Showing posts with label Stranger Things. Show all posts
Showing posts with label Stranger Things. Show all posts

Tuesday, January 13, 2026

Review: Stranger Things Season 5 Volume II & Finale

The Duffer brothers stick the landing, bringing a close to nine years of epic storytelling

Volume II of the Stranger Things final season dropped on Christmas day, and when we last left our heroes, we discovered that Will could tap into the hive mind and hijack its powersWill the sorcerer, indeed! I've now watched these episodes twice,  and simultaneously so much and so little happens in them. The vibe is a little different from Volume I, as somehow there's even more exposition to get through. Rather than go through the plot, I thought I'd go through what really works, and why the epilogue to episode 8 was fantastic.

What works

Discovering what the Upside Down really is

After discovering some of Dr. Brenner's notebooks in the Upside Down version of Hawkins Lab, Dustin pieces together that everything they thought was wrong. The Upside Down is actually a wormhole to  Dimension X, the place Vecna was transported to by El. It was sort of a Chekhov's Wormhole, though, as the crew had discussed wormholes in Mr. Clarke's science class years before. We still don't learn exactly why the Upside Down is the way it is, all decaying matter and dark skies, but ultimately that's less important than just knowing it was never the ultimate bad place. It's just a tunnel to another dimension. On the other side of the gooey, fleshy wall surrounding the Upside Down is sheer space, as noted by Steve's BMW getting sucked into it and vanishing into the galaxy.

Bringing Mr. Clarke into the crew

Everyone's favorite science teacher is recruited to help build a telemetry device so they can locate Dustin and company, and watching him finally join was absolutely heartwarming. Without him, the kids never would have succeeded in the prior seasons, and his reward is getting to witness all the insane things that have led to this point. It's a very sweet payoff, and he adds a lot to the team. Also, I love that Mr. Clarke is always sleeping with a different member of the Hawkins High School staff. 

Karen "Walk 'Em Down" Wheeler proves she's a badass once again

Still recovering from vicious demogorgon slash wounds in the hospital, Karen saves the day yet again when Lucas, Robyn, and Vicki are cornered by demodogs. After ripping her IV out, she deftly places oxygen tanks into huge commercial dryers, triggering an explosion that takes them all out. Moms in '80s movies are rarely given such agency, and watching her stagger down to the basement to take care of the kids is truly epic. In the epilogue, we see a fully recovered Karen at the kids' graduation, her huge scars visible but worn proudly on display in a V-neck dress.

The epic Mindflayer kaiju battle

When the team finally makes it to Dimension X, they're set to face off against the corporeal forms of the Mindflayer and Vecna. A lot of folks online complained that the battle was too short, but the team literally spent 5 seasons getting to this point. I thought it was awesome, as it actually felt like watching a D&D game in real time, from Steve and Dustin stabbing the Mindflayer's belly to Nancy leading them into the trap where Robin and Lucas and Will could rain down fire from above. Also, Joyce getting to hack off Vecna's head with an axe was a gift she truly deserved. I don't think anyone suffered more than her throughout every season, given her constant panic and stress.

Being the first TV show to license Prince's music

The two needle drops of "When Doves Cry" and "Purple Rain" were not only incredibly appropriate, the Duffer brothers somehow managed to convince Prince's estate that their show was worth granting the green lightno doubt because of the viral success that seemed all but promised. Having the record literally be the detonation devices for the destruction of the Upside Down is a fantastic choice, and El and Mike's final conversation set to "Purple Rain" is absolutely heartbreaking.

Why I choose to believe El is alive

A lot has been said about El's fate, but I think the Duffer brothers did it exactly right. By leaving El's death open to a different interpretation—namely, that she survived thanks to one final illusion by Kaliit gives everybody what they need. Some people are fine with a final sacrifice by a hero, while others (like myself) can choose to believe Mike's ending, that she escaped and is living far away, safe. I choose to believe she's still alive because it's what her character deserves, and at heart, I'm an optimist. But more importantly, I like that we, as the audience, get to choose our ending. It's like D&D itself! I personally don't need a ton of deaths to make a finale more meaningful.

What didn't work for me

There are too many characters

By season 5, we're dealing with upwards of a dozen folks that we have to check in on (somewhat) equally, and that starts to make things cumbersome. I wouldn't trade Robin and Steve for the world, but the subplot of Nancy and Jonathan's relationship was given way too much screen time for a duo that most folks couldn't care less about. (There's a reason no one was buying the Jonathan Byers Funko-Pop.) Will's coming out scene, meant to be a vulnerable and tender moment for his immediate family and ride-or-ride friends, ends up giving his speech to a room full of people, including his science teacher, his friend's girlfriend he's never met, and Murray, everyone's favorite mean weirdo.

The Marvelification of Stranger Things

Season 1 of Stranger Things was the little show that could, made by an unknown duo of brothers with a super small budget. As the fame of the show grew, so did its budget, and by season 5, we had something that felt visually and thematically more like X-Men or The Avengers. Superpowers, excessive CGI, different dimensionsit all feels a little too much. The grandiose nature of the final season, for the most part, felt light on the nostalgia (the show's bread and butter) and heavy on the special effects. To put it another way: light on the bowl cuts and heavy on the white-out eyes of Will Byers. Vecna is the big bad in Stranger Things, but his motivations aren't entirely clear to me. He was abused, clearly, but he feels more like a Thanos than anything else, unfortunately. By giving him such a broad impetus, I think the show really missed out on a meaningful villain.

Too much plot, too little room to breathe

A product of both the extraneous characters and the Marvelification is the fact that the plot was fairly thudding. In Volume II, nearly every other scene sees characters grabbing objects and telling us the plot, "Imagine this record is Will, and this one's Holly." Everything felt jam-packed, with no room for characters to just be. It's more than just a sense of urgency, though, because it felt like something was missing. I read that most of the episodes went through some pretty extensive scene-cutting, and I think it's definitely apparent. The only time characters really have heart-to-hearts is when they're on the way to a battle. Maybe it's because the show finally lost a bit of the childlike wonder that made it so special, because the kids are all in their 20s now.

Overall

Season 5 is definitely worth watching, and I think it's a fitting conclusion to the near-decade-long run of the show. It suffers from the issues I mentioned (and more), but if you really loved the characters and the story, I think the ending pays off. When I looked up after the epic battle in the finale and saw that there were still 45 minutes left, I wondered if there was going to be another stand-off with Dr. Kay and her army.

Instead, I thoroughly enjoyed the slow, thoughtful ending and watching our kids graduate. The scene of everyone putting up their D&D books on the shelf was heart-wrenching as they literally were closing the book on their childhoods.

Show endings are hard, because not every show knows at the outset how long it's going to last. While not perfect, the Stranger Things finale sticks the landing and leaves the viewer with a tale well told and a happy ending. And that's all we can really ask for.

Nerd Coefficient: 7/10.

POSTED BY: Haley Zapal, NoaF contributor and lawyer-turned-copywriter living in Atlanta, Georgia. A co-host of Hugo Award-winning podcast Hugo, Girl!, she posts on Instagram as @cestlahaley. She loves nautical fiction, growing corn and giving them pun names like Timothee Chalamaize, and thinking about fried chicken.

Monday, December 8, 2025

Stranger Things Season 5: Part One

Hawkins residents assemble! The final season's first part starts off slow but delivers the goods in the form of more needle drops, more character transformations, and more killer '80s vibes. (Spoilers abound below.)


A lot has changed since Stranger Things first premiered back in 2016. America has had three different presidents. A worldwide pandemic happened. And all of these children have grown up. Before I dive into the details of this new season, I'll acknowledge that these kids are all in their early 20s and they look grown as hell. But hey! That's not their fault. And it's not entirely the Duffer brothers' fault either, given the complexities of scheduling shows in the modern age of pandemics, writers' strikes, and other obstacles. I personally think the age thing is easy to overlook if you love the show. If you can believe in demogorgons, you can believe that these grown folks are juniors in high school. 

A brief recap of where we left off in Hawkins in Season 4: Joyce and Murray have rescued Hopper from the Siberian prison, Max is in a coma after fighting Vecna, Eleven got her powers back, and Mike, Dustin and the gang are all back together in Hawkins, which is currently quarantined off from the world after being devastated by Vecna's final attack. 

Season 5 picks up a year later in November of 1987, and our team is still hunting Vecna, who seems to have gone dark. Hopper, with the help of everyone, ventures out occasionally into the Upside Down on military recon "crawls," but nothing seems to be turning up. Things are set into motion when a demogorgon breaks into the Wheeler's house and kidnaps Mike and Nancy's little sister, Holly. 

The first few episodes start off pretty slow, but the time spent with the characters isn't wasted. I'm a true believer in this season, and I've loved it so much. Here's what I think really works. 

The power of radio nostalgia via WSQK

Robin and Steve are working at the local radio station, and in between pop songs they're using a secret code to communicate to the others troop movements and scheduling crawls in the Upside Down. It's extremely clever, and as a former college radio DJ, it sparks all kinds of feels. The station is essentially a character this season, and it plays an important part in both the plots of episodes 1-4 and most likely in the final episodes that air later this year. 

Music and needle drops have always been a core part of Stranger Things, and having the characters literally take the helm at WSQK just feels right. It's hard to explain to younger people, but terrestrial radio used to play an important part in people's lives, and everyone listened to it. Having it be the lifeline for our heroes as well as a cultural touchstone just makes sense. Playing Diana Ross' "Upside Down" as part of their code is just brilliant, too.

As part of the promotion for Season 5, I've been listening to the online version of WSQK, not only for the '80s tunes but also because they have in-world ads for Scoops Ahoy, Palace arcade, and more. It's immersive, fun, and a great way to keep vibing in the ST world. Have I also bought a WSQK t-shirt? Absolutely. (This review has not been sponsored by Netflix, I'm just a real big nerd.)

The big reveal of Will's powers

I will admit that Noah Schnapp's acting hasn't been wonderful this season, but I think that's more a function of having a grown man say lines like "We have to stop Vecna!" over and over again. But I think what people forget (especially after how emo and laid by the wayside he was last season) is that Will is the heart of this show. It started with his abduction in Season 1, and ever since, he's been the emotional core of everything. So yeah, I'm willing to ignore some clunkily spoken lines. 

In the last ten minutes of episode 4, everything comes together truly magnificently for Will. He's been seeing through the eyes of Vecna and various demogorgons, paralyzed by fear and horror at what he's witnessing. Having him finally(!) get some agency and be able to fight back was so invigorating. I was jumping up and down and screaming at the screen. The Duffer brothers' decision to make Will the equal of Eleven, powers-wise, is a twist I didn't see coming, and honestly, the gang is going to need it if they're going to defeat Vecna. I'm so glad Will gets to take part instead of just cowering.

Rewriting queer representation in '80s film settings

As an avid fan of '80s teen movies who happens to be queer, watching them can be a little dicey. On the one hand, they're awesome, but on the other, the frequency with which gay slurs are used is mindblowing. The homophobia was rampant back then. To give you an example, in Teen Wolf, Michael J. Fox's best friend is more worried that he's gay than being a werewolf. Yeah.

The world is different today, thank God. And having fully fleshed out queer characters in the form of Robin and Will help rewrite that narrative in the modern age. Robin's speech in episode 4 to Will is a tear-jerker in the best possible way, allowing Will to know that he's okay just as he is. For five seasons he's been tortured, coddled, disregarded, and underestimated. Allowing him to come into his own is super powerful, and the Duffers have done something wonderful for a whole new generation of queer kids looking for representation in the media they love.

The Home Alone-inspired Demogorgon trap

This whole scene is just classic Stranger Things, and it's a perfect example of how they can bring levity to an objectively frightening situation. In order to implant the tracker in the demogorgon, the team sets up an elaborate scheme involving swing-down traps, a rug over a hole in the floor, and our gal Nancy Walk 'Em Down Wheeler doing what she does best — shoot baddies. 

The introduction of A Wrinkle in Time

The entirety of Stranger Things has revolved around metaphors from D&D, the game that Mike, Will, Dustin, and Lucas were obsessed with. When weird things started happening, it was that vernacular that helped them make sense of the world(s). With the introduction of Holly as a plot-important character, we're also getting language and ideas cribbed from her favorite book, A Wrinkle in Time. Even though we're just learning about Henry/Vecna as Mr. What's it, I think time travel is going to play a large role in the upcoming episodes. The Duffer brothers listed The Terminator and Back to the Future among the movies they recommend folks watch to prep for the finale.


Unanswered questions:

  • What is Vecna’s end goal with Holly?
  • Did Nancy graduate? Is she working? Robin?
  • What is the wall of goo/demogorgon flesh?
  • Why is Vecna afraid of the rocks?
  • Will Robin get to go on that date with Vicki?


Overall, I think this first part of the last season did a good job of setting up what's promising to be an epic conclusion. Every season of Stranger Things improves upon a rewatch, and I watched these four episodes twice. It's different, in many ways, but it also holds up really well. Everyone's forecasting a major death (or even two!) toward the end but I'm hoping that doesn't end up happening. I love all these kids so dang much, and they all deserve the world.

Also, Linda Hamilton as Major General Kay was the icing on the cake these episodes —nobody cocks like a gun quite like her, even after all these years.

--

The Math

Nerd Coefficient: 8/10.

POSTED BY: Haley Zapal, NoaF contributor and lawyer-turned-copywriter living in Atlanta, Georgia. A co-host of Hugo Award-winning podcast Hugo, Girl!, she posts on Instagram as @cestlahaley. She loves nautical fiction, growing corn and giving them pun names like Timothee Chalamaize, and thinking about fried chicken.

Tuesday, September 17, 2019

LET'S FRIGHTEN CHILDREN! The Mainstream

When I saw Coraline in the theater, I thought, “Nope nope nope. This is way too scary for kids.” I loved it, but the movie was legitimately unnerving. Buttons for eyes, sewn-up mouths, dead kids, a spider-lady. But then I heard an interview with Neil Gaiman where he was asked basically the same question — why did you write such a scary thing for kids? His response was wonderful (I mean...Neil Gaiman), and it was that things that are scary to adults are not the same things that are scary to children.

I think about this a lot, and try to take it into account when thinking about what to show my own kids. At the bottom of it all, the way I understand Gaiman’s meaning is that what’s *truly* frightening is the notion that the world ultimately doesn’t make any sense and isn’t governed by any rules that can be understood. As a kid, you’re always finding yourself in trouble or with aggrieved parents for reasons you don’t understand. The great hope is that one day the world will make more sense, and the feeling of careening between invisible, unfair obstacles will lessen.

It's a lovely fantasy. We don’t want to burst their bubble too soon. There is a pervasive mindset that runs throughout much of horror, which is that evil is omnipresent, its application is essentially random, and it is unstoppable. This is a universal feeling and one that older audiences are generally forced to reckon with beyond the confines of movies. One of the great gifts of horror stories to audience members is these tales allow the listener/watcher to confront their very real fears of an impersonal, uncaring, and brutal world in a safe environment. But for kids, the concerns are not yet of that nature. They are personal, dealing largely with one's place in the world. And these fears, too, are more-or-less universal.

The good news is that there are a ton of films that address these fears in a family-friendly way. And by and large, they’re the films you’re probably already familiar with.

Stranger Things

This is probably more of a no-brainer today than I give it credit for. I had some mixed feelings about showing my kid the breakout pop-horror title of our moment, but then I got the, "EVERYBODY at school has seen all three seasons and I'm getting SERIOUS spoilers" treatment, so now we're plowing through.

After Stranger Things, Season 1, I weighed in on this site about what I thought was a bizarre co-opting of...well, pretty much all the other titles I'm going to mention in this series. But here we are, two seasons later, and if kids today don't have time to read/watch every single thing me and the Duffer Brothers read and watched a million years ago, well, who can blame them? If Stranger Things is what steps into the breech, I can think of far worse things.

Tim Burton and LAIKA

At some point, everyone feels alone. Everyone feels like an outsider, or an imposter. Everyone feels un-understandable. This makes sense -- we each experience the world discretely from within our own literal shell. We are unique, separate beings, and each of us experiences the world in a singular way. It's scary. When you get right down to it, it's terrifying. It's only through shared experience and through story that we begin to recognize our own experiences in the experiences of others. Many of us are lucky in that we overlap in many ways with those around us, and begin to recognize these shared impressions almost before we are conscious of them. I guess this is what's called "fitting in." But some of us take a long, long time to encounter another or others who make us feel like we're not the first ones to fight these particular battles.

Artists are generally outsiders. Otherwise, we'd all be businesspeople. Growing up, we're often bullied or shunned. The weird kid. The oddball. The quiet one. Like Tim Burton, who famously idolized Vincent Price as a child and struggled to fit in, yet grew up to put a stamp of weirdness across the whole of popular culture that continues to invite other oddballs to feel ok about standing out. As a creator under the ubiquitous Disney umbrella, it's probably easy these days to shrug off Tim Burton. But I don't. This is, after all, the man who directed Ed Wood. He's more than earned his place on my Mount Rushmore.

The first two horror-adjacent films that my kids loved and re-watched again and again at a very young age were The Nightmare Before Christmas and Edward Scissorhands. But there's a funny thing about the movie that is billed as Tim Burton's The Nightmare Before Christmas — Burton neither wrote nor directed it. Henry Selick directed and Caroline Thompson wrote the script. Now, Caroline Thompson's a helluva writer. She also wrote Edward Scissorhands, and The Addams Family, and The Corpse Bride, among many other titles in her 30-year-and-still-going career.

Henry Selick later moved to LAIKA and directed their first feature film, Coraline. You're sensing a pattern, I know. ParaNorman was the studio's second feature film, and is, to me, an indispensable family horror film. There is a lot of very dark thematic material in it, particularly when we learn about Agatha's backstory, but that character, like the rest of the film, is handled so empathetically and with so much care that I never hesitate to recommend the movie. Plus, the zombies are no scarier than Scooby-Doo villains, and are often played for laughs.

I mentioned how the film treats Agatha with empathy. This is a common thread in so many of these films. Norman himself is an outsider, someone who is misunderstood both at home and at school. Like Edward Scissorhands. Coraline is ignored, and feels invisible. And Jack Skellington is someone who seems cool and the guy everybody else wants to be like...but he feels out-of-place and like something's missing. For kids (and, let's be honest, most adults), these films model a way of existing in the world that resists being governed by the fear of not fitting in, encourages being open and welcoming to others who may be different, and highlights the fundamental human connections that bind us.

These are powerful messages, and they run counter to so, so many of the messages that kids receive on a daily basis.

If we can encourage our own little weirdos to be themselves and support each other, and we can do it with ghosts and spider-ladies, isn't it kind of incumbent on us to do so?

Recommendations

For kids, I recommend:
The Nightmare Before Christmas
Edward Scissorhands
Coraline
ParaNorman
Stranger Things


And though I haven't seen them, I have had good friends with kids recommend the more recent:
Goosebumps
The House with a Clock in its Walls


Posted by Vance K — cult film reviewer and co-editor of  Nerds of a Feather since 2012. Emmy-winning producer and director, and lifelong horror geek.

Thursday, May 30, 2019

Thursday Morning Superhero

The big news this week is that Joe Hill's NOS4A2 debuts this weekend on AMC. The story follows a special young lady who ends up tracking down Charlie Manx, an evil being who appears to be immortal and traps people in Christmasland.  I read the book many moons ago and the series looks to be amazing. The first episode is on June 2nd at 9pm.



Pick of the Week:
Batman: The Last Knight on Earth #1 - Reunited and it feels so good! Scott Snyder has paired up with Greg Capullo for a limited Batman series. Batman has awoken from a 20 year coma only to learn that his entire life has been a dream. The characters he has been fighting all of these years in Gotham are his caretakers in Arkham Asylum and he is the person who killed his parents in Crime Alley all of those years ago.  Clearly this is not truly the case, but Batman has to fight his way out of the Asylum and is on a quest to learn the truth. My favorite scene involves Bruce confronting his captors and learning that the cowl was merely a device added to a straight jacket to help with his electrotherapy.  Watching Batman in a straight jacket with a cowl fighting in Arkham is truly memorable.  I am curious to see where this is headed and thrilled to read a book written by Snyder and drawn by Capullo.

The Rest:
Star Wars: Darth Vader Dark Visions #4 - This mini-series of one shot issues veers off course a bit as its focus is more on a rebel who is dealing with issues from his past that prevents him from potentially taking out Vader early on in his rise to power. While it highlights the power of Vader and the Empire, it also humanizes the rebel forces and serves as a reminder that everyone has their flaws.





Stranger Things: Six #1 - This series focuses on an earlier resident of Dr. Brenner's lab who is know as subject Six. She has just joined the program after her parents recognized that she has special powers. There is something holding her back, but she is starting to have visions of the upside down. While it doesn't quite capture the nostalgia of Stranger Things, I am hopeful with the direction this prequel is headed.







Daredevil #6 - A new arc of Daredevil is here and I am not entire sure what to think of it. Daredevil hasn't been seen for months and Matt Murdock is working as a parole officer. The Owl is gaining power and a frustrated Mayor Fisk is reaching his breaking point. This issue feels like the calm before the storm that is going to force Murdock out of retirement despite the fact that he says he has never been happier. What poor tragedy is Murdock going to face that will bring him out of retirement? While there wasn't any foreshadowing in this issue, I fear for Foggy's well being.





POSTED BY MIKE N. aka Victor Domashev -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Thursday, November 29, 2018

Thursday Morning Superhero

After a two-week hiatus it is good to be back in the driver's seat for another edition of Thursday Morning Superhero. The end of the year is rapidly approaching and I am reminded that it is nearing the time to reflect on the state of comics in 2018.



Pick of the Week:
Daredevil #612 - Charles Soule wrapped up an amazing run as he wrapped up "The Death of Daredevil" and set the stage for Chip Zdarsky to take over the reigns. While Soule may not have been able to tie up all of the loose ends he created, he brought Daredevil back into Hell's Kitchen and allowed him to return to his roots. Drawing strong parallels to the current situation in the White House, Daredevil's final fight is leveraging the system to remove Kingpin from power following an illegitimate election. In one of the final scenes in the courtroom Soule brought out Marvel's star power with cameos from Captain America, Spider-Man, and She-Hulk to name a few.  While the ending will give you pause and cause you to re-read some of the final panels again, Soule did a great job setting the stage for a new creator to take over on the Man without Fear. I thoroughly enjoyed Soule's run and would rank it up near Mark Waid's run which remains my favorite.

The Rest:
Stranger Things #3 - This mini series is nearing its conclusion and it has been an interesting peek at Will's time in the Upside Down. If you ever wondered how Will communicated to his mom and maintained hope he could survive then this series is well worth your time. In a particularly devastating scene, Will returns to try and talk to his mom only to find his dad boarding up his only window into reality. He is pleading with his dad, but he doesn't hear him leaving Will feeling hopeless. I can't see this book appealing to non-Stranger Things fans, but if you enjoyed the Netflix series I highly recommend giving this one a whirl. If it is successful maybe they will consider a spin-off set during the time of season two. My only wish is that it featured more flashbacks of Will and the boys prior to his abduction.

Darth Vader #24 - I will admit that the current arc of Vader has me scratching my head and being highly entertained at the same time. I have thoroughly enjoyed this series and feel it might be the best Star Wars comic in the Marvel arsenal. It gave us the Dr. Aphra spin-off and has finally provided insight into Vader's rise to power. As Dean noted in our Holiday Gift Guide, this book accomplishes what the prequels never did and is must read material for Star Wars fans. Having said that, this current arc and Vader's return to Mustafar features a horde of insects and a Sith Master's spirit rising from the dead to teach Vader about his misunderstanding of what the dark side truly is. The highlight in this issue was watching Vader command his army of Storm Troopers in battle. Watching how he inspires them with his actions on the battlefield highlight how he may indeed be the chosen one. This issue fell a bit flat, but I am looking forward to the conclusion and am still enjoying this series.



POSTED BY MIKE N. aka Victor Domashev -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Thursday, September 27, 2018

Thursday Morning Superhero



Pick of the Week:
Cold Spots #2 - The latest issue in this horror offering from Cullen Bunn and Mark Torres gave me chills.  Sorry about that, but what started as a creepy story with people frozen and ghosts quickly developed into an interesting story about a man, Dan Kerr, and his attempt to find his daughter who he has never met. It has been years since her birth, but her mother and her ended up living with a mysterious family who lives on a solitary island.  The Quarrels, who live on the island, have death looming all around them and have to deal with people making offerings to long lost loved ones outside of their house. The icy weather that impacts the surrounding area seems to originate from the Quarrels or perhaps from Kerr's daughter. Bunn does a masterful job developing his characters quickly in this second issue and the ambiance set by Torres makes you feel chilly as you read this book and see the looming ghosts all around. Very excited about where this is headed and always thrilled to have a new spooky story to read around Halloween.

The Rest:
Stranger Things #1 - I was a bit worried that this would simply be a retelling of season one of the Emmy Award winning series on Netflix, but was pleasantly surprised to see this issue gave us the change to experience the upside down through Will's perspective. It works well for the first issue as Will takes a bit of time to understand what is really happening around him. While I wasn't blown away by this issue, I am a fan of Stranger Things and am looking forward to see where this series takes the reader. At a minimum it is good filler until season three.



Star Wars Adventures #14 - This book continues to remain one of my favorite all-ages books. Chewbacca gets a rare day off in part one of this book and enjoys some time at a resort. I will add that there is something odd about seeing Chewbacca without his bandolier that makes him look naked and it was a bit uncomfortable watching him throughout this story without it.  Due to Han's sketchy past, the resort ended up being a setup that saw Chewie caught up between competing factions trying to kill him. An entertaining one-shot that sets up the first part of "Flight of the Falcon", a short story centered around a mysterious woman who has reached out to IG-88 in order to track the Falcon. Interesting set-up that has me intrigued for the next issue.


Doctor Aphra #24 - Doctor Aphra just took a sharp turn in the right direction. The past few issues had me close to taking it off of my pull list, but this issue redeems itself and charts a course in the right direction. When we left Aphra, she was stuck on a prison that was minutes away from a deadly collision. Her love, Tolva, messes up her plans when she decides to leave the escape pod and stay with Aphra. Through a series of entertaining attempts at escape, which take place over the time period of five minutes, Tolva makes a last ditch attempt that shakes Aphra to her core. She realizes that she hurts all of those who surround her and is faced with a difficult decision. Even when this series wasn't as entertaining as I would prefer, the relationship between Aphra and Tolva has proven to be central to character development and shines a light on some of the foolhardy decisions that Aphra makes. I also want to add that Triple-0 needs his own series or his own Netflix series. His brief appearance in this issue is terrifying and unforgettable.

POSTED BY MIKE N. aka Victor Domashev -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Tuesday, January 23, 2018

The Demigorgon is in the Details

Or, Dean really needs to learn how to use video editing software

One of the best follows on Twitter, if you like film, is Todd Vaziri. He is a visual effects artist who has work on the likes of Star Wars and Trek, Transformers, Mission Impossible and more. You may not know him, but you know his work:


One of the things I love about following him is the attention he has taught me to pay to films. He often does breakdowns of how things were shot, blocked or achieved. More than that, while I have always been a detailed movie watcher, I now pay a lot more attention to the how and why of those details.

I recently finished watching Stranger Things 2, upon which there has been a ton of praise heaped, and deservedly so. And while some of the things it does, like relying too much on nostalgia, it is fantastic storytelling. One of those reasons is the details, and I want to take the time to talk about my favorite one.

***Spoilers and crappy screencaps from Stranger Things 2 follow***

So here's my favorite detail. It's in E7 at about 15:20, although it pops up a couple times:


Let's talk about this set design. Set design is an art to itself. When done well, it communicates much about the characters who occupy it. For example, let's say you have a mob boss who fancies himself a king:


On the nose? Perhaps; but you learn everything you need to know about his drive and goals without a word being spoken. Can you use a chair to communicate a character, an environment? You bet. Or, as in the case of The Lost Sister, you need to communicate they are rebels, living outside of society, what do you do? Put them in a decrepit warehouse covered in graffiti, of course.

Good set design is separated from bad by serving the story. Great set design does more than that, and Stranger Things has great set design. So, let's look at that still again - what's the detail?


Everything about it screams rebel and outcast, right? But our protagonists aren't just outcasts - they have mental powers which have driven them outside of society. How do you communicate that?

Webster defines bedlam thusly:
a place, scene, or state of uproar and confusion

Sorry, that's definition three. Let's look at two:
an asylum for the mentally ill

Sorry, sorry, the graffiti says O'Bedlam. Why? The word Bedlam comes from the Bethlem Mental Hospital - fitting enough for our girls, but let's dig deeper. The O'Bedlam graffiti is a reference to the poem Tom O'Bedlam, which became a term for beggars and vagrants who had or pretended to have a mental illness, released from Bethlem. In fact, in King Lear, Edgar disguises himself as a mad beggar - Tom O'Bedlam.

In fact, Eight's lair is littered with clues about her character, as well as her relationship with Eleven, and their relationship with the outside world.


King Mob was a radical group in the 60's and 70's, violent and celebrated killers. King Mob was later the name of a character in The Inivisbles, and this isn't the only reference to it:


Wikipedia describes it this way:

Barbelith is the name of the "placenta" for humanity; a satellite-like object located on the dark side of the moon. It recurs throughout the story as a supernatural moon seeming both intelligent and benign. Barbelith's role is like that of a placenta in that it connects the hologram of our subjective reality to the realm outside of our space-time, the domain of the magic mirror, and helps humans to realize their true nature beyond the subjective concept of "self".
Prior to contact with Barbelith, most characters undergo some sort of trauma.
 This is the graffiti that appears prominently as Eleven enters the warehouse; very appropriate, given her trauma, and trying to find her true self - exactly what lead her there. This plays even more as the episode progresses; in two conversations following her introduction to the gang, Eight and Eleven have a series of conversations. They are shot like this, as Eight explains that this is where she and Eleven belong:

A series of shot/reverse shot, medium depth, over the shoulder. Notice the location and set- first on the roof, as Eight shows her the butterfly, with nothing around them, in the open air, implying freedom. Then in Eleven's bedroom; it's very maternal. She's made comfortable as Eight talks to her, with no clutter, no legible graffiti, but bookshelves and light, and the background is mostly out of focus.

But this all occurs before the exchange at the 15 minute mark, before we learn anything sinister about the gang - and the O'Bedlam and King Mob graffiti is apparent and in focus. Eleven then meets the gang- "properly this time" - and learns what they really do. Eleven and Eight don't have a one-on-one until almost the 33 minute mark. This is how it's presented:

The background is in evidence; Eleven feels removed from her surroundings. And a neon sign blares SPIRITUAL ADVISOR; except the sign is only part lit, as Eight is an incomplete guide.
It switches back to a over the shoulder shot/reverse, but this time the positons are reversed - Eleven is in the chair, seated higher than Eight. Eight is at home; Eleven is not. Eleven has the power this time, not Eight. Eleven welcomed the conversation, and the background was blurred the first time; now:

Where there was no graffiti visible in the first conversation; now it blares a warning. The palmist's sign was not seen in the first exchange; but as the conversation progresses and Eight moves from pleading to trickery, the glow of the light shines on both of them, reminding us Eight is not an adequate adviser.


Eight is completely transformed from loving sister to sinister manipulator. I could break this episode down a million different ways; it is brilliant from top to bottom. But what it does so, so well is build on itself - not just the writing and the story, but the layers that support it. The set design, the blocking and the shooting are so brilliant, so subtle, you don't even realize all the information you're being provided with.

So, shout outs to Paula Kramer, Candace Kualii, Victor Giarrusso, Jess Royal, A.J. Bruno, Meghan Gillenwater, Molly Johnson and whoever else was involved in some brilliant set design.

-DESR


Dean is the author of the 3024AD series of science fiction stories (which should be on YOUR summer reading list). You can read his other ramblings and musings on a variety of topics (mostly writing) on his blog. When not holed up in his office
tweeting obnoxiously writing, he can be found watching or playing sports, or in his natural habitat of a bookstore.

Tuesday, November 7, 2017

The Lost World of Hawkins, Indiana


Someone on my Facebook feed posted a really interesting article on Stranger Things and the enduring pop cultural appeal of '80s nostalgia. Unfortunately I can't find it now, but one of the more notable tidbits was the observation that the current wave of '80s nostalgia, which traces back to the late '90s, has now been around almost twice as long as the '80s themselves.

In truth, it's phased in and out, but never gone away. Now, in 2017, it is in full bloom: we've gotten a remake of It, a sequel to Blade Runner, an '80s themed entry in the Thor movie franchise and, most importantly, a second season of Netflix's unabashedly nostalgic sci-fi horror show, Stranger Things. Meanwhile, synthwave--the overtly retro '80s music that I make (shameless plug)--is more popular and visible than ever.

I've long wondered why I'm so attracted to '80s nostalgia, why I've always been attracted to it, but also why I'm so particularly attracted to it now. The simple answer is that I grew up in the '80s, but that's only part of the story. I was a teenager in the '90s, so you might think I'd be nostalgic for that cultural moment. I probably will be at some point, but I'm not right now, not really. So there's clearly more going on there, and I suspect that's the case for most people. What follows is an attempt to make sense of it all, with special reference to Stranger Things.


An Evolving Aesthetic

In 1997, VH1 debuted what would become its signature program in the post-video age: Behind the Music. Though not limited to '80s musicians, episodes that featured that decade's more ridiculous figures were instant hits. In 2002, VH1 adapted the British program I Love the '80s, which surveyed the decade's pop culture landscape a year at a time. (I Love the 70s and I Love the 90s followed soon thereafter.)


These programming decisions both reflected and contributed to the wave of nostalgia for '80s pop culture that, according to Simon Reynolds, cast its shadow over the entire decade. Indeed, if you look at independent music in the early '00s, it's positively drenched in the stuff: from the "punk funk" aesthetics of LCD Soundsystem, Franz Ferdinand and Datarock to the new wave revivalism of Ladytron, Fisherspooner and Scissor Sisters. And it wasn't limited to music either. The cult TV show Freaks and Geeks (1999-2000) was, in a sense, the Stranger Things of its day. And Napoleon Dynamite (2004), though not technically set in the 1980s, had a distinctly '80s nostalgic aesthetic. So why does the current round of '80s nostalgia feel different?

In 2005, VH1's Michael Hirschorn had this to say about the '00s wave of '80s nostalgia:

[It] applies to a specific kind of Gen X, self-mocking, slightly ironic thing. For this group of people, you can't give them straight nostalgia of the sort of baby- boomer, "everything was wonderful and great when we were kids" feel. People Gen X and younger know that things weren't that great. We never thought that Motley Crue was saving the world. We identify with them passionately, but with a certain wink.

The ironic take still holds, to a degree, but it's never been the only thing going. Revivalists from the ''00s, such as Daft Punk and Ariel Pink, described their approach in decided unironic terms, as less an attempt to recapture a specific sound (with the addition of a wink and a nudge) as to recapture the "blissfully indiscriminate" way in which music was consumed at that time, something that evaporated with the decline of radio and MTV's switch to scripted programming. And if anything, the current wave of retro enthusiasm feels much less ironic and much more earnest than it did in the '00s.

There are plenty of haters, who dismiss the current wave of '80s nostalgia as insipid or emblematic of cultural exhaustion (for example, here and here). But I think those people vastly miss the point, namely, that '80s nostalgia in 2017 is purposive, and says more about where we are today than it does about the moment it portrays. And nowhere is that more apparent than in the lost world of Hawkins, Indiana.


The Lost World of Hawkins, Indiana



When I first starting watching Stranger Things, I was struck by how familiar Hawkins, Indiana felt. I grew up in a place more or less like that, an old Northeastern mill town. It was a twenty minute drive from a small city, and just under an hour from a big one. But it was also a self-contained universe. Most people worked in factories, making calculators, school uniforms or costume jewelry. Others worked in supporting industries--one friend's father owned a small metal treating company, which served the factories. There was a vibrant main street, and a great diner that got so packed on Sundays you could think the whole town was there. There was little crime, and it felt like everyone was looking out for everyone else. It was the kind of place where you knew the police and firefighters by name. The real locals, by which I mean those with roots in the community, probably knew them all from school or little league.

A lot has changed since then. Most of the factories have closed, with the work they once did (and the work that supported them) outsourced to cheaper labor markets. Main Street, like so many across the US, is a dilapidated shadow of its former self. The town as a whole is still okay--its proximity to the aforementioned cities meant it was able to transition from a place that made things to a commuter suburb. And the diner's still there. Many factory towns have not been so lucky.

But when I see the town of Hawkins, Indiana, it feels like I'm looking back at the place I grew up in, as it once was, but which no longer exists in the same form. This feels important. Stranger Things isn't just a celebration of pop culture from a previous moment, but a window into a lost world--one where things that have become deeply uncertain are rendered certain again.

The appeal of peeking into this world makes a lot of sense when you consider the political trend, both in the US and globally, toward economic populism. Strikingly, this trend is evident across the political spectrum, though it manifests differently on each end. Both sets of populists want to turn back the clock on several decades of globalization, outsourcing and the financialization of the economy. They just apportion blame differently. Left wing populists are angry over the dissolution of what George Packer calls "the Roosevelt Republic," a 50-year period of state-regulated economic security and egalitarianism, which was broken up in wake of late '70s stagflation to encourage faster growth, which in turn has disproportionately benefitted the richest of the rich. Right wing populists, by contrast, blame mass immigration for driving down wages and labor unions for driving out the factory owners. Both blame free trade for making it cheaper to build things abroad, though left wing populists also stress its negative effects on emerging markets.

The window to Hawkins shows a place where none of these things have happened yet. Though deregulation was already well underway by 1983 (when season one of Stranger Things takes place), the effects were not yet evident. We are looking at a place that hasn't experienced the financial crises of 1987, 2000 and 2008 or the cancerous spread of Walmart--a place where economic security and a middle class standard of living are still assumed. I imagine that most people who watch Stranger Things, regardless of their politics, find this comforting.

Another aspect of Hawkins that strikes me is its whiteness. I don't mean that in strictly racial terms; after all, Lucas is black, as are some other town residents. Rather, I mean it in cultural terms. No one in the town listens to hip-hop, funk or r&b, just rock and country. Aside from this season two's California transplants, no one seems to come from anywhere except Hawkins. There are no immigrants. There doesn't even appear to be a Chinese restaurant.

I also recognize this aspect of Hawkins from my own childhood, when we had to drive to the city for decent Chinese, or to the big city for Thai. That started the change in the '90s, when the area grew more diverse. In 1983, it wasn't very diverse at all. As part of a multilingual household and with an immigrant mother, I was basically the diversity.

This is not something I'm nostalgic for. Even at a young age, I found the hegemony of the monoculture oppressive. The '90s felt like an awakening to the world, with all the promise that entails. I am decidedly not nostalgic for the days when everyone died where they were born.

But I'm sure other people are. In 2016, pundits spoke at length about economic anxieties related to uneven globalization, but surveys have shown that more people have what you might call cultural anxieties. In extreme form, these manifest as racism, xenophobia and other exclusionary ideas that divide people into categories and then rank them by acceptability. More often, though, it isn't so much about accepting people from other backgrounds as accepting other cultural practices as valid and normal. It is possible, from this view, to accept individual people who look different as long as they don't act different. As long as they don't challenge the hegemony of the monoculture.

It would not surprise me to find out that some people are attracted to this element of Hawkins, Indiana, and more specifically, its portrayal of a world before multiculturalism and a time when the myth of strict assimilation still ruled supreme. Hawkins, one could argue, is a utopia for the culturally anxious, a place where the few non-white residents are perfectly comfortable within the monoculture, which in turn makes everyone perfectly comfortable with them. Put another way, Hawkins is exactly what people mean when they use "I don't see color." It means, "I don't want to think about difference."

I don't fault the Duffer Brothers for portraying Hawkins this way. Not everything has to center race, and I appreciate the fact that Lucas is treated as just another kid by everyone in the town. But as I examine my own feelings for this show, and for the place and time it portrays, I have to be honest about what I'm looking at, and how that makes me feel. Stranger Things is portraying my own lost world accurately, but there are things you lose and wish you could get back, and other things that are better left in the past.


The Lost World of Personhood Beyond Politics



Yet there are plenty of things I do wish we could go back to. Among those, the days when political identities were not so much a defining feature of your personhood as an element of color. Now, politics have always mattered, as have political disagreements. I remember the strong differences of opinion in the '80s: on welfare and taxes, on nuclear weapons and the threat of mutually assured destruction and so forth. But life was not as polarized as it is now. My dad and my friend's dad used to joke on election day that they were canceling out each other's votes. Can you imagine that now--not only saying it, but saying it to a friend and both of you thinking it's funny?

The shift in attitudes is widespread. As Pew noted in a 2014 report:

The overall share of Americans who express consistently conservative or consistently liberal opinions has doubled over the past two decades from 10% to 21%. And ideological thinking is now much more closely aligned with partisanship than in the past. As a result, ideological overlap between the two parties has diminished: Today, 92% of Republicans are to the right of the median Democrat, and 94% of Democrats are to the left of the median Republican.
Partisan animosity has increased substantially over the same period. In each party, the share with a highly negative view of the opposing party has more than doubled since 1994. Most of these intense partisans believe the opposing party’s policies “are so misguided that they threaten the nation’s well-being.”

The causes of this effect are multiple. Partisan gerrymandering has disincentivized median voter strategies, while unlimited campaign financing means politicians are more beholden to the wishes of individual donors than their districts. Concurrently, the decline of the newspaper and rise of both shrill partisan media and social media all contribute to the emergence of parallel echo chambers, which generate internal solidarity and views of the other as intrinsically threatening. What political polarization has done, then, is transform every political disagreement into a zero sum game, when in past days it might not have been treated as such.

You might be wondering where I'm going with all this; Hawkins, after all, is not a political world. In the series, the only political markers in the town are a solitary Reagan/Bush '84 sign on Mike's yard, as well as his father's bland statement to the men in black, "we're all patriots here." But that's exactly the point. We know very little about anyone's politics--no one even talks about it. So instead we form our opinions on the goodness of people through other means. And that's when it struck me: can you imagine deciding whether you think someone is a good person or not without knowing their political worldview? This was possible at one time, but it feels weird and alien now.

Some issues bely compromise--of that there can be no doubt. But today it often feels like everyone is fighting everyone on everything, and are so hideously polarized that they can't even think of the other side as equally human. Hawkins provides a comforting antidote to that paradigm, a glimpse back to a moment when people weren't as likely to other the political other. We don't know who Hopper or Joyce vote for; all we know is that they do right by people.


The Lost World of Childhood




Most strikingly, Stranger Things captures the freedom accorded to children in days past, and the lack of freedom accorded today.

I'm a parent now, and I'm clear-eyed about of how different it is to raise a child now compared to when I was a kid. Some things have improved--there's much more awareness of bullying, for example, and parents (dads especially) are a lot more involved in day-to-day child rearing than they once were. And, as mentioned above, I see immense value in exposing children to different cultures--something much easier to do now than before, especially if you live in a Hawkins. But I do lament the fact that my kids don't have the freedom I had as a child. The freedom to roam, explore and learn by doing.

Partly that's because I no longer live in a Hawkins. Since college, I've chosen to live in big cities. I've chosen that path on purpose; I find them more stimulating and exciting. But big cities come with crime and traffic, and their populations are transient. There is more to worry about, and fewer people around who you can trust implicitly. It is not possible to simply let your kid roam free at a young age the way you can in a small town. If you did, someone might even report you to the police.

But it's also cultural--not in the sense of ethnic or religious culture, but the prevalent culture of the moment. The zeitgeist. In many countries, the US included, the lives of children are increasingly structured. As journalist Hanna Rosin writes:

I used to puzzle over a particular statistic that routinely comes up in articles about time use: even though women work vastly more hours now than they did in the 1970s, mothers—and fathers—of all income levels spend much more time with their children than they used to. This seemed impossible to me until recently, when I began to think about my own life. My mother didn’t work all that much when I was younger, but she didn’t spend vast amounts of time with me, either. She didn’t arrange my playdates or drive me to swimming lessons or introduce me to cool music she liked. On weekdays after school she just expected me to show up for dinner; on weekends I barely saw her at all. I, on the other hand, might easily spend every waking Saturday hour with one if not all three of my children, taking one to a soccer game, the second to a theater program, the third to a friend’s house, or just hanging out with them at home. When my daughter was about 10, my husband suddenly realized that in her whole life, she had probably not spent more than 10 minutes unsupervised by an adult. Not 10 minutes in 10 years.
It’s hard to absorb how much childhood norms have shifted in just one generation. Actions that would have been considered paranoid in the ’70s—walking third-graders to school, forbidding your kid to play ball in the street, going down the slide with your child in your lap—are now routine. In fact, they are the markers of good, responsible parenting. One very thorough study of “children’s independent mobility,” conducted in urban, suburban, and rural neighborhoods in the U.K., shows that in 1971, 80 percent of third-graders walked to school alone. By 1990, that measure had dropped to 9 percent, and now it’s even lower. When you ask parents why they are more protective than their parents were, they might answer that the world is more dangerous than it was when they were growing up. But this isn’t true, or at least not in the way that we think. For example, parents now routinely tell their children never to talk to strangers, even though all available evidence suggests that children have about the same (very slim) chance of being abducted by a stranger as they did a generation ago. Maybe the real question is, how did these fears come to have such a hold over us? And what have our children lost—and gained—as we’ve succumbed to them?

Rosin presents a theory of how this happened: the largely irrational fear of child abduction, combined with well-intentioned attempts to reduce the risks children face in their daily lives (for example, a largely ineffective campaign to reduce playground accidents). The end result is a safer, though in some ways less stimulating environment. Hawkins, by contrast, is a place where kids still roam free and only go home for meals. In so doing, it shines a light on all our misgivings with overprotective helicopter parenting in 2017. 

You may or may not buy Rosin's argument; I do, at least in the abstract. I see my own childhood in a place like Hawkins and lament that my kids may never experience those endless days spent on bikes, exploring in the woods or climbing around house construction sites. All done as a matter of course, of course--as long as we were home for dinner. But in practice I find it very hard to let go in that way. Clearly, so does Rosin, and I assume this is true for many parents who grew up the way I did but now find the world changed around them. We appreciate the things that have changed for the better, but we mourn the loss of things we once took for granted. And so, we look through the window into the lost world of Hawkins, Indiana, a place we can see but not touch. 


Endless '80s



Stranger Things exemplifies the purposive dimensions of '80s nostalgia in 2017. But how long can it last? By all rights it shouldn't have lasted this long. Only, rather than fade away, it appears to have metastasized. 

The fact is we are no longer locked into pop culture moments the way we once were. Recall that the '80s themselves were nostalgic for both the '50s and '60s, embodied in everything from The Stray Cats to The Wonder Years. Stranger Things is, itself, an homage to the way these earlier decades were reinterpreted in the '80s, through the form of the late '50s/early '60s monster movie that's really about fear of communism or McCarthyism. And then there's Steve's haircut:


The genius of the '80s was to mash its nostalgias up with a heady dose of futurism and neon. At a time when the future is scary as shit, the dead futures of past times can be comforting, even when they themselves are reimaginings of even older futures. Meanwhile, the microgenrefication of music and other entertainment media mean that popular culture can sustain all nostalgias at any given moment. Plus there's the fact that a lot of retro stuff is actually pretty creative. Synthwave, for example: this isn't '80s music made today, but rather a modern style of music that draws as much on incidental soundtrack and corporate music as it does on pop or indie stuff.

Or compare the pastiche of references in Stranger Things to those in Ernest Cline's 2011 novel Ready Player One. The references never overwhelm the narrative in Stranger Things, nor are they ever made explicit. In other words, if you haven't seen ET, Poltergeist or Aliens, you won't know the winks and nudges are there. Rather, they are window dressing on what is, at its center, a compelling human drama. Ready Player One, by contrast, hits you over the head with its unending stream of '80s references--delivered through a series of encyclopedia-style infodumps that are as jarring as they are unsubtle. Now, I realize that Ready Player One has its legion of fans; but I've tried to read it twice and in found myself unable to suspend disbelief. With Stranger Things, by contrast, I practically live in Hawkins for each 45 minute episode.

All this is a longwinded way of saying that, while it's possible that '80s nostalgia will recede from popular view, I don't see it going away. Not as long as we still dream of lost worlds.


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POSTED BY: The G--purveyor of nerdliness, genre fanatic and Nerds of a
Feather founder/administrator, since 2012.