Showing posts with label Arturo Serrano. Show all posts
Showing posts with label Arturo Serrano. Show all posts

Wednesday, September 9, 2026

Happy 60th Birthday, Star Trek

Going where no TV series has gone before

If there’s a Major League of SF TV, it’s an honored place where only the truly memorable names are enshrined. The full list of the Best of the Best is perpetually subject to revision, but a few entries are beyond dispute. The Twilight Zone. The X-Files. Doctor Who. Orphan Black. Babylon 5. The Expanse. Future versions of this list, I daresay, will surely include newer masterpieces like Sense8, Severance and Andor. And at the top of the very top sits the endlessly influential and inspiring TV franchise that predicts a future where diversity and collaboration are our biggest strength: the simultaneously silly, profound, comforting, irritating, topical and strange Star Trek.

The Star Trek franchise is far from perfect. Too often it has failed its own message. Fans can name exactly which episodes were so outrageously sexist or racist that they shouldn't be shown when introducing new people. Whether a given producer would be respectful to the actresses he hired has been a lottery. And yet, we continue to stubbornly love this ongoing story, despite its many stumbles. Much like the republic for which it stands, we love the promise of Star Trek more than its track record in fulfilling it.

It’s a simple but potent idea: that the future will be open to everyone. Star Trek shows us a prosperous. peace-loving, educated civilization that welcomes people of all origins, all languages, all body types. The United Federation of Planets has built a culture that prefers dialogue instead of aggression, learning instead of fear, cooperation instead of avarice. It was a daring, necessary idea in the ’60s, when the US was going through a crisis of identity regarding its place in the world and its foundational ideal of equal rights for all; and it remains a daring, necessary idea now that xenophobia, patriarchy and willful ignorance have returned with a vengeance. Against those forms of hatred, Star Trek presents us with a potential future worth striving for.

The themes that recur in all iterations of the franchise form a generally consistent stance. We should meet the universe openly, without suspicion or malice. We should value curiosity together with skepticism. We should explore the vast space within us as deeply as that outside us. We should beware those who manipulate religion to control others. We should cultivate the integrity to live by our values, but paired with the prudence to not impose them by force. We should feel at home in the universe wherever we are. We should invite our enemies to become our allies. We should not take our freedom for granted, but we should also trust that good actions will inspire many more. We should embrace the precious diversity that surrounds us.

In a science fiction ecosystem too often dominated by big guns and flashy fights, Star Trek has stayed firmly, unapologetically humanistic. Star Trek recognizes the historical abuses of science and still defends the worth of science as a tool to improve our lives. It takes note from the calamities of history and asserts that they are not inevitable. The stars and the worlds that live under their light are not there to be conquered, but to be met with respect, as equals. And the search for knowledge, if done honestly and fairly, will protect us from our most shameful impulses.

The type of plot that characterizes a Star Trek episode is most often a moral parable where thorny questions are translated into personal drama. This is a franchise that doesn’t feel intimidated by big ideas. The nature of personhood, the extent of our mutual responsibility, the proper counterweights to political power, the uses of mythmaking, the value of reason when faced with irrational forces—Star Trek has space for everything. Such confidence in the power of truth has sustained the same ongoing story for 60 years and is capable of keeping it alive for many more. Now is a doubtful moment for all things Paramount, but if the history of Star Trek proves anything, it’s that the fans’ love for it is a force that should not be underestimated.

It’s with that love that I say to you, Star Trek: Thank you for all the mind-blowing concepts and the fun moments. Thank you for taking a stand against exclusion, prejudice and narrow-mindedness. Keep pointing the way to a future where everyone has a fair chance to grow and keep learning. Keep reaching for the wonders that are out there in the infinite realm of imagination. Keep boldly going.


POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Wednesday, September 2, 2026

Film Microreview: Coyote vs. Acme

The little movie that could

Coyote vs. Acme has been saved by a miracle from being deleted for a vulgar accounting trick. Predictably, it turned out to be a very good movie. The classic desert predator who overcomplicates his life to hunt an uncatchable prey has a bigger target now: a megacorporation that knowingly sells defective products for easy money. Coming precisely at this embarrassing moment in the history of Warner Brothers, the resemblance to real life is hard to miss.

But let’s talk about the movie first. It’s clear that the art of combining actors with cartoons has been perfected since the atrocity that was Space Jam 2. If it’s hard for actors to perform next to the empty space where a digital artist will later insert a cartoon character, it has to be even harder to do so when the cartoon character never speaks. Coyote vs. Acme solves the challenge by taking advantage of the exaggerated expressiveness of its protagonist. Wile E. Coyote is relatable in how he never gives up, and at the same time he’s his own worst enemy. He’s both the hero and the villain of his impossible quest to catch breakfast. This single-mindedness would normally make him a flat character incapable of sustaining a movie, but in this story he’s pursuing a more meaningful target. In suing the Acme Corporation, he’s fighting for his dignity.

This makes it inevitable to talk about the real-life evils of Warner Brothers, because the quest to bring this movie to the world was also a fight against the cruelest form of greed. This is the same company that killed the Batgirl movie to pay less in taxes, the same company that is courting the Ellison family and most surely planning to align with their pro-Trump/pro-OpenAI/pro-Tesla/pro-Netanyahu agenda, the same company that is working again with the Dark Queen of Transphobe Island for literal blood money. Warner Brothers has become as deserving of contempt as the Acme Corporation, and the survival of this movie is a small but noteworthy victory in this era of disrespect for art.

Coyote vs, Acme is a nonstop riot of laughs, which helps the viewer forgive a plot that takes a confusing amount of detours. Don’t try to make sense of the court drama or the corporate conspiracy, because it’s all a tangled mess. But that’s exactly the tone that the Looney Tunes franchise has been perfecting for decades: you’re supposed to embrace the absurdity, savor the chaos. This is a world where you make your own ski trail with a refrigerator strapped to your back. It’s a wacky wonderland of portable holes and superfast mice and instant boulders (just add water). The Acme Corporation is what happens when you live surrounded with marvelous fantasy and decide to monetize it. That’s why it’s so satisfying to watch Warner Acme lose this fight. The Road Runner may be unreachable, but humiliating greedy jerks is still a delight we get to have.

And we’re coming for Batgirl next. You just wait.

Nerd Coefficient: 8/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Monday, August 24, 2026

TV Microreview: Ann Droid

A touching comedy about the search for meaning in the age of AI

Sue’s life is going through a hard time. She’s been a widow for two years, her son is willingly stuck in a bad marriage, her friends’ conversation consists mainly of sinister gossip about who just died or patronizing comments about her age, and her low blood pressure just gave her a fainting spell that resulted in a bruised arm. The last thing she needs is a constant reminder of the autonomy she’s losing as she grows older.

So when her son, who has been taking care of her lately, decides to move back with his horrifically toxic wife and rent a caretaker robot for her, Sue isn’t exactly thrilled. In the world of BBC comedy show Ann Droid, robots have a shady reputation, partly because some owners use them for unmentionable activities, and partly because the early models had alarming malfunctions. But surprisingly, Linda the robot proves to be a more reliable and supportive companion than anyone in Sue’s life.

With the same pitch-perfect deadpan style that launched her to international fame in the role of Philomena Cunk, Diane Morgan plays Linda as a competent caretaker (she remembers when Sue needs to take each of her pills, has impressive diagnostic gadgets, and can alert Sue when a phone call is a scam), although she’s a somewhat older model with only the most rudimentary social skills. The charm of the show comes precisely from contrasting the harshness and duplicity of modern society with the unfiltered honesty of this character who truly wants to help.

That’s the trick with this story: even though Sue doesn’t say it out loud, it becomes clear that society has created a series of problems for itself to which robots were never supposed to be a solution. Her son is a manchild with no willpower or self-respect, but it’s not entirely his fault, as the robotic domination of the job market leaves him feeling as directionless as his widowed mother. Still, the fact that we’ve built a society that shapes us into worse sons, worse friends, worse lovers than a machine can be is a sign that something has gone very wrong with us.

Through the six episodes of the season, Linda subtly guides Sue to exploring more of what life can give her. In particular, Linda’s lack of a filter helps Sue see more clearly the problems in her relationship with her son. Usually, stories about AI serve as proofs by example of the search for who we are, but in Ann Droid the important question is who we are to one another. Sue has been a mother for very long, and it’s way past time for her son to be an adult, and for her to figure out who she can be by herself.

As for Linda, it’s curious that technically speaking she’s barely a character: her wish to help is how she was programmed, not a choice she made. But the ways she finds to provide that help reveal a deeper person than the rest of characters give her credit for. That’s another item in the long list of human attributes that modern society seems to have taken away from us: the connection we create as helpers. Sue is lucky to have found Linda, but we in the real world shouldn’t have to.

Nerd Coefficient: 7/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Wednesday, August 19, 2026

Film Review: The End of Oak Street

Come for a bite of big lizard action, stay for the biting social commentary

You’d think that dinos going nom nom on people is a sure winning formula that should be impossible to flunk, but then you look at the lamentable state of the Jurassic franchise and notice how easily it’s put to shame by The End of Oak Street. Its simple premise of an entire neighborhood mysteriously snatched in time and transported to prehistoric Earth allows for plenty of cool monster action in assorted combinations that maintain a heightened level of tension throughout. The ending, however, feels abrupt and incongruously happy after all the terror that precedes it. If you can excuse a less than elegant resolution, this movie rewards with abundant people-munching gore. And if you take a look beneath the surface narrative, you’ll realize this is a far smarter movie than its primeval beasts would suggest.

The story is set in a suburb of Detroit in 1982, a very difficult time that writer/director David Robert Mitchell experienced personally in his childhood. The deterioration of the American carmaker sector resulted in waves of closed factories and thousands of newly unemployed. This crisis coincided with the start of Reaganomics and its devastating effect on the income gap, and with the cultural shift toward a conservative moral agenda anchored in the past. In the film, Ewan McGregor’s character is shown to be struggling to provide for his family after being fired, while his wife, played by Anne Hathaway, is stuck in the position of desperate housewife with unfulfilled professional aspirations. When they’re thrown into prehistoric Earth, her husband reacts with the same naïve optimism that characterized the average 1980s American patriarch, complete with purely performative religiosity. Even before they’re faced with the task of surviving a horde of ravenous dinosaurs, this family is already in the middle of the epic quest to survive Reaganism.

And if the historic parallels aren’t enough by this point, please look up General Motors Poletown and the depressing tale of how, in a desperate attempt to revive the past glories of the car industry, an entire neighborhood of Detroit was demolished in the 1980s to clear up space for a new car factory, displacing hundreds of families in the process. This is a movie about what happens when the past comes uninvited to tear your house down and wreck your everyday life. At the symbolic level, surviving a horde of ravenous dinosaurs is surviving Reaganism.

Put yourself in the shoes of a kid growing up in 1980s Detroit. There’s a spiraling crime wave, a crack epidemic, deadly gang wars, a dwindling job market, and a perverse new hobby of setting houses on fire. That’s the city in utter chaos that inspired The Crow and Robocop. That’s the Detroit where Mitchell grew up, and the anxiety that he expresses in this movie is not a fantasy scenario. The movie translates that feeling into thrilling action with dinosaurs, but the numerous scenes of abandoned houses crumbling to pieces, of background characters being randomly killed all over the neighborhood in broad daylight, and the protagonists’ dread that the same violence could target their family at any moment, is precisely what it felt like to grow up in 1980s Detroit.

And Mitchell has very specific points to make about society’s response to those changes. The 1980s provided mass culture with a limited repertoire of role models. The protagonists’ son likes to play with a bow and arrow, à la John Rambo, but once the dinosaurs show up, that weapon proves useless. Pay close attention to a couple of scenes in the first act: first, during a family meal, the daughter remarks on her brother’s annoying boys-will-be-boys attitude, and a joke is made about a massive load of poop that he once made as a baby; the morning after, the next-door neighbor, a guy previously established as a gun-happy jerk, shows up to complain that he’s found a man-sized pile of poop on his backyard, and blames the protagonists. To defuse the situation, the father decides that it will be the son’s responsibility to clean it up. The audience knows that it’s actually dinosaur poop, in a clear allusion to Jurassic Park, but hidden there is also a clever commentary on the role that gun violence plays in constructing the 1980s macho archetype (which Mitchell evidently judges to amount to a big load of poop) and the responsibility that falls onto young men to help dismantle it.

Am I stretching my interpretation too far? Consider a later scene, which I think makes the point even more obviously: a Titanoboa enters undetected through the parents’ bedroom window and sneaks past each kid’s bedroom, even though the doors are open and its presence should be obvious if only they bothered to look. It finds the mother and prepares for the fatal bite, but the son injures it with one of his arrows, giving his mother a snap-instant opening to fight back. Note that (a) this is the only time in the movie that the protagonists are attacked inside their house, and (b) this is the only time in the movie that the son’s weapon is good for something. This scene is a metaphor for sexual violence. The real Titanoboa was a snake, but in the movie it’s portrayed with a smooth, off-white skin that makes it look like a gigantic penis. When it’s about to attack the mother and opens its mouth, its tongue looks nothing like a snake’s tongue; it looks unmistakably like female genitalia. The point here is that sexual violence can go on undetected inside your own house (starting in the parents’ bedroom and spreading from there), even when it should be obvious, and women shouldn’t have to fight it alone without the help of male power.

It would be irresponsible and pointless to try to speculate on which of these horrific social scourges were specifically part of Mitchell’s lfe, and in the movie itself he takes pains to let us know as much: the mother has been writing a novel in her free time, in which she describes an unhappy housewife who plans to abandon her family, but she makes it clear that her urge to explore those feelings through her art doesn’t mean she’s describing herself. The End of Oak Street is 1980s Detroit as Mitchell saw it, and it’s there to make us feel like it felt for him. The fact that our heroes escape the prehistoric Earth through a shiny spherical bubble, like in the Terminator movies, gives us the last key for interpretation: whatever his personal hell, science fiction presented him with a way out. Just like it was for so many of us who grew up in the tumultuous 1980s, science fiction was how he escaped.

Nerd Coefficient: 8/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Thursday, August 13, 2026

Film Microreview: The Last House

Coronavirus allegories are needed in film, but this is the wrong allegory

At the start of this decade, when mass quarantine briefly reduced the footprint of human activity on the world, the meme “Nature is healing” achieved viral popularity. In the new Netflix movie The Last House, the premise seems to be: “Nature is healing… BUT AT WHAT COST?”

It all starts when the creatures of the sea revolt against humanity’s predation (there are a lot of references to dead fish in this movie) and weaponize the water cycle to produce a special type of water that seals houses hermetically. Their revenge comes in the form of a continuous rain that coats houses in a self-reparing layer, keeping people locked inside. The plot of the movie follows a suburban family (whose hobbies and interests are a bit too obviously gender-coded) as they find themselves forced to work together, contributing their respective talents, so they can survive with the food they have until they figure out how to force their front door open.

The movie is sharply divided in two parts: at the beginning, this family deals with their situation with a light-hearted attitude—at times too light-hearted, as if it wanted to be a comedy. The second part abruptly becomes survival horror when the neighbors start dying of starvation and it’s revealed that there are big, scary creatures lurking in the rain, and they can unlock the doors whenever they want.

Movies about the collective trauma of the coronavirus pandemic were to be expected, but it’s strange that they have been so few. In The Last House, an even bigger strangeness is that, while it’s unafraid to explore directly the psychological toil of a worldwide crisis that forced us to stay apart from each other, the movie’s attention is aimed at the isolation, not at the underlying crisis. Translating the allegory back into real life, it seems to be saying that the real disaster wasn’t so much the widespread infection as the quarantine, that the generation-defining scar we’ll carry forever isn’t the count of possibly tens of millions of deaths, but rather, having had to stay indoors for some months. This is a movie that wants to say something about a tragedy but prefers to focus on a related inconvenience.

This attitude is noticeable in the way the parents try to keep the kids occupied during the first weeks of isolation. Helpfully for the scope of the plot, phone and internet service is lost immediately, but somehow electricity, water and gas keep functioning for far longer. This family happens to own just two DVDs that they rewatch a sickening number of times: Annie and Air Force One, a melodrama about finding a home for a child and a hyper-patriotic thriller structured like a home invasion movie. Such choice of allusions reveals The Last House’s conservative stance: the priority is to safeguard a home for the kids, and prolonged separation denies them a proper childhood. This echoes the real-life argument that mandatory quarantine was an invasion of personal freedom. Nevermind that, in the world of The Last House, the weird rain has also conjured tentacled horrors that kill anyone who makes it outside. The movie heavily implies that Homo sapiens is to blame for the suffering of sea creatures, but our heroes’ response in the end is to wield those big brains and opposable thumbs to hunt and kill sea creatures.

So the elements for a story that comments on the early 2020s are there: people can’t leave their houses, the outside world has a mysterious deadly enemy, and the feeling of powerlessness is stressful for everyone. But it has its commentary backwards: in real life, being confined indoors was a solution, not the problem. The problem was that the virus made physical socialization dangerous, and isolation was what we decided to do to protect each other. In the movie, isolation is treated as the problem, an excessive punishment on humankind imposed by monsters, and protecting each other means finding a way to break the forced isolation.

The Last House works better when it feels small, when it cares about the value of mutual care and the cumulative weight of uncertainty. But it mutates into a power fantasy for doomsday preppers, with confusing editing and quick flashing lights during action scenes that detract from the emotional content. And again, it mistakes the nature of the crisis it’s trying to talk about. This is not the right way to contribute to collective catharsis. This is a reassuring pat on the back for those who whined that quarantine was an unacceptable affront that needed to be opposed with violence.

Nerd Coefficient: 3/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Tuesday, August 11, 2026

Book Review: Victory City by Salman Rushdie

A profound commentary on the construction of Indian identity

This much we know to be true:

During the era that we in the West call the 14th century, the brothers Hakka and Bukka, of the Sangama clan, fled the Delhi Sultanate and went southward. After crossing the Krishna River, in the region that corresponds to present-day Karnataka, they built a city that would grow to become the capital of a great empire. They called this city Vijayanagara, which is Sanskrit for “victory city.” The civilization that developed there was immensely prosperous and cosmopolitan, admired by travelers from as far as Venice and Portugal, who wrote of its religious tolerance, exquisite architecture and abundant riches.

It was a society of poets, scholars and merchants, which for three centuries controlled most of southern India until the neighboring sultanates in the Deccan plateau joined forces, attacked the empire and destroyed its capital. While it lasted, the Vijayanagara Empire was a hotbed of cultural fusion where half a dozen languages coexisted and reached memorable heights of literary refinement, and where women enjoyed more freedom than anywhere else in medieval India.

But in every history there are lacunae, events that escaped memory, people whose achievements weren’t written down. In those blank spaces of the historical record, Salman Rushdie weaves the threads of his imagination and creates the vast epic that is his novel Victory City. By retelling history in the style of myth, he gives us a timeless portrait of India as he has dreamed it, a land of infinite creativity and glorious diversity that has often had to endure the curse of narrow-minded rulers who can only conceive of one correct way of living. More than a political allegory, Victory City is a prayer addressed to the future.

The novel’s main fictional addition to the historical account is the character of Pampa Kampana, a divinely gifted woman who witnesses the two and a half centuries of Vijayanagara’s splendor. She presides over the city’s birth and lives to watch in despair as it is destroyed. Across four successive dynasties, she becomes prophetess, fugitive, queen, spy, grandmother, witch, conspirator, saint, soldier, thief, chronicler and survivor. She brings the city to life by summoning it from the depths of the earth and growing it like a plant. Spawned without a history, the city comes already formed, with houses and streets not made by human hand, and with fully-grown inhabitants without ancestry, identity or any idea of how to live. So Pampa uses her magic to give them fabricated memories. People need to know who they are and where they come from, even if it’s a lie.

This bit of magical realism contains an astute observation from Rushdie: modern India often resorts to made-up narratives to tell itself its history and identity. Under Narendra Modi’s ultranationalist regime, the official version of India’s past has been entangled with authoritarian control of information, us/them revisionism, literalist readings of mythology, ethnic supremacy, fanatical patriotism, normalization of sectarian violence, science denial, entrenchment of a monoculture, sanitization of the caste system, patriarchal propaganda, and erasure of Muslim achievements.

Rushdie has in mind the difficulty of presenting any faithful and honest rendition of the facts, and this is acknowledged in the composition of the novel itself: an unnamed narrator tells us that the text of Victory City is a prose version of Pampa’s much more elegant narration in Sanskrit verse, which we don’t get to see. This is an instance of the literary device of the found manuscript, as employed in Don Quixote, and the novel’s first paragraph is addressed at the reader in a tone that echoes Don Quixote’s introduction.

From time to time this narrator reminds us that we’re not learning these events from an eyewitness point of view, but only as filtered through rewriting, translation and abridgement. There’s no moral judgment of Pampa’s use of fiction to create the history of Vijayanagara; in fact, the text’s self-professed nature seems to be saying that any version of history a society chooses to accept will always be mediated by someone’s account of it. It’s a sharp irony that, when Pampa tries to explain to the people that their history was an invention, they insist that it really happened they way they learned it. The subtext is that it’s not a bad thing that all identity is constructed; knowing this fact actually empowers you to choose how you construct it.

Pampa is very aware of the type of society she came from: a rigid patriarchy divided by religious allegiances. Her constant struggle as her miraculous city’s caretaker is to steer its people, be it explicitly or in secret, toward a way of life that values openness, harmony, pluralism, learning, and equality. But time after time, her efforts are opposed by strongmen who define themselves in reference to some designated enemy and waste the empire’s wealth in campaigns of conquest to feed their vanity, or priests who won’t listen to women and seek to enforce their favored form of devotion as the only authorized form of devotion. Like the best speculative literature, this is an imagined country that speaks with calculated precision about the real one.

Rushdie has been a frequent critic of religious extremism, on both sides of the Indian partition. He has the scars to prove he knows what he’s talking about. The land of wonders depicted in Victory City is a vision of the freedom India could achieve, in some other century, in another life.

Nerd Coefficient: 10/10.

Reference: Rushdie, Salman. Victory City [Random House, 2023].

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Thursday, August 6, 2026

TV Review: Batman: Caped Crusader season 2

Quoth the Joker: “Good. This is good.”

The reimagining of the era-defining Batman: The Animated Series returns for a second season, and much like the second movie in the Nolanverse, this time the story explores what happens to Gotham’s rotten underbelly once Batman starts removing ordinary mobsters from the board. What happens, as you’ll remember from The Dark Knight, is that a more devious, more sophisticated breed of evildoers emerges. And, as is customary in this show, Batman’s extensive repertoire of enemies is remolded with interesting twists.

Take the Mad Hatter, for example. The classical version of this character is a creepy little goblin who uses neuroelectric technology for mind control. But here we get something harder to fight: a sweet old lady with a talk show. She doesn’t need fancy gadgets to influence people because she has the power of mass media. This version of the Mad Hatter never meets Batman in a fight, but her presence is strongly felt throught the season each time she’s on screen poisoning the public conversation.

We also meet Roxy Rocket, who instead of a mere henchwoman is portrayed here as a tragic antiheroine on a mission of revenge. Also out for revenge is the Spectre, whose deadly, unstoppable wrath may or may not be divine, but is definitely not of this world. There’s the Mad Monk, a predatory cult leader who has made Batman the focus of a mass obsession. As promised in the trailer for this season, Harley Quinn returns, faced with both the weight of her own actions and the threat of a villain who seems tailored for her professional talents. The dual character of Rose/Thorn makes an appearance in an episode that plays with ambiguous interpretations about which side of her is real. And we see a version of Mr. Freeze reinvented as a rather unconventional artist who enjoys turning people into icy sculptures.

But the presence that haunts the season from start to end is the horrifying gaze of the Joker, who gets the most radical transformation away from the archetype we’ve learned to expect. Although the Riddler enjoys a long stay under the spotlight as Gotham’s new mob boss, the show pulls off a funny move of metatextual awareness and turns the Riddler into a mere appetizer for the main course that is the Joker, which, after all, is what the Riddler has been for decades in the public’s ranking of villains.

This Joker is a complete surprise. Story after story has trained us to expect a very specific vibe from this character: an irreverent prankster whose perverse sense of humor conveys a deep disdain for the social order. He’s colorful, loud, annoying in a way that’s impossible to ignore. This Joker is none of that. He doesn’t bother dressing up his psychopathic impulses in clownish antics: he’s pure, naked malevolence. He’s elusive, silent, shady to the point that he thinks of himself as an equal to Batman. He still has his trademark poison gas that kills people of laughter, but he himself never cracks a smile.

How can a character be so polarly opposite to the standard Joker and still be an incarnation of him? If he views society as one big joke, he’s keeping the punchline to himself. That makes his personality all the more sinister: you know he’s privately enjoying the chaos, but he’s not going to explain what it is that he finds so funny.

Beyond the visual delight that is the retro aesthetic of this art déco Gotham, with its black-and-white TV shows, clunky machine guns, and ubiquitous fedoras, the main attraction of the show is the inventivenes with which it makes the same old villains you think you already know feel fresh again. For a hero approaching 90 years since first publication, this is a much needed and much welcome transfusion of new blood.

Nerd Coefficient: 8/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Thursday, July 30, 2026

Film Review: Avatar Aang: The Last Airbender

The film opens big questions, but being an interquel constrains how deeply it can explore them

It’s hard to keep track of all the productions involved in the Avatarverse. The original 2005 Nickelodeon show is called Avatar: The Last Airbender. The epically embarrassing 2010 live-action film is called The Last Airbender. The 2024 Netflix live-action series is called Avatar: The Last Airbender. And now we have a sequel film (technically an interquel if you count The Legend of Korra and the upcoming Seven Havens), streaming on Paramount Plus and launched on a handful of movie theaters, called… Avatar Aang: The Last Airbender.

I’ve been less confused trying to sort out all the Ghost in the Shell series and films.

The first impression I got from this new film is the refreshing return of the goofy sense of humor that distinguished the original show and is so noticeably lacking in the Netflix retelling. The core characters have reached early adulthood by this point in the timeline, but they still feel like the same fun team we met 21 years ago. However, this plot is heavily focused on Aang, with the rest of the team confined to admittedly cool-looking combat scenes but no story arcs of their own.

The plot begins with Aang following clues to the location of another frozen airbender, Tagah, who sparks Aang’s hopes for restoring the air nation. Tagah is interested in unearthing an ancient magical artifact that a previous Avatar used to grant airbending powers to normal people. The twist, we eventually learn, is that Tagah is a supremacist who wants to punish the world for the historical mistreatment of airbenders. This creates obvious problems: Aang has already founded Republic City, where people from all nations coexist in peace. Tagah wants to replace that with an airbending empire, so Aang will have to fight to prevent a new world war.

You may have noticed that this story retreads discussions that have already been explored in the franchise. Korra season 3 also featured the return of airbenders to the world due to powerful world-changing magic, and also introduced a radical airbender who plotted to overthrow the world’s political system (albeit for diametrically opposed ideological reasons). The film has an undercooked subplot about a faction of rebellious nonbenders who perceive elemental bending to be a tool of oppression, which retroactively foreshadows the Equalist movement seen in Korra season 1.

Exciting action choreography and beautiful background landscapes notwithstanding, there’s a nagging sense that this film exists to tick off a line in nitpicking fandom’s log of complaints. The plot seems to care a lot about clarifying an uncertain point of magical lore: if Korra season 1 established that an Avatar who knows energybending can restore the powers of a bender who has lost them, what prevented Aang from simply giving airbending to random people and rebuild the air nation? This film answers: no, you need special powers from the Lion Turtles themselves to do that, like for example the magical staff that everyone is looking for. That does solve the question that had been left open, but at the cost of oversimplifying the political themes of the franchise.

Aang’s peculiar situation has always lent itself to lengthy discussions about the nature of nationhood. He’s the only survivor of a genocide (until he meets the frozen airbender Tagah, but that guy dates from way before the genocide), and a big part of his mission as this incarnation of the Avatar is to heal that wound in the world. But the methods available to him carry their own complications. Korra shows us that, once Aang became an adult, it took him three attempts to conceive an airbender child, which I’m sure must have caused immense tension in his marriage with Katara, not to mention Lion Turtle-sized daddy issues for his children. The Korra series didn’t explore that famly dynamic deeply enough.

But also, why are Aang’s first two children not considered part of the air nation? If ethnic membership means anything, it has to be tied to ancestry. But in the Avatarverse, the nations are not exactly defined by shared ancestry, but by the ability to practice a magical art, to the point that, in Korra season 3, completely unrelated people from other countries who suddenly gain airbending are invited to join the restored air nation (and it’s a stain on Tenzin’s moral character that he only repairs his relationship with his brother Bumi after Bumi wins the magical lottery and becomes an airbender). The comic book The Promise adds another twist to these questions by introducing the character of Kori, an earthbender who politically identifies with the firebending side of her ancestry.

The elemental bending disciplines influence everything: visual art, clothing, urban design, military technology, even the respective cultures’ favored metaphysics. This is a conception of nationhood unlike anything seen in the real world. It would be like defining the Swiss people as only those who can ski, including anyone from anywhere who can ski (plus structuring all of Swiss society and culture around the visual markers and philosophical analogues of skiing). And this wouldn’t necessarily restrict Swisshood to Switzerland itself; we’re used to conceiving of nationhood as fundamentally connected to territory, but airbenders are nomads, so they’re not tied to a specific territory in the way conventional nations are.

In the film, finding the magical staff that gives airbending would put Aang in the position of choosing who will join the new air nation. This is a decision he has strong opinions about (remember how, in the comic book The Promise, he chastised fans of airbending culture for appropriating the arrow tattoos without having any airbending ability). Even if he’s the only remaining representative of his culture, it’s still worth asking: should one single person have the power to decide how an entire national identity is to be built?

All these questions are brought to the forefront in the film. Unfortunately, established characterization exerts a force against this potential for drama. Although Aang is a bit too eager to follow Tagah even when it endangers his friends, once Tagah’s true intentions are exposed, Aang remains morally immaculate, never feeling the temptation to use horrific violence to Make Airbenders Great Again. Part of this has to do with the need to keep the timeline in harmony with the established events in the sequel Korra series, but it’s also a waste of big themes that the film introduces and then dispatches unaddressed.

Overall this is a worthy addition to the Avatarverse. It can’t be emphasized enough: a core component of the appeal of this franchise is its goofy humor, and here there’s plenty of it. The animation is impeccable, and the music is in keeping with the real-world inspirations of the setting. I only lament that the story could only go as far as established lore allowed.

Nerd Coefficient: 7/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Wednesday, July 15, 2026

Film Review: OBEX

A charming tribute to the early era of video gaming

During cicada season in 1980s Baltimore, computing enthusiast and ASCII artist Conor, a loner who avoids leaving his house and whose only friend is his rescue dog, buys a new video game that promises an advanced immersive experience. After what seems at first to be a disappointing test run, it gradually becomes clear that the type of immersion he’s getting is of a rather extreme kind: the game’s villain starts invading his TV screens, his printer, his backyard and his dreams. The plot of the game blends into his life, capturing his neighbor, his dog, his childhood memories and his secret fears. Maybe it no longer matters whether he can make it back to reality, as long as he gets a happy ending?

Albert Birney’s independent film OBEX is full of what video game reviewer Aidan Moher affectionately likes to call “hot CRT action.” Conor’s life is experienced through screens, from the morning variety/news show that presides over his breakfasts to his home office computer to the karaoke list he uses to sing himself to sleep. In a nice bit of foreshadowing, we’re shown what he does for a living: he turns people’s family photos into ASCII art that he painstakingly types by hand with fearsomely timed precision. He digitizes dozens of people every day, not unlike what the video game will do to him.

In fact, there’s an even cleverer form of foreshadowing in the first act. The events in the movie coincide with the periodic emergence of adult cicadas from their years-long undergroun hibernation, and Conor watches on the TV a chef who suggests ways to cook cicadas. Conor notes the cosmic joke that it must be to spend that many years in quiet solitude and end up eaten on screen. That description, it turns out, also applies to Conor, who has set for himself a simple and steady routine of working at home until he gets trapped by a video game.

I was too young to know what it was like to live through the first years of the home computer, but OBEX succeeds at giving me the feeling that it captures that era faithfully and lovingly. The retro computer graphics are made with admirable attention to detail. Also, it’s a genius choice of sound design that the mating call of cicadas is echoed by the noise of TV static and the screech of a dot matrix printer. Writer/director Birney gives an endearing performance as Conor, establishing the character’s effortless likeability as a harmless weirdo. The choice to film in black and white brings to mind elements of Pi, another story of obsessive computing, as well as Pleasantville, another inexplicable journey into audiovisual media.

Inside the game, the quest is straightforward: there’s a demon lord terrorizing the kingdom, and the player is the chosen hero who shall slay him. To make matters more personal, the demon kidnaps Conor’s dog (or so it would seem; the ending retroactively blurs the line between the real world and the game world). What began as a paranoid psychological thriller becomes a horror chase, with human-sized cicadas, murderous skeletons and lots of squirting blood. The final battle between Conor and the demon is exactly as adorably cheesy as one might expect.

Alas, I preferred the first half of the movie, when the scenes are restricted to Conor’s house, to the second half, when he’s thrown into the world of the game and has to walk through a forest to find the villain’s lair. Birney displays far more expertise in camera placement and shot composition when he has to film in a set than in exterior shots. The causal sequence of events is also more solid during the first half as opposed to the almost freeform plotting of the fantasy quest. After Conor enters the game, he gains a sidekick who has a TV screen instead of a head, which means we never see the actor’s expressions. This forces Birney to carry the emotional weight of those scenes all on his own, which strains the enjoyability of the second half of the story.

OBEX manages to both push the right nostalgic buttons and have something to say about present-day computing. We think nothing of watching screens, but recently it’s the screens that are watching us. Are you on camera right now? Don’t take any risks. Smile.

Nerd Coefficient: 7/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Wednesday, July 8, 2026

Film Review: Mother Mary

A song is a prayer is a spell is a confession is an exorcism is a spectacle is a revelation is a birth

From time to time, horror writer Gabino Iglesias reposts this litany on his Bluesky profile:

Many people have a book in them,
but it takes a special kind of freak to leave the Land of Laziness,
cross the Plains of Procrastination and Insecurity Mountain,
find the Blade of No One Made You Do This,
and use it to cut your chest open and yank that book out.

Such is the view of art that permeates David Lowery’s film Mother Mary. The story sounds deceptively simple: Mary, a dance/pop diva in the middle of a creative crisis, returns to the workshop of her former costume designer, Sam, to apologize for breaking their professional partnership and beg for a new dress. Most of the film consists of this single conversation, like a one-act play that reveals entire inner lives as the two lead characters tear down their barriers and take off their veils. Within the space of a small interpersonal drama of wounded trust and unspeakable regrets, Mother Mary weaves its statement about what it takes to produce any genuine art.

Anne Hathaway’s performance as Mary, which includes providing her own voice for all the songs, balances, on one hand, an irresistible scenic presence capable of commanding the adoration of masses of fans (her character is presented as a world-class star on the level of Lady Gaga or Beyoncé), and on the other hand, when she’s off stage, a consuming sorrow that overwhelms her words and movements. Both facets of this character convey the same vulnerability, but it’s fascinating to see how differently she expresses it before a full stadium versus in private conversation with her artistic collaborator. Sam, as played by Michaela Coel, is like a bird with a broken wing, but a bird of prey with eyes that miss nothing and a deadly beak. She takes delight in the return of her muse, but can’t just shake off the years of hurt. This creation is going to be personally costly for both of them.

I often say on this blog that the best stories are those about stories. Mother Mary is something very close: art about art—barely a story, more a portrait that’s being painted as you watch. The emotional bond between Mary and Sam is kept tight, on the verge of snapping, under looks of compassion that shoot daggers and poisoned recriminations coated with sweetness. Mother Mary isn’t trying to convince you that artistic creation has to hurt; it just assumes that it already does. So it’s fitting that Mary shows up on a Thursday to request a dress for the Sunday: the exact timeframe for a full Via Crucis and resurrection.

In a film like this, filled to the brim with Catholic imagery, the fashion designer’s name, Sam Anselm, has to be read as an allusion to the 11th-century Burgundian monk and philosopher St. Anselm, whose method of theology put faith before reason: in his system, you first assent to the revealed truth and then seek to understand it. That’s how you’re meant to experience a film like Mother Mary. It defies logical analysis unless you first accept it on its terms. Instead of arguing for a point, what it’s doing is push out a raw feeling through a scream drowned in sobs.

The connections between the religious experience and the mass ecstasy of pop music have been noticed since before “Madonna” became a stage name. In keeping with the theme of death coming before resurrection, Mother Mary links the act of creation to a demand for bloody sacrifice, an interchange of equally sincere love and hate (think Black Swan, Farinelli, Amadeus). This pain is physically inscribed on the two protagonists: when she’s not performing, Mary is shown with plain, shoulder-length hair, evoking the image of a suffering Jesus, while Sam wears her hair in rigid, pointed locks, arranged like a crown of thorns. The turning point of clarity, when the nature and shape of the new dress is revealed, arrives by a succession of stigmata, confession, forgiveness, and angelic visitation. The film opens with a song about a burial and closes with a song about a cradle, in a moment marked visually on the screen by a line that literally goes full circle.

But then, the end credits conclude with a puzzling statement: a shot of a human skull on a shelf, a common motif in Western painting that retroactively casts the whole film as a vanitas piece. The traditional function of this motif is to remind the viewer that eternity outweighs worldly pursuits, and ultimately anything we build here turns to dust. And yet, Mother Mary exists. It’s a complete experience of rhythmic beats and color and dance moves and ritual and brightness, as if defying the verdict of time. All is dust, but some of that dust is glitter.

To the extent that Mother Mary is articulating someting, as opposed to inviting you to feel it, its verbalizable content is dressed in swirling, uncut drapes of black and crimson. Image here is paramount, which makes it easy for viewers more inclined toward tangible substance to dismiss this film as too enamored with its own aesthetic. Meanwhile, in the real world, Madonna has just released a new album, Confessions II, whose third song, “One Step Away,” contains this spoken monologue:

People think that dance music is superficial. But they’ve got it all wrong.
The dance floor is not just a place. It’s a threshold,
a ritualistic space where movement replaces language.

So go into Mother Mary as you go into a holy ceremony. You have my blessing.

Nerd Coefficient: 9/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Thursday, July 2, 2026

Book Review: The Dragon Has Some Complaints, by John Wiswell

A multi-headed allegory that rewards multiple readings

It’s tricky to attempt to pin down in a few paragraphs all the things that The Dragon Has Some Complaints is trying to say, because it operates on several layers of meaning at the same time. Its tale of a grumpy, battle-weary dragon who infiltrates a city of dragon riders to get free food while he quietly plots his revenge on humans is both hilarious and heart-wrenching, and the points it has to make about pain, kindness, hubris, cruelty, loyalty and resilience get richer the more one reflects on them.

The first and most obvious level of analysis has to do with disability and chronic pain. When we meet the protagonist, the fierce dragon Garrodigh, he’s badly injured and traumatized. In one of the frequent and interminable wars between human kingdoms, a cannon shot knocked him down from the sky, leaving him with the bones of one leg shattered, his wings torn to shreds, his four heads reduced to three, and his memory partially erased. Other dragons shun him because of an alleged closeness to humans he can’t remember. He can barely hunt his food, much less defend himself. If hunger doesn’t kill him soon, a stray cannon ball will. By the time the book starts, he already has nothing to lose.

Author John Wiswell has spoken openly and at length about his own experience with disability and chronic pain, and he uses that personal perspective to great effect in the book. Because the nature of dragonkind is all explosive fire and brimstone, Wiswell employs the imagery of water and ice whenever he needs to refer to things that harm dragons. The pain in Garrodigh’s broken bones is described as a freezing sensation, like being stabbed with needles of ice. To a dragon’s mind, the nearness of death feels cold. And in a fascinating bit of worldbuilding, dragons in this universe can’t swim. A dragon’s fire can’t survive immersion in water.

The reader will find such allusions repeatedly, because once Garrodigh sneaks his way into a dragon-friendly human city, the book takes its time to very gradually depict his recovery. These humans have an entire arsenal of techniques to rehabilitate injured dragons, but even after he has laboriously regained his full mobility, an echo of the pain still lingers. There’s no perfect cure, and a body that has taken that kind of beating will never not carry its old wounds. For a book that has dragons, this is a strikingly realistic representation of physical therapy in both its benefits and its limitations.

How the narration treats Garrodigh’s inner life is another point of interest. This dragon has three remaining heads, but the book is told exclusively from the perspective of Centerhead, who seems more in touch with reality than the perpetually hungry Bottomhead, who has no interest in complicated ideas and prefers to follow more animalistic urges, and the delusional Upperhead, who is horrified at dragon behavior and is convinced that he’s a human trapped in a bad dream. The constant disagreements between Garrodigh’s heads, with Centerhead almost always taking the role of the mediating and decision-making personality, can be read as a creative reinterpretation of the Freudian trinity of Id/Ego/Superego, with the missing four head serving as Garrodigh’s life-defining trauma, the symbolic castration in reference to which everything else is framed.

(Another possible reading of Garrodigh’s heads would view them as representing the fractured self that emerges in cases of dissociative disorders, with Bottomhead’s and Upperhead’s maladaptive coping mechanisms, as well as their selective amnesia, having developed to protect the primary identity from its life-defining trauma.)

(YET another possible reading of Garrodigh’s personality would use a Lacanian lens. The primordial Lack of the fourth head is what drives Garrodigh’s every goal and choice, and his inner conflict isn’t resolved until a later chapter where he crosses an ocean, facing the thing that can kill him. Here I should be careful not to spoil too much, but the turning point in this part of his journey is that he recovers a lost Archetypal Mother at the same time as he helps humans recover a lost Archetypal Father, an encounter that reconciles Garrodigh with both the order of nature and the order of society.)

Interestingly, with all the details the book provides on Garrodigh’s mind, it never mentions how dragons experience (or not) desire. This omission stands out because the narration goes out of its way to make a recurring joke about Centerhead’s bafflement at human sexual habits, and these moments showcase how humans can look outright alien when viewed at a distance. The human Rania, Garrodigh’s self-appointed rider, caretaker and confidant, has a head-spinningly convoluted love life that the reader only gets to see as filtered through the dragon’s inevitably inaccurate perception.

On the human side, things are no less complicated. Rania is an immigrant in the dragon rider city, a native of another kingdom with which her new home is at war. Some of her superiors expect her to simply fulfill her duty and fight, but others mistrust her by default and question the truthfulness of her sworn loyalty. These questions about belonging and acceptance mirror Garrodigh’s own dilemma regarding his place among humans: he hates them and wants to eat them all, but he’s unexpectedly met a human community where dragons are valued and cared for. Neither Rania nor Garrodigh see any reason to expect they’ll end up being loved, and finding exactly that will be the final test of their respective characters.

The Dragon Has Some Complaints continues Wiswell’s literary exploration of what we mean by the category “monster” and what we do to beings that label is applied to. Sometimes prejudice makes us eschew any attempt at communication, and sometimes we wish nothing more than to open up to each other, but never learned what to do if such connection succeeds. If you’ve ever felt it’s dangerous to open your mouth, imagine having three.

Nerd Coefficient: 8/10.

Reference: Wiswell, John. The Dragon Has Some Complaints [DAW, 2026].

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Monday, June 29, 2026

Woman of Tomorrow deserved better than this lackluster adaptation

Supermeh

(First things first: of course the dog survives. This movie may be mediocre, but they’re not that foolish at Warner.)

The comic book Supergirl: Woman of Tomorrow is a wonderful piece of art. It dances between moments of striking action, serious thought and generous color. It absolutely deserved its Hugo nomination in 2023. So it’s a strange whiplash to sit for the two hours of this year’s Supergirl, which supposedly adapts the comic but unnecessarily restricts itself to an emotional range between ennui and sullenness, and to a visual palette of dirty yellows and dusty browns. If this is the movie Warner chose to make, one has to ask: why did they adapt that particular comic, and what did they like about it, and why doesn’t it show up anywhere in the movie?

In Supergirl, Superman’s cousin Kara is drinking away her childhood trauma when she meets Ruthye, an orphan on a mission of revenge. Ruthye hopes that Kara can help her hunt down the interstellar outlaw who killed her family, but Kara can’t be bothered to get involved—that is, until said outlaw poisons her dog. Now it’s personal. During the quest to find the cure for her dog, Kara learns to become a heroine.

The basic outline of the plot has a lot of potential for drama that the film doesn’t fully utilize. When we meet Kara, she’s a mess. Unlike Superman, who didn’t witness the end of Krypton, Kara was old enough to live through the whole tragedy, and though her cousin is a fellow Kryptonian, she doesn’t feel he’d understand her suffering. So she routinely travels to planets where the red sun cancels her superpowers so she can numb her pain with alcohol. The encounter with Ruthye should give Kara an opportunity to create a meaning and a purpose for her suffering by serving as a guide to another orphan who is also confused and directionless, but instead we get clumsily inserted blocks of exposition and endless moralizing.

For a movie that is set on several planets, Supergirl looks disappointingly bland. Space locations should be weird and surprising, but the set designs we get look generic and lazy. I’m going to show you an image from the comic and one from the movie so you understand the magnitude of the problem.


Supergirl sends us to half a dozen planets that look all the same and may as well be any dilapidated neighborhood on Earth. Aside from the briefest shots of alien faces in the background, there’s very little sense of the wonder of traveling across the galaxy. On its own, this movie looks just ugly. But as an adaptation of Woman of Tomorrow, it’s unforgivable.

And as an action movie, it’s scattershot. Not only does it resort to conveniently depowering Kara too often; when she’s at full power, it’s not clear how much strength we should expect of her. Last year we had Superman punching a kaiju and holding a whole building with his hands; here Kara struggles to deal with a handful of bandits. There’s a ridiculous scene where the plot forgets that she has superhearing and X-ray vision, and the villain stabs three innocents right under her nose, while she’s less than a block away and actively searching for him. The moment provides juicy drama, but it shouldn’t happen with this character.

This is not exactly a bad movie, but rather one that had great material on its hands but took the boring option every time. The villain’s visual design is so over the top that it goes full circle into forgettable, the twists are obvious (there’s a family of helpful locals that have WE WILL BETRAY YOU painted on their faces), the pacing is broken by misplaced flashbacks, and the delivery of some crucial character-defining lines is careless. In the trailer, Kara says “My cousin sees the good in everyone, and I see the truth” with the tone of proper gravitas that it deserves; in the actual movie, she blurts it out like she’s annoyed at the thought. Does she disapprove of Clark’s philosophy? Does she disagree with being a hero? What does it say about Kara that she finds it easier to connect with a dog than with Clark? We get no clue.

Supergirl should have been the story of a detached loner who discovers a cause worth the risk, a cynic who learns to care. But it stays stuck in cynic mode for too long, and in the end it’s hard for the viewer to care, either.

Oh, and Lobo is there too. I don’t know why.

Nerd Coefficient: 5/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Monday, June 22, 2026

Film Review: Toy Story 5

A treasure trove of worthy ideas wasted in a movie that has no reason to exist

In Toy Story 5, our girl Bonnie receives a computer tablet that now consumes all her waking hours, and the toys are worried that they’re going to be abandoned. Jealousy and misunderstandings ensue. I think it’s time to ask in what year the Toy Story universe is set, because if anyone at Pixar has kids, they should have noticed that the preoccupations explored in this newest film in the franchise have been discussed and analyzed to death since literally the last century, and this plot adds no fruitful arguments to the conversation.

Traditional toys worried that they’ll be replaced by a newer, shinier electronic toy was the plot of the first Toy Story, back in 1995. Just one year later, the world saw the launch of Tickle Me Elmo, the Tamagotchi, the Game Boy Pocket, the Nintendo 64, the Palm Pilot, and the Yahoo Kids portal. Then, in 1997, came the Tetrix Robotics Kit and the Digimon (the virtual pets, not yet the TV show). And in 1998 came Betty Spaghetty, LEGO Ninja, Imaginext, and the Furbies. All that happened before there even was a Toy Story 2, which had nothing to say about the Tamagotchi and its cousins.

So who is the intended audience of Toy Story 5? If it’s the nostalgic fans of the first film, it’s absurdly late to say anything about electronic toys to viewers who already moved on from the death of their Tamagotchis. If it’s today’s children, this film has nothing useful to say to them either, given that what they have to deal with is Minecraft giving them malware that can steal their data, Fortnite pressuring them to spend more and more on loot boxes, Roblox serving them on a silver platter to pedophiles, and ChatGPT teaching them how to kill themselves. This movie makes a big gesture of concern for the dangers of digital entertainment for children, but it shows no awareness of what those dangers are.

I’m not saying that the Toy Story franchise has used up its potential. But it needs to make a more serious effort to stay relevant. For example, toys in this universe are cursed with immortality, accumulating lists of past owners across generations. So there are much more interesting stories that could be told with this lore. The new gadget in Toy Story 5 is a supposedly kid-friendly tablet computer, and because toys have sentience, this computer can take its own initiative to use its browser, email, chat or camera functions, acting as an agentic AI without constraints. With that character there’s a lot that could say about today’s AI craze.

Or consider the small army of Buzz Lightyear dolls that are set loose on the world at the start of the movie and eventually learn that the sole purpose for their existence is to play with kids. Why can’t one of those toys wonder whether maybe there’s more to life? Barbie, of all things, did a deeper exploration of the meaning of a toy’s life than Toy Story 5 (and the fascinating questions raised by Forky from Toy Story 4 are completely forgotten in 5).

It seems that toys in the Toy Story universe are expected to resign themselves to a life of unquestioned subservience, much like the robots in Star Wars. Jessie the Cowgirl, who takes a more central role in 5, laments the fact that children grow up and forget their old toys (and makes the laughably boomer-coded observation that those new digital gadgets are making them grow up too quickly), but even after going through an extended reflection on the pain of repeated abandonment, she doesn’t question her assigned function, and even considers it an honor to be used as a literal plaything for an unknown number of lifetimes.

The core ethos of Toy Story may be the heart-warming “You’ve Got a Friend in Me,” but friendship happens between equals, and the dynamic between a child and a toy that can never reveal it’s actually sentient is far from equal. All the fanciful imaginary adventures that the toys enact are decided by the child, with the toys forced to go along with them. Once you really give it some thought, where’s the fun, let alone the honor, in such a life?

Toy Story 5’s solution to Bonnie’s difficulty in adjusting to digital culture is to find her a new human friend who also likes traditional toys and doesn’t bully her on a public chat. That’s a more reasonable narrative choice than a flat “machines bad,” but it implies that a whole swath of “kids bad” is left unexamined. Sure, hurray for the handful of kids still interested in playing with toys, who would otherwise face the existential horror of immortality inside a shoe box, but when it comes to the many, many more kids whose playtime consists of interminable sessions of Candy Crush or Angry Birds or whatever it is that today’s kids are into, the movie just gives up on them.

The safety of children in the digital world is a very real concern, and Toy Story 5 doesn’t have anything to say on the matter that rises above tired Black Mirror-level platitudes. If you want a good animated movie about the absurdities of electronic life, try Ralph Breaks the Internet. That one’s from 2018, and the points it makes feel more relevant than this year’s Toy Story 5. Try to keep up, Pixar.

Nerd Coefficient: 5/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Friday, June 19, 2026

Book Microreview: The Nightland Express by J. M. Lee

A journey across the dividing lines of American society

In the antebellum Wild West, two teenagers eager for an excuse to run away take a job as horse-riding couriers. This job isn’t like delivering the regular mail: riders are sworn to an extreme level of secrecy, the route is haunted with hungry, spectral apparitions, and the horses never seem to grow tired even after covering a week’s journey in a matter of hours. Operating in parallel with the Overland service, the Nightland one uses its own, secluded stations, hidden at the edge of visible reality. As it turns out, there’s a whole other world alongside this one, and the creatures that inhabit it don’t like the rapacious westward expansion of settler civilization.

Not unlike the huge political rift that will lead to the US Civil War, and which lingers like a shadow over the entire plot, there’s a deeper rift forming between humanity and nature, and both forms of opposition emerge from the same rotten desire to possess, to snatch and claim and draw property lines around that which should have been free. Our two protagonists will find themselves in the middle of an ideological dispute that might break the world.

Fittingly, these protagonists have experience walking between two lives. Ben is a former slave who can pass for white, while Jesse was assigned female and wears male clothes. An important part of their inner development will involve learning to empathize with each other’s struggles despite them not being neatly comparable. There’s a recurring theme of mutual incomprehension taking the form of a cosmic wound, of the land itself suffering under the artificial divisions that humans are so accustomed to carving between one another.

The Nightland Express pays special attention to this theme of otherness and the ways in which the dominant settler culture fails to engage with the perspectives, the concerns, or even the basic fact of the existence of the inhabitants of the lands it seeks to take. When our protagonists ride through the hidden regions of the Nightland, the description highlights the effect of unfamiliarity: the same landscapes appear forbiddingly terrifying at first sight, yet endowed with a unique beauty in later encounters. The book’s prose conveys both sensations with a striking expressive strength.

There’s a fascinating idea implied by the antagonist’s secret plan to protect the spiritual realm from the depredations of settler culture. Without spoiling too much, the book seems to be making the point that, before Western civilization embarked on its invasion of other regions of the world and started suppressing their various spiritual traditions, it inflicted that violence on itself first. According to this idea, the reason why the West seems less connected to its own spirituality is that it first committed colonial epistemicide against itself. So the question at the core of the book’s plot is whether colonized lands can avoid becoming similarly alienated from themselves.

The events of the ending don’t cascade into the large-scale restoration of relations that one might hope for, mainly because the timeline has to roll into our known history (and there’s that pesky Confederacy that needs to be destroyed), but the last we see of our protagonists has them set on a trajectory of healing. The broken order created by colonization will take a long time to repair, but the repairing is happening, both in the visible and the invisible realms.

Nerd Coefficient: 8/10.

Reference: Lee, J. M. The Nightland Express [Erewhon, 2022].

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Monday, June 15, 2026

Film Review: Disclosure Day

It’s not about the power of whistleblowing. It’s about the power of movies

The common refrain I keep seeing in most reviews of Steven Spielberg’s Disclosure Day is that the 79-year-old-director is too behind the times if he believes that showing people the truth will suffice to fix the world. Those complaints don’t give Spielberg enough credit. It’s too literal to read Disclosure Day as a movie about secret alien files. It’s like reading Inception as a movie about psychonautic espionage. There’s no way Spielberg isn’t aware that we’ve fallen into a cynical, post-truth world, and yet this is the movie he chooses to make at this point in history. I suspect the guy knows what he’s doing, and he knows that, precisely because we’ve stopped placing any trust in truth, this movie’s plea for unafraid openness to each other is the message we need to hear.

Moreover, I think Disclosure Day is Spielberg’s Inception: it’s his personal statement on what moviemaking means to him. (Yes, I know The Fabelmans exists. But that one merely tells us his point. This one shows us.)

It would be one thing if Disclosure Day had stuck to the character of Daniel, the hacker who steals a trove of secret government videos that prove aliens are real, and just followed him on his race against time to make the files public. That would be the kind of movie we’ve seen a thousand times, the kind of movie the haters believe they’re criticizing. But the message of Disclosure Day is not “Our problems would disappear if the truth were exposed.” What it’s trying to say is, rather, “Our problems would be seen more clearly if the truth were received.” That’s where the character of Margaret comes in. Healing the world takes more than having someone brave enough to make others see; you also need someone brave enough to do the seeing.

The power of seeing has been a constant in Spielberg’s work, most obviously noticeable in his signature move of framing a character’s awestruck face. In a couple scenes of Disclosure Day, which have been unfairly mocked by reviewers, a character who is not very well hidden manages to sneak away from the bad guys who are looking for them. That’s not a mistake in scene composition; it’s fully intentional. In this story, what marks the bad guys as bad guys is that they don’t want to see. In a movie that is so explicitly about moviemaking, that’s got to be the closest there is to a definition of evil, and that’s why the two heroes in this movie are one who shows and one who sees.

In parallel with Daniel’s quest, we follow Margaret, who after an encounter with a mysterious bird gains the power to read into people’s souls, speak in their language, understand their deepest truths. What is happening is that she has become the ideal moviegoer. Margaret sees a stranger and instantly understands their whole life. That’s what happens to you when you sit at the movie theater. Later, she gains the power to show people hidden parts of themselves. If a movie is well made, that’s also what should happen to you at the movies: the story should tell you something about you. In the most symbolically charged sequence of Disclosure Day, Margaret visits a replica of her parents’ house, which is for all purposes a movie set, so she can relive a repressed memory of a childhood encounter with aliens. She’s watching a movie that turns out to be about herself.

That’s how Spielberg feels about movies. He’s showing you a story he made up for his own reasons, but he hopes it reveals a truth about you.

There’s a scene in the middle of Disclosure Day where Daniel shows his girlfriend a sample of the files he stole. If you pay attention, you’ll see that an opening in the wall lets a bit of sunshine enter the room from behind her head. It looks just like a movie projector. That’s the Spielberg formula in a nutshell: let me show you something that will change your life. He’s been saying this, in various ways, throughout his career. In his adaptation of Minority Report, people are judged based on movies made about them (in the original novelette, the reports were written). In the night scenes of Jurassic Park, the only sources of light are the heroes’ handheld lanterns that expose the hidden dangers, effectively movie projectors that create the next bit of action.

In Jurassic Park, the idea was: let me show you… a simulation of life. In A.I., it was: let me show you… a simulation of love. In Minority Report, it was: let me show you… a simulation of you. And in Disclosure Day, the trick is turned on itself: let me show you… what’s on the other side of the simulation. Spielberg has already said plenty about the power of seeing. Now he’s trying to tell you that he sees you, and he hopes to provoke in you the no less transformative experience of feeling seen.

Disclosure Day opens at a wrestling match, a quintessential simulation if we’ve ever seen one. And the very first shot is a boot stomping on the camera. Of course Spielberg knows there are dangers to the power of seeing. In Jurassic Park, you’re safe as long as you’re invisible to the T-Rex. In Raiders of the Lost Ark, the hubris of trying to see God is what kills you. In Minority Report, your eyes are the key to how the state controls you. In Disclosure Day, the villain finds perverse uses for an alien machine that (quite literally) lets him see through someone else’s eyes.

Many have called Spielberg naïve for making a movie about his belief that movies can save us. That critique is not only unfair, but also logically self-defeating: if he didn’t believe that, he wouldn’t be making movies in the first place. How else would any sincere art exist? It’s only fitting that the ending of Disclosure Day has the entire planet turned into a movie theater, all of humankind joined in the experience of seeing something that makes them feel seen. Is that schmaltzy? Very well, let it be schmaltzy. It’s not like jaded cynicism has taken us anywhere worth being at.

Nerd Coefficient: 7/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Tuesday, May 26, 2026

TV Microreview: The Boroughs

Stellar cast, creepy monsters, zero mysteries

It’s impossible to spoil The Boroughs. The new Netflix show is so uninterested in keeping its secrets that the first episode tells you all you need to know: a monstrous presence lurks in a retirement community whose young, cheerful owners look and dress like they’re stuck in the 1950s. Because the residents are already at an age when it would be completely normal for them to die, nobody suspects that they’re being preyed on, even though the owners give an obvious creepy vibe from the moment they show up. You can put the pieces together: a large mass of easy victims, plus a rich couple with suspiciously youthful beauty, equals you already know what’s happening here.

So why dress up this show as a mystery, when the script is so eager to reveal everything up front? It’s not particularly subtle with its references: its plot beats proceed as a dark mirror of E.T. (instead of a human befriending and protecting an alien with healing powers, this human decides to imprison and exploit it) blended with a dark mirror of Cocoon (instead of aliens giving vital energy to old people, they devour old people to extract vital energy) and an even darker mirror of Omelas (instead of everyone benefiting from one person’s suffering, we have one person benefiting from everyone’s suffering).

With so many recognizable story elements, the only thing that keeps The Boroughs interesting and watchable is its spectacular casting. You couldn’t have asked for better actors to play the senior heroes of this show: Alfred Molina is pitch-perfect as a grumpy grandpa thrown too soon into too many otherworldly shenanigans precisely when he needs space to properly grieve his late wife; Denis O’Hare brings a sweet mixture of worldliness and vulnerability to the role of a man whom life has never ceased to punish; and Geena Davis rescues her character from the dreadfully bland arc the writers gave her. But the absolute show-stealer is Alfre Woodard, whose deeply layered performance deserves a dozen shelves full of awards.

The show sometimes alludes to themes worth thinking about, although they could have been explored to a greater extent. We’re told that Molina’s character’s devastating grief opened his mind to be receptive to a key character’s unspoken pain, but this revelation is addressed in a hurry, without giving us time to consider what this says about the nature of empathy. Both the monsters and the people who use them to unnaturally maintain their youth are vulnerable to the light of old TV sets, but whether this is a commentary on, say, the power of media to “shed light” on corruption is left unclear. The only theme that seems properly handled has to do with the fact that the retirement community is built on the site of a former mining town that became rich very quickly and was deserted just as quickly, which symbolically links the villains’ theft of vital energy to an earlier instance of rapacious extractivism.

If you focus your attention on admiring the actors, you’ll survive the predictable derivativeness of The Boroughs. As could be expected from the much-touted involvement of the creators of Stranger Things as executive producers, The Boroughs is unashamed to proclaim its references as loudly as it can. That’s the only warning you need: at no point are you going to be surprised.

Nerd Coefficient: 6/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.