Showing posts with label tragicomedy. Show all posts
Showing posts with label tragicomedy. Show all posts

Sunday, March 8, 2026

Film Review: The Bride!

A smart, visceral, unapologetic cry of rebellion

The rules of the game are ambiguous from the beginning. Speaking from beyond the grave, Mary Shelley addresses the audience directly, bored with the endless void of the afterlife where nothing ever happens, and frustrated at not having had enough time for telling the stories she still had in mind. This theme of a woman’s voice tragically silenced will reoccur through the film. What sets things in motion is Shelley’s impossible feat of self-necromancy, as if applying the forbidden arts of Victor Frankenstein to her own life’s spark to find a way back into the world of the living.

We’re brought to 1930s Chicago, with its blinding lights and its sordid dark corners, its charm and its promise and its disillusions. There Shelley has sensed a spirit that resonates with hers, another woman exhausted of playing appendage to a certain breed of men; and their joining, rather than a possession in the way we’re used to seeing in horror cinema, is a two-hour-long primal scream, a verborrheic burst of irrepressible wrath and ecstasy and dread and revulsion and despondency and grievance all at once. Through this new woman, whom death itself is powerless to silence, Shelley completes the story she confesses to us she’d been meaning to write for centuries: the tale of the Bride of Frankenstein.

A motif keeps playing on a loop across Western myths, a Freudian fixation we can’t seem to outgrow: in one iteration after another, the creation of Man is a worthy end in itself, but the creation of Woman has to satisfy an instrumental justification. When God builds Adam, it’s for his own sake (and my bifid usage of “his” here is fully intended), but when he builds Eve, it’s solely for Adam. So it goes with every artificial woman from Galatea to Alexa: she exists to be put in the service of someone else, to fulfill a function. Whereas Frankenstein’s creature’s curse is that no one is willing to love him, Frankenstein’s creature’s Bride’s curse is that her willingness to love is already assumed. That’s the whole point of her. Whatever she may want for herself isn’t part of the equation.

This Bride, however, won’t play along with the plan. After her death and reanimation, she may be a blank slate with no traces left of her former identity (and that’s exactly how Frankenstein’s Entitled Incel wants her), but she still has Mary Shelley whispering inside her head. Even more dangerously, she carries the names and stories of many other women that 1930s Chicago has killed. She’s bound to attract the wrong kind of attention soon.

The rules of the game are kept ambiguous. The setting of The Bride! never pretends to be our 1930s Chicago; it has the gangsters and the neon signs and the ubiquitous cigarette smoke, but it also has clandestine clubs with strobes and modern beats. It’s a world where Mary Shelley lived, wrote and died, but somehow Victor Frankenstein existed too, and his masterwork is known to other researchers of fringe science. So Shelley’s ghost is aware of us in the audience, and on top of that she can access a world where her fictional creation really happened, and there she reenacts Bride of Frankenstein (to the point of adopting its gimmick of casting the same actress as both Shelley and the Bride), with a stint under the false name Penelope, the name of a mythical character whose whole deal consisted in putting her life in pause for a man (and to further highlight the point, The Bride! features a real-life actress by the name of Penélope in the role of a woman who has been denied a career of her own).

To this erudite pile of allusions The Bride! adds a side wink toward the crime spree of Bonnie and Clyde plus explicit callbacks to the victim-turned-criminal-turned-revolutionary-symbol strain of social commentary that 2019’s incel hagiography Joker tripped over and fell on its face attempting—which has got to be a deliberate choice, given that writer/director Maggie Gyllenhaal once played a woman murdered by the Joker, and then took the Batman from that same film and cast him here as the 120-Year-Old Virgin. The Bride! juggles a dozen flaming daggers of intertextual connections and metafictional layers while tap-dancing backwards in high heels.

Movies have always loved monsters. So it’s only appropriate that this time, the monsters love movies. This version of Frankenstein’s creature is infatuated with a star of musical cinema who has conquered the devotion of the masses despite living with a physical deformity. It’s easy to see how the creature takes the actor as an aspirational symbol, even though the nature of this affection is not appreciated in return. In another of the film’s many tricks that blur the boundaries between levels of fictiveness, we see the creature and his Bride superimposed on the screen within the screen, replacing the protagonists of whatever movie they’re watching. They see a glamorous world of conventionally beautiful people and dare to see themselves in it. The Bride! couldn’t be more unsubtle in its plea to the audience: this story is about you. Try seeing yourself in it. Try letting its spirit possess you.

The Bride! is a movie about the power of movies, and about the trope of the instrumentalized woman, and about the injustice of being robbed of your voice and the exhilaration of seizing it back. It’s the protest against heartless callousness that Joker wished it were. It’s the anthem to unhinged feminine power that Cruella wished it were. It’s supremely uninterested in pleasing everyone. It dances to its own rhythm.

Nerd Coefficient: 8/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Tuesday, December 30, 2025

There’s no “I” in Plur1bus

The nicest zombie horde you’ve ever met would do anything to make you happy—emphasis on anything

There’s a wealth of metaphors wrapped up at the heart of Plur1bus. One could summarize the show as: “What if the Borg succeeded at conquering Earth, but were really sweet and polite about it?” Or: “What if the world’s population became a single, massive Sense8 cluster except for you”? Or: “What if you were the last sensible person left in a world that has lost its mind?” I’ve encountered other descriptions that see connections between the story of Plur1bus and the fake version of human interaction that LLMs provide, or a not very disguised allegory of the culture war over coronavirus quarantine measures. Plur1bus can be about all that. It can be about everything. It contains multitudes.

But let’s try a less wide lens for a moment. Picture this: you’re Carol, a famous author of romantasy novels with a chronic inability to appreciate the blessings that life has given you. Your fantastic success with sales has allowed you to afford a beautiful house with an unbeatable view. You and the love of your life routinely go on exotic vacations. You readers can’t wait to give you more of their money for your next book. And yet, you hate all of that. You wish you were writing another genre. You wish you didn’t feel pressure to hide the person you love, because you fear that being openly queer will hurt your sales (which is a strike against the publishing business and how little it knows readers). In fact, you wish your readers would leave you alone. By any measure of our modern world, you’ve achieved the ideal life the rest of us can only dream of, but it doesn’t suffice to make you happy.

So one day the gods of fate decide to test you, and all of a sudden, your beloved dies. And the world immediately looks different to you. At first you run around, begging for someone to lend a hand, but no one is willing to listen. They seem absorbed inside their minds. You can’t make them understand. This pain is only yours. And it gets worse: when the rest of the world finally pays attention to your tragedy, their comforting words sound hollow, trite. They’re the same overused words everyone says at such times. They don’t sound sincere. So you lash out, and protest, and scream, but they waste no time in reminding you that you don’t have the right to get angry. All those negative feelings you’re carrying are an inconvenience to them. So better keep them to yourself, if you would be so kind. This pain is only yours. Can’t you see how they’re so generous and accommodating? They want nothing more than your happiness. Just remember not to let them hear how you truly feel. Don’t be ungrateful. Don’t ruin the mood.

Now you look around, and to you it appears like everyone has been possessed by a bug that dampens their humanity. It’s like nothing is real anymore. Without the love of your life, the world may as well have ended, and you’re the only one who’s noticed. Of course, people go on, doing their daily stuff, but for you it has lost its meaning. The world feels like an endless desert without her. How could anyone claim to empathize with you? They haven’t suffered through it the way you have. They haven’t watched their world crumble down around them. Their inner selves are fundamentally separate from yours. They can’t read your mind. They can’t pry into your head to know what it’s like. You’ve been left alone. This pain is only yours.

This is what grief feels like. The genius trick of Plur1bus is that it takes the “as if” feeling and makes it literal. When you lose the only source of joy in you life, it feels like the world has ended; it feels like everyone else’s happiness is feigned and pointless. So Plur1bus arranges a scenario where that’s precisely what happens: just as Carol’s wife dies, the world literally ends and humankind is literally transformed into an empty, perpetually cheerful husk of itself. Civilization has gone up in flames, and Carol is left to deal with her grief without any useful support. The people around her may as well have merged into an amorphous blob of a hive mind, for all the good their help does.

The richness of the gimmick in the plot of Plur1bus can be seen in how variously it’s been interpreted. I’ve seen online commenters describe it both as communist propaganda and as anti-communist propaganda, and it’s a credit to the show’s thematic complexity that both positions can be argued for. With humankind now connected in a single consciousness, except for a scattered dozen of the lucky immune, the social problems that have plagued centuries of our history have magically disappeared: no more crime, no more exclusion, no more discrimination, no more violence, no more hatred. But still, something feels off. Gone is the spark that makes life interesting. If Carol wasn’t previously willing to accept the normal joys of life, she’s absolutely livid at a world where everyone is satisfied all the time.

Now that we’ve explored the personal side of the story, we can go back to the larger picture. In the Foundation series of novels by Isaac Asimov, Gaia is a unified planetary consciousness designed by a robot who independently deduced the Zeroth Law of protecting humankind as a whole. The novels portray Gaia as a positive development for humans, because a mechanism for full mutual understanding and instant cooperation is preferable to the preceding centuries of violent clash. However, one also needs to consider the motivations behind Gaia: the robot who planned its formation followed the same principles underlying psychohistory, that is, ensuring that the mass behavior of humans would be uniform, predictable, and amenable to deliberate intervention. In other words, to make us easier to protect, it was necessary to make us easier to control.

That’s why Carol rebels against the collective mind. A world filled with good intentions is morally meaningless if no one has the option to do wrong. Heaven is torture if no one is free to sin. I’m not saying evil is necessary; I’m saying that the alternative of evil is necessary for virtuous choices to count. It’s a grim vote of no confidence in human potential to argue that the only way to solve evil is to amputate our ability to rule ourselves.

The type of mandatory bliss that Plur1bus presents is so self-evidently horrible that literature has warned against it for literal thousands of years. The Lotus Eaters in the Odyssey are so perpetually satisfied that they effectively stop having meaningful lives. We find the same stance expressed in The Futurological Congress, The Last Temptation of Christ, The Lion of Comarre, The Neverending Story, Vurt, and The Wheel of Time. Even if your political sympathies lean toward the collective sharing of aid, you have to beware any scenario where satisfaction is automatic and disagreement is unheard of.

Despite the thousands of plot ramifications that can be traced from such a fertile premise, Plur1bus keeps its attention close to its characters. Carol’s response to the collective mind goes through the standard stages of grief until she comes dangerously close to acceptance. Meanwhile, her fellow survivor Manousos is firmly stuck in anger. While Carol still hopes to reason with the hive, Manousos views them as the enemy, preferring to risk death by infection to accepting any form of help from them. They still don’t have the full picture of how the hive stays connected, but they agree that unmaking the hive equals saving humankind. If the hive persists, humans are as good as finished. That’s the size of the challenge, and the best moments in the series are those that follow our characters’ obsessive investigation and experimentation with how the collective mind works and how to navigate around its irritating pleasantness.

The complication comes when a still lonely and vulnerable Carol lets herself be seduced by a member of the hive, and for a while lives the fantasy of a normal relationship. She soon crashes against the painful truth that the gathered consciousnesses of humanity won’t love her more than they love an ant (and to be fair, they do love ants very much). In the same way that individuality is dissolved in the hive mind, they don’t love Carol for any attribute that is specific to her; they love her because she has a pulse and is breathing. And that breaks the spell for Carol: one can love humanity in a general sense, but what we usually mean when we allude to the importance of love has to do with what’s individual about it. Love is drawn toward the unique, the irreplaceable. That’s the way we need to be loved. That’s the form of happiness the collective mind can’t provide.

Plur1bus excels at every level of audiovisual storytelling: beautiful shot composition, compelling performances, sharp dialogues, careful pacing, deliberate editing. It’s a difficult trick to produce an existential dramedy where the only characters for most of the runtime are one random nobody and Everyone Else. And it’s even harder when the one individual we’re asked to follow is a grumpy misanthrope who, after losing everything, has no patience left for demands to make herself acceptable to society, much less when the society in question is as dishonest and manipulative as the one in this series has shown itself to be. The common rules of courtesy advise against acting like you’re the only one with the right opinion, but they don’t give guidelines for what to do when that exact scenario comes to pass, when the entire rest of the world is wrong.

I was briefly worried during the last episode of the season, when it looked like Carol was going to abandon the fight against the hive, so I was pleasantly surprised by the way the plot resolves her doubts. What it takes for her to finally renounce her fantasy is being bluntly faced with a question that is central to adulthood, a question that too many prefer to ignore: what matters to you more than other people’s respect?

Nerd Coefficient: 10/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Friday, September 20, 2024

Microreview: The Last Movie Ever Made

At the end of the world, art may not save us, but it will prove that our lives meant something

One morning, every human being on the planet hears a voice in their head. It's not a hallucination: it's a public service announcement. The simulation that hosts our universe will be shut down in a few weeks. Be sure to say your goodbyes. Apologies for the inconvenience.

To prevent mass chaos, the people running the simulation have dialed down our rebelliousness. They want none of that rage against the machine, thank you very much. We're expected to just go gentle into the night.

And yet, one man will spend his last days ensuring that his brief stay among the living will leave a mark. Our protagonist, Marshall, is a complete nobody. But in the face of eternal oblivion, that's what we all are. Regardless of his complete lack of talent, friends, or any redeeming qualities, he will stop at nothing to finally make the movie he left unfinished years ago. It's not a good movie, not even a good concept. But it's his movie. That it matters to him is enough. That hopeless scream against the void is the premise of the indie film The Last Movie Ever Made.

Now, to be clear, the fact that you're making sincere art doesn't automatically mark you as a good person. Marshall has learned the same narcissism he criticizes in his mother, and the way he gathers his moviemaking crew exposes the faults of character that have left his life stranded and directionless. He does acquire a more mature perspective about himself during the runtime of the film, but it's still an indictment of his person that it took the end of the world for him to begin that process.

Art is meant to be useless, if you go by Oscar Wilde's word. Nothing will change because of Marshall's movie existing. It won't convince the makers of the simulation to keep us alive. It won't buy our reality even one more day. When everything ends, so will art. So why bother?

The Last Movie Ever Made rejects that question. Its position is that it's precisely because we are limited and ephemeral that art is worth the effort. In fact, our finitude is what makes art valuable. It doesn't even matter that the beauty we create is doomed to fade away. It suffices to elevate the universe, to be a place where beauty once existed, as opposed to one that never had it.

It's a pity that the script doesn't maintain a firmer grasp of its own theme. The character of Marshall lacks consistency from one act to the next because the plot requires his immediate world to warp itself around his goals: one day, his ex-wife is angry at him for caring more about finishing his movie than about her recent family tragedy; a few days later, she happily stays for his sake and dismisses whatever her family supposedly meant to her. This muddles the film's earlier point about the lines that Marshall has crossed for his art. It's as if the fact that everyone will soon die rendered moot any consequences for repeated misbehavior on Marshall's part.

The film is made with almost the same simplicity with which Marshall makes his. The characters' situation already carries enough emotion without any need to punctuate it with fancy camera tricks, digital effects, or even a relevant soundtrack. This is a bare-bones production whose only ambition is to say what it means, and it succeeds at that.

In a possible parallel with the larger premise about a computer program coming to an end, the film's third act begins when Marshall's computer crashes and most of the scenes he's shot are lost. At that point in the story, it appears that his entire life's work has been for nothing. Even if he were to start again, he may not have enough time before the universe is shut down. There you have the human condition in a nutshell: We never know whether it makes sense to try, because none of us is promised there will be enough time.

So what does Marshall do? He tries again. Of course he tries again. Because that's what humans do when confronted with the absurd. Because, although no human effort can destroy death, art is the one human effort that death can't destroy.


Nerd Coefficient: 7/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Monday, May 6, 2024

Review: The Book of Clarence

A unique, irreverent, genre-mixing dark comedy wrapped around deep messages on race and class

The theatrical trailer for The Book of Clarence left me feeling confused and a little uneasy about seeing the film. Was it an alternate history, a comedy, a parody, a tragic epic drama? Was it an allegorical Black social commentary, fantasy/sci-fi, religious, anti-religious? After seeing the film, the answer to all of these questions is: yes. There was so much going on in this story. The quirky presentation style is so unique that it’s hard to know who the target audience is. But sometimes weird is good.

The story is set during the last year of the life of Jesus. Yes, the Jesus. Jesus is a popular local celebrity in the area (due to his legendary miracles) but initially he remains mostly offscreen and is barricaded by an entourage of disciples. Clarence is a local hustler, but with a good heart. He gambles, sells drugs, drag-races chariots, and takes care of his ailing/aging mother. When his ill-gotten debts catch up to him and the local mobster threatens to kill him, Clarence hatches a scheme to make money by taking advantage of Jesus’s popularity as the Messiah. At first he tries to join the disciples but is immediately rejected by them, including his twin brother Thomas (yes, the famous doubting Thomas) so Clarence is prevented from any access to Jesus. Then he gets a better idea. He decides to con people into believing he is a miracle worker to get money.  Clarence enlists his best friend Elijah and recently freed fighter Barabbas to help with the scheme. But things take a turn when the occupying Roman military catches up with Clarence leading to an unexpected encounter with the real Jesus. The additional twist in this film is that, other than the occupying Romans, every character is Black.

The film is initially a parody of classic Bible epics such as Ben Hur or The Ten Commandments, using ironically epic background music, dramatic chariot races, and even 1960s-style gold-framed title pages in between the major acts of the story. On the other hand, it is also fantastical. The drugs Clarence smokes with his friends cause them to temporarily float in the air with their bodies turning and spinning, gravity-free. When Clarence gets an idea, it materializes as an actual light above his head. The fantastical special effects are a surreal juxtaposition against the retro epic vibe.

At first, the feel of the film is epic and historical but also slightly comical/absurd. However, the film eventually dives into the true nature of belief, loyalty, and morality. Although the people in his community have a range of spiritual beliefs, particularly as it relates to the Messiah, Clarence seems to be the only one who doesn’t believe in any form of God or spirituality. However, he is willing to use the existing belief systems to achieve his goals by being a con artist and pretending to be an alternate Messiah. In a dual role, LaKeith Stanfield plays both Clarence and Clarence’s twin brother, Thomas the apostle, who has abandoned everything, including their ailing mother, to follow Jesus. Thomas despises Clarence’s petty criminal behavior, even as Clarence has devoted himself to caring for their mother. Thus we have the set-up of religious piety versus cynical pragmatism that permeates the film.

The best character in the film is Clarence’s best friend/sidekick Elijah. Elijah is open-minded about his beliefs, but also comfortable running scams and being loyal to Clarence and their bestie, chariot racer Mary Magdalene. In a pivotal scene, Mary Magdalene has been accused of adultery and chained to a wall to be brutally stoned to death. Elijah intervenes to protect her, risking his own death, but he cannot free her from the chain. Clarence is nowhere around and death seems imminent for Mary and Elijah until the real-deal Messiah shows up in a quietly jaw-dropping, Marvel-worthy scene.

The set design and costumes of the film are outstanding, making you feel transported to the ancient Jerusalem setting that has been reimagined for the story. The film also benefits from a strong cast reinterpreting classic characters, including Mary, the Mother of Jesus (hilariously played by Alfre Woodard), John the Baptist (David Oyelowo), and an irritable Pontius Pilate (James McAvoy). We also get quirky new characters played by Babs Olusanmokun from Star Trek: Strange New Worlds, Caleb McLaughlin from Stranger Things, and an almost unrecognizable Benedict Cumberbatch who takes the film to new irreverence as an accidentally mistaken version of Jesus.

All these strange, quirky characters revolve around Clarence as he tries to make a better life for himself and prove himself worthy of his ill-fated love interest Varinia (Anna Diop). LaKeith Stanfield leans into the cynical, skeptical, onscreen personality he has used effectively in prior fantastical films like Sorry to Bother You, Haunted Mansion, and even Get Out. Despite his cynicism, Clarence has enough cliched character growth to make some positive societal choices for others, even as he still scams those around him. Clarence continues to pursue his fake Messiah miracles with growing success until he finds out the true cost of the path he has chosen. Then the film takes a serious and dramatic turn into a violent exploration of racism and classism. We think we know what is going to happen, but the final crucifixion scenes subvert both traditional narratives and cynical new viewer expectations.

The Book of Clarence throws many important social justice themes and philosophical questions at viewers who may ultimately feel overwhelmed and disoriented by the irreverent and quirky delivery style. The trope of the lovable rascal with the heart of gold is quickly subverted into an ultimate theme of “mess around and find out.” It’s been a long time since a film completely bewildered me in such a good way. This movie is not for everyone. But, if you have an appetite for quirkiness and a tolerance for explorations of hard truths wrapped in an allegory, The Book of Clarence will give you a great deal to think about.


Nerd Coefficient: 7/10

Highlights:

  • Weird and provocative. Not for everyone.
  • Quirky subversive messaging.
  • Strong performances by the lead actors.

POSTED BY: Ann Michelle Harris – Multitasking, fiction writing Trekkie currently dreaming of her next beach vacation.

Monday, March 25, 2024

Film Microreview: Robot Dreams

It shouldn't be possible for such measured, minimal forms to contain all this wealth of feelings

Of the five candidates for the Best Animated Feature Oscar in 2024, Robot Dreams is the most visually modest. Without the energetic wildness of Nimona, the boundary-pushing experimentation of Across the Spider-Verse, or the meticulous virtuosity of award winner The Boy and the Heron, Robot Dreams tells an intimate story of loneliness, bliss, grief, and reconstruction that stays faithful to a specific moment in New York history while expressing an emotional journey so universal that it doesn't even need dialogues. The characters' intentions, inner states, conflicts, doubts, hopes, and moments of growth are communicated expertly by the happy confluence of a solid script and a team of animators in full control of their talents. The simple lines that represent a hand, a mouth or a pair of eyes carry out the fundamental task of keeping you in syntony with the content of a scene at all times. Against the fad of photorealism that seems to have taken over 3D animation, Robot Dreams succeeds by putting its trust in the effectiveness of clear lines and clear writing.

Let's set aside the conceits of a world populated by humanized animals and DIY robots. The essence of this story is in a random nobody who one day meets the perfect companion who can make his life finally feel less empty. The simple joy of having someone to walk the city with suffices to render him complete. You may read these scenes as a platonic friendship or as an allegory for queer sexuality; it makes no difference. What matters is that you can recognize the sweetness of their bond and the heartbreak of their separation. Within the story, this is expressed as the robot being unable to stand up and leave the beach because it's become rusty from seawater, but the circumstances that force the separation could have been anything. A particular situation that says a universal truth: that's the hallmark of great art. You have known what it's like to yearn for that moment of fully shared presence, and you have known what it's like to be torn in half by losing it. And you especially know what it's like to dream of all the ways you might reconnect one day.

The key detail here is that it's no one's fault that this relationship ends: there were no harsh words, no dishonesty, no malice. This was a gloriously pure case of non-toxic affection if there ever was one. It was perfect. But life happens. You get stuck in one place, you meet other people, you get used for selfish reasons, someone takes away a big part of you, you become the world to someone who one day just flies away, you get discarded, you get broken into pieces, you get put back together. Next thing you know, it doesn't make sense anymore to run back and search for what you had, no matter how beautiful and precious it was. And the reason you can't is that you're no longer the same person. You've made new memories, and of course they will never overwrite the old ones, but what you've experienced in the meantime has taken you to a different place. And for all you know, it could be another beautiful place worth exploring.

And again, the wonderful thing about Robot Dreams is that these complicated, bittersweet concepts are defined, presented and analyzed without speaking one word. If there is magic in the craft of animation, it's this: that a bundle of lines can make us think of a living person, and merely by watching those lines change we can know all there is to know about that person. And if you're in the hands of true masters of the art, that imaginary person can reveal to you a vital secret about yourself.


Nerd Coefficient: 10/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Thursday, March 14, 2024

What was the point of Dream Scenario?

This surreal dramedy doesn't so much reach a resolution as just stop. Maybe it's because it still hasn't ended

With a creative twist on the Kafkaesque dread of The Twilight Zone, yet fortunately without the cheap moralizing of Black Mirror, Norwegian writer/director Kristoffer Borgli's 2023 film Dream Scenario presents the bizarre case of Paul Matthews, a random guy who for whatever reason starts showing up in people's dreams. Not quite prepared for the stresses of overnight fame, Paul staggers his way through some innocent blunders and some less innocent ones until his life is toppled over and swept away by the unforgiving tide of public opinion.

It's hard to pinpoint exactly what it is that Dream Scenario is trying to satirize. The dialogues include painfully unsubtle lines about cancel culture, but if we take that interpretation at face value, the movie becomes a misfired barb at an unrealistic target. The reason why Paul becomes a hated figure is that people stop seeing him as a passive background character in their dreams and start having horrible nightmares where he commits brutal violence against them. In essence, he's assigned undeserved blame for purely imagined misdeeds. And here's where the presumed allegory for cancel culture fails, because if that's what the movie claims is happening in real life, that people are just making up traumatic events in order to smear bosses or teachers or intimate partners who didn't do anything, then we have a vile instrument of victim invalidation before us. However, watching this movie provides ample evidence that we're dealing with a clear-sighted, self-aware story, born from a mind far too sophisticated to resort to such banal role-reversal tactics. Something more complex is at play here.

The casting of Nicolas Cage in the lead role is a first clue. More than for any other Hollywood star at this time, Cage's public persona occupies a peculiar place, one where embarrassment can't reach him. He's inherently memeable, because you know you can seamlessly drop him into any ridiculous scene, in the confidence that he'll perform his part with utmost seriousness. This is how the people in Dream Scenario first perceive his character's unobtrusive presence in otherwise outlandish dreams.

But for the middle-aged college professor Paul Matthews played by Cage, that's not enough. He's simply there. He's at the blurred edge of public awareness, even if it's everyone's awareness. In a bitter blow of irony, he has achieved what every TikTok influencer desires: he's become the world's most recognized person through no merit of his own. But he wants more. He's even disappointed that the collective unconscious doesn't give him something exciting to do. So there's an undeniable element of ego in Paul's characterization, but I'd err on the side of seeing this as not really unhealthy. I've learned that I'm in the minority.

In online discussions about Dream Scenario, I find an almost uniform trend of unwarranted meanness. At IndieWire, critic David Ehrlich finds the character of Paul "pathetic and annoying." He strikes Cracked's Tim Grierson as "a massive putz." Writing for Digital Trends, Alex Welch labels him "a constantly grinning vessel of pure cringe." "Nebbishy to the ninth power" and "a fiercely memorable loser," says Justin Cheng at the Los Angeles Times. For Rory Doherty of Flicks, he's an "insecure narcissist" and a "needling braggart." And finally, Kyle Anderson of Nerdist describes him as "an a-hole who plays the victim."

And that reminds me of the public attitude that emerges in the second half of the movie, once Paul's presence in dreams shifts into that of a serial murderer. Paul becomes a public enemy because of atrocities that happen entirely inside people's heads and that he has no control over. His students vandalize his car, a stranger spits on his food, he's suspended from his job, his wife doesn't want him anywhere near her, and one wants to shout at all those people: What's wrong with you? Why are you making him responsible for what your own head invented? What did this man actually do to you?

I get the same feeling when I read press articles about Dream Scenario that go out of their way to point out how utterly unlikable Paul is to the reviewer. And now it's time for me to jump to conjectures. I think this is where Borgli set his trap: outside of the movie. The character of Paul is portrayed, both in the script and in Cage's acting choices, as socially inexpert, eager to be liked, with a number of badly concealed resentments under the surface. (I think there's much to be inferred from the fact that his children are unusually young for a man of his age, possibly suggesting he didn't find a wife until sometime in his 50s.) So we have someone who has a very comfortable life but can't enjoy it because he hasn't really connected with people. But critics have gone into full detail to state en masse how much they find Paul detestable and pitiful. And I'd like to say in response: This is a person who carries a burden of loneliness that still haunts him, and who is desperate to feel that he matters. Plus he doesn't even exist in real life. And you go on the internet to call him all sorts of ugly names. What did this man actually do to you?

To be clear, there are things to dislike about Paul. But they are to be seen in his actions, not in his person. I can understand if you find fault with his ill-advised choice to barge uninvited into a school auditorium full of people who hate him. I don't understand why you would mark his nervous speech habits as a deep personal failure.

But perhaps Borgli does understand it, and he deliberately created a character who doesn't hurt anyone but that he knew you would still despise. And the events of Dream Scenario seem to match my speculation: all the people who dream of Paul are effectively watching a Nicolas Cage movie. They only turn against him when they no longer like the character he's playing in their heads. This is not a story about woke mobs and cancel culture; this is a story about hate raids by trolls who agree on a defenseless enemy to pick on. Paul isn't mistreated because he's a bad person; he's mistreated because he meets totally arbitrary criteria for cringe.

To speculate a bit further, I guess this is why Dream Scenario feels so off near the end. It doesn't have a true ending because it's still happening. The collective hatred for the character of Paul Matthews lives on in professional reviews and forum discussions, even though, just like in the movie, all you're hating is an image of a person, not a real one. I suspect Borgli knew viewers would react in that way, and he set out to steer our perception of this character in order to replicate in us the behavior the movie merely dramatizes. That's the trap Borgli built, and even some who think seriously about movies for a living fell into it.


Nerd Coefficient: 7/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Wednesday, July 5, 2023

Asteroid City lays bare the scaffolding of narration

It's an outstanding magic trick to expose the inherent insubstantiality of storytelling by means of such a solid, heavy-hitting story

Onto this Earth has landed an otherworldly fabulation: a film by Wes Anderson, which tells a [fictional] documentary filmed as monologue, which reenacts [allegedly real] events in the life of a writer, who writes a play with a troubled production, which narrates a short quarantine in a tiny town in the US southwestern desert, where an actress rehearses her upcoming movie. That's at least five layers of stories within stories. Asteroid City not only boasts Anderson's signature punctiliousness in set design, shot composition and character blocking, but also extends that deliberate artificiality beyond the look of the screen, reshaping its authorial relation from a single straight line to a segmented chain of railwagons, one leading to the next, serving as yet another form of expression of Anderson's artistic and personal fascination with trains.

In this Cold War-set multi-story, ironically structured as an Old West satirical paean to American achievements that is contained inside a set of Russian dolls, visitors to the town of Asteroid City, whose children are competing in a hilariously advanced science fair, are suddenly forced to stay at their motel for several days, overseen by the army, because the prehistoric meteorite that is the town's only tourist attraction has been stolen by aliens. This plot by itself is fertile ground for drama, and the film more than delivers on that front. However, in a reverse manner compared to a movie made by literally any other director (except for maybe Christopher Nolan), where the formal choices are a vehicle to deliver the message contained in the story, in Asteroid City the story is a vehicle to deliver the message contained in the form. Marshall McLuhan would approve.

The multi-story device that Anderson had already used in The Grand Budapest Hotel is here blown up to the stratosphere: the theater play is shown to us as a movie, set in a desert that extends to the far horizon, shot from several angles (always straight angles, mind you), with digital visual effects, with titles superimposed—you know, what any movie does. But there's the catch: that's the story that is supposed to be a play, but you experience it the way its supposed audience in the theater never could. You're not watching the play; you're watching what the play represents. For extra mind-blown-ness, at one point the perspective is reversed and we see the backstage as one of the actors leaves the play. And for a brief second, in a shot worthy of Las Meninas, we get a glimpse of the audience. We see us. Not literally us, because the function of images on the screen isn't being, but representing; that's what makes the trick possible. The best stories are those about stories, and Asteroid City achieves a SierpiÅ„skian level of structural beauty in the way it folds upon itself. Even the dialogues are self-referential, with frequent use of easily missable constructions such as "He said that he said," "I believe that I think," "I wonder if I wish."

Every level of the production is influenced by this self-folding. In your typical Anderson shot, a main event happens in the foreground while equally important events are simultaneously happening at one or two degrees of separation in the background. The difficulty of reading an Anderson movie lies in the fact that each shot has a main focus, but you have to be fully aware of the entire screen all the time. Asteroid City takes the basic design of that multilayered space (three dimensions flattened into two) and uses it to create a multilayered plot (parallel lines converging into one). An actress rehearses her movie in a motel room; the play where she exists is shown to us as a movie; its author's life is shown to us as a play; and all those layers of fiction are shown to us as a documentary (that is, the genre of truth), but the documentary itself exists inside Anderson's scripted movie (the genre of lies). For super extra mind-blown-ness, the three acts signaled by the title cards inside the play-shown-as-movie contain some scenes of the upper levels, as if the documentary were part of the play that is mentioned in the documentary. This referential loop ends up eating itself when the layers start blurring together and the most significant emotional beat is revealed to take place offscreen, in a deleted scene, set in a dream, performed by an actress who was removed from the play. The secrets that explain the story rest on a moment that doubly doesn't exist, that its audience will never know.

In a tale that contains a [tale that contains a [tale that contains a [tale that contains a [tale]]]], where does the innermost level lie? In English, folk tales start with "Once upon a time..." In Tamil, it's "Having been said and said and said..." In Arabic, it's "There was and there was not..." The complex relationship between recursively referenced layers of reality and unreality reaches a hard limit when one considers that, although some characters in the play-shown-as-movie seem aware of the audience, none of them show any awareness that they're in a larger movie, the one made by Anderson. In the first level, the narrator of the documentary talks to the camera, but he's addressing an imagined audience, not us. For mega super extra mind-blown-ness, Asteroid City ends where the play ends, but we don't return to the upper layers to see how they end. For all we know, they're still happening. (Another possible explanation, which closes the referential loop, is that we occupy the same layer of the play, and the upper layers contain us.)

So let's look more closely at that play. It contains several signifiers of quintessential Americana: cowboys, UFOs, absurd military guys, the Space Race, a roadside diner, vending machines, summer flings, overconfident teenagers, oblivious parents. This microcosm of US life is bordered on one side by a perpetual police car chase and on the other side by perpetual nuclear weapon tests. The script barely acknowledges them. Small and big violence are so commonplace that they've become part of the landscape, while the army looks with greed upon the children's fantastical futuristic inventions that prove completely useless to defend one coconut-sized rock. One marvels that the screen doesn't melt with how caustic the sarcasm is here.

Wes Anderson's distinctive style has recently been repurposed for hundreds of insultingly superficial, horrific, lifeless imitations. Asteroid City should come as a relief for artists worried that an algorithm may one day do their job. A machine that scoops up image files and regurgitates their rearranged bits can't express the intimate experience of solitude, regret, self-doubt, and compassion that you get from Asteroid City, nor can it design the web of narrative threads that support the plot, nor can it think of drawing from the influences and the context that complete the movie's meaning. Anderson is in every sense a human being and in every sense an artist if either has ever existed in Hollywood.


Nerd Coefficient: 10/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.