Showing posts with label superheroes. Show all posts
Showing posts with label superheroes. Show all posts

Wednesday, October 14, 2026

Film Review: Madoka Magica: Walpurgisnacht Rising

Superheroism is good and all, but who saves the saviors?

When we last visited the Madoka Magica universe in the Rebellion movie, our favorite relentless antivillain Homura rewrote the rules of the universe that her dear friend and savior Madoka had already rewritten. Instead of allowing a system where Madoka is a divine force awaiting all magical girls when they reach the end of their hope reserves, Homura brought Madoka down to Earth, erased her memory, and fulfilled her initial wish that Madoka should never become a magical girl. For the alien Incubators, this state of affairs is uncharted territory. Now it’s Homura who runs the show, and the Incubators don’t have a clue what to do. Where could the story go from there? We were all left wondering, an unbelievable thirteen years ago (gosh, I feel old). Well, Madoka Magica is finally back. The new movie, Walpurgisnacht Rising, once again rewrites all the rules, revealing surprising bits of the setting’s lore and highlighting the questions that have been at the core of this story since the beginning.

The axis around which this whole cosmic epic revolves is the not-entirely-healthy friendship between Homura and Madoka. As you’ll recall, all the way back in the original TV series, Homura made the wish to be the one who would protect Madoka, while Madoka made the wish to save all magical girls from succumbing to hopelessness. This created an unstable dynamic that exposes some of the problems with the very concept of heroism. In order to change a basic law of the universe, Madoka had to renounce her mortal life and become a goddess. But Homura, as Madoka’s magically designated protector, will always have some measure of power over Madoka. Some inevitable questions emerge: Is it fair that Madoka had to sacrifice her humanity? Is protection a form of domination? Is Madoka OK with saving all magical girls except herself? Did Homura have the right to drag Madoka back to life if it meant annulling Madoka’s choice?

Walpurgisnacht Rising presents us with an unexpected extra complication: It’s little use for Homura to crown herself ruler of the universe when there are forces outside of the universe that don’t answer to her. Those forces irrupt into the story since early in the movie, seeking to punish Homura for her Faustian excesses of ambition. Turns out the dead magical girls that Madoka selflessly offered to save had their own opinions on whether they wanted to be saved, which means that the bulk of the movie is spent discovering the multiple competing agendas that threaten to break apart Homura’s utopia. If you thought the ending of Rebellion was a bit too hard to follow, buckle up, because Walpurgisnacht Rising comes with no training wheels. You’re expected to remember how the story was left off thirteen years ago, and to pick up the continuation immediately. So I can’t recommend watching this movie as your first taste of Madoka Magica; you’d end up hopelessly confused. Go back for a couple days. It’s just three prior movies (or a TV season plus a movie, if you prefer). You’ve had all these years to catch up. This movie has massive loads of plot to tell and no time to ease the viewer in.

Among the reforms that Homura has made to the universe, we learn of a new way of fighting evil spirits. She no longer lets the Incubators recruit new magical girls; instead, she grants temporary powers to a random girl, valid for one fight, and afterward erases her memory of it. That way there’s always some heroine available to defend humanity, but without the cost of losing a girl’s soul. The Incubators are understandably not happy with this arrangement, because now they can’t collect the emotional energy they came to Earth for. This new way of doing things goes on nicely until three unknown magical girls show up out of nowhere and start blocking Homura’s attempts to keep distributing powers. Each of these new girls comes with her own plan for how to re-re-reform the magical girl system. From this point on, it gets somewhat dizzying to keep track of who is a villain according to whom, but let me try to summarize.

First, as you may have guessed from the movie’s title, we’re shown the backstory of the super-mega-witch on steroids that Madoka defeated in the TV series: the dreaded Walpurgisnacht. We learn what kind of magical girl she used to be, why she turned into a witch, how she got so inconceivably strong, and what she has to do with the present plot. Since Madoka was the only magical girl with enough power to defeat Walpurgisnacht on her own, there’s someone who reasons that forcing Madoka to become a witch would release immense amounts of energy, helping the Incubators’ mission to delay entropy and keep the universe running. This subplot is rather brief, but it poses interesting questions about what it means to be a self-sacrificing hero. Lastly, we get to the central conundrum of the entire series: Will Homura allow Madoka to fulfill her cosmic role? One of the many revelations of this movie is that, in the same way that neither Homura’s method with temporary powers nor Madoka’s Law of the Cycle is the original way things were, the same is true of witches. Long ago, it used to be the case that magical girls experienced an arguably worse fate than becoming witches. Someone made an altruistic wish to fix that, and the result was that witches came into existence. Such a drastic retcon demands an explanation for how Incubators collected energy under the former rules, but this isn’t too significant for the dramatic effect of the story.

What matters about this retcon is that it goes back to the same theme we’ve seen before with Madoka and Homura, i.e. the idea that coming up with a perfect solution to help others necessarily takes away something from you. The karmic balance in the Madoka Magica series operates by a ruthless transactional logic. To save others, you have to lose yourself. To save you, someone else has to get lost. This unbreakable tradeoff underlies the fundamental tragedy of being a magical girl. It’s a clever bit of dramatic irony that an Incubator isn’t a monkey’s paw; it doesn’t twist your wishes to screw you over a technicality. No, what happens is even more heartbreaking: the Incubator gives you your wish exactly the way you wanted it, and even then it doesn’t suffice to make you happy. In the earlier movies, Madoka’s big gamble to fix everything, followed by Homura’s big gamble to fix everything, only redistributed the weights of the problem instead of getting rid of it. In a universe where emotions follow the math of thermodynamics, some bit of happiness must by necessity be lost in every transaction.

I’m not sure I came out of the theater with a full idea of what exactly happens at the end of Walpurgisnacht Rising. The more we progress along the story, the more surreal the battle becomes, and at least to me it wasn’t clear who managed to save whom. But I don’t mind being confused when the artistry on screen is so absolutely breathtaking. The animation in Madoka Magica has always distinguished itself by a unique aesthetic that combines digital composition with physical collage to produce an incomparable atmosphere of weirdness. This new movie pushes its own style to even higher standards of visual experimentation. Don’t worry too much if you get lost in the plot. Relax in your seat and enjoy the marvelous look of this masterpiece of animation.

(And if you somehow figure out what on Earth that ending was about, please tell me. I still want to know.)

Nerd Coefficient: 10/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Thursday, October 8, 2026

TV Review: Lanterns

Is this the kind of hero you should want to be?

The Guardians of Oa could have avoided a lot of misunderstandings if they had watched the Disney/Pixar movie Inside Out, where we all learned that it’s very unhealthy for humans to try to ignore one of our basic emotions. In order to become a Green Lantern, you must be fearless. I don’t know how other species in the galaxy deal with that requisite, but it’s easy to imagine how it wouldn’t sit well with humans. We need the information that fear gives us. When balanced with the rest of our emotions, fear protects us. It helps us prepare for the unknown. It motivates us to care for one another. It keeps us humble.

So when the first Green Lantern from Earth is selected, and the same rule of fearlessness is imposed on a species that needs fear to survive, what can you expect, other than terribly messed up people being chosen for the job? The TV miniseries Lanterns dares to question a fundamental rule of its own lore, a view of heroism that breaks something precious in the hero’s soul. You shouldn’t have to renounce the fullness of your humanity in order to be heroic. Fear can be heroic. And pretending to be fearless makes you a danger to those you want to protect.

Lanterns integrates these abstract preoccupations with the specificity of its characters: Hal Jordan, a white Boomer who embodies the “men will join the space police rather than go to therapy” meme, and John Stewart, a Black Millennial who was raised to be the perfect poster boy for respectability politics. The show uses extensive flashbacks, which usually is a problem for pacing, but somehow each of these flashbacks is thematically coherent with what is happening in the present-day plot.

Learning what makes these men tick reveals the inadvertent cruelty of the Green Lantern Corps. Hal qualifies to become a Green Lantern because of unexamined toxic masculinity. He has a family history of suicidal depression that he suppresses beneath a mask of toughness. As for John, he qualifies to become a Green Lantern because his parents committed years of severe emotional abuse to purge him of fear. He experienced the equivalent of growing up in a cult that indoctrinated him for an otherworldy mission he never asked for.

John’s case is even more complicated by the fact that a Black man in the US has countless daily reasons to exist in a perpetual state of fear. John‘s parents aren’t innocent of the horrific way they raised him, but they were pushed into that choice by the unequal circumstances that allow an average shmoe to declare he’s fearless just because he lucked into playing the game of life on Easy Mode.

With all these heavy themes dominating the story, the actual events seem almost secondary. Setting aside the flashbacks, the plot consists of a hunt for an alien assassin hiding in a town in Nebraska, followed ten years later by the mystery of who has just killed Hal Jordan. In the first part of the plot, John has been appointed by the Guardians of Oa as Hal’s apprentice, which Hal resents at every step. In the second part, John has been trying to build a life that isn’t defined by the purpose his parents chose for him, and ends up finding his own reasons to become a hero.

This would suffice for an interesting setup even if it didn’t also include tons of delightful banter between its two main characters. Matching Hal’s smug, entitled condescension with John’s obsessive adherence to rules creates a volatile friction that soon enough explodes in satisfying manner. The show plays with this dynamic by reversing it in the scenes set ten years later, when John has outgrown his ingrained urge to obey and has to team up with a less jaded version of Hal.

Some viewers have complained that this plot is too mundane and doesn’t do justice to the colorful variety of alien weirdness that is typical of Green Lantern adventures. That may be so, but it’s not a point against the show. This is the type of science fiction that considers the inner space of the human mind as vast and fascinating as outer space. Planet-hopping romps can wait. This story is about the mismatch between the Guardians’ idea of heroism and the basic facts of human nature. It’s about what being a Green Lantern does to you. I’ll take such deep analysis over flashy pew pew any day.

This is the kind of reexamination of core assumptions that legacy franchises need from time to time to avoid feeling stagnant. Green Lantern has existed since 1940. It didn’t always center on John Stewart, or on Hal Jordan. It didn’t always feature space cops. It didn’t always associate superpowers with emotions. This new take on Lantern lore may not necessarily lead to a complete reinvention, but if it does, it should be welcomed.

Nerd Coefficient: 9/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Thursday, August 6, 2026

TV Review: Batman: Caped Crusader season 2

Quoth the Joker: “Good. This is good.”

The reimagining of the era-defining Batman: The Animated Series returns for a second season, and much like the second movie in the Nolanverse, this time the story explores what happens to Gotham’s rotten underbelly once Batman starts removing ordinary mobsters from the board. What happens, as you’ll remember from The Dark Knight, is that a more devious, more sophisticated breed of evildoers emerges. And, as is customary in this show, Batman’s extensive repertoire of enemies is remolded with interesting twists.

Take the Mad Hatter, for example. The classical version of this character is a creepy little goblin who uses neuroelectric technology for mind control. But here we get something harder to fight: a sweet old lady with a talk show. She doesn’t need fancy gadgets to influence people because she has the power of mass media. This version of the Mad Hatter never meets Batman in a fight, but her presence is strongly felt throught the season each time she’s on screen poisoning the public conversation.

We also meet Roxy Rocket, who instead of a mere henchwoman is portrayed here as a tragic antiheroine on a mission of revenge. Also out for revenge is the Spectre, whose deadly, unstoppable wrath may or may not be divine, but is definitely not of this world. There’s the Mad Monk, a predatory cult leader who has made Batman the focus of a mass obsession. As promised in the trailer for this season, Harley Quinn returns, faced with both the weight of her own actions and the threat of a villain who seems tailored for her professional talents. The dual character of Rose/Thorn makes an appearance in an episode that plays with ambiguous interpretations about which side of her is real. And we see a version of Mr. Freeze reinvented as a rather unconventional artist who enjoys turning people into icy sculptures.

But the presence that haunts the season from start to end is the horrifying gaze of the Joker, who gets the most radical transformation away from the archetype we’ve learned to expect. Although the Riddler enjoys a long stay under the spotlight as Gotham’s new mob boss, the show pulls off a funny move of metatextual awareness and turns the Riddler into a mere appetizer for the main course that is the Joker, which, after all, is what the Riddler has been for decades in the public’s ranking of villains.

This Joker is a complete surprise. Story after story has trained us to expect a very specific vibe from this character: an irreverent prankster whose perverse sense of humor conveys a deep disdain for the social order. He’s colorful, loud, annoying in a way that’s impossible to ignore. This Joker is none of that. He doesn’t bother dressing up his psychopathic impulses in clownish antics: he’s pure, naked malevolence. He’s elusive, silent, shady to the point that he thinks of himself as an equal to Batman. He still has his trademark poison gas that kills people of laughter, but he himself never cracks a smile.

How can a character be so polarly opposite to the standard Joker and still be an incarnation of him? If he views society as one big joke, he’s keeping the punchline to himself. That makes his personality all the more sinister: you know he’s privately enjoying the chaos, but he’s not going to explain what it is that he finds so funny.

Beyond the visual delight that is the retro aesthetic of this art déco Gotham, with its black-and-white TV shows, clunky machine guns, and ubiquitous fedoras, the main attraction of the show is the inventivenes with which it makes the same old villains you think you already know feel fresh again. For a hero approaching 90 years since first publication, this is a much needed and much welcome transfusion of new blood.

Nerd Coefficient: 8/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Monday, June 29, 2026

Woman of Tomorrow deserved better than this lackluster adaptation

Supermeh

(First things first: of course the dog survives. This movie may be mediocre, but they’re not that foolish at Warner.)

The comic book Supergirl: Woman of Tomorrow is a wonderful piece of art. It dances between moments of striking action, serious thought and generous color. It absolutely deserved its Hugo nomination in 2023. So it’s a strange whiplash to sit for the two hours of this year’s Supergirl, which supposedly adapts the comic but unnecessarily restricts itself to an emotional range between ennui and sullenness, and to a visual palette of dirty yellows and dusty browns. If this is the movie Warner chose to make, one has to ask: why did they adapt that particular comic, and what did they like about it, and why doesn’t it show up anywhere in the movie?

In Supergirl, Superman’s cousin Kara is drinking away her childhood trauma when she meets Ruthye, an orphan on a mission of revenge. Ruthye hopes that Kara can help her hunt down the interstellar outlaw who killed her family, but Kara can’t be bothered to get involved—that is, until said outlaw poisons her dog. Now it’s personal. During the quest to find the cure for her dog, Kara learns to become a heroine.

The basic outline of the plot has a lot of potential for drama that the film doesn’t fully utilize. When we meet Kara, she’s a mess. Unlike Superman, who didn’t witness the end of Krypton, Kara was old enough to live through the whole tragedy, and though her cousin is a fellow Kryptonian, she doesn’t feel he’d understand her suffering. So she routinely travels to planets where the red sun cancels her superpowers so she can numb her pain with alcohol. The encounter with Ruthye should give Kara an opportunity to create a meaning and a purpose for her suffering by serving as a guide to another orphan who is also confused and directionless, but instead we get clumsily inserted blocks of exposition and endless moralizing.

For a movie that is set on several planets, Supergirl looks disappointingly bland. Space locations should be weird and surprising, but the set designs we get look generic and lazy. I’m going to show you an image from the comic and one from the movie so you understand the magnitude of the problem.


Supergirl sends us to half a dozen planets that look all the same and may as well be any dilapidated neighborhood on Earth. Aside from the briefest shots of alien faces in the background, there’s very little sense of the wonder of traveling across the galaxy. On its own, this movie looks just ugly. But as an adaptation of Woman of Tomorrow, it’s unforgivable.

And as an action movie, it’s scattershot. Not only does it resort to conveniently depowering Kara too often; when she’s at full power, it’s not clear how much strength we should expect of her. Last year we had Superman punching a kaiju and holding a whole building with his hands; here Kara struggles to deal with a handful of bandits. There’s a ridiculous scene where the plot forgets that she has superhearing and X-ray vision, and the villain stabs three innocents right under her nose, while she’s less than a block away and actively searching for him. The moment provides juicy drama, but it shouldn’t happen with this character.

This is not exactly a bad movie, but rather one that had great material on its hands but took the boring option every time. The villain’s visual design is so over the top that it goes full circle into forgettable, the twists are obvious (there’s a family of helpful locals that have WE WILL BETRAY YOU painted on their faces), the pacing is broken by misplaced flashbacks, and the delivery of some crucial character-defining lines is careless. In the trailer, Kara says “My cousin sees the good in everyone, and I see the truth” with the tone of proper gravitas that it deserves; in the actual movie, she blurts it out like she’s annoyed at the thought. Does she disapprove of Clark’s philosophy? Does she disagree with being a hero? What does it say about Kara that she finds it easier to connect with a dog than with Clark? We get no clue.

Supergirl should have been the story of a detached loner who discovers a cause worth the risk, a cynic who learns to care. But it stays stuck in cynic mode for too long, and in the end it’s hard for the viewer to care, either.

Oh, and Lobo is there too. I don’t know why.

Nerd Coefficient: 5/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Friday, June 26, 2026

Book Review: Villain, by Natalie Zina Walschots

Everything's connected, and it's all fucked up.

Six years ago, Hench appeared, the first book in this very fine exploration of the nuances of villainy, and the dangers of knee-jerk support for institutions we are instructed to regard as the good guys. How much of superhero vs. supervillain is good vs evil, and how much is merely antagonist against antagonist? Even if we flip the good/evil spectrum, how many of the superheros are actually baddies, and how many of them are mere victims of the self-serving machinations of their institutional overseers?

Villain picks up where Hench left off, with our narrator, Anna Tromedlov fully embodying her new name of The Auditor. She has become Leviathan's right-hand woman; she runs the organization in his name while he plays dead, and drives policy when he returns to the job. As Leviathon’s team continues its conflict with the Draft – the institution that controls and organizes superhero activities -- her relationship with him develops along lines that would be tedious and predictable if they weren't so gosh-dang thematically grounded: What types of intimacy can define relationships, and how do they interact with institutional control? This book refuses to offer any easy answers. It’s all kind of fucked up. And, to misquote Tolstoy, exploring the domains and degrees of fucked-up-edness is where all the fun lies.

Let’s take the question of intimacy. Nemeses are very explicitly presented as if their mutual hatred behaves exactly like love. After any superhero’s death, the funeral events traditionally include a Night Service, during which the venue is left symbolically locked and unguarded at night. This allows villains to symbolically break in so that they may pay their own respects. Everyone recognizes that nemeses, like allies, need to mourn. And the Auditor does mourn: I wish we had more time, she thinks during Supercollider’s Night Service. I could have hated you so much longer.  She feels hollowed out by his loss: A deep sense of loss sloshed around in my chest. Without Supercollidor to focus on, there was a great void left behind, a huge volume of hatred without a focal point. Replace 'hate' with 'love' and this could be the ending of any tragic romance. 

The Auditor is not the only one to feel this way. Leviathan is utterly undone by the loss of Supercollidor, spending the first several chapters of the book, Achilles-like, sulking in his office. During the Night Service itself, Doc Proton, a token hero left behind to guard the venue, can be soothed only by the intervention of Decay, his own nemesis, into whose arms he collapses in tears. Later, Leviathan explains the nature of this intimacy during a conversation about the combativeness developing between the Auditor and an ex-hero, named Decoherence. ‘The greatest divisions are a single degree from perfect understanding,’ he says. ‘She could be the great hatred of your life.’ And he says it with a degree of jealousy, because he recognizes that the intimacy between nemeses can be a genuine obstacle to the more conventional romance he wants to pursue with the Auditor. After all, he himself was not able to consider such a thing until now, after Supercollidor is dead.

But what does this kind of intimacy entail? Leviathon is not the best romantic partner, in ways that could be a reflection on types of coercive control in domestic relationships, but which I myself find much more interesting to interpret in light of his role as the boss of a vast institution. Don’t date your coworkers, and definitely don’t date your manager, amirite? 

Personal/institutional power relations are the other thematic pole of this book. To what extent do individuals have power over their own lives in a world controlled, surveilled, and manipulated by institutions? The Draft kidnaps any child with supernatural ability, and indeed will disappear non-supers as well, if they have useful skills. The deeper you are enmeshed, the less control you have, until eventually people become indistinguishable from the forces they serve. We see this process in action everywhere. ‘Mom’ – an aspiring leader of the Draft – has no private life outside of work, and no weaknesses that Leviathan's team can exploit to interfere with his quest for institutional power. The auditor of the Draft, who aspires (and fails pathetically) at being the Auditor’s nemesis , tells her at one point, ‘This isn’t about work. This is about you…’ to which the Auditor reflects, I wasn’t sure I even made such a distinction anymore.

The role of chosen names is a really lovely detail that ties into the nuances of this point further. Decoherence has adopted her new name after leaving the Draft – and her Draft identity of Quantum Entanglement – behind. A team of young heroes include Thundersnow, whose name arouses repeated comment, to which she always replies simply 'I’m Canadian'. A new teammate of Thundersnow's is transferred over from a previous team of fascistic bullies, among whom he bore the name Riot Shield. (A wealth of commentary on how purportedly good institutions like to whitewash appalling violence in that detail alone!) Now, to distance himself from that previous role, he calls himself simply Shield: pure protection, no fascism involved.

But how much of this nomenclatural flexibility represents actual control over one’s individual life, and how much is merely window-dressing for the deeper control that institution exert over everyone in their power? Thundersnow never says actually, call me Susan. She can choose her name, yes, but only as long as it fits the theme of superhero names, consistent with the role the Draft has chosen for her. The reason Decoherence is still involved in this whole mess is because she recognizes that the heroes of the Draft are victims as much as they are perpetrators of evil, and wants to persuade them that they can just leave (more on that in a moment).

Even the Auditor herself shows that this phenomenon is not restricted to Draft-affiliated individuals. When she attempts to make contact with her best friend from civilian life, she has to go back to calling herself Anna, and has to work through some Feelings at realizing that this name no longer fits. Only her institutional name is an accurate description of the person she is now.

At the Night Service, Decay warns the Auditor of the danger of dissolving oneself into one’s role. Her face is not known yet, he tells her. She is not a symbol of Leviathan's institution yet. She can still walk away. She can still detach herself, live her own life, be her own person. She refuses this path – only to be offered it later, by Mom. Except this time the opportunity is no longer a genuine personal choice. Mom shows her a spreadsheet, in which all the damage she has done acting for Leviathan is weighed against the future good she could do if she leaves . She doesn’t even need to join the Draft, Mom says – she can join an NGO and live an independent life, doing good to balance the scales she has so badly tilted during her time working for Leviathan. Like the names, though, this offer does not represent genuine autonomy. The very existence of the spreadsheet shows that any future good works a hypothetical ex-Auditor might carry out will always be under scrutiny and evaluation by the Draft. It’s just a more palatable version of the Draft’s desire to control every individual’s behaviour. 

A third invitation to leave comes from Decoherence – not as a representative of villains, like Decay, or as a representative of heroes, like Mom. Decoherence has no use for any of those: ‘Fuck all of them,’ Decoherence says. ‘Leviathan and the Draft are just opposite ends of the same fucking spectrum.’ Decoherence wants to be truly, properly independent, and she wants the Auditor to join her. Although Leviathan sees her as a prospective nemesis to the Auditor, Decoherence and the Auditor dance around the friendlier side of that spectrum in most of their interactions.

Love, hate, intimacy, control, institutions, autonomy – it’s all interconnected. It’s all fucked up. This book does not shy away from exploring how, and why, and it does not propose any solutions. To the very last sentence, all it can offer is the opportunity to understand the problem. 

--

The Math

Nerd coefficient: 9: very high quality/standout in its category

Highlights:

  • Squishy, nuanced exploration of themes
  • Pretty awesome superhero vs. supervillain spectacle
  • Messed up romance

Reference: Walschots, Natalie Zina. Villain. [William Morrow, 2026].

CLARA COHEN lives in Scotland in a creaky old building with pipes for gas lighting still lurking under her floorboards. She is an experimental linguist by profession, and calligrapher and Islamic geometric artist by vocation. During figure skating season she does blather on a bit about figure skating. She is on Mastodon at wandering.shop/@ergative or on Bluesky at https://bsky.app/profile/ergative-abs.bsky.social.

Wednesday, June 17, 2026

Film Review: Masters of the Universe (2026)

Lighthearted nostalgic adventure that doesn't take itself too seriously

Saturday mornings in the ‘80s were a sacred time for fantasy loving kids, a time when they could indulge in a range of fantastical animated adventures. Some cartoons were available in the after school hours as well. Long before cable gave us 24-hour kids and cartoon channels, and before streaming services gave us on-demand access to thousands of superhero shows, weekend and after school cartoons were the primary gateway to adventure. Among the curated selection of kids cartoons was He-Man and the Masters of the Universe. The series, based on an existing toy brand, gave kids the animated version of action figures from Mattel’s Masters of the Universe collection. In full disclosure, I will note that I am not a He-Man (or spinoff She-Ra) superfan, although I watched some of both original shows in their original runs and have sometimes watched other iterations of the series, including Netflix’s She-Ra reboot. I mention this because the 2026 Masters of the Universe feels very intentionally grounded in that original sense of childhood nostalgia. Depending on your perspective, you may find this a joyous relief or an irritation. For me, despite the film’s many shortcomings, I mostly found it to be the former: a fun, optimistic surprise in a sea of otherwise perfectly appropriate and timely cinema bleakness and intensity.

In the 2026 adventure, Adam is the young prince of Eternia, a magical kingdom with talking animals and sorcerers. He is small for his age and hesitant to fight. As a result, he is pushed around by the other kids in their weapons training sessions and looked down on by his father the king. Despite this, he is friends with his strong friend Teela and is encouraged by his teacher, Teela’s dad, the head soldier Duncan. Adam’s home is Castle Grayskull, home to a sacred sword of power and protected by a mage known as the Sorceress. When the evil sorcerer Skeletor and his partner Evil-Lyn attack the castle, the king’s forces are overwhelmed. The queen, who is from Earth, is forced to send Adam and the sword to safety through a portal to Earth. But in the fall to Earth, Adam loses the sword. Suddenly (one time skip later), fifteen years have passed and Adam is going on Tinder dates and working in HR in Oklahoma City. Despite his average life, he is obsessed with memories of his home planet (although no one believes him) and is determined to regain his lost sword. When he finally finds it, it triggers an attack by a fantastical creature, which leads to a rescue by his now grown-up friend Teela, who takes him back to Eternia. Adam must use the sword and his own inner strength to rescue his parents, free his people, and retake his kingdom from Skeletor.

The major strength of this film is the lead actors. Nicholas Galitzine is believable and enjoyable as a likeable but insecure everyman who knows he’s destined for more than the drudgery of his day job. Camila Mendes, who did several seasons as Veronica in Riverdale, is excellent as the no-nonsense, sharp, grown-up-in-the-room in all of the scenes. Idris Elba is, as always, perfect as Duncan, who ranges from tough teacher to substitute father figure to defeated and depressed drunk to fierce soldier. Kristen Wiig is also funny as Duncan’s sarcastic robot companion. There is even a Dolph Lundgren cameo, where the former He-Man actor gives Nicholas Galitzine some cryptic advice about the way to be a hero.

There are many funny moments in this film, including the opening scene where Adam is telling his complicated life story to his eyerolling blind date. Although not all of the jokes hit, the story is, for the most part, amusing and very kid-friendly. Unlike other superhero live-action films, Masters of the Universe opts for comedy and camp as its primary tone. The choice is a bit unexpected in this age of edgy superhero interpretations that are either grim or cynical. Masters of the Universe is closer to the tone of the Barbie movie or the live-action One Piece series. But it opts out of Barbie’s cerebral social commentary sarcasm or One Piece’s balance of outrageousness and grim intensity. It’s most similar in tone to the 2017 live-action Power Rangers, a film that tried to balance a modern, edgy aesthetic with classic, campy, kids show nostalgia. Power Rangers was a film that started off edgy/cool in the first half and then jarringly dove into campy kids nerdiness in the second half. However, Masters of the Universe has a clear target audience and vibe in mind, and stays consistent in its tone of lightness, kid-friendly playfulness and self-aware nostalgia.

In fact, the film is very self-aware of its campy nostalgia. Adam reps the old Prince Adam outfit by wearing a pink button-down shirt and jeans in his non-He-Man scenes. He repeatedly acknowledges the goofiness of some of the things he says or does, admitting that many of his choices are based on a child’s worldview and childhood memories he wants to reconnect with. Although he is an adult, it is clear he is emotionally stuck in his childhood trauma, loss, and insecurity. In the original He-Man animated series, Adam’s fearful or lackadaisical attitude was an artificial cover for his alternate identity. In Masters of the Universe, he has genuine hesitation and insecurities. And when he transforms, everyone around him knows he’s the same person with the same insecurities. This evolution of the premise is an asset to the story, to humanize both him and his connection to his friends. And it avoids the always annoying trope of close friends not noticing that the hero and their clearly identical alter ego are the same person.

However, despite the appeal of the story and the fun tone, there are some elements of the film that are confusing. Given the intentional and thoughtful characterization of Adam, it’s odd to leave out any reference to his childhood upbringing on Earth. He talks about life on Eternia as if it is the only thing he knows. In other lost prince/princess stories, we get at least a quick explanation of their survival. Superman was adopted by the Kents; Emma from Once Upon a Time was raised in foster homes in the U.S. The absence of even a passing explanation for his survival was a distracting plot omission that felt like a missed opportunity to give this Oklahoman Adam some personal context. His bestie and roommate Hussein is a likeable but underused character who mostly disappears from the plot without an opportunity to get to know about his connection to Adam. Another strange choice is an extended detour into Adam’s day job at a human relations company where his obsession with swords gets him in trouble. There is a particularly protracted scene of his boss (an excellent Sasheer Zamata) lecturing him on sensitivity in a way that paints her as a semi-villain (she seems almost like a corporate counterpart to Evil-Lyn), and the scene is clearly meant to mock corporate sensitivity lingo. The fact that a consent joke is twice used as a derisive punchline is another strange choice. Later in a crucial moment on Eternia, Adam initially opts for negotiation and empathy when everyone wants him to fight, but he is soon forced to abandon that approach in favor of fighting. This throughline is a confusing theme in a film that is otherwise fun, optimistic, and likeable.

Like many films lately, Masters of the Universe is at least thirty minutes too long, especially for something that is primarily a comedy adventure. It is a film that has plenty of kid-friendly content and doesn’t take itself too seriously. The very last scenes and the first post-credits scene emphasize this lightheartedness with a big homage to the original 1980s cartoon in its final send-off. Although it deals with themes of empathy versus aggression and self-confidence versus insecurity, the overall story is mainly a fun reminder of childhood imagination and adventure. Depending on your mood, that may be just what you need.

Nerd Coefficient: 7/10.

Highlights:

  • Self-aware nostalgia
  • Solid acting
  • Kid-friendly content and humor

POSTED BY: Ann Michelle Harris – Multitasking, fiction writing Trekkie currently dreaming of her next beach vacation.

Tuesday, June 16, 2026

Comic Book Review: Absolute Martian Manhunter

Lean, green and cosmic in a way you've not seen before

Absolute Martian Manhunter by DC | Key Collector Comics
Illustration: Javier Rodriguez

I’ve not been a reader of comics featuring superheroes for the longest time, and certainly not DC or Marvel, but then my friend dropped a copy of Supergirl: Woman of Tomorrow on me, and the rest was, as they say, history.

Call it my own snobbishness at the idea of superheroes, my weariness of superheroes fighting for the status quo, or just a fear of how to get started with a medium that has more options than grains of sand on the beach. Anyway, I arrived at DC Comics only recently, and a friend recommended I start with the first collected volume of Absolute Martian Manhunter, written by Deniz Camp and illustrated by Javier Rodriguez. This volume covers issues 1-6. There’s a second coming in August 2026, which will take the story to the end of issue 12.

I’m delighted to say it was nothing like what I thought I was going to get. The artwork is really trippy, colourful, unexpected and full of emotion. The Martian Manhunter here isn’t the one you know from the Justice League, but a cosmic entity travelling by consciousness and protecting the emotions of the vulnerable from the physical disasters that unfold when we lose ourselves in fear or hate or despair.

This was interesting to me in a number of ways—by making this something that wasn’t about people in capes but about one of those same heroes appearing in an unexpected (to me) way, it gave me both a way back into these characters but also provided something novel, surprising and with a lot of room to do more than focus on a superhero to the exclusion of everyone else.

Absolute Martian Manhunter has the eponymous character inhabiting people to make themselves present on Earth, and they’re here investigating an imbalance in people’s psyches. This manifests itself as radicalisation—the kind that leads to riots and violence and hatred and death.

Yeah, it’s a little on the nose, but as a metaphor for examining what divides us and how you might overcome that, it’s a lovely little story.

This first volume is a complete arc, which felt great because it does a great job introducing this unusual take on the character, laying out his concerns but also introducing the human characters through whom MM is intervening in human affairs.

The main character, John Jones, is an FBI agent (one assumes pre-Kash Patel, given the Bureau’s competence in this comic) who starts to investigate how 24 people died in the same way but were killed by 24 different and unrelated perpetrators on the same night. Each attack appears carried out by a lone wolf—except, of course, they’re all done in the same way at the same time.

These baffling crimes are heinous and devastating, but also have an uncanny element to them which Jones can’t get his head around. That is until MM arrives in his head and turns his head upside down. Having a cosmic entity invade your consciousness will ruin your day, and Jones spends as much time trying to survive the arrival of MM in his psyche as he does investigating the how and why of these crimes.

This creates a tension in the story between Jones and MM that feels, if not quite a battle, then certainly a fraught journey of acceptance and challenge—especially around trauma and what we do with it even when we do want to talk about/process it.

Alongside this is the series antagonist, a White Martian who MM explains not as an actual White alien from Mars but as another cosmic power who seeks to destroy because that’s its fundamental nature. The White Martian is built of hate and corruption and violence, and to the extent it wants something rather than being a force of nature, these are the things it wants.

I found the political underpinnings of this interesting, suggesting that hate and violence and extremism are as much a viral meme (in the worst sense of “virus”) that eats its host alive regardless of the cost. In this sense there’s a peak transmission rate and infection rate that, ultimately, results in complete eradication, but this end point is of no concern, only the journey of violence and destruction.

AMM supposes that sometimes those who want to destroy have no other goal than destruction. In a world in which we constantly hear idiots telling everyone they’re “disrupters,” it’s hard not to see how such an approach finds so little resistance—because most of us are built to assume that people want something longer term—stability, peace, calm, predictability. When something comes along that wants none of these things and actively doesn’t care about negotiating, the future or how this all ends, well, our defences are pretty weak to that. AMM suggests there are ways of defeating such radicalisation and attacks, but they aren’t easy, and they’re not momentary ripostes but ways of being that require practice and vigilance.

Highlights:

  • Incredible colouring
  • Neatly done psychological story
  • Cosmic horrors

Nerd coefficient: 6/10, a really great take on a classic DC character.

Reference: Camp, Deniz, and Rodriguez, Javier. Absolute Martian Manhunter [DC Comics, 2026].

STEWART HOTSTON is an author of all kinds of science fiction and fantasy. He's also a keen Larper (he owns the UK Fest system, Curious Pastimes). He's a sometime physicist and currently a banker in the City of London. A Subjective Chaos, BSFA and BFA finalist, he's also Chair of the British Science Fiction Association and Treasurer for the British Fantasy Society. He is on bluesky at: @stewarthotston.com.

Monday, April 20, 2026

Book Review: Look Out for the Little Guy, by Rob Kutner

Ants! Ants! Metafictional narratives!

When I was reading this book, the quote that was bouncing around in my mind, over and over again, was something attributed to Dolly Parton:

“It costs a lot to look this cheap.”

Parton was talking about fashion, but it applies, in a somewhat meandering sense, to literature, and particularly to Look Out for the Little Guy, the alleged autobiography of Scott Lang, alias Ant-Man, the size-changing, ant-commanding hero from the Marvel Cinematic Universe played by Paul Rudd. I will dispense with the mouse-enforced kayfabe on this book and refer to this book by its actual author, Rob Kutner, who wrote two books with Jon Stewart (America: the Book and Earth: the Book) which had amused me greatly when I was younger. There’s something unbecoming about the whole charade of pretending this book was written by a fictional superhero; Kutner’s name is absent from the cover and can only be divined by opening a few pages (admittedly, it does lead to a very funny joke in the acknowledgements section at the end), the kind of elevation of fantasy over reality that companies like Disney impose to both keep the magic alive no matter the cost and obscure the effort of workers who make the magic possible. I don’t know how Kutner felt about this, but it leaves a bad taste in my mouth.

Throughout this book, I kept thinking about how people tolerate in fiction what they’d never tolerate in reality. The most striking and obvious example of this is violence, even horrific violence, of the horror movie or war movie variety. In comedies, we tolerate obnoxious people because they are funny, but we’d seldom ever actually want to actually be around such people. This book manages such an effect on a structural level, or a genre level, as it is written in the style of one of those inoffensively droll celebrity memoirs that were concocted by publishers and written under contract, possibly by ghostwriters (as Kutner is acknowledged to be in-universe), and most obnoxiously feel the need to dispense inane, banal life advice as if it were holy writ. But this time, you see, it’s coming from a superhero.

One particular memoir came back to me as I read this book: An Astronaut’s Guide to Life on Earth by Canadian astronaut Chris Hadfield. Both books, accepting the conceit of the novel under review for a moment, are about interesting people with interesting experiences recounting them for the benefit and interest of the masses who will never experience such things—let’s be honest, for most people being an astronaut is as fantastical as being a superhero, as we will experience neither over the course of our mundane existences. Each is a capable raconteur of rare anecdotes, with a sense of humor, a sense of place, and a sense of wonder. Each, also, feels the need to end many of those interesting anecdotes with a hackneyed life lesson, like “never give up” or other such platitudes delivered with the weight of gospel at the end of children’s cartoon episodes. Each book succeeds, mostly, as a platter of sweets, each dazzlingly unique, each coalescing into a delicious range of flavors, and then periodically devolves into something very, very bland, the potential of the presentation being squandered for a brief moment. I wanted Hadfield to just be the space nerd he was born to be, and I wanted Scott Lang to be the superhero he had thrust upon him by Hank Pym.

But one of those books is memoir, and one of them is fiction masquerading as memoir. The latter wears the costume well, but the fictionality of the enterprise leads to a markedly different effect. The knowledge that Scott Lang’s experiences are fictional draws the reader’s attention to the psychological realism underpinning Kutner’s writing. Yes, the flashiest parts of the chronological narrative are summaries of Marvel movies with Lang’s characteristic wisecracking, but it is in the parts between the big fights where the writing really shines. Kutner-as-Lang talks a lot about his relationships—with his ex-wife, with his daughter, with his ex-wife’s new boyfriend, with his coworkers in the Avengers. In doing so, the narrative has this profound levelling effect—you see that his daughter Maggie and Steve Rogers are cut from the same human stuff. You are pulled into the Marvel universe because Steve Rogers is treated, ultimately, as some guy in a suit.

Kutner’s writing really shines in segments discussing a time between films, when there were no villains to fight: the period after the battle at the airport in Germany, when he is sentenced to house arrest for a period of years. His experience is almost monastic, a situation where he has no choice but to probe the depths of his own thoughts. He can get deliveries, of course, and that includes a gaming console, but even so he has to confront himself. He gets new hobbies. He finds ever more ways to occupy his time, in a way that has to have been informed by the real-world experience of the COVID pandemic (I had several little twitches as I could see myself and my family in these anecdotes).

What I ultimately think made this book so readable is that it was written by a professional writer interpreting the work of professional writers (among other film professionals, of course) rather than a professional writer interpreting the recollections of a non-writer, or a non-writer trying their hand at creating a narrative out of the chaos and randomness of everyday experience. Everything feels very coherent in this book; stories and opinions and, dare I say, life advice are all selected in such a way that they create a single whole artistic unit. As Mark Twain wrote:

“Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn’t.”

As such, the fiction holds together while drawing attention to its own fictionality; you understand that the people Scott talks about are all nonexistent, but they feel consciously and deliberately well drawn in a way most great characters don’t. Most characters don’t need to do that in the first place, as the narrative structure around them is not aping reality so bluntly, and as such they are not “colliding” with reality in your mind, creating sparks of differentiation. If we read a bad celebrity memoir, we roll our eyes because they have not managed to craft a narrative out of reality. In this book, we are engaged because Rob Kutner has assembled a compelling narrative out of unreality, and that is what good fiction does.

I’m afraid I’ve alienated some potential readers because I’ve made it sound like a bizarre postmodern novel that is skeptical towards many metanarratives. The actual experience of reading this book on a purely surface level is breezy, fun, and amusing. Disney’s stunt of presenting this book as the creation of a fictional character obscures the fundamentally created aspect of the narrative, and as such the result of a human creator, Rob Kutner. Mr. Kutner has left you in good hands, and it is good fun for any Marvel fan. It just has some layers, if you’re inclined to peel the onion a bit.

Reference: Kutner, Rob. Look Out for the Little Guy [Hyperion Avenue, 2023].

POSTED BY: Alex Wallace, alternate history buff who reads more than is healthy.

Thursday, April 9, 2026

Graphic Novel Review: The Power Fantasy vol. 3 by Kieron Gillen, Caspar Wijngaard, Clayton Cowles and Rian Hughes

This comic about superheroes continues to pack a punch. Intellectually. But also fist...ly.


I like allegory books. Not always in the execution of every single instance, but in general, I’m predisposed towards a bit of “this is actually about daddy issues” (what isn’t?). But the thing is the thing is. When someone does it right, when they go all the way with it, when they say to your face what they’re doing, then do it so hard, so well, that it somehow loops round to surprise you with its sheer commitment to the bit? That shit’s magic.

And so, The Power Fantasy Volume 3: The End of History.

These (see here and here for reviews of volumes 1 and 2) have never been books to be shy about their ethical focus, their use of humans with superpowers to embody the problem of nuclear weapons and the idea of the nuclear deterrent. There’s no sneaky sneaky going on. And yet, this volume has managed to smack me in the face with that stated premise nonetheless.

As a quick recap, the premise of the story as a whole is that superheroes exist, and have done so visibly since the beginning of nuclear testing. Some of them have powers of equivalent capability (or significantly more) to nuclear weaponry, and pose a danger of concomitant level to humanity. But the people who wield them are still... predominantly... human, and prone to the emotional and interpersonal struggles that define us all. What happens when those mix with nuclear-level destructive capabilities? Well, Europe doesn't exist anymore. The story explores the interpersonal drama of a group of the strongest extant atomics, as they are called, and how they navigate their relationships with each other, their powers, their moral philosophies and the fate of the world. Whether that's Etienne trolley-probleming through increasingly horrible decisions, Valentina coming from literal heaven and trying her best to keep everyone together, Eliza with her hell-given powers and a lot of Catholicism, Masumi trying her best not to become a Tokyo-destroying kaiju, Heavy and his inclination to punch his way out of problems or Jacky and his swaggering English MLM cult trying to get in bed with the US government, there are a lot of angles through which the problems are being approached.

It helps that all of those characters, however outlandish their powers and backgrounds, remain well enough drawn, both visually but also in their behaviour, their individual voices and mannerisms, their backgrounds and morals and contexts, that they are intensely comprehensible, even as their stories take them to stranger and remoter places from our understanding. There's a lot of great work happening in grounding the outlandish in the real at just the right moments, and it forms the necessary foundation for the moments when things go to those far, strange places. They've done the work in the previous two volumes to make them believable, and it is absolutely paying off now.

It's also an intensely thoughtful story so far, with a heavy dose of utilitarian philosophy and not a small amount of theology sitting alongside the more usual approach to superpowered people. The writing leans heavily on exploring those intellectual underpinnings, using it as a scaffold to direct the wider story, as these difficult people hurtle through an increasingly fraught world.

Which all gives the story an interesting narrative progression. Volume 2 already chose to go with a character death (spoilers on that incoming, just go read the whole series first, you'll thank me for it) that felt both entirely inevitable and an absolute gut-punch, so I wasn't necessarily expecting the kind of escalation we've been given in volume 3. I am, perhaps, a bit too used to the slow and tidal pacing of long comic series, where dramatic revelations are often followed by period of downtime, to allow new events to settle into the context before stepping forward into the next drama. I had assumed The Power Fantasy would do something similar, letting us assimilate the consequences of Etienne's death and the revelation to the reader and Valentina that this... was not actually the case, and consider how the various shifting factions of the story would react to the change in the fundamental dynamic.

It... does not.

Instead, this volume, which encompasses issues 12-16 of the comic, is a steady progression of increasing crescendo's, leading to an ending that I could simply never have predicted. This upending of the typical flow of pacing feels deliberate - it's unsettling, and we should be unsettled! It all feeds back into that same commitment to the analogy. When you are handling fundamentally scary ideas, ones that think about the possibility of the deaths of millions... of course you want the reader to be uncomfortable, on edge, unsure what to expect. And also, that kind of rapid, almost uncontrolled sense of escalation feels... well, it feels exactly how the kind of world-ending scenario these books have always been about would feel. It's analogy all the way down, right to its bones. That commitment to theme just fills every single part of this story, and makes it better for it.

The art remains, as it was in the first two volumes, gorgeous, and is by no means exempt from that commitment. What I think bears extra consideration in this one is how well it is used to illustrate the moments of enormous horror - world-threatening events, city-damaging catastrophes and individual human violence - in a way that both makes an impact visually, but also keeps close the genuine sadness and violence inherent within the moment. It is incredibly necessary, in a book like this, to never let the glory of the spectacle overwhelm the image's role in conveying tone and story, and it never, ever does. Caspar Wijngaard is doing great work here.

If I sound hyperbolic, that's on purpose - I truly think the team behind The Power Fantasy are doing amazing work here, and that needs to be celebrated. It's not fun and happy, but it is challenging, committed and thoughtful, never losing sight of its goals or its core idea and feeling tight and perfectly constructed because of it.

When I reviewed volume 2, I said:

"I struggle to envisage where this goes, to have narrative closure that truly encompasses it all. But I have faith."

Having finished volume 3... there are several ironies in that conclusion. But also, however much I could not see it, however much I could not have expected where the plot would go, the faith I had has been entirely rewarded. The Power Fantasy Volume 3: The End of History is absolutely the best volume so far - and my god I hope we get more of this story, if this gets cancelled midway through I will weep - and promises that wherever they choose to continue going, there is much yet to be delivered from this world, these characters and, fundamentally, the analogy. It is an absolutely stunning (I was stunned) addition to the series, and if you like superhero stories, one I would urge you with the greatest insistence to read.

--

The Math

Highlights: absolute commitment to the analogy, gorgeous art of terrible events, believable characters with unbelievable power

Nerd Coefficient: 9/10

Reference: Kieron Gillen, Caspar Wijngaard, Clayton Cowles and Rian Hughes, The Power Fantasy Volume 3: The End of History, [Image, 2026].

POSTED BY: Roseanna Pendlebury, the humble servant of a very loud cat. @chloroformtea.bsky.social

Monday, February 2, 2026

TV Microreview: Wonder Man

‘To thine own self be true’ is a superpower

Much like the 2005 movie Bewitched, the MCU series Wonder Man tells the story of the remake of an old production about a superpowered character, with the twist that the lead actor chosen for the role happens to actually have superpowers. Now, before you get too excited: just because Marvel decided to make a superhero story about the making of a superhero story doesn’t mean that it’s finally casting a critical gaze on itself. The show’s acknowledgment of the problematic cultural footprint of the superhero business doesn’t go beyond the briefest lip service. Don’t expect the level of awareness you find in The Boys, for example. Far be it from Marvel to bite its own hand. But what you do get in Wonder Man is a sweet character treatment of a talented, hopeful artist learning to get out of his own way, joined by a more mature artist who has used his talents in disgraceful ways and gets a chance to put them in the service of a nobler purpose.

First we meet Simon, a son of Haitian immigrants who first learned as a child the usefulness of putting on a performance when life got too cruel. After watching the old Wonder Man movie, he became enamoured with the art of fiction. Now he’s a struggling D-list actor who overthinks his roles and stresses out his agent because he can get annoying to film with. When he hears that there’s a Wonder Man remake being produced, he drops everything in pursuit of the lead role. But his complicated acting style is the least of his troubles: he also has superpowers, and they’re very hard to control, which would ban him from the acting profession if it became known. His arc is about deciding which side of him it’s wise to let people see.

Then we have Trevor, whom we met in Iron Man 3 and then in Shang-Chi. He’s trying to rebuild an acting career that he can be proud of, but his past misdeeds keep catching up with him. Under threat of sending him back to prison, the Department of Damage Control recruits him to gather information on Simon, who is considered extremely dangerous, but as the two become friends, Trevor ends up reevaluating his priorities and risking his own future to save Simon’s. His arc is about recognizing the one moral thing he can finally do, and daring to do it.

Together, Simon and Trevor are a lovely duo, the aspiring artist pushing the older one to rediscover his goodness, the veteran artist nudging the younger one to be more authentically himself in his craft. These two form the beating heart of the story, and the scenes where they nerd out about their love of acting are a pure delight. Fittingly, the theme of acting resonates with their respective problems: on Simon’s part, with the constant pretense that it takes to keep his superpowers hidden; and on Trevor’s part, with his secret mission to infiltrate Simon’s life. Their mutual game of masks is resolved when each realizes that there’s a time for vulnerable self-disclosure, and there’s a time to put on an elaborate act for the right reason.

It’s refreshing that, for once, a Marvel superhero doesn’t have to save the world from an all-devouring cataclysm. There’s also value in finding that there’s something worth saving in yourself.

Nerd Coefficient: 8/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Wednesday, December 17, 2025

Anime Review: My Hero Academia — The Final Season

It’s the end of an era and My Hero Academia sticks the landing in the final season

It’s hard to believe the iconic anime My Hero Academia has come to an end. After multiple feature films and eight seasons of escalating battles, emotional struggles, physical loss, and societal betrayals, the series has wrapped up with a satisfying conclusion that doesn’t hesitate to lean into the imperfections of the characters and the reality of loss, while still leaving viewers with a profound sense of hopefulness. The long-running series follows the adventures of Izuku (Deku) Midoriya, a determined boy whose dream of being a hero inspires a diverse range of heroes, antagonists, and ordinary people, while he battles his own inner demons. MHA started out as a traditional underdog shonen anime with bright animation, fantastical character designs, and a feel-good plot. It seemed to be the kind of comfort adventure anime to enjoy without a lot of emotional exhaustion or complexity. Soon retail stores and cosplayers were diving into the show’s colorful palette and fun costumes. But early on, MHA began to dig deeper into its characters’ psyches and into the problems of families and of society as a whole. In between the energetic fight scenes and inspiring training montages, the show dealt with child abuse, domestic violence, racism, and mistrust of the government. After eight seasons and a significant last episode time skip, the characters grow from optimistic children into mature, flawed, emotionally complex adults. The last episode delivered an unexpectedly thoughtful and quietly powerful ending, one which embraced both imperfection and hope in its final message that everyone can (and needs to be) a hero on some level. This full-circle moment from the first episode of the first season was a powerful way to end the saga and answer the question of what it really means to be a hero.

[Spoilers for earlier seasons] My Hero Academia is the story of a near-future version of Earth, where a genetic mutation eventually causes most humans to be born with some variation of special powers (“quirks”). Those with particularly strong powers are sent to academies to be trained as licensed superheroes (simply called “heroes”). The protagonist, Izuku Midoriya (a.k.a. Deku), is one of the few children born with no special power (quirk) at all. Not even a minor one. But he idolizes the ridiculously brash and popular number one ranked hero, Toshinori (a.k.a. All-Might), and dreams of somehow becoming a hero to fight the violent superpowered villains who plague the country. After a dangerous act of bravery, Izuku is secretly gifted a transferable superpower from All-Might, who can no longer fully maintain it due to a critical injury. Izuku now has the potential for super strength, super speed, and super agility. He enrolls in UA, the top hero academy, where he trains his body to accommodate and control the enormous and dangerous power he’s been gifted. While at UA, he builds bonds with his teachers and friendships with his fellow students, who have a range of powers, personalities, and complicated backstories. But the idealistic setup is upended when a group of superpowered villains directly attack the children at the school, leading to a long term-battle over the next seven seasons that exposes upsetting truths and pits the young heroes not just against the villains but also against society itself and their own personal traumas.

MHA starts out as a kid-friendly, colorful, inspiring hero adventure with a simplistic plot: heroes versus villains and natural disasters. In fact, the main antagonists are a criminal group simply known unironically as “The League of Villains.” But, like all good shonen, the story quickly takes an intense turn. Deku’s powerful but stoic classmate Shoto is a victim of child abuse with a disturbing backstory which involves domestic violence by his father, the number two rank hero, against his mother, who is also a hero. Deku also encounters a child, Eri, who appears to be kidnapped and abused, and he struggles to help her in the face of societal denials that anything is wrong. When the heroes lose a major battle, much of society turns against them and against Deku in particular. The country begins to question the usefulness and trustworthiness of heroes and the government. Viewers see how easily people can be manipulated when fear and distrust take over. The fantastical character design of some of the heroes turns into an exploration of racism, as Deku learns about the bigotry faced by his classmates who are heteromorphs, those whose quirks create unusual physical features. We also see Deku’s journey to physical and emotional resilience while holding on to his core values. And we see Deku’s childhood friend and antagonist Bakugo progress from a loudmouth bully to becoming a true hero who is willing to sacrifice everything.

Building on all this, the final season dives into lots of climactic emotional intensity and plenty of powerful moments, including the final critical battles against the two main villains, with Deku versus the tragic and tortured Tomura, and Bakugo versus the sociopathic All For One. The final storytelling is elevated, showing the full heroic redemption arc of former antagonist Bakugo. We also see Deku’s maturity as he faces devastating physical damage and a high cost for his choices. The animation and music are powerful, and the character design of the two final heroes is symbolic, making them look more serious, mature, and less cartoonish in a way that reflects their inner development and the intensity of this final fight for their lives. The entire UA class gets in on the action, and the final battles also provide an opportunity for cameos from prior side characters from the MHA feature films or from earlier seasons. So many familiar faces cheering on the heroes is a nice way to signal the end of the larger story.

Unfortunately, a drawback of the series has been the two-dimensional treatment of the main villain All For One. However, in the final season, through a flashback, we finally learn the full backstory of All For One (a.k.a. Zen) and his peaceful younger brother Yoichi, the original owner of Deku's transferrable power. We see how their desperate childhood led to abuse, violence, and to Zen’s obsession with power and control over Yoichi. That twisted love and obsession ultimately fueled a decades-long battle between the brothers that reshaped the fate of the heroes and the country. There is a nice symmetry in the brutal Zen having the power to take while the kindhearted Yoichi has the power to give, with those opposite concepts defining “evil” versus “good” in the series.

For a show that started out playfully, the ultimate story arc and messaging became surprisingly insightful, particularly in this final season. The perpetually optimistic Deku had dark moments in prior seasons and eventually became an outcast vigilante. In season 8, Deku again experiences significant loss, and he is forced to make peace with an imperfect reality. In an intriguing scene, Deku talks with Spinner, an incarcerated villain, who calls Deku a murderer. Instead of arguing or crying about it, Deku calmly admits that he is indeed a killer when needed. The two have an odd conversation that acknowledges their significantly different worldviews but sparks inspiration in both of them.

The final season emphasizes the need for a cross-section of people to create the world we want to live in. Not just physically powerful fighters, but also engineers, teachers, people of different abilities, and ordinary members of society, because, as the final season shows us, physical power may be flashy and fun, but it is fleeting. Eight seasons ago, MHA began with a tearful Deku asking the cliched question, Can I be a hero? In a key moment in the final episode, two random characters, an aged grandmother and an abused boy, have an interaction that answers that question: Not only can ordinary people be heroes, but they need to be. Not in flashy ways, but in small, ordinary acts of compassion and courage. In the final season, many of the former heroes have suffered irreparable injuries and are gone from the traditional arena. But in that full-circle moment with two random people, we see the way small acts of kindness or courage can literally change the world. A major theme of the show is to go beyond our comfort level to do the right thing. Hopefully, it will help all of us to better understand what it truly means to be a hero.

Nerd Coefficient: 8/10.

Highlights:

  • Ultimately satisfying despite some sad moments
  • Solid ending with profound messaging
  • Big fights, big emotions, and quiet introspection lead to a powerful final season

POSTED BY: Ann Michelle Harris – Multitasking, fiction writing Trekkie currently dreaming of her next beach vacation.

Tuesday, October 14, 2025

Graphic Novel Review: The Power Fantasy vol. 2 by Kieron Gillen, Caspar Wijngaard, Clayton Cowles and Rian Hughes

The tensions increase in a stalemate between superpowers, as does the backstory and the drama of all kinds. 


The second trade volume of The Power Fantasy series of comics, Mutually Reassuring Destruction continues to follow a group of super-powered individuals from the twentieth century in their stand-off and power jockeying, against the backdrop of a world already gravely marked by their exercise of power.

Where vol. 1 (reviewed here) gave us the premise and initial setup, however, chucking out the ideas and the groundwork to lure us in, vol. 2 goes back to consolidate those ideas into something with further depth and texture. The key part of which is taking the "Second Summer of Love" - a catastrophic event which wiped out all of Europe - and giving us the backstory that led to the destruction, extremely well-placed as well as much-needed for the emotional depth it provides.

This backstory section is critical in a lot of ways, but I want to first highlight the thing that most makes it stand out against the rest of the story at first glance - the art. Caspar Wijngaard was a strong part of why volume 1 captured me, and that continues throughout volume 2, but never more so than in the Second Summer of Love and the character at the heart of it, the Queen. This section is awash in trippy rainbows, swirling colours and abstract motifs, and has, at the centre of it all, the distinctly non-human Queen. Thus far, the superpowers we have met have been at least human-base, if modified (Eliza) or obscured (Magus). The Queen is... not that. What she is is not fully explained either, but her visuals are a point of complexity and mystery that underscores how little this group of people - and the world - understand about their superpowered nature and origin. This is not "mutant gene" territory. At least one of them is theoretically from heaven. But that fact isn't taken as true whole cloth - quite frequently characters say that she "claims" that as backstory. Taking us visually that extra step away from human baseline - along with some other turns of the narrative - just adds greater depth here to the sense that none of this is cleanly explicable. I love mess, and The Power Fantasy is rolling in it like a delighted pig in muck.

The majority of the volume is given over to this and other vignettes which dot through time, and for a significant part of the story, the pacing has a sense of circling - lingering on certain ideas from different angles yes, but also the nervous hostility of two predators pacing around one another, assessing, waiting for the moment to strike. Big Cold War vibes continue apace, then. Had that been the whole of the thing, I might have been less satisfied, and wondered if volume 2 was being wholly given over to this consolidation and scene-setting, in service to reveals and action in story to come. Many a comic series has done likewise - one of the hardest things, in my opinion, about a long running series of graphic novels is to manage the pacing so no volume feels insubstantial on its own, subordinated to the needs of the greater plot. I would not have held it deeply against The Power Fantasy to do likewise. But no. The end section delivers a rush of drama and narrative crescendo that makes this volume feel like a complete emotional arc, as well as all the work being done to pick up threads from before and lay foundations for later. There is one particular page of beautiful work in which that dramatic arc reaches its destructive peak that I just had to sit with, enjoying just how well it combined its focus on the significance of the moment and the aesthetics of it, how the two really do pull together to serve the story.

Thematically, the focus remains firmly on the morality of power. It had already been put front and centre, and that isn't going away, but a new thought has entered the chat. In my review of volume 1, I said that that no one here is free from sin and boy howdy has that come to call in volume 2 with Eliza. We met her briefly before, but now she gets far more time in the spotlight, with her deeply held christian faith and her powers that come straight from hell, and her morality that burns bright because of/despite/throughout this. The Second Summer of Love was her crisis point and origin story, and its legacy continues to haunt her. As we learn about her, about her choices and her actions, she stands vividly for the fact that everyone in this story has fucked up and is fucked up. No one here is unalloyed good. She is haunted by her mistakes, and has taken herself off to a place outside the world, constructing an edifice of her own remorse and regret in which to do penance, and demanding an accounting of sin from those who try to visit her. Which makes her sound deeply unfun to read along, but nothing could be further from the truth. Her existence at a crossroads of faith and identity is extremely compelling, and casts a light which causes shadows to spring from those around her - her faith, her bringing her faith into all these questions that have been the centre of the story already, causes us to re-evaluate the premises we've already been given.

Alongside and in contrast to her, the character of Magus also continues to develop. I picked up previously his parallels with Wōden  in WicDiv and those haven't gone away, but the longer we spend with him the messier that comparison (productively) becomes. They draw on similar motifs and ideas, the fusing of technology into irrational systems of magic, the direct exploitation of others for power, but go in very different directions ideologically, especially in the partial resolution of the some of hints from the first volume that his journey from anarchist to dickhead techbro was... not what I was expecting.

And I think that's the thing that makes this stand out so much. Magus is one of the two closest characters to anything that resembles a potential "villain" in a usual narrative sense, and we are given so much information about both of their positions, their backstories and their moral philosophies, that even when we can't sympathise with their choices, we always understand how they resulted from the premises and processes that went into them. I'm not saying anyone in this story is a morally good actor - indeed, I think the whole point is that none of them completely are - but all of them are shown to be relatively rational and well-intentioned characters. Their differences come from their ideas of what good is, and the scope of their framework, what they consider the stakes to be. And it's this that Eliza's presence complexifies - her unshakeable faith, and her bringing both god and hell into the equation. As named specifically on the page, the idea of eternity is now on the table and that changes things. What does justice, punishment and good look like when you have to consider that suffering can be unending? What is a reasonable sacrifice when that's what it costs? And this, at least to me (with my relatively limited superhero comics background) feels fresh and thoughtful, because it takes the premise and the terms of the problems on the page genuinely seriously. All these factors would be a headfuck if you had this kind of power and were determined to be a force for good.

It did also, at several points, make me wonder if Kieron Gillen has just been having a little obsession with utilitarianism and its relationship with problems. And I'm cool with that.

There is a risk that anything this philosophical will get wanky, but for me at least, The Power Fantasy, is still staying plenty on the right side of the line. If anything, I put the book down realising that most other superhero media should be doing the same sort of grappling with power and isn't. Obviously plenty of this kind of media can be taken as clear analogies for all sorts of real world problems of varying scope, that isn't new, but the thing I'm taking from this is how much benefit there is to doing that my taking every single part of the equation dead seriously, and thus giving it time and the characters space to develop it to some kind of conclusion. The fights and the explosions and the romantic entanglements - because there are all of those - aren't vying for ground with the philosophical and moral musing, but forming the groundwork and fuel for it to be productive. The morality matters not just because the stakes are high, but because the people thinking it through are really people, and the space is given to ensure that comes through clearly on the page too.

The closure we get marries all of these up, too - it represents the culmination of arcs that matter both morally and personally - from which comes its success. But this is only vol 2, so any closure it has is going to be small scale, and indeed, the ending leaves a hint at the reduced scope of its conclusion. For all that we've had consolidation, we're still setting up some of the ideas that feel like they'll come more into play later on, and I'm still excited about all of them, but glad to see that vol 2 still gets to be a complete thread of its own, rather than entirely subservient to the larger plot. I said in my review of vol 1 "This is, quite clearly, not going to be a series for easy answers or simple debates." and that has only got more true.

I am interested, though, in how we'll reach any kind of conclusion on the broader scope of the problems in a later volume. I struggle to envisage where this goes to have narrative closure that truly encompasses it all. But I have faith. Everything I've seen so far here indicates that The Power Fantasy is being taken seriously as a thematic and a narrative project, and that any conclusions will ensure both parts are being served and supported. Which makes my inability to envisage where it's going pretty exciting. I have no idea where this is going, and I can't wait to find out.

--

The Math

Highlights: 

  • a few stunning full-page spreads and gorgeous moments that really sell the atmosphere of the story
  • hell turns up to make things all the more complicated
  • some proper sexy character arcs

Nerd Coefficient: 8/10

Reference: Kieron Gillen, Caspar Wijngaard, Clayton Cowles and Rian Hughes, The Power Fantasy Volume 2: Mutually Reassuring Destruction, [Image, 2025].

POSTED BY: Roseanna Pendlebury, the humble servant of a very loud cat. @chloroformtea.bsky.social

Thursday, July 17, 2025

TV Review: Ironheart

Not the usual superhero origin story

A flawed protagonist making repeatedly questionable choices does not fit the typical trope of a superhero story. Even as a slow-paced origin story, Ironheart avoids the traditional heroic hints or setups. For those seeking a save the world, save a friend, or get justifiable revenge premise, this is not that series. Instead, we have a complex character study in a uniquely paced story that’s hard to turn away from.

Riri Williams (Dominique Thorne) is a genius MIT engineering student obsessed with building a perfect Iron Man-style suit. She earns money for her pet project by helping students cheat and she soon gets expelled and is forced to return to her mom Ronnie (Anji White) and their middle-class Chicago neighborhood. While home, she is tormented by memories of her step-father Gary and her best friend Natalie being killed in a drive-by shooting. With even fewer resources available, she accepts an invitation to join a high-tech crime gang to help them physically attack and coerce billionaires into handing over their corporate assets. The gang is led by the charismatic but clearly sinister Parker Robbins (Anthony Ramos), a.k.a. The Hood, who wants to use Riri’s suit in their heists. When Riri has an urgent tech need, she turns to insecure black market tech dealer Joe (Alden Ehrenreich), a.k.a. Zeke, and coerces him into supplying her. Riri notices that Parker’s hood is exuding sinister magic and tries to figure out how to control its power by consulting with a mother/daughter mage duo. Despite her descent of questionable choices, Riri is surrounded by a supportive community of allies, including her surprisingly patient artist mother Ronnie, her talented and supportive friend Xavier (Matthew Elam), quirky mage Zelma (Regan Aliyah), and her insightful and sentient AI NATALIE (Lyric Ross). Riri alternates between pushing them away and embracing them as she tries to stop Parker and the nefarious evil that lurks inside him.

Ironheart is a mix of high points and frustrating inconsistencies. Dominique Thorne is excellent as the tortured, stressed-out genius. Her character’s personality is completely believable and immersive. The ensemble cast is surprisingly appealing. Riri’s mom Ronnie defies the stereotypical hero mom portrayal by being patient, firm, and surprisingly practical when it comes to tracking down the supernatural help her daughter needs. The heist gang consists of colorful characters who steal the scenes they are in. On the other hand, the story suffers from inconsistencies that are hard to ignore. Riri is a genius but can’t get a high-tech job to support her hobby. She’s traumatized by her friend being murdered in a drive-by but chooses to work with a violent crime gang who knows where her family is. And the heist gang’s corporate theft goals seem confusingly unlikely to be sustainable from both a contract enforceability or ongoing criminal liability perspective. This is where you need your willing suspension of disbelief—for the real-life logic leaps, not for the sci-fi tech and the magic.

However, these conflicting plot elements work when filtered through the mind of a flawed protagonist. An unreliable narrator or flawed protagonist is always an interesting storytelling device. In many ways, she seems bent on self-destruction in a way that corresponds to some variation of survivor’s guilt for the loss of her friend. She is introspective, stubborn, and emotionally damaged, with behavior that seems intentionally focused on a series of bad choices. Riri draws her inspiration from Tony Stark, a character with significant personality challenges and anti-hero vibes. Although the two characters are from very different backgrounds and life experiences, they are parallel in terms of their arrogant and sometimes irresponsible worldview.

Surprisingly, my primary comparison for Ironheart is The Bear, another working-class Chicago-based introspective series. Both shows feature uptight genius creators whose internalized trauma leads to toxic behavior and trouble for those who care about them. The ensuing chaos is played out in a uniquely paced, personality-centered story that’s hard to turn away from. Some superhero origin stories involve an immature character making bad or selfish choices that come back to haunt them before they make the pivot to heroism. Peter Parker in Spider-Man had a rough start before finding his way. Rogue in the X-Men started out as a villain before she found her heroic side. Ironheart is a story I watched waiting for the heroic realization to arrive. But when it does finally arrive, Riri remains complicated and continues to make surprising choices in a way that is intriguing but different from the norm. If you are looking for a traditional hero epic, this is not that story, and you will likely feel frustrated. But if you are interested in a complex character study with solid acting and entertaining side characters, Ironheart is a show that will give you plenty to analyze.

Nerd Coefficient: 7/10.

Highlights:

  • Appealing, unevenly paced artistic vibe
  • Frustrating protagonist making confusing choices
  • Excellent lead and supporting cast

POSTED BY: Ann Michelle Harris – Multitasking, fiction-writing Trekkie currently dreaming of her next beach vacation.