If your sequel requires that you wipe away all the characterization from the original, maybe it's a sign that not everything needs to be a franchise
The first M3GAN film was a contained family drama with a measured sprinkle of techno-horror; it had a strong grip on its themes of parental neglect and the anxieties of digital interactions; and it knew not to take itself too seriously. But now that studios mistake a successful release for an invitation to launch a franchise, a sequel was inevitable. Unfortunately, and perhaps predictably, this new entry doesn't feel like it's even set in the same universe as the first. M3GAN 2.0 drops entirely the horror and turns its titular killer doll into an acrobat/spy/hacker who suddenly knows kung fu. The plot explodes in size to include a decades-long corporate conspiracy, government cover-ups, international black ops, and a mysterious piece of hardware that may or may not have bootstrapped itself into godhood.
The impossible transition from the smaller plot of the first movie to the tutti-frutti of the sequel is handled via an interminable infodump clumsily disguised in the script as a therapy session for Cady, the girl who had to endure, and barely survived, M3GAN's increasingly toxic protection. Hearing the way she narrates the aftermath of M3GAN's stabby rampage, it's obvious that she isn't really saying this to a therapist. The infodump commits the unforgivable rudeness of extending into the next scene, this time disguised as a sales pitch: Cady's aunt and M3GAN's creator, Gemma, has reformed her company and now builds assistive technology for the disabled. It's very on brand for her established obliviousness that she doesn't figure out by herself that her new inventions could easily be weaponized by malicious parties; at least this bit of characterization is kept consistent. But when she's approached by the government with questions about her suspected involvement in the creation of another rogue robot, she takes surprisingly little time to enlist M3GAN's help, prior assassination attempts notwithstanding.
What comes next is a drastic revision of the main trio of characters, which depletes the viewer's suspension of disbelief even before we get to the convenient underground lair and the wingsuit stunts, but without that change, we can't have the second act, where M3GAN needs a new, stronger body. So, out of nowhere, now Gemma has to treat M3GAN as a confidant with whom she vents about her parenting frustrations; Cady brushes away the horrific trauma of having almost been mutilated by her doll and now suspects she's capable of developing human feelings; and M3GAN has to quickly explain, in her signature snarky tone, that she's had time to mature and reflect on her past misdeeds. Good! Now that our protagonists have easily forgotten their main motivations, with their mortal enmity thrown out the window, they can cooperate to defeat the killer robot that someone has set loose.
Said killer robot is one of the high points of the movie. Ivanna Sakhno does a spectacular job playing an unfeeling machine that nonetheless conveys deadly menace with just a look. In a scene where she infiltrates a tech bro's house to get access to his secure files, she channels the steely singlemindedness of Kristanna Loken in Terminator 3 and seamlessly merges it with the uncanny feigned innocence of Lisa Marie in Mars Attacks! Another reason why this scene works so well is the brilliant casting choice for the tech bro: Jemaine Clement, who already demonstrated in Harold and the Purple Crayon that he knows how to portray an insufferably arrogant manchild with zero self-awareness. Another new character, played by Aristotle Athari, is a walking plot twist with blinking neon arrows pointing at him, but he performs his role with an exquisitely precise understatedness that makes him the right amount of annoying before the reveal and the right amount of spine-chilling after.
These good choices, however, don't suffice to rescue the film from its absurdly complicated plot. Moving M3GAN to Team Good should require an immense amount of inner growth that the script doesn't have time for; instead, it speed-runs through the checkpoints of apology and redemption and gives the character a sentimental side that doesn't convince. M3GAN 2.0 manages to reach higher peaks of silly camp than the original, and on that level is perfectly enjoyable, but its experiment with spy thriller action leading to the end of the world forces the story to carry a load of heavy themes that it doesn't know how to balance. The new model looks shinier and cooler, but is by no means an upgrade.
Nerd Coefficient: 6/10.
POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.