nick Spencer's humorous look at some of Spidey's villains.  Superior Foes has had positive buzz since it launched and I read a couple of issues that I enjoyed, but was not hooked.  I am pleased to report that this issue was fantastic and I look forward to picking up the back issues.  This reads great as a stand alone issue and is essentially the origin of the Beetle, a female foe who has fought Captain America and Black Widow.  Janice, the Beetle, started her life of crime at a young age, stealing birthday presents from a friend.  This book is peppered with genuinely funny moments as we learn about Janice's growth into the Beetle.  Great issue from Spencer and company this month.

Fables #136 - I decided to return to an old favorite this week as Bill Willingham has announced that Fables will be concluding in the near future.  While I wasn't current with the Camelot arc, it was surprisingly easy to pick up what was happening and it was enjoyable to see how much Rose has grown.  The art continues to shine and I don't think any comic delivers as frequently with beautiful covers.  While I am going to miss this series, I feel it is time to move on and this issue captivated this mundy's interest for one more trip with this rag tag crew.




Friday, August 30, 2013

Fable III


return to albion

So, it's come to this. The hero you spent so much time building up as a bastion of good in Albion is old and feeble. His two sons are left behind to control the realm. Unfortunately, his oldest has seized power and is about as evil as Darth Vader without the mask and breathing apparatus. As the younger son, it is your responsibility to foment a revolution and take down your townsfolk-beheading brother.


The game starts with Darth Fableous forcing you to pick between the lives of your beloved, who begs you to choose her, and the lives of some townsfolk who just wanted something to eat. Your ethical decisions carry on from there, turning your character into a paragon of virtue or an evil overlord. You must rally various towns to your cause in order to overthrow your erstwhile brother and seize the throne of Albion for yourself. I won't go into any more detail as I don't want to ruin the story, but it's a serviceable sequel to the first two Fable games. 

Does it hold up?


The game is pretty fun, but it just didn't hold that same sense of wonder that Fable 2 had. It was a bit darker and had more fetch quests than I would have liked. I'm almost positive that every single NPC had a fetch quest if you were nice enough, although I'll admit I didn't try everyone in Albion. I especially liked the level-up system where you were transported to a dream-like world to open chests that granted powers once you had achieved enough points. Rather than being an automatic level-up. you could choose between the more expensive chests that increased your melee, magic, and ranged attacks and chests that gave you new interactions with other characters. 


As Fable 2, your decisions have a direct effect on not only your character, but Albion itself. If you are a paragon, the land will turn more bright and beautiful as do your outfits and weapons. If you are a dirtbag, it shows in your surroundings and character. As with most games, I chose the path of virtue. I got married and had a child and, somehow, managed to keep my wife and baby happy throughout the game. I also managed to gain enough followers and friends to present a dangerous alternative to my less-than-honorable brother. 

where it falls short


One of the complaints I had about this game was that it didn't really feel like a sequel. While there are mentions of "The Hero" who was the protagonist in Fable 2, there is little else that ties it to the previous entities other than some gameplay aspects. I would have liked to have returned to many of the same environments and towns from the previous game, but the settings were nearly all new. While I wouldn't expect it to be a carbon-copy of the other games, it needed more ties to the previous iterations in order to bring back that sense of connection that players have with the other games.


Another mild complaint I had was that the story was rather predictable and linear. While you could pick up the aforementioned side quests by befriending the locals, the rewards they provided were barely worth the effort and provided little in the way of extra fun. You basically went from town to town, performing some quest they needed done to get them on your side, then moved on to the next one. They needed to break up the action a little more with something other than fetch quests for the downtrodden locals. Instead, you just chose between main quests intended to bring followers and fetch quests intended to make friends. There wasn't much else. 

the math

Objective Score: 6/10

Bonuses: +1 for the creative way you interact with the NPCs. There wasn't a character in the game with which you couldn't chat, dance, mock, or play pat-a-cake. 

Penalties: -1 for seeming more like a separate game than a sequel. There should have been more tie-ins with the previous games. 

Nerd Coefficient: 6/10. Still enjoyable, but the flaws are hard to ignore. 

On a personal note

I got my nose broken by a homeless crazy person this week. Thus the late posting today. One distracted me while another ran up behind and sucker punched me. Instead of dropping like they expected, I turned around and bowed up to the guy who took off running as fast as he could. Luckily for me, I can take a punch. Otherwise I might have lost more than just blood. Here's a nice shot of my shirt after the attack. Anyway, I hope the later post wasn't too inconvenient for everybody. Have a nice three-day weekend!



Thursday, August 22, 2013

Thursday Morning Superhero

There is no better way to recover from Gen Con then sitting down with some good comics.  I found this week to be a little slow, but enjoyed the books I picked up.  On a side note, I learned from meeting Cullen Bunn at Gen Con this weekend that there is a planned end to the Sixth Gun.  It made me happy and sad at the same time.  I often feel comics go on too long and that titles with planned endings are much more enjoyable, but I am not ready to say goodbye to Drake or Becky just yet.


Pick of the Week:
Sixth Gun #33 - Becky's Ghost Dance continues as she joins General Hume in a world he created.  Drake is dead in this world, Hume remains in possession of his gun, and his mother explains how this is the reality that Hume would have created had he opened the seal. Meanwhile, Gord, Kirby, and Asher attempt to rescue Becky from the real world by stopping the widow Hume and her group of skinwalkers.  In an issue that features stunning magic and a issue ending twist that I want to spoil so bad.

The Rest:
Daredevil #30 - Silver Surfer pays Daredevil a visit in a fun issue that felt like a standalone until a last panel that spoke volumes.  Kirsten McDuffie is helping out in Foggy's absence and a Ru'ach seeks Murdock's help when Silver Surfer spoils the party.  We learn that the Ru'ach are unable of telling lies and use their power of persuasion to influence others.  The simple truth that it speaks to Murdock is worth the purchase alone.  Mark Waid's run on Daredevil is simply fantastic.

Fables #132 - I am on the fence with each new issue of Fables, but am happy I picked up this issue.  Rose is assembling her own Knights of the Roundtable in preparation of an upcoming battle and Prince Brandish, whose story I missed and I assume is not the nicest of individuals, has risen from the dead due to an operation in which he keeps his heart safe somewhere else.   An intriguing character is found in the cloud kingdom and recruited to join Red and she takes a break to visit Prince Brandish. Bill Willingham has my attention again.

X-Men #4 - In a nice standalone issue, Wolverine accompanies Jubilee and her newly adopted son, Shogu, in as she revisits her youth and prepares to take on her new role of a mother.  The X-Men are facing some internal tension as the majority don't agree with Storm's decision to consider killing Karima in order to end the threat that was Sublime.  While Karima was spared, it causes the other members to question her as she tries to assume the role of leader of the X-Men.  Good drama and tension in this enjoyable series.

What I Should have Read:
Thief of Thieves #16 - Andy Diggle is at the helm of this title and somehow that slipped by me.  I have enjoyed what I read of Thief of Thieves and enjoy almost everything from Diggle.  In a book that got great reviews and sets the stage for the Venice heist.


Thursday, June 20, 2013

Thursday Morning Superhero

San Diego Comic Con is less than a month away, but the news that has me pumped up is that Locke and Key has been optioned by Universal!  Read all about it here.  So happy for Joe Hill and Gabriel Rodriguez.  If the movies are made properly this has the possibility to be truly stunning.  In other news, Age of Ultron reached its conclusion, the Sixth Gun had two books out, and a new X-Files comic debuted (I unfortunately have not read it).


Pick of the Week:
Sixth Gun: Sons of the Gun #4 - I have been enjoying this spin-off from the Sixth Gun world.  These books shed more light on General Hume, his widow, and the four henchmen that accompany them.  I was fully on board when I heard that this was happening, but it hasn't been until this issue that I felt it truly shined.  This book focused on Silas Hedgepeth who wields the fourth gun and can call up the spirit of those it shoots down.  What made this issue stand out was how good intentioned Silas was and how, despite thinking he was doing a greater good, the gun was corrupting him and turning him into the villain we read about in the regular series.  I felt truly sorry for him and the what the gun was putting him through.  If you enjoy the Sixth Gun, or if you have never read it, this spin-off is accessible to all and a great way to gain entry into this world that Cullen Bunn has so thoughtfully crafted.

The Rest:
Sixth Gun #32 - I really want to spoil the last page of this issue as it had such impact, but I will refrain myself and let you know that this book begins to really bring things back full circle to the first trade.  Becky Montcrief bears witness to the six throughout time and even runs into a familiar face.  Really digging into the lore of the six has really rekindled my interest in rereading this series for the fifth time.  Can't say enough about how good this series is.

Age of Ultron #10 - For a Marvel event that I have enjoyed that is supposed to have major implications for the Marvel Universe, the finale leaves a lot to be desired.  Brian Michael Bendis does a nice job of wrapping everything up, but the level of excitement and consequences that seemed possible fall flat.  I am going to read this as a collection, but feel that it didn't achieve its intended results.  I also would have preferred more Ultron in an event with the title Age of Ultron.


Fables #130 - Bill Willingham delights us this week with a self-contained story that sets up the next arc of Fables.  My relationship with Fables has seen its high points and low points (although never really that low) and I remain hopeful that this next arc will continue the upward trajectory this series has enjoyed lately.  Seeing this cover reminds me that we need a follow-up to the Fables Covers book as this series has some of the most iconic covers in any run.

Wednesday, May 1, 2013

Interview: Comics Writer Sean E. Williams

After working in film and television for a number of years, Sean E. Williams transitioned successfully into writing comics. He currently has two active titles, Artful Daggers, a steampunkish tale of covert operations set after the events of Mark Twain's A Connecticut Yankee in King Arthur's Court, as well as the new arc of DC/Vertigo's Fables spin-off Fairest, which debuts today. In between his appearances at C2E2, where he crossed paths with our own comics guru Mikey, he took some time to answer questions about both of his titles and the evolution of the industry.

NF: Full disclosure to our readers, after the dust of the Hollywood writers' strike settled, you and I worked on two screenplay projects together, but then you left Hollywood for what I assume is a far more sane environment. It seems like very quickly you found yourself working in comics. How did that transition happen?

SW: It actually came about fairly naturally. More naturally than I would have expected (especially coming from Hollywood). One part of it is (long story short) that I'd become friends with Bill Willingham and pitched him a story that led to my arc of Fairest. Another part of it was that I'd started to work with an exec at a production company who was also an editor at a comics publisher, and I had started pitching him comic ideas as well as movies. And the third aspect of my transition into comics was that I'd had a prose novella published for a property I was trying to get made into a television series. So when my wife got a job in rural Minnesota, I took a step back and realized I was doing more comics and prose writing than scripts and screenplays, and that I could do it just as easily from the Midwest as I could in Los Angeles, and for a lot cheaper. At that point, I went all-in on comics and prose.

NF: Comics and film are both collaborative, visual media. Can you talk about the overlap between writing for the two? Was the learning curve pretty smooth, or were there a few things that stood out as significant differences?

SW: Great question! A lot of people don't make those connections between comics and film, but you're spot on. Coming from screenwriting, I think I had a pretty easy transition. What helped, especially coming into Vertigo, was that I'd written six issues of a comics series for a small press company, so I was able to get the feel of comics there. Training wheels, basically. The hardest part was getting my brain to start chopping actions up in to smaller parts, for panels. In a screenplay, you can say “He jumps on a horse, firing his blaster at the aliens, killing three.” But in comics, it's “Panel one: He jumps on a horse. Panel Two: He fires a gun. Panel Three: The aliens get hit.” So that was a transition, but by the end of the six issues I'd trained my brain to think that way. It's basically the equivalent of calling out each shot in film, which you don't really do in screenwriting. I'd also gotten back into reading comics in film school, so my brain was use to the look, feel, and pacing of comics. I'd think it'd be hard if you were coming into it cold, but like TV and film, it's a learnable format for writing.

The other part of your question that's important to point out is that it's collaborative. I know some screenwriters (I was going to say “starting out screenwriters,” but I know some produced screenwriters who still have this issue) who struggle worrying about what a screenplay will look like on the screen. One of the best lessons I ever learned in Hollywood is that there's no point worrying about the words on the page being perfect, because the audience in the theater isn't going to see them. Not to mention the fact that the version of the movie in your head isn't the one that makes it on the page. That's the thing with film: there's the version in your head, the version on the page (the screenplay), the version that gets shot (with all the production setbacks, limitations, and happy accidents that go along with it), and the version that gets edited to be the final movie. The difference between the first version and the last is staggering, so why worry about getting what's in your head onto the page perfectly in the first place?
Artful Daggers

Comics are the same way. There's the version in your head, the version on the page (the script), the version the penciller turns in, the version the inker turns in, the version the colorist turns in, and the the version that finally gets lettered. And each phase can really change the story. With one of the upcoming issues of Fairest, we had Andrew Dalhouse, the colorist, add blood spray to change an injured character into a killed one after Stephen Sadowski, the penciller, turned a tussle into a brawl. You, as the writer, have very little control once it leaves your hands, which is the best part of collaboration, in my opinion. Everyone brings their best, and it raises the whole book up.

NF: You seem to be walking successfully on both sides of the street right now ­­ with a creator-­owned title (Artful Daggers) being published digitally by MonkeyBrain Comics and now an arc of Fairest for the granddaddy of them all, Vertigo's parent DC Comics. Can you talk about the biggest differences working under the two models?

SW: They're really two different animals. It's great having the support of editors at Vertigo to improve my writing and make sure that everything stays on schedule production-wise. For this latest draft of a Fairest script I turned in, Shelly Bond insisted that I add a flashback, and she was totally right. Again, I love a collaboration that makes the book better, which is everyone's goal. And with creator-owned books, it's all on you, which I personally love. If you forget to write the solicit, it's on you (something we actually had a momentary panic about last night on our weekly Artful Daggers call). If you run out of bristol boards, you have to track them down yourself. At DC, all those things are being checked and double-checked by everyone up and down the ladder. They're totally different, but both great experiences in different ways.
Fairest #15: Return of the Maharaja, Part 1

NF: How did you make the leap to Fairest, which was a pre-­existing title? Were you hand­-selected by Bill Willingham, or was there a different process involved?

I guess you get the longer version of the story after all! When I first pitched Bill to do a story in the Fables universe, Fairest was only an idea he'd started to put together. I think he'd started to talk to Adam Hughes about doing the covers for a spin-off series, but it definitely wasn't finalized yet. This was at San Diego Comic Con in 2010, and Chris Roberson's first standalone Cinderella arc had done well, and he was already working on the second. I asked Bill if it'd be okay if I pitched him an idea for something similar, and he said yes, so I went to a local place away from the con and wrote out a whole proposal that night and gave it to him the next day, which he definitely wasn't expecting!

Here's the thing, though, I'd known Bill for years at that point, so it's not like I was some fan who asked him out of the blue. We'd met at SDCC in 2003, I think, when I approached him about doing Fables as a series or movie (it wasn't available), and so we started trying to get Proposition Player made around town, to the point that by the end I'd even written the first draft of a pilot script for Bill to rewrite. So he knew that I knew how to use a keyboard, at least.

So basically, I've been working on Fairest since 2010, is the short answer.

NF: Fairest is interesting on a lot of levels, but I'm wondering from a writer's standpoint what it's like to step into something that's had a couple of arcs already, but doesn't have 50 years of lore behind it like your Batman or Spider-­Man titles. Did you have a lot of latitude in writing this arc, or was there something like a TV model where you broke the stories in collaboration or in support of a larger vision?

SW: You hit on a couple of different things with this question without realizing it.

First, since I'm dealing with Kipling Fables and some characters from the epics of Hinduism, I'm working with a bit longer on the lore-scale than most superhero stories, for better and worse. For instance, when I pitched this version of my arc (there was a whole other arc I worked on for almost a year, the first one I pitched actually) to Bill, I was keeping with the Fables rule of “what happened in the Fables universe isn't necessarily the same as what the stories tell.” But then halfway into writing the arc Bill told me he wanted me to keep the Jungle Book as it was, and not change it. So I had to adjust the backstory for one of my characters, which worked out fine, if not better, but it was an adjustment mid-stream. On the other hand, with Nalayani, who is a minor character in The Mahabharata but the star of my arc, I read three totally different versions of her story while doing my research, so I had a little more wiggle room with her.

As far as breaking the story goes, I pitched this version to Bill after meeting with him over the holidays in 2010, when he told me he and Shelly Bond wanted me to write an arc centered on the character who'd become “The Maharaja” in my arc. That was all they gave me, a character, and I came up with the rest for the pitch. Then Bill and I would kicking around ideas to flesh it out. For instance, he wanted there to be no men in the Indu, the Fables world where my arc takes place. Which was a great idea, and really added a lot to the dynamic of the world. But for the most part, Bill's been fairly hands-off, which I really appreciate as a writer. Another good example is when Stephen Sadowski, the penciller for the arc, drew the fight scene I mentioned before to be a lot more gruesome than I'd envisioned, Bill okayed killing off a fairly substantial character, without really worrying about it. That kind of freedom is liberating, and intimidating at the same time.

NF: Finally, I wanted to ask something a little broader of scope. The digital revolution has traditional publishing famously shaking in its boots, but I don't sense that same kind of dread in the world of comics -- ­­ possibly due in part to the success of Comixology. What do you think the digital delivery model offers for both creators and fans that makes the industry seem more in balance than the traditional print model?

I think digital is going to save comics, with ComiXology playing a huge role in it. The big reason I think that is that a large part, if not most, of the country doesn't have a local comics shop. I mean, comics aren't carried in groceries anymore, so how else are people going to get (much less discover) comics? I took it for granted while living in LA, which has at least four amazing comics stores, but once I got to rural Minnesota and had to drive an hour and a half to the nearest shop, I saw the biggest hurdle comics had to overcome as an industry. So digital is getting rid of that. Having tablets (which are the perfect size for reading comics, and have better and brighter color than paper) take off and become as ubiquitous as they have is a big part of that too. They go hand in hand. So that's the fan side of things.

From the creator side, it means if you can make a comic, you can get it out into the world. There aren't any gatekeepers anymore (for better and worse). In addition to the web, you've now got ComiXology Submit, and Amazon's Kindle Comic Creator, so you can reach basically anyone world-wide. Which still blows my mind. It doesn't mean you'll be a hit, but it at least gives you a chance to have your work read.

NF: I know you're out there a lot and available for fan interaction, so what's the best way to track you down on the interwebs, and in­-person in the coming months?

I'm on Twitter all the time, as is most of the comics industry, at @sean_e_williams, or you can like my Facebook page for updates there, or my tumblr/blog is www.seanewilliams.com.

My next convention appearance is CONvergence, up in the Minneapolis area, followed by San Diego Comic Con later in July.

Friday, November 23, 2012

Thursday Morning Superhero

I know that it is Friday, but we decided to give everyone a chance to give thanks for comics for a full day before diving into this week's offerings.  Hopefully you aren't caught up in too much Black Friday madness to sit back and enjoy some good comics.  I also encourage everyone to hit up their local comic book store for their Black Friday deals.  I play on hitting mine up to see what trades they have marked down.

Pick of the Week:
Fables #123 - Bill Willingham crafts the thoughtful conclusion to his two-part side story The Destiny Game.  In this stand alone story between main arcs Willingham demonstrates why he is the master of non-superhero comics.  Bigby's tale of correcting his fate is brought to an epic conclusion that is befitting the true beast he is.  It is easy to forget the terrible past that once haunted this beloved character, and asides like this really portray the complex characters that Willingham has created in his Fables world.  If you haven't been reading this then you owe it to yourself to start at issue #1 and enjoy the over 100 issues of comic mastery.

Runner-up:
Daredevil #20 - Mark Waid's Eisner winning run on Daredevil continues to dazzle.  Daredevil finally learns who has been causing him to question his sanity, only to be trapped by the Spot separated from his own head.  We learn that the Spot has been involved in assisting terrorist organizations, smuggling drugs and human trafficking.  Not only does Daredevil need to thwart the Spot for these crimes and free the hundreds of other captives who are separated from their heads, but he needs to know who hired the Spot for the job on him.  This arc concludes next issue and I am looking forward to it.

The Not So Good: 
Clone #1 - A new offering from Robert Kirman's Skybound label, I had high expectations for Clone.  Dr. Luke Taylor is coming to grips with his own runaway father as his wife is expecting their daughter to be born soon.  Come to learn the reason he didn't have a father is that he is a clone, and for some reason, other clones are being murdered.  His wife is abducted and he has a lot of questions.  Intriguing premise, but the story felt very generic and I never really took to it.  If I hear good things about subsequent issues I might be back for more.

The Rest:
Deadpool #2 - While lacking the charm of the first issue, this one still delivers some good laughs courtesy of zombie former presidents.  Theodore Roosevelt uppercuts a bear at the zoo, Kennedy is still a womanizer and has quite the mouth on him, and Deadpool is helped by the ghost of Benjamin Franklin.  As I stated in my review of the first issue, with Brain Posehn and Gerry Duggan at the helm, Deadpool is in good hands.  I think what I love best is that mixed in with the innuendo, the crass jokes, and the cheap laughs are some really intelligent gaffes.  Good combo of truly low brow and high brow humor.

Captain America #1 - Rick Remender has the daunting task of following up Ed Brubaker on Captain America.  Remender delivers a solid first issue, giving fans a little bit of Steve Rogers childhood and introduces the villain of the first arc.  Arnim Zola has abducted Captain America in the hopes of utilizing his DNA to aid in the creation of his own super soldier son.  With a decent twist at the end it appears that Cap may be in good hands.

Hawkeye #4 - Matt Fraction continues his enjoyable run with Hawkeye in part one of two in a short story involving a tape that compromises Clint Barton as an Avenger.  In this issue Fraction continues his light hearted approach as we enjoy Barton as a cabbie in Madripoor, and learn of an unfortunate hiding place of his Avengers Amex Black credit card. This is a fun book worth checking out.

Judge Dredd #1 - If you are looking for a toungue in cheek comic based in the Judge Dredd universe then this is your title.  While it was nothing ground breaking, it was appropriate to its subject and proved to be a decent book.  Don't think I will continue it, but not unhappy to have read issue #1.

Thursday, September 20, 2012

Thursday Morning Superhero


It is Thursday and we have all had a chance to read our weekly books so it can only mean it is time for another edition of Thursday Morning Superhero.  DC is continuing its #0 push and I ventured into the world on digital only comics by picking up Bandette from Monkeybrain for only 99 cents on ComiXology.  The Walking Dead continues to bring the thunder and Fables maintains its current upswing.  Not a bad week at all.

Pick of the Week:
Walking Dead #102 – Has Rick finally been defeated? One of the strongest characters in comics may have finally been bested.  In the last issue Negan and his men launched two attacks on Rick and his crew and things aren’t looking good.  The impact from Glenn’s death in #101 has taken its toll and things look bleak.  Per Kirkman’s style, you are led down one path throughout this issue only to have a twist that leaves you drooling for the next issue.  Walking Dead has managed to maintain my interest and remain fresh through 102 issues.  I don’t know how he does it, but this book will continue to get my money each week.

Runner-up:

Bandette #2 – Chris Roberson launched Monkeybrain, his digital only line, with great success.  He has launched some books on Tuesdays and this week, from the team of Paul Tobin and Colleen Coover, we are able to scoop this fun title for under a buck.  Bandette is a superhero/thief who has her team of cohorts (The Urchins) who help her in both pursuits.  In this issue Bandette upsets a local crime organization by foiling their heist and the infamous cat burglar Monsieur returns.  This fun, light comic keeps you on your toes.  It comes across as a simple and fun comic, which it is, but has a breadth of characters that can sustain this one for quite some time.  Count me in!

The Not as Good:
Wonder Woman #0 – I really have not been into the DC #0 line.  It was nice to read about Wonder Woman’s past and her training with War, but it seems like this has happened before and it is a retelling that doesn’t wow me.

Daredevil #18 – This should be a book that you buy each time a new issue comes out.  Mark Waid continues his great Daredevil run.  Has Matt Murdock lost his mind?  Did he dig up the bones of his father and lie about it to his partner?  Waid raises some interesting questions and I will continue to read to find out the answers.

Fables #121 – Therese learns of her brother’s sacrifice and begins to restore order to Toyland by making the banished toys save 100 lives for every one they have taken.  Therese is finally able to return home but has aged much as time passes faster in Toyland. You really get the feeling that she has matured a great deal and learned much from her ordeal and her redemption.  The covers lately for this series have been phenomenal. 

Justice League #0 – We see the birth of Shazam and the underlying temptation of being a teenager with the ability to turn into a superhero.  This was a fun read and my current favorite DC #0 title.

What I missed:
Spider-men #5 – The conclusion of Peter Parkers journey into the world of Miles Morales concluded quite nicely, or so I have read.  It seems that this event, headed by Brian Michael Bendis, wrapped up nicely and provided an exciting tale for all.  I will have to get this as a trade.

The Pound: Ghouls Night Out #1 – Apparently Howie and Scottie have an animal control company that have handled werewolves in the past and are currently after something new.  It sounds like this is a light, humorous read that I should really consider. 

Tuesday, August 28, 2012

Happy Read Comics in Public Day


Happy Read Comics in Public Day!  I can’t think of a better way of celebrating what would have been Jack Kirby’s 95th birthday then reading some of his fine books in public with pride.  Today is the third annual read comics in public day and I am proud to say that my son, my daughter and I have been a part of it all three years!

In 2010 Brian Heater and Sarah Morean from The Daily Cross Hatch created Read Comics in Public Day in an effort to increase the number of people reading comics and to help promote comics in general.  The idea is as simple as it sounds.   Don’t be ashamed that you read comics, celebrate and share your love for such a phenomenal medium.  If you want to inform others or have a nifty poster to hang up in your house you can download it here: https://docs.google.com/open?id=0BzwHWbvP_trAUEFHVXFGWEhzVm8

After you have finished reading in public, documented said reading with a photo, be sure to upload your photo to http://www.flickr.com/groups/readcomicsinpublic/pool/, and celebrate the fact that you were part of something great.  You can learn more about the day at http://www.facebook.com/readcomicsinpublic.  Share the comic book love!

Here are my comic book recommendations.

For the Kids:
Johnny Boo by Eiser award winner James Kochalka
Owly by Andy Runton
Cow Boy by Chris Eliopoulos

For the Grown-ups:
In honor of the man himself, read some classic Captain America
Locke and Key by Joe Hill
Fables by Bill Willingham
Sixth Gun by Cullen Bunn