Showing posts with label Steven Erikson. Show all posts
Showing posts with label Steven Erikson. Show all posts

Friday, June 10, 2016

brian's Summer Reading (and Gaming) List 2016

Summer for me is usually where I get to catch up on a lot of the mid-year video game releases, but this year I'm looking ahead. I've got The Witcher 3: Blood and Wine to hold me off for a while, but then I'll need fresh material, and they've all got a lot to live up to after Doom.

On the reading front, I'm still (slowly) trudging my way through Erikson's Malazan Book of the Fallen series, and mixing it up with some new books to keep up.

Books

1. Toll the Hounds by Steven Erikson

God knows it took me all of last year and some of this year to finish Reaper's Gale but I'm continuing on with this series. It's not so much that they're hard to read, because I love them, but they're very long, I'm a slow reader, and I do take breaks to read more current stuff. Still, excited to get this one started after how Reaper's Gale ended!

2. War Factory by Neal Asher

Thoroughly impressed by Dark Intelligence, really excited to see where the story continues.

3. Behind the Throne by K. B. Wagers

It's not summer if I don't try something new, so I'm giving Behind the Throne a shot. I'm hoping a new author starting a new series will give me something else to read for more summers to come.






Video Games:

1. Overwatch

Overwatch is going to be my summer fill-in-the-time game. It's pretty much a refresh of Team Fortress 2, which is almost infinitely replayable. It's got a ton of character, and I've barely scratched the surface of it. 

2. House of the Dying Sun

I've been following the development of this game rather closely since the sole developer is a member of a gaming community that I've been part of for a very long time. The game looks incredible and I've been very excited to get my hands on it.

3. Deus Ex: Mankind Divided

 I'm a huge fan of the Deus Ex series and I will absolutely be lining up to play Mankind Divided. Human Revolution was an incredible game and I've been pretty pleased with what's been shown of this sequel. Including the composer from NeoTokyo is a brilliant move too.





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POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Monday, March 21, 2016

We Rank 'Em: Malazan Book of the Fallen


Steven Erikson's Malazan Book of the Fallen helped breathe new life into fantasy fiction, although it still has something of a limited readership. But the scale and scope are astounding. The world building is on a scale far beyond anything I have ever read, to the extent that one may never get tired of the world Steven Erikson and Ian Esslemont built. The writing is beautiful, poignant, and philosophical, with wit and charm and humour unlike much we find in fantasy fiction. This series, in my mind, is without a doubt among the best work of fantasy fiction over the past fifty years. 

So how do we rank Erikson's Malazan Book of the Fallen

10. Gardens of the Moon. Don't get me wrong, Gardens of the Moon is worth your time. After all, it introduces readers to the legendary Bridgeburners, Anomander Rake, Ganoes Paran, Shadowthrone, and the Rope. And readers are immediately exposed to a world in which mere mortals serve as mere pawns and cannon fodder in the unclear games of gods and demigods. But it is still a rather difficult entry into the Malaz world. I have known a number of people who quit the series after failing to slog through this book. And I understand their pain. The writing and pacing is uneven, and it takes time to get invested in the characters. It can be wordy and confusing. But slog through we must to appreciate the true genius of this series. 


9. Dust of Dreams. This ninth book in the series (and first half of the denouement) offers a lot in terms of action and drama. The Bonehunters slog across the eastern wastelands, along with a number of characters we've come to know and love. The K'Chain Che Malle storyline in particular is fun to read. But Dust of Dreams included far too many subplots and characters that I simply did not care about. The Icarium storyline detracted from the pacing of the book. I couldn't bring myself to care about the travels and travails of the Snake. Moreover, I had loved Tool so much as a T'lan Imass, but for some reason could not connect to his new plot with the Barghast. 


8. Reaper's Gale. Another bloody and action packed book in the Malazan world. Like Dust of Dreams, this book had a few too many narrative arcs that bogged the overall storyline down. Just to give a few examples, the Refugium arc as well as that of the Shake. And we have a rather strange denouement/new arc of the Icarium storyline. But Tehol Beddict and Bugg never disappoint, always providing the few hysterical laughs to lighten up the somber and often bloody world. We finally have the pure entertainment of the Bonehunters entering Letheras. And expect more awesomeness from Karsa Orlong, in particular. If you didn't think you could love him more... you can! 


7. House of Chains. Yes. A book dedicated primarily to the wonders of Karsa Orlong. He begins his legendary journey in Genabackis which will take him across the seas, to the Holy Desert Raraku and Sha'ik's side. Karsa Orlong is the epic anti-hero we never knew we wanted and never thought we'd come to respect. The only issue  I had with the Karsa Orlong story was the fact that it got off to a slow and somewhat meandering start. Meanwhile, Adjunct Tavore mobilizes the Malazan Army to fight against the rebellion known as the Whirlwind in the Holy Desert.





6. The Bonehunters. This is another excellent (and long) instalment in the series. The Malazan Fourteenth Army has destroyed the Whirlwind and continues its mop-up operations. The siege at Y'Gatan in particular is intense and a real wonder to read. Meanwhile, Dujek Onearm's host finds itself at the Seven Cities, confronted with a deadly plague. One of the best aspects of this book is the way the Master of the Deck, Ganoes Paran, decides to deal with this nasty plague. This volume also has a number of wonderful Quick Ben and Kalam scenes. Yet despite how good a read The Bonehunters can be at times, it is still only mediocre when compared to the rest of Steven Erikson's Malaz world.


5. The Crippled God. An excellent ending to the series. As usual, Erikson answers some questions, but leaves many, many more unanswered or somewhat ambiguous. It conveys conflicting worlds of misery, heartbreak, and hope at the same time. And it completes Erikson's inverted tragic form. A worthy, worthy ending. 








4. Midnight Tides. This is perhaps the most divisive book in the series but one of my personal favorites. The storyline follows Tiste Edur noble Trull Sengar, who watches in horror as his own people [led by his younger brother] abandon Father Shadow to follow the Crippled God. But the horror of Trull Sengar's story is offset by the wondrous humour of Letherii citizen Tehol Beddict and his manservant, Bugg, as they both seek to collapse the economy of their homeland. Tehol Beddict and Bugg make this story a true joy to read.





3. Toll the HoundsThis is a shocking ranking for me. After all, during my first read through Toll the Hounds was easily my least favorite in the series (along with Dust of Dreams). But I found so much more to enjoy my second time through. This book is really, really good. Excellent, even. I really enjoyed the Darujhistan storyline, as well as the development of Nimander. We also witness the convergence of Karsa Orlong and Traveller, Hood and Anomander Rake, Kallor and Spinnock, and Iskaral Pust and Kruppe!!! Erikson weaves so many storylines and themes [such as redemption, vengeance, and the eternal presence of the past] together in a seamless and deft manner, making this one of his masterpieces.


2. Deadhouse Gates. I had rated this at #1 my first time through. But during my second read, it lost by a hair's breadth to Memories of Ice. Even at #2, however, this is a classic. Coltaine's Chain of Dogs is guaranteed to reduce even the most hardened of souls to a whimpering puppy. This tale of heroism, of defying the odds, and of betrayal is oddly even more compelling owing to the grim nature of the way it is told. Fiddler's journey with Mappo Trell and Icarium is no less poignant. And thank god for Iskaral Pust, a man who helps provide the necessary comic relief to punctuate this dark but poignant tale.   




1. Memories of IceDespite the wonders of Coltaine's Chain of Dogs in Deadhouse Gates, it is with Memories of Ice that the true, heart-wrenching sorrow of this series starts to kick in. This book also served as a warning: none of your characters are safe--anyone can be killed off at any time, and for any reason. But that's just the beginning. Every story arc in this book is beautifully done. I became invested in each and every major character, from Gruntle and Tool to Whiskeyjack and Itkovian. And Erikson includes a few flickers of joy to offset the true grief found throughout this novel. But what a powerful novel indeed, the best in the Malaz world.   







POSTED BY: Jemmy, a SF/F fanatic, a failed wall gazer, and a Nerds of a Feather contributor since 2012.

Monday, March 30, 2015

INTERVIEW with Steven Erikson

Today, Nerds of a Feather "sits down" with bestselling novelist Steven Erikson, author of the influential epic fantasy series Malazan Book of the Fallen, the irreverent Star Trek parody Willful Child, as well as a number of other works (most of which are set in his Malaz world). Always generous with his time, Steven Erikson today discusses a wide range of issues with us, from grimdark to tragedy, satire, anthropology, gaming, and the need for empathy in human relations. We hope you enjoy this awesome interview! 


NoaF: You've recently waded into the meta-debate over “grimdark” fantasy, and we wanted to follow up on a few points you've made—here and also in your two essays for r/fantasy. Our understanding of your argument is that grimdark is not synonymous with “grit,” nor is it an extreme manifestation of grit. Rather, it seems that you are positioning grimdark-the-adjective as qualitatively rather than quantitatively different different from gritty-the-adjective. You seem to see “gritty” as the centering of narrative on the unflinching portrayal of hardscrabble lives under difficult circumstances, whereas “grimdark” is defined by the notion that catharsis, which is possible under gritty circumstances, has now been rendered impossible or unobtainable. Is that a correct reading, or would you instead say that the potential for catharsis is just one marker of several? And, if so, could you tell us why the potential for catharsis is such an important marker of grimdark/non-grimdark--both in and of itself and relative to more commonsense markers, such as the extremity or pervasiveness of violence, splatter and so forth?

SE: First off, thanks for this invitation: I have been very impressed with the level of discourse on Nerds of a Feather and am delighted at the chance to participate. Coincidentally, I was only a few days ago sitting on a panel at ICFA, addressing violence and nihilism in Fantasy, in which we rehashed the whole ‘Grimdark’ debate, and, as is often the case, the informal follow-up discussion that took place at the pool-side bar offered up a whole host of new ways of thinking about this. With the caveat that what I’m going to relate here comes from observations made by other people, and that I make no claim to authorship, I’ll see if I can summarize some intriguing points that came from that discussion.

If we can consider the evolution of modern Fantasy as derived from two parallel and rather distinct lineages (Sword & Sorcery emerging from the pulp tradition on the one hand, and on the other hand, the Tolkien exegesis), we could certainly track the drive towards a ‘realistic’ or ‘authentic’ approach to the fictional portrayal of violence in both streams, although there are qualitative differences between the two (for example, Howard’s take on violence is arguably more visceral than is Tolkien’s). Given that, the place to look for what distinguishes the two tracks has to come from asking what the violence serves. Answering that question can call on myriad sources, from biographical (Tolkien’s experiences in WWI) to direct textual analysis seeking pervasive thematic explorations, but that I’ll leave to the scholars. 

As a writer I can’t help but look at another author’s work of fiction from a perspective of what, how and why. What is being said, how is it being said, and finally, why is it being said. Only when satisfied that I’ve parsed some answers out of those questions does the potential for entertainment kick in. While this may seem odd to the general fan or reader, I’d humbly suggest that it’s little different for them, if less analytically: what rings true, or authentic, or honest, is how we all measure a work of art.

But every work of art is contextual, bound to its time of creation, and no matter how inventive a fantasy world, it can’t help but derive its inspiration from the real one. It doesn’t help that, these days more than ever, much of the (and here I’ll invent a word on the fly) ethosphere (as in, the ethos of the culture surrounding you, an alternative for Zeitgeist) is itself a fantasy, created by the incessant needs of market forces, consumerism, titillation and spectacle, and this is why in my own essays on Grimdark I drew in the culture of modern action films, superhero films and the like, to suggest that what we’re seeing in the Fantasy genre is no more or less than a delayed and not-particularly-original reflection of that ethosphere of nihilistic, sociopathic violence so prevalent in modern action flicks, which likely derived from the nonfictional ethosphere in which despair, random violence and mass destruction seem so prevalent (cool, I got to use my new word, twice!). 

Anyway, all of this is leading up to my saying that gritty violence in Fantasy is nothing new, especially if you backtrack along the Sword and Sorcery path. So everybody running around at the new ‘gritty’ Fantasy waving their hands in the air and going ‘ooh ahh!’ is kind of silly.

So, distinguishing ‘grit’ from Grimdark is, to me, rather easy. Grimdark may be characterised by ‘grit’ but something else is going on, and that something else is fundamental to what Grimdark is (and let me add, I no longer see Grimdark as a pejorative, and now use it as a descriptive). Nihilism is the key word here: the death of hope, the pointlessness of existence and, by extension, the indifference to suffering.

If we as authors are all driving towards authenticity, we still have to ask, introspectively, what are we really saying here? But let me emphasise: that is a neutral question. If the author, having asked that question of her or himself, then answers: ‘Hope is dead and so is God and nothing in this world means a thing so just fuck it’ they have the right to do so. There are moments in the lives of many of us when we may think precisely that. There are moments when despair simply overwhelms. These are genuine moments. They are authentic. Accordingly, many of us have written works that, years later, make us cringe.

As you may discern here, I’ve mellowed somewhat on the whole Grimdark thing. It’s all contextual, momentary, and quite possibly short-lived. But I will reiterate my central point in my essays, addressed to authors everywhere: Think through what you’re saying and ask yourself why are you saying it.

Catharsis is not possible in a nihilistic world. That’s why it’s such a rare concept these days. 

NoaF: Along those lines, there’s some debate over whether the Malazan Book of the Fallen counts as grimdark. You appear to be arguing that it’s something else--perhaps superficially related to grimdark but not substantively. What, in your opinion, demarcates the series from the archetypal grimdark story? And if Malazan is not grimdark, then what are some examples that you think do clearly fit within those boundaries?

SE: Given what I’ve said about Grimdark above, it’s pretty easy for me to distinguish the Malazan Book of the Fallen from that descriptive. The series was born of compassion and that is precisely what it sets out to explore, and at the risk of spoilers, it ends in a place of hope and redemption. But none of that would have any resonance without an adherence to some form of authenticity, and the conveyance of authenticity is a product of craft more than anything else. It comes from the use of details, touching on every sense (smell, touch, taste, sight, sound) in a way that immerses the reader as much as possible in that created world. It comes from characters who feel real, living in a solid, physical world; and who occupy an internal landscape that we can recognise, and who may walk the steps we’ve walked, think thoughts we’ve thought, and feel what we’ve felt. Detail can be seen as synonymous with ‘grit’ but again, ‘grit’ is merely descriptive. Finally, the Book of the Fallen adheres quite deliberately to a structure of Tragedy, and as such, catharsis is implicit, and exists for the characters in the tale (even as it is offered to the reader), which is, I suppose, what makes it post-modern (one can even say that the tale was told for the benefit of those characters and the journeys they undertook; and that, accordingly, it was told out of deep sympathy for these invented characters).

Again emphasising that I’m using Grimdark as a descriptive, not a pejorative, I’d suggest that both Joe Abercrombie and Mark Lawrence are writing Grimdark.

NoaF: Much of the grittiness in the Malaz world involves the Bridgeburners and Bonehunters (or in Ian Esslemont’s storyline, the Crimson Guard), all of which feel strongly inspired by Glen Cook’s Black Company. What impact did the Black Company have on your own writing? And if you could name any other single author as exercising an important influence on your own body of work, who would that be? 

SE: Both Cam (Ian Esslemont) and myself were well-read in Fantasy and Science Fiction (if somewhat diversely) all of which provided a mostly formless foundation for the eventual creation of the Malazan world through our gaming. But, curiously, we were both attending the Creative Writing Program at the University of Victoria, immersed in ‘non-genre’ literature, at the time of the first glimmerings of what would become Malazan. If I recall correctly, Cam was buried in the existentialists and exploring their connection to Latin American Magic Realism (heady stuff), while I was lost in virtually every novel and story and nonfiction work related to the Vietnam War.

Cam was the first of us to discover Glen Cook (Dread Empire series) and it wasn’t long before I too was devouring everything he’d written. The Black Company was in its first run back then, and considering what I was reading in conjunction with it, that perfect meshing of the world-weary Vietnam War veteran voice, tone and atmosphere, left me reeling.

Years earlier, Donaldson’s Covenant trilogies stood in for my personal ‘Lord of the Rings’ (I was not a reader of Tolkien). So I would place these two authors as directly formative for me. And if you think about it, with Donaldson’s highly Latinate, complex writing style and Cook’s terse, droll understated style, I pretty much ended up somewhere in the middle of the two styles. 


NoaF: The Malaz world deconstructs and subverts many common fantasy tropes, from that of the noble savage to that of overly static notions of gender roles. We particularly enjoyed how you dismantled the gender gap in the Malazan Army. Both male and female commanders are called “Sir,” and soldiers high and low only gain respect if they are competent. Gender, in fact, has little to do with anything. Could you speak a little to your approach on this topic? 

SE: We were anthropologists (Cam and me). We’d met on a dig. We’d both worked with the original (now displaced) inhabitants of the New World. We’d spent summer after summer immersed in the remnants of their cultures -- recovering the modest evidence of when they were free, unsubjugated and unsuppressed. There exists a strange disconnect between the past and the present, and it is a poignant one. Sympathy is often patronising, and some would argue that empathy is impossible, but I would suggest that human history is a litany of displaced peoples (some being displaced, others doing the displacing, round and round since Day One), and empathy, no matter how open to challenge, remains a worthy goal. These days, it seems, such empathy (and the right to seek it, much less feel it) has become a target. This in itself is not necessarily a bad thing, but to imagine two peoples reaching an understanding without empathy strikes me as a lost hope. If anything, the constant attack on allies of the wrong colour, wrong persuasion, wrong religion, or whatever, is having the effect of isolation, making exceptionalism a virtue and polarisation the common condition.

Many epic Fantasy works drew on a social structure that was demonstrably Eurocentric in inspiration. Employing a kind of romanticised and privileged interpretation of that Medieval European world-set brought with it the assumption of patriarchy as a self-evident baseline of normality, not to mention all the other obvious tropes of dark-skinned hordes from the East, decadent (and still dark-skinned) civilizations to the South, blonde and blue-eyed barbarians to the North, and so on. It was a bag crammed full of assumptions, stereotypes, pre-packaged conflicts, an obsession with aristocracy, and virtues born of birthright. Alas, the modern revisitation of all those assumptions and stereotypes also happens to be the most popular Fantasy series by a long mile, and to that I can only shrug in bemusement.

The Malazan world took shape in conscious refutation of that Eurocentric model. Point by point, we just hammered away at it. We did it in our gaming, we did it in our writing. We wanted colour-blind, so we made the Empire colour-blind. We wanted the utter absence of gender-based hierarchies of power, so we invented a magic system based on discipline, and we made that magic system effective enough to remove the ‘baby-making-factory’ trap of women in most pre-industrial civilizations. Then we took away the assumptions underscoring the language of sexism, particularly in, as you point out, the Malazan military.

Trying to imagine (and indeed, wish for) a world without sexism and a world utterly colour-blind was liberating in itself, making it a delight to dismantle all those pissy, miserable, pernicious tropes. Although it damn-near broke me, I have never had such (occasionally savage) fun as I did when writing the ten volume Malazan Book of the Fallen. Maybe it showed too much in the books on occasion (especially in Gardens of the Moon), but fuck, I’ve got no regrets at all. If there is anything of the wish-fulfillment in the Malazan series, it is found here.

NoaF: Malazan Book of the Fallen is in many ways a tragic tale, but it is punctuated with some of the most outrageously funny comedy scenes we at ‘nerds of a feather’ have read in a long time. We particularly enjoyed the interplay between the destitute Tehol Beddict and his manservant, Bugg. What do you see as the function of comedy in your series? Is it simply the other face of tragedy, something to lighten the heavy, dark, and gritty load, so to speak? Or do you see comedy as a more poignant way of making a statement about the world in which we live?

SE: I would think that comedy serves both the function of relieving pressure and providing another, perhaps more subversive, vehicle for social and political commentary. Tehol and Bugg are good examples of that, as they work to dismantle the rapacious economic structure of their native land. But also, it’s worth bearing in mind that humour often serves as a defense mechanism, both from the author’s point of view and also from that of characters who find themselves in extreme or traumatic situations, so it’s always worth it (when writing fiction) to keep that little pocket of irreverence near to hand for every character in a story. They need a break just like we need a break. They need to cut loose on occasion, same as we do. I would think that no matter how dark a story, or how repressive, humour remains a vital release-valve. And besides, sometimes it pays to impose a little perspective from a creative point of view.

NoaF: We would like to switch gears here and discuss authorial intent, something you discussed in a comment on our blog (here) and in your essays for the r/fantasy subreddit. You have argued that authorial intent does not equate to narrative “truth,” and have made an implicit criticism of authors who do not fully consider the assumptions they carry into their world. We think this is a valid point, but believe it is also possible to criticize the works of authors who have fully considered the assumptions they bring into their world. In this context, we’d like to discuss the role of humor, and specifically the deliberately "offensive" humor that permeates your recent book, Willful Child. One review deeming it "more than borderline offensive" on a number of fronts. Another review noted that it is hard “to not feel disgusted by the choices made,” but nonetheless found that the book revealed an important message of “the absurd, horrific consequences of Western Culture.” Is that an accurate summation of your intentions? Do you believe that in this case authorial intent, and the full consideration of the assumptions held by your characters, obviates criticisms of the delivery? What were the specific challenges of this kind of satire--say, in the case of Captain Hadrian?

SE: ‘More than borderline offensive,’ huh? Well, given that I set out to write the most offensive novel imaginable, I guess I pulled it off. It would strike me as an odd defensive tactic to claim authorial intent as a means to silencing critics. That just seems slightly skewed thinking, doesn’t it? No, the value of deliberate authorial intent is one of preparation: by knowing what you were up to, you can defend yourself rationally when a critic lets fly. Beats stumbling unwittingly into a firestorm. But having said that, why respond at all? The book is out there. It’s fair game to any and all critical review and commentary.

Satire is all about pushing the envelope. When I envisaged Willful Child I understood, almost immediately, that this would be, at its simplest level, Cringe Comedy. The kind that makes you flinch (often recoiling in disgust) or squirm. But it was also necessary for me to acknowledge to myself that comedy is a very personal thing: what works for one person won’t for another. I was aiming for the Family Guy kind of crowd, in terms of audience. Not everybody laughs at Family Guy.

Something of the range of comedy employed in Willful Child may have actually worked against the level of savage satire I was engaged in, since that satire was often portrayed subtly -- perhaps too subtly (so one reviewer argues) given the over-the-top humour surrounding it. I can see that it would be easy to react to the over-the-top stuff with such revulsion that the underlying satirical stuff doesn’t even get noticed. Gauging how a work is going to be received (especially a work as chancy as Willful Child) is always a crapshoot. I’ve given up trying to predict such things. For Willful Child, the only measure I have is that TOR has signed me for two more.

But to reiterate, nothing of my intent as an author obviates criticism, not just of delivery but also content itself. Intent for me is simply a means by which I guide and control what I write, how I write it, and my reasons for doing so. If a critic wants to engage me directly in a discussion of Willful Child or any other of my works, I would welcome the opportunity. Being told that something I wrote offended somebody won’t see me running for cover. Instead, let’s talk. 


NoaF: We’d like to shift to gaming for the moment. You’ve have outlined the impact of gaming on your fantasy fiction before, and we find it fascinating that parts of your series were gamed. In light of this, can you point to an instance in the series where something in the game went off the rails? Also, do you continue to play RPGs and draw stories from them?

SE: A game session going off the rails is not necessarily a bad thing, though it might seem so at the time. It all settles out in the end, and indeed, that clusterfuck may actually turn out to be the best outcome after all. Cam and I both approached running a game with the aim of thoroughly messing with the heads of our victims players, even when that player was just me, or Cam. It was a back and forth contest in how badly we could fuck up each other’s character. That’s what made it so entertaining, not to mention highly comical.

I have tried running a campaign again, but I find that my creative energies are more limited than they once were. 


NoaF: Before we end this interview, we have to ask a rather silly question. Do you ever have problems keeping track of all your characters? After all, Dust of Dreams alone has at least a few hundred who make an appearance or who are discussed in some way, shape, or form. How do you avoid inconsistencies, or simply keep track of all the characters that populate your stories?

SE: Keeping track of my characters is a pain in the ass, and it’s only getting worse. Crap, sometimes just remembering their names is a problem. But once I track them down, slipping back into their situation still seems easy, as does rediscovering their voice.

As for avoiding inconsistencies, well, I’ve managed a big fail on more than one occasion. I’ve got what, sixteen years of story-telling to keep in my head. Three and a half million words of it, and, as you say, more than a few characters wandering through all of that.


NoaF: One final question. If given the chance to write any of your manuscripts over again, would you have done anything differently? If so, what? And why?

SE: Apart from correcting inconsistencies, no. I’m no longer that person, the one who wrote, say, Gardens of the Moon, or Deadhouse Gates, or, for that matter, The Crippled God or Forge of Darkness. My creativity has a different flavour now. It sees things differently. And yet, where it is now is precisely because of everything that’s gone before. Accordingly, if I could jump in a time machine, defy this linear progression of time, writing new versions of old stuff would screw the timeline pooch. The Malazan Book of the Fallen, as we know it, wouldn’t exist. Is there any guarantee that what replaced it would be better? Any guarantee that I would have reached whatever level of skill I now possess, in the absence of lessons learned, or beneath the pressure of new lessons?

I have enough problems with this timeline! 


NoaF: Thank you so much for this fantastic interview!

SE: Thanks again for this invitation. 

Friday, February 6, 2015

PERSPECTIVES II: "The Pornokitsch Theory of Grimdark"

Welcome to Perspectives II, the yin to Blogtable II’s yang!

Perspectives has now adopted the Blogtable format, so here’s how it works: an editoral, opinion piece or critical essay written by an external blogger, critic, journalist or creative person is presented by a regular contributor to nerds of a feather, flock together; it is then answered by three other regular 'nerds of a feather, flock together' contributors. Crucially, each respondent will also respond to each preceding respondent. This episode's cast o' characters:



The G (Prompter)



The G is founder and co-editor of ‘nerds of a feather, flock together’, which covers SF/F, crime fiction, comics, cult films and video games. He moonlights as an academic.

Charles (Respondent #1)


Charles is a reader, reviewer, and writer of speculative fiction. He's been a contributor to 'nerds of a feather' since 2014.

Jemmy (Respondent #2)


 

Jemmy is a failed leprechaun trainer and renowned domesticated cat tamer who has been moonlighting as a blogger for ‘nerds of a feather, flock together’ since 2012. Jemmy is in the process of repenting for a sordid history as a tool used by the darker elements of society, one where he was taken advantage of to force open windows and doors.

Tia (Respondent #3)


Tia is a writer and editor with background is in criticism, rhetoric, and culture, and has been a contributor here at 'nerds of a feather, flock together' since 2014. She has published works but doubts you would want to read them.

But enough about us...



EPISODE 2: In which three nerds of a feather react to “the pornokitsch theory of “grimdark” fantasy...


Link: http://www.pornokitsch.com/2015/01/new-releases-the-goblin-emperor-by-katherine-addison.html
 
Within a review of Katherine Addison’s The Goblin Emperor, often cited as a work of “anti-grimdark,” Jared has problematized commonsense understandings of what defines “grimdark” fantasy. In his words:

The Goblin Emperor has been heralded as a "defiantly anti-grimdark" fantasy, the "antithesis" of the movement. But I tend to disagree - that's an oversimplification of both this book and the movement it is being pitted against. Of course, for that, we'll need a working description of grimdark, so... let's make one, shall we?

For this purpose, I think grimdark fantasy has three key components: tone, realism and agency.

Tone is, of course, the bit that makes "grimdark" so noticeable - indeed, the very title is stylistic, taken as it is from the opening lines of Warhammer 40K, the most brutal of game settings. But grimness and darkness are a matter of relativity - and, frankly - of talent. A brutally ultra-violent setting where the protagonist is raped six times before sunrise isn't, by necessity, any grimmer. Contrast, for example, the opening pages of Luke Scull's The Grim Company with those of Mark Lawrence's The Prince of Thorns. In the former, we have an entire city wiped out by dark magics. In the latter, we have a few carefully-crafted words about the rape of two teenage girls. By the numbers, the genocide of tens of thousands should be grimmer and darker. But it is the deft casualness of The Prince of Thorns that makes that book the far more haunting. (Despite the author's own protests, grimness isn't a matter of word count, but of reader impact.) Splatterpunk is numbing. "Good" grimness and darkness is a matter of insight and impact. There's a difference between actual darkness and the exacerbated symptoms thereof.
...
But to take "grimdark" on tone alone is a mistake - one that, in fairness, many of contemporary grimdark authors are also making. What the best "grimdark" books have going for them is a sense of "realism" - as contrasted with the high fantasy, high magic, high concept books that preceded them. Clothes get dirty. Food tastes bad (and is is prepared by angry peasants). Monarchs are useless. Justice is uneven. And, most importantly, the heroes and heroines are flawed human beings in understandable ways. They're not wrestling with were-bear curses (Eddings) or love triangles with disguised princesses (everyone); they're dealing with creaky bones and empty purses and misunderstandings and a lack of clean clothes and occasionally being wrong about stuff. High fantasy characters aren't permitted to make mistakes - they're being railroaded by destiny. Grimdark protagonists are just as lost as we are.

And that leads us to the last key point - agency. Ultimately, where grimdark differed from its literary predecessors is that it featured characters carving out their own destinies: for better or for worse. High fantasy is the high church of predestination; grimdark is fantasy Protestantism - characters choose between good and evil.

High fantasy - from Tolkien to Brooks to Hobb to Jordan to Rowling to Eddings to Sanderson - features shades of a single plot: everything is predestined, the tension is around how that will be achieved. The great writers make that fascinating with compelling characters or absorbing worlds. But with grimdark, the future is mucky and undefined - evil could very well win.Perhaps that's the most realistic part of the genre. Or perhaps that's the grimmest - there's no longer a cosmic safety net for either the characters or the readers. Anything can happen. Remember the outcry that followed the ending of Abercrombie's The First Law? It was, in a sense, perfect - everyone got exactly what they deserved. Similarly, what George R.R. Martin brought with A Game of Thrones was that sense of surprise. Characters weren't being rewarded as the tradition demanded, instead their decisions - whether Good or Bad - brought them the appropriate, in-world consequences. This is the randomness of real life, coupled with a sort of karmic brilliance: there's a casual link between choices and conclusions.
Is this an appropriate way to describe/explain “grimdark” fantasy? What are the strengths and weaknesses of this approach? What does it add to the discourse and what’s missing? Oh, and if that wasn’t enough...how ‘bout that term, “grimdark?” Is it a synonym for “gritty” fantasy, as Jared uses it? Is it, by contrast, a distinctly pejorative term for “gritty,” as some have implied, or does the term denote something specific as (*cough*) someone else has argued?


Charles

I have something of an aversion to genres, or perhaps I should say an aversion to the tendency of labeling genres so specifically that one can say "I like near-future-Earthbound-hard-medical science fiction but not far-future-Earthbound-hard-post-apocalyptic-medical science fiction." Because that sort of dogged defining of genre normally isn't just to say "these are the things I like" but rather a way of saying "this is my Team and all other books are the Opposing Team." It's a way of applying tunnel vision to speculative fiction, and I find that incredibly limiting.

Perhaps that's being a little dramatic. But it's what I see with narrow genres or categories within genres, especially with ones like Grimdark. To me, defining Grimdark in terms of tone, realism, and agency both narrows the genre far too much and also cannot stand to its own definition. Most every novel labeled Grimdark would then only be Grimdark in degrees. Maybe they would be 2.5/3 Grim-points, or even 3/3 to someone but then someone else would claim, really, it's only a 2.25/3. So while it's an interesting way of looking at Grimdark as a genre and trying to quantify it objectively, I personally don't find it helpful in knowing what Grimdark is.

So I'd like to posit more of a subjective definition of Grimdark. And to do that I want to look at what I would say Grimdark has arisen in opposition to. The review claimed that Grimdark was concerned with agency, a reaction to the common trope in fantasy of there being a Chosen One who is predetermined to win. But I think that's too narrow. I think that, instead, Grimdark has risen to oppose the idea in fantasy that an individual can make a difference and make the world a better place by hard work and doing "the right thing."

Grimdark seems very concerned with the idea that the "hero" really isn't a hero. Under the guise of "realism" the protagonists can perhaps have small, personal victories, but the worlds they live in are ugly, oppressive, violent, and utterly unchangeable. Grimdark basically calls other fantasy naive and instead claims that in a truly ugly world, "good" is not enough to win. That it is somehow more realistic for "good" to fail and for the only road to justice or revenge or whatever it is that the protagonist is seeking to be accomplished by being better at being violent, deceitful, and ruthless. It refuses to reward doing "the right thing" in favor of rewarding "whatever is required to win." Or, perhaps more troublingly, it claims that "the right thing" is "whatever is required to win."

But even that I find too confining a definition. So where does that leave me? What is Grimdark? To me, it must be about self-identification. If a novel claims to be Grimdark, then it is. If it claims not to be, then it is not. If it makes no claims at all about being or not being Grimdark, then put a big question mark on it and move on. Because the lines being drawn as to what is and what isn't Grimdark seem made in sand. What would make a novel truly Grimdark to me is its insistence that that is what it is. To declare that it wants to be separate and distinct from the rest of fantasy. That urge to separate itself and insist on its own specialness as strictly Grimdark is what defines Grimdark to me. It’s a very subjective definition of the genre, but one that I find more personally useful.



Jemmy

First off, let me state that I totally agree with Charles’ notion that labeling genres is overly limiting and obscures more than it illuminates. The problem with labels is that they destroy inclusivity. They allow people who dislike the term “grimdark” to define out of the genre the very books that grimdark fans see as essential reading. Is George R. R. Martin’s A Song of Ice and Fire grimdark? What about Steven Erikson’s Malazan Book of the Fallen? N.K. Jemisin’s Dreamblood Duology? The answer depends on our pre-existing notions of grimdark as a genre or style of fantasy. Personally, I am open to as wide a definition as possible for the genre. That way, the best works of literature could never be classified out of the genre, and grimdark would never be mistaken as a mere pejorative term for excessively dark, rapey, torturey, malevolent splatterporn (although the terrible term “grimdark” makes it particularly susceptible to such interpretations). And the books that wallow too deeply in betrayal, rape, or violence would simply be dismissed as “bad literature.”

That said, I disagree with what Charles wrote about self-identification. Sure, we can say that grimdark is as grimdark does, but I am not convinced that many authors actually claim to be writing grimdark. More to the point, even the author doesn’t have the final say on whether his/her novel is grimdark. It is the audience, the readership and fanbase, and the discussions that develop within the industry itself that attribute these limiting labels to works of fiction. The readership in particular has decided that grimdark is its own genre, so it is a label we all either have learn to love or learn to live with. Most authors are not writing grimdark, but grimdark lives on nonetheless.

This is why I appreciate Jared’s attempt to define the genre. But although his tripartite division of grimdark into tone, realism, and agency is brilliant, it runs into the problem of unintentionally defining out of the genre many books that grimdark fans love (or assigning only partial grimdarkness, which is simply confusing). In particular, I wonder about his notions of realism and agency.

Let’s take realism, for instance. Putting aside the notion of realism in stories that feature dragons, magic, beasts, gods, demons, and godlings in all their power, many novels in the genre maintain rather static impressions of what realism entails. As Foz Meadows noted in an earlier Blogtable on the subject, grimdark:
...is invariably justified by a commitment to a realism that is, in fact, selective at best and fictional at worst, and highly unimaginative in any case, given that we’re discussing the same genre that happily admits dragons and spaceships. To give just one example: while the average American man has a 1 in 33 chance of being raped, compared to roughly 1 in 4 for American women, the gender gap disappears in warzones, prisons and other violent environments. That is a verifiable reality; and yet for all that grimdark is happy to write in ugly detail about women being raped in war, I’m yet to see such a story apply this fact to its treatment of men.
Further, good, moraled, principled characters are rarely rewarded, which is hardly realism. Perhaps this has more to do with the logic of writing than anything else. Principled characters are boring, or do not help drive the story forward (other than through their deaths). The Ned Starks of the genre no doubt find themselves thrust in the unenviable position of waiting to die. But true realism would note that life is even more capricious. Sociopaths would die off, only to have worse individuals take their place (the Stringer Bells of the world replaced by the sociopathic Marlos). Principled, good characters might also benefit from dumb luck, as can happen in real life. But true realism (in this sense) is boring, and not interesting writing.

Agency, too, is a problematic notion. Where, for instance, can we find agency in the novels of Joe Abercrombie? Whether in his First Law trilogy, Best Served Cold, or Red Country (all notable examples of grimdark), Abercrombie’s protagonists are often characterized by an utter lack of agency. Perhaps the only true agents in his first major trilogy were Bayaz and Khalul (and perhaps Glotke, on a more limited scale)… everyone else could be characterized as mere pawns in their game of power and revenge. No group symbolizes this lack of agency like Abercrombie’s Northmen. Oftentimes, they have dreams of becoming better men, to redeem themselves as individuals and escape their fate as moral pond scum. But one wonders whether Abercrombie’s characters are ever able to redeem themselves. Instead, they are trapped in a cycle of violence, and find it next to impossible even to influence their own fate. Take the example of Logen Ninefingers or Caul Shivers. Both characters try to become better people. But they always appear to teeter on a giant precipice, waiting for the gentle push to fall back into the morass of lies, cowardice, and brutality that define them as individuals. In a sense, they are non-agents in their own lives, predestined to spend their time lives of the morally challenged. They are not even able to choose between good and evil.

So if realism and agency are out, where does the real heart of grimdark lie?

The real heart of grimdark, I believe, lies in Jared’s notion of tone, or what I think of as a moral realpolitik. Grimdark represents the darker turn in fantasy, a darker turn that was presaged by Glen Cook’s masterpiece, The Black Company (see my tribute to his work here). With The Black Company, fantasy began to move beyond the notion of climactic battles between universal notions of Good and Evil. The forces of “good” (the White Rose) were often responsible for unspeakable acts of depravity, whereas those of “evil” (personified by the Lady) often helped preserve law, order, and a variety of beneficial public goods. And the famed Black Company worked for the forces of evil, so readers find themselves rooting against the White Rose! A Song of Ice and Fire also highlights the difficulties in locating a definite moral compass. One would think the readers are rooting for the forces of fire to beat back the evil legions of ice. But the world is not so simple. Fire consumes and destroys, while cold preserves. People make horrible decisions for flawed understandings of the greater good. And “evil” characters oftentimes accomplish good, sometimes purposefully, other times not. Power, it seems, can create both good and evil in equal measure.

One can see similar trends in the epic fantasy of Steven Erikson, Peter Higgins, Scott Lynch, and N.K. Jemisin (to name but a few really good authors, some of whom may be shocked to find their works as classified as grimdark!). Instead of climactic fights between the forces of good and evil, what we really see are battles between two opposing sides for control over the emerging order. This is not realism. Instead, what grimdark is (despite my hatred for the term) is merely a reaction against the universalism of the fantasy of Terry Brooks, David Eddings, and others. It sees the world as a series of choices, none of which are truly black or white. There are no true heroes, as Charles argues, and some protagonists will do whatever it takes to win. If they hold to overly firm notions of morality, they may meet the fate of Ned Stark.

In exploring such notions, authors can lay bare the human condition, with all the positives and negatives it entails.

Grimdark is thus best understood in terms of its moral realpolitik--that there is no universal, objective “good” or “evil,” and that interests rather than moral fiber govern decision-making. The best writers in the genre generally use violence (in all its forms) as a means to probe this moral realpolitik, and in doing so offer important explorations of justice, hope, and the depths of the human soul. Re-reading the genre as such offers more of a sense of inclusivity. Instead of dividing fans between those who think that grimdark is rapey or splatterporn and those who believe the genre has literary value, it would bring us together and allow us to discuss--without scorn, without derision, and without division--the books we truly love.


Tia


I disagree that genre is too limiting. Sure, when we try to pick genre apart and subdivide it into categories like near-future-Earthbound-hard-medical science fiction then yes, definitions can become so narrow that only a select few will meet the criteria. But I don’t think grimdark falls into that narrow of categorization. Because labeling fantasy as high, low, epic, grimdark, sword and sorcery, etc. isn’t mutually exclusive. When you categorize genre in that way it becomes more like a venn diagram, with much overlap. It can be argued that A Song of Ice and Fire is part epic fantasy, part low fantasy, part historical fantasy, and part grimdark. I’d say all are right and I definitely don’t think any one of those labels is limiting. And really, who, or what, is being limited anyway? The reader? The work? It seems to me that if someone chooses to only read within a narrow subset of genre, then they are self-limiting, and that’s the fault of the reader not the fault of the construct of genre. We shouldn’t tiptoe through theory because people won’t read something that isn’t categorized to their standards. That’s a bigger cultural/societal/human nature problem and not one that can be fixed by eradicating genre classifications.

Right now grimdark is in its adolescence, androgynously clad in platform boots and black nail polish. It’s trying to discover itself and find its place in this world, but is facing much resistance. Some of the claims are founded but others are just petty mockery and bullying by those who don’t understand it. Grimdark’s identity crisis holds the blame for this resistance, because how can we effectively engage in discourse about something if we can’t even agree on what we’re talking about? Essentially, when we discuss grimdark we are really only talking about what it means to each of us, individually.

Charles is absolutely correct when he says, the lines being drawn as to what is and what isn't Grimdark seem made in sand. I was thinking of it more as being like mercury, an amorphous blob if you will, but lines drawn in sand is much more poetic. I also agree with Jemmy though, in that self-identification is too problematic a way to define grimdark, or any type of genre for that matter. As you may recall, J. K. Rowling doesn’t even like that Harry Potter is considered fantasy.

As for Jared’s definition, I agree that tone is central to grimdark, but I don’t think that agency is indicative of grimdark at all. In fact, I find lack of agency quite grimdark in itself. Jemmy has a nice list of characters in classic grimdark who lack agency, but what about those in definitive non-grimdark works that don’t lack agency? I mean, even Harry had the option to walk towards the bright light.

I was going to argue that realism is central (but not exclusive) to grimdark, and I will to some extent, but Jemmy just rocked my world with moral realpolitik. In my review of Brian Ruckley’s The Free, I called the book gritty but not quite grimdark, and I made that distinction based on the fact that no matter how grimdark the book’s tone seemed, I couldn’t consider it as such because the central characters were either inherently good or inherently bad, no in between. I always knew exactly who to root for. The bad guys were evil just because they were evil. There was no compassion drawn for them, and certainly no POV that made us fall in love with them and forgive that they pushed a kid out a window.

The argument that grimdark is uncaring and misogynistic and that shock has lost its value is problematic, in my opinion. In a poorly written book, yes, these things are true. But that’s true of ANY trope in any poorly written book. Critics complain that in grimdark and other related works we are just waiting for characters to die and that it’s all overdone. To that I say, go read The Malazan Book of the Fallen. Because it’s one thing to know your characters can die at any moment, but it’s a whole other thing to know that they could die at any moment for no reason. To me, that is realism in grimdark.

Charles says, under the guise of "realism" the protagonists can perhaps have small, personal victories, but the worlds they live in are ugly, oppressive, violent, and utterly unchangeable. Is that not reality? Yes, perhaps some of us don’t live in as ugly, oppressive, and violent a world as others, but I don’t think anyone can say that the world as a whole is not these things most of the time. We can have small personal victories, we can sometimes even have larger, positive impacts on our immediate surroundings, but often we are helpless to change the greater atrocities of this world. Really, the only thing we can do is act, and hope, and attempt to do the right thing…all why trying not to get our heads chopped off.

***

POSTED BY: The G--purveyor of nerdliness, genre fanatic and Nerds of a
Feather founder/administrator (2012).

Wednesday, November 19, 2014

Microreview [book]: Willful Child by Steven Erikson

Funny but forgettable...


Just to lay my cards on the table, I was  excited about the chance to read Willful Child, Steven Erikson's goofy and light-hearted parody of Star Trek. After all, what can be more awesome than a parody of Star Trek, told by the Master of Malaz? 

My excitement for this novel partly owed to the fact that I grew up on Star Trek (The Next Generation, but I worked my way back to the original series). But more importantly, it owed to the fact that I am a big fan of Malazan Book of the Fallen co-creator Steven Erikson. Erikson is a funny guy. Damn funny. Even his funny bones are funny. I can't remember reading anything (in recent memory, at least) as laugh-out-loudtastic as Midnight Tides, the fifth volume of his Malazan series. His critique of capitalism and his story of the destruction of the Letheri economy, told through the eyes of the comedic duo Tehol Beddict and Bugg, is pure comic genius. But what makes his sense of humor shine is that his characters' silly quips and hilarious conversations punctuate the exceedingly dark mood of the series. Comedic grimdark? Whatever the case, Erikson succeeds in lightening a brooding, dark tale in a way that few other writers can.

So I assumed that if anyone could do justice to a parody of Star Trek, Steven Erikson could. Even before picking up the book, I had imagined Tehol Beddict, Bugg, Iskaral Pust, Bauchelain, and Korbal Broach fighting in the bridge of Galaxy Quest. What could be more entertaining? 

Quite a bit, actually. Perhaps my expectations were too high. Certainly, Erikson hasn't lost his comedic sense. He writes quips, jibes, and funny jokes with verve that I have found lacking in the genre. Willful Child made me bust out laughing a number of times. But over time his jokes started to wear thin, and I found myself losing interest in the story. I will get back to this point later in the review. Just to give you a sense of the type of humor in the book, here's a quick example...
"What is that?" Hadrian demanded.
"Extreme magnification, sir! I think it's a thruster!"
"Back off a few stops, will you? I think my retinas are on fire."
***

Willful Child, true to Star Trek form, features a plot composed of multiple episodes. In this context, the book's overall structure feels somewhat similar to John Scalzi's Redshirts. Where they differ is in the careful attention Erikson always places on Captain Hadrian Sawbeck, the hero of the story. No other character (outside of Tammy, the rogue AI that commandeers Sawbeck's ship) receives similar attention. Sawbeck is man who has the intelligence, good looks, and daring of Captain James T. Kirk and the morals, personality, and sense of responsibility of Futurama's Zapp Brannigan.


On the one hand, Sawbeck can be both intelligent and daring. But at the same time, he is more often narcissistic, sex-crazed, and has a penchant for downright stupidity. He chooses many of his bridge officers based on their buxom proportions, and spends a great deal of time trying to get into their pants (and when he is unable to, at he spends the rest of his time mentally tearing off their clothes). He has no qualms about committing acts of genocide against lesser species. He assigns as his chief of security the Varekan Galk, a nihilistic man who cares little if he lives or dies, and who always chooses the worst possible weapon for his away missions. At least that keeps life interesting--and Sawbeck would rather go out in a blaze of glory than at home surrounded by his loved ones. And he has ample, humorous opportunities to do so on away missions. Here is an episode from one such mission, where pretty much everyone neglected to bring mission-appropriate weapons:
The captain then turned to Galk. "My, that's an impressive piece you've got there. What is it?"
The combat specialist hefted the massive, multisectioned, globular, shoulder-locked weapon. "This is an Atomic Laser-Attenuated Defensive Interceptor Multiple-Phase-Shield Last-Stand Forlorn Hope, Mark II, sir."
"Outstanding, Galk. What does it shoot?"
"It doesn't shoot anything, sir. It stops anything from hitting me."
"I see. So, I take it, then, that you haven't got my back."
The Varekan frowned. "Good point, sir. I guess I picked wrong again, didn't I?"
"Don't let it bother you," Hadrian said, turning to his two security officers. "As you can see, my security detail here... well, one of them's wearing a rapier and the other one appears to have a camera."
The woman with the camera strapped round her neck stepped forward. "It's rapid fire, sir."
Although Sawbeck is noticeably sexist and has an over-the-top machismo found in the original Star Trek as well as 1950s science fiction writ large, Erikson uses this machismo as a way to poke fun at the space opera genre. The sexism, after all, is often times self-referential. Female characters frequently note that they would not be the target of such sexism were they male. And Sawbeck even has a unique chance to see the world from a woman's viewpoint (not that this would change his worldview in any way). Thus, sexism and cultures of machismo serve as part of Erikson's larger comedic arsenal, to be used and abused to parody the genre as a whole.

Erikson also hits directly on problems in today's society, from narcissism and apathy to rampant consumerism. It is about consumerism that he waxes most eloquent:
"You are suggesting, as  understand it, a contracted existence, whereby inactivity is encouraged, via a pan-universal shopping network."
"Exactly. Buy at the click of a button. I can envisage individual Plog big as planets. Just bear in mind the no-return policy."
"Such an existence," the Plog captain mused, "invites drooling apathy, the proliferation of reactionary, stupid opinions and beliefs, a denigration of educational standards, a facile adoration for fads and glam, and an appalling ability to weather the most inane salesmanship imaginable. It is hard to envision a civilization such as the one you describe, Captain."
"Hardly. I invite you to peruse Terran history files..."
It is clear that Steven Erikson loves Star Trek, and it is also clear that he had a great time writing this book. Even the overall storyline is a wild ride through the galaxy. Sawbeck gets promoted to Captain after solving the Mishmashi Paradox... and within the space of a few days he commits genocide, loses control of his ship to a rogue AI, travels through enemy space and initiates conflicts against a few major species. All of this Erikson writes with verve and flair.

But as much fun as the book is, it still falls flat. The The humor soon grows old, and without it the story lost its grip on me. It was not balanced by sufficient plot twists or a grimdark-esque environment necessary to keep the reader's attention. This is why the comedy of his Malaz world works so well. The humor provides a much needed break from the dread, the violence, the danger, and the agony that is life in Malaz.

Willful Child, in the end, was a funny but all-too-forgettable ride through Erikson's vision of the Star Trek universe...

The Math

Objective Quality: 6/10

Bonuses: +1 for classic Erikson humor; +1 for the Plog

Penalties: -1 for the humor becoming tiring midway through the book; -1 for no real plot twists or anything else to keep my interest. 

Nerd Coefficient: 6/10 "still enjoyable, but the flaws are hard to ignore"

Read about our scoring system here. And remember, we categorically reject grade inflation!

POSTED BY: Jemmy, a SF/F fanatic, a failed wall gazer, and a Nerds of a Feather contributor since 2012.

Reference: Erikson, Steven. Willful Child [Tor, 2014]

Tuesday, June 11, 2013

Summer Reading List: Jemmy

The Nerds of a Feather summer reading extravaganza continues! I know, I know... In this era of whistleblowers, fears of government intrusion on our daily lives, and in an increasingly problematic and stress-filled world, the biggest issue on all of your minds is obviously: What on earth is Jemmy going to read over the summer? It sure has been the foremost thing on my own mind. So I'll put us all at ease with this post. So just what is on Jemmy's reading list? I've either given you 5 books, or 23, depending on how you count...

1. The Tyrant's Law, by Daniel Abraham (Book 3, The Dagger and the Coin). 

I am super excited about reading this book, and continuing with the series. The G and I have thus far had inverse opinions of Books 1 and 2. He loves Book 1, while I am more partial to Book 2. One of the things Abraham does very well with this series is that he shows the simple, childlike quality of evil and depravity... and that he makes horrible atrocities all the more disturbing by recounting them in an almost lighthearted manner, without celebrating its grit, its blood, or its gore. I am really looking forward to this installment of the series!



2-4. The Books of the South: Tales of the Black Company, by Glen Cook (Shadow GamesDreams of SteelThe Silver Spike).

I have to admit, I am in love with Glen Cook's Black Company. I was introduced to the Black Company relatively recently, and have only worked my way through the Books of the North, the first three novels. Despite the fact that they were written almost 30 years ago, they still feel fresh as a baby's unsoiled bottom. I found it strange, yet heart-warming(?) to find myself knowingly rooting for Evil, and not caring about it... and it feels equally fresh that Cook writes of Good as just as morally complicit and depraved as their arch-enemy... I can't wait to work my way through this as well. And if you are thinking about picking up Glen Cook, it can't hurt that Steven Erikson has described the Black Company as akin to "reading Vietnam War fiction on Peyote."    

5-12. The Culture, Ian M. Banks.

I must have been living under a rock, because I completely missed the fact that Ian M. Banks was terminally ill. So it came as a shock when I learned that he passed away. I think as a proper science fiction fan, the only way I can really celebrate his life is by working my way back through all of his Culture novels. I have already read Consider Phlebas, The Player of Games, The Use of Weapons, and Excession, so I am looking forward to getting through all the rest.     

13. The Emperor's Knife (Tower and Knife Trilogy, Book 1), by Mazarkis Williams.

I actually just received a review copy of this in the mail. I have not heard much about this series, but I am more than a little interested to find out! Expect a review of this book sometime over the summer... 





14-23. Re-read Malazan Book of the Fallen, by Steven Erikson.

I literally blasted through this series a few years ago, reading every book in the span of a few months. Now, with a baby on the way and a lot of sleepless nights ahead of me, I think I'm ready to work my way back through them. I remember thinking that the Malazan Book of the Fallen was equal to, or perhaps even better than, GRRM's A Song of Ice and Fire. I plan on blogging my way through my reread of the Malazan Book of the Fallen, so I look forward to the chance to rekindle my love for the Malaz world, its powerful ideas, and its truly black yet unforgettable humor.