Showing posts with label retro gaming. Show all posts
Showing posts with label retro gaming. Show all posts

Wednesday, April 1, 2020

We Rank 'Em: New (Retro) Adventure Games!

Since the first time I played King's Quest at a friend's house, I've been in love with adventure games - or "point and click" games as they'd come to be known once every computer came with a mouse. Adventure games are puzzle based, in most cases featuring little to no twitch action. They also emphasize character and story - hence their appeal to this here book nerd.

The best iterations of the style feature challenging but intuitive puzzles, immersive and atmospheric worlds, relatable characters and gripping narrative arcs. Unfortunately, many of the '80s and '90s classics used cheap and unforgiving puzzle design to paper over the fact that they were very short and simple games. Plus if you wanted to know how to proceed, you'd need to call the handy - and expensive - hint line provided in the manual.

The style fell by the wayside with the emergence of 3D rendering and the more immediate thrills provided by FPS and RTS games in the late 1990s. But now, thanks to Steam, GOG, mobile gaming platforms and our seemingly unquenchable thirst for all things retro, adventure games are back!

Here are a few of the best new adventure games on the market:


6. Thimbleweek Park by Terrible Toybox (2017)



Do you like weird what is even real anymore mysteries like Twin Peaks or Wayward Pines? How about the LucasArts model for point-and-click games? If the answer is yes to both, then I'm guessing you'll dig this Twin Peaks-inspired entry by the creators of Secret of Monkey Island and Maniac Mansion. It also happens to be very good. Oh, and play it on Hard - it's not an authentic retro experience if the puzzles don't feel cheap at times. Steam | GOG.

5. Stasis by The Brotherhood (2015)



Unlike most of the entries on this list, Stasis is not an homage to the glory days of Sierra and LucasArts. It's more like a puzzle-based take on Dead Space, where you wander around a spaceship trying to make sense of what happened and not get killed by scary-ass shit. Atmospheric and gripping, Stasis features absolutely gorgeous environments, solid gameplay and intuitive puzzles. Steam | GOG.

4. Oxenfree by Night School Studio (2016)



Oxenfree is arguably the most stylish and high concept adventure game ever made. It centers on a group of teens in a weird Pacific Northwest town notable for its supernatural and just plain weird activity. Sound familiar? That's because this one also falls into the what is even real anymore category of game fiction. But it's not a retro game the way Thimbleweed Park is. Rather, like Stasis, Oxenfree represents a wholly modern take on this retro genre. Featuring gorgeous graphics, memorable characters and inventive gameplay mechanisms, Oxenfree stands apart from the pack. But it does fall short in a few areas - the dialogue can be quite tedious at times, and the game feels too short for another. It's still great, though, and well worth your time. Steam | GOG.

3. Whispers of a Machine by Clifftop Games (2019)



My two favorite literary genres are science fiction and crime noir. Whispers of a Machine has the honor of being both (full review here). The game takes place in a future Sweden, where anything remotely close to AI (including computers) has been banned. You don't know exactly what happened, only that it was bad - this serving as metaphor for a fairly sophisticated meditation on our relationship to machines. The game also features smart, Sierra-esque graphics and some cool gameplay innovations, courtesy of protagonist Vera's cybernetic augmentations. Oh, and there are multiple endings - each of which you'll want to experience. The downside? There are other games that do all this better, like...  Steam | GOG.

2. Primordia by Wadjet Eye Games



It's no understatement to say that Wadjet Eye Games rule the roost of new (retro) adventure gaming, and Primordia encapsulates exactly why that is. The game takes place in a post-apocalyptic junkyard; its protagonist, Horatio Nullbuilt, lives peacefully with his robot Crispin until his power core is stolen. Their quest to get it back serves as a vehicle for exploring what happened to the humans who once populated the dead world. Primordia features a deeply compelling narrative, great characters, beautifully rendered retro graphics and a haunting atmosphere. And the puzzles are highly intuitive - no cheapness here. All in all it's an extraordinary adventure game, one highly recommended for fans of the genre. It's melancholic tone will give you the feels for sure. Steam | GOG.

1. Gemeni Rue by Wadjet Eye Games


Like Whispers of a Machine, Gemini Rue is also a cross between science fiction and noir, but in this case, features alternating hard SF and SF-tinged neo-noir narratives. These come together brilliantly at the end, but not before presenting gamers with one of the most seamless, artful and pleasing puzzle-based adventures ever made. Gemini Rue is a near-perfect example of what the genre has to offer, simultaneously paying homage to and surpassing the Sierra and LucasArts classics. I can't recommend this one enough - it may be the most gratifying adventure game I've ever played. Steam | GOG.

Monday, June 24, 2019

Microreview [game]: Whispers of a Machine

In the future, there is no more IKEA...


Whispers of a Machine is a retro point-and-click adventure game in the Sierra/LucasGames mold. It features gorgeous VGA pixel graphics, a strong protagonist, engaging story and some neat gameplay innovations. But it also suffers from the genre's endemic weakness: namely, a reliance on unintuitive "fetch this for that" puzzles.

Whispers of a Machine bills itself as a science fictional take on Nordic noir, and the shoe fits. It is part of a growing movement of works across multiple media that asks what could happen when if the digital tools we increasingly rely on were to progress on their current trajectory, and then fail en masse. We are not told what happened, exactly, only that artificial intelligences have been banned as a result.

It is also a moody and atmospheric crime story. Vera Englund is an Operative - a kind of super agent with cybernetic enhancements - who has been sent to the small town of Nordsund to investigate a pair of gruesome murders. We are introduced to the town and its inhabitants, including a well-liked police chief, an enigmatic member of the Town Council, an eccentric robot mechanic and, of course, the murder victims. Slowly but surely we come to understand that the murders are linked to the worldwide ban on AI.

Gameplay is mostly what you'd expect - talk to various inhabitants of the town, search drawers for items of note, then use said items on said inhabitants or on other items. Go from A to B and then back to A. There are some innovations, though. Vera has a gun, which you can use occasionally; and she has cybernetic enhancements, which are quite cool. One is a forensic scanner, which you can use to uncover physical evidence and clues. Another is a biometric scanner, which allows you to detect when a witness is lying.


Then there are powers you develop over time - six in total, though you would have to play through multiple times to try them all out. The ones you get are determined by the dialogue choices you make - each conversation gives you analytical, empathetic and assertive options; pick one and you get different powers, which then determines how you solve various puzzles. I really like this idea, and it helps distinguish Whispers of a Machine from other retro-adventure games. It also adds replay value, as there are three paths to choose (as well as two choices at the end of each path). This is also a plus given that Whispers of a Machine is, like the genre classics it's modeled after, quite short.

All of this makes Whispers of a Machine an worthwhile experience. As an adventure game devotee, I'm very happy I picked this one up. That said, the game replicates some of the old school's major flaws. A lot of the puzzles are basically "fetch this for that" - a fact made worse when the connection between this and that is wholly unintuitive. That means you either solve the puzzle through trial and error (which is tedious) or through a cheat guide (which defeats the purpose of playing a puzzle game).

Old school adventure games used these kinds of puzzles because they were typically coded by one or two people and severely limited by storage size, neither of which applies in 2019. So if there is a sequel, I'd love it if the developers could lengthen the game and deploy more sophisticated puzzles.


I also have to say that Whispers of a Machine didn't pack quite the emotional punch of recent classics like Primordia or Gemini Rue, which explore the same narrative territory. The story is good, mind you - and certainly has its emotional touchpoints. But it felt like there are a more impactful message to send about our relationship to and reliance on technology.

Overall, I'd say Whispers of a Machine is a strong entry in the revitalized point-and-click genre. Adventure gamers should definitely pick this one up, but in the end it's one step short of greatness.


The Math

Baseline Assessment: 7/10.

Bonuses: +1 for gorgeous pixel graphics; +1 for gameplay innovations.

Penalties: -1 for unintuitive fetch-this-for-that puzzles; -1 for just missing the mark on story.

Nerd Coefficient: 7/10. "A mostly enjoyable experience."

***

POSTED BY: The G--purveyor of nerdliness, genre fanatic and Nerds of a
Feather founder/administrator, since 2012. 

Monday, January 20, 2014

More Awesome NES Music

After the WE RANK 'EM, some notable readers argued for the inclusion of their favorite game songs. Here are a few of them:

1. Mega Man 2: Opening Theme (from Scott Lynch, author of The Republic of Thieves)


2. The Legend of Zelda: Opening Theme (from Rob Bedford, blogger)


3. Final Fantasy III: Eternal Wind (from Justin Landon, blogger)


3. Blaster Master: Area One Theme (from me, because I couldn't resist)




Friday, January 3, 2014

WE RANK 'EM: NES Music

If you are like me, then a solid chunk of your childhood was spent in front of the Nintendo Entertainment System, trying (and mostly failing) to make it to the end of one of the system's many memorable yet unforgiving releases. The experience probably would have been more aggravating than it was if not for the many AWESOME theme songs Nintendo and its third-party developers cooked up for us. So let's take a little tour down memory lane and remember a few of the best ones:

6. Super Mario Bros. 2: Opening Theme/Level One

There are many reasons to love SMB 2, not least of which the fact that it's basically a port of a bizarre (and racist) Japanese game starring a portly mustachio'd man in what appears to be a loincloth and turban--only with said racist caricature exchanged with beloved ethnic caricatures Mario and Luigi. And you spend most of the game extracting and throwing turnips! But what you might not remember is that it also had one of the best (and jazziest) theme songs of the NES era. Enjoy...


5. Wizards & Warriors: Level One

Notoriously difficult, most people who owned this game never progressed past the first level (damn you, inside-the-tree sequences). But damn, that music!


4. Metroid: Opening Theme

Arguably the best NES game ever made, Metroid also boasted the most atmospheric opener--a perfect companion to the neon alienness of the game itself. A lot of techno pioneers (e.g. Drexciya) appear to have been heavily influenced by this one.


3. Ghosts and Goblins: Opening Theme

Another ridiculously difficult game made bearable by its insane music, which I now present to you in its entirety. There is no need for additional praise--the work stands on its own.




2. Super Mario Bros.: Level One Theme

It may not be the best song of the NES era, but it is certainly the most iconic. Nearly everyone who played anything on an NES played SMB, and played it a lot. Plus every note seems to reflect the game itself: the art style, the gameplay mechanics, the characters--everything. Now sing it along with me...



1. Contra: Stage One Theme

The ultimate NES co-op game and birthplace of the Konami Code, Contra also had the greatest, awesomest, most kickassiest song in the history of the NES. Up up down down left right left right b a start FTW!