Showing posts with label Playstation 4. Show all posts
Showing posts with label Playstation 4. Show all posts

Thursday, December 5, 2019

Holiday Gift Guide: Games (All Kinds!)

It's the most wonderful time of the year... for people who aren't me. I am basically the Grinch. I hate people feeling like the have to get me something, so Christmas is basically my own personal hell (as is my birthday, which is a closely guarded secret because... I really hate my birthday). But for the rest of you, GIFTS! And I do love giving people gifts, and I love games, so:


Just One by Repos  (Recommended by Mikey)

This has quickly become the party game at my house and it is equally entertaining for both of my kids and all of my adult friends. It is a cooperative word guessing game that forces you to provide one word clues to the active player. The twist is that if multiple people write the same word the active player does not get to see the clue. This game takes about five minutes to teach, 10 minutes to play, and is a hoot. I have yet to complete a round of the game without the group wanting to run it back in order to improve on their score.





Untitled Goose Game (Recommended by Adri)

It will come as a surprise to nobody that Untitled Goose Game is my pick for a video game gift this year. This year's most memeable game, from indie developer House House, combines elaborate stealth-based mechanics with the aesthetics of a rural English village, and puts you in the shoes (well, the webbed feet) of a horrible goose completing a number of tasks to mess with a series of villagers. Featuring four main areas for mischief which open up into an increasingly elaborate world, its a game whose puzzles are satisfying and unrepentantly sadistic, with a great flow through the "level-based" tasks and into more elaborate post-game tests. There's also plenty of fun to be have in tasks which serve no in-game purpose apart from the pure-hearted joy of being a goose, and while this isn't quite Breath of the Wild levels of "exploring the world because its there" content, it's still a diversion that can be returned to even once your goose to-do is all crossed off.

Not only is it one of the best times I've had playing a game ever, the goose game's charm is wide ranging and, despite the rampant sadism, great for all sorts of gamers. Its also an experience that rewards viewers as well as players, meaning that you can give it to somebody you actually intend to spend Christmas day with, knowing that if they decide to play it in your company you'll get a kick out of watching their beautifully-scored slapstick antics. Plus, I cannot think of anything more festive to balance out the capitalist consumerism of Christmas than with the socialist anarchism of the Horrible Goose - especially if you've got one of its friends on your festive menu.





Tiny Towns by Alderac Entertainment Group (AEG) (Recommended by Mikey)

This game might be my current favorite gateway game on the market. In Tiny Towns, you are the mayor of a....wait for it....tiny town. As mayor you are responsible for populating your town on a 4x4 grid in an attempt to make the best town in the world. It plays 1 to 6 players and has zero down time regardless of player count. This is what makes the game so engaging and entertaining. The basic premise is that you will take resource cubes, align them on your grid to match the patterns on various building cards. Once you match a pattern, you clear the cubes off of your board (freeing up space for future cubes) and replacing one spot with the building you completed. Space on your board becomes a valuable commodity as it fills out and the spatial element of this game is extremely well done. When you are the active player you get to dictate what resource will be active for that round granting you a significant advantage as everyone else has to place that resource on their board as well. Do you focus on your town, or try to stick it to one of your opponents by giving them a useless resource? This game plays extremely fast, is quick to learn, and has a wide variety of building card combos giving it a ton of replayability.




Control by Remedy Entertainment (developer) (Recommended by Brian)


Glue together LOST, The X-Files, internet creepypasta, House of Leaves, and Max Payne, and you’ll get something looking like Control. Control is a supernatural third person shooter that puts you in the otherworldly offices of the Federal Bureau of Control. You use your magical weapon (a gun that transforms into other guns) and psychic powers like telekinesis to fight an awful lot of possessed Bureau employees. The action is as fun as you’d expect from the makers of Max Payne, but the game really shines in its setting. Control is jammed full of tons of weird internet horror. It has collectables worth collecting, documents worth reading, and the Remedy signature TV show within the game, The Threshold Kids, is truly creepy. It’s an excellent blend of action game and horror setting.

Control is available on PC, Xbox One, and Playstation 4. 





Observation by No Code (developer) (Recommended by Brian)

It’s been a banner decade for games where you play with security cameras, and Observation may be my favorite of them. You play the whole game from the point of view of an on-board AI on a space station. Something bad happens and you have to help your crew figure out what happened and how do you all survive. Observation is third person horror. Bad things are happening and you’re mostly resigned to watching it. But it’s not completely passive, you do get to manipulate station objects, like opening doors and working with the station’s computer systems. It’s good looking, well-paced, and doesn’t require twitch reflexes to enjoy. 
 
Observation is available on PC and Playstation 4.


Blood Bowl by Games Workshop (Recommended by Dean)

I gotta tell you... I sort of forgot about Blood Bowl. For years, my local game group had a league and it was a blast and then my life took me away from there, and, well, you know how that song goes. Now established in a new area, with new gaming friends, I found they had never heard of Blood Bowl. I find myself telling you, gentle reader, the same thing I told them: I don't know how to explain it.

It's so stupid.

It's so fun.

It's football.. with fantasy characters. And blood. And you get to level up your team with stupid, awesome upgrades.

Just buy it.



Please Help Me
X-Wing (second edition) (Recommended by Dean)

Did you like how, at the beginning, I was all "I'm not selfish" and then all my picks are for things that benefit TWO people? Does that make me a good person, or bad? Either way, make no mistake: Buying someone this gift is a curse. You have doomed them for life, and the only reason you should do it is if:

A) you really hate that person

or

B) you already have a crippling X-Wing addiction of your own.

But, yes, buy them the core set. It has an X-wing and TWO TIE fighters, which should allow for many hours of gaming fun! Except, your squad will be better with another X-wing! Or a specialty TIE! OK, yeah, that works, but what your squad REALLY needs is... you see where this is going.

I need more X-Wing stuff, is what I'm saying. Or an intervention.


-DESR

 Dean is the author of the 3024AD series of science fiction stories. When not holed up in his office tweeting obnoxiously writing, he can be found watching or playing sports, or in his natural habitat of a bookstore

Wednesday, June 8, 2016

Microreview [video game]: Uncharted 4: A Thief's End by Naughty Dog

The final entry in a ground breaking series.



When the first Uncharted came out many moons ago, it cemented Nathan Drake's spot as video game royalty and quickly became of of the killer apps for Sony.  I feel that Naughty Dog does a great job building on what worked in the prior entry, and then adding enough to deliver a new, yet familiar, experience.  Uncharted 4 is no exception and will satisfy fans who have followed Drake's adventures from day 1 or someone new to the franchise.

In this title Drake and company are on the trail of the infamous pirate Henry Avery's treasure.  Estimated at over $400 million, there is going to be some fierce competition to lay their hands on this one.  The game opens with Nate as a teenager living in an orphanage.  It is here that we first learn about the relationship between Drake and his older brother.  This sets the stage to the two of them working with Rafe Adler, a wealthy treasure hunter, to pull a job inside a Panamanian prison.   This job goes about as well as you could expect and we are left thinking that Sam (Drake's brother) didn't make it and the treasure ended up being a bust.

Cut to 15 years later and Drake is enjoying the retired life, from treasure hunting at least, with his wife Elena.  Out of the blue his brother shows up and needs Avery's treasure to pay for his escape from jail.  This sets up the events for this adventure and establishes a nice source of conflict for Drake outside of the usual baddies, his wife.  Rafe is brought back into the picture, using a well paid group of mercenaries who cross paths with Drake and his crew throughout the story.

My buddy Jeff pointed out to me that Drake is a mass murderer and has slaughtered countless individuals throughout his adventures.  Despite a newly added emphasis on stealth, Drake manages to still shoot his way through hundreds of mercenaries and add a significant total to his body count.

The gameplay in this series sticks to what has worked well in the other entries.  Lots of climbing and parkour, intense shoot-outs, but Uncharted 4 places more of an emphasis on stealth and includes some of the most effective vehicle sequences in the series.  While the stealth was done well, the enemy A.I. leaves a lot to be desired.  As someone who doesn't have the video game skills or patience I once had (I am 37 with two children!) I actually appreciated the assist on these sequences.

While the game is overly formulaic, it works really well.  It feels that each chapter opens with some exploration free of bad guys, the "oh shit" moment when they appear, quasi-effective stealth sequence, and very violent shoot-out with Drake and company escaping by the hair on their chins.

I think if I had to sum up this game in one word it would be polished.   The graphics are absolutely stunning as depicted with this gallery from the included photo mode.  Naughty Dog does an impressive job blending cut scenes with actual gameplay and it is a trademark note of this series.  Many of the opening sequences in levels would have worked fine as a cut scene, but in Uncharted you are still in control of Drake and it flips something that was passive and makes it active.  I haven't been immersed in a PS4 title more than this one.  The game engine works incredibly well and the climbing sequences, while redundant, are still some of the most impressive sequences in this series.  The voice acting is on par with a Hollywood film and the overall story is the best thus far, and that is saying something.

Maybe it is because I can relate more to Drake now that he is married and supposedly living the quiet lifestyle, but this is by far my favorite entry in the series and a fitting way to close the book on one Nathan Drake.  May his live on through the world of cosplay at your local comic book convention.

The Math:


Objective assessment: 8/10

Bonuses: +1 for an amazing cast and the seamless blend of cut scenes and gameplay. 
+1 for a fitting end for one of the best modern video game franchises of our time.

Penalties: -1 for repetitive gameplay and dragging out the game just a bit too long.

Nerd coefficient: 9/10 “very high quality/standout in its category”


[Check our our review policy here.]


Tuesday, April 15, 2014

Madden NFL 25

[Madden NFL 25, EA Tiburon, EA Sports, 2013]

 A vast improvement

To start off with, I'll admit two things. First, I'm not the biggest sports gamer on the planet. I love going to live sporting events and I'm a die-hard Oklahoma State Cowboys fan (My alma mater), but the games normally don't do it for me. Second, I haven't played a Madden game since 2008. That game was so bad that I swore them off for quite a while and this is the first one I've picked up since. That said, I'm really glad that I did. It's been a fun change of pace from my normal sci-fi titles and wasn't a huge disappointment like my last experience with the franchise. 


So what's new? 

As I said before, I haven't played Madden in several years, but this game has several new additions from the last iteration I experienced. First of all, you can choose to play as a specific player, a coach, or lead the franchise as an owner. I chose the coaching option as it is the closest to the traditional Madden format. You can switch between players on defense and take over for running backs and receivers when they get the ball in this mode. I tried the player mode and it just wasn't as fun to be stuck in the shoes of a single player. I didn't have time to experience the owner mode, but I really like playing the game itself rather than acting as a front office manager, so it didn't interest me as much as the coaching mode.


There were all sorts of new gameplay additions, more than half of which I probably didn't use. I had enough trouble just picking out receivers without learning all of the new jukes, spins, and leaps that were available to ball carriers, but they were there for the die-hard Maddenite. Choosing plays was made up of a well-oiled mechanic that gave you an initial option for a single play right off the bat. If you didn't like that, you could choose "Ask Madden," which would give you three options for plays that fit the scenario. If none of those were to your liking, you could choose plays by type or formation. I'm not a football guru so I used Madden's suggestions about half the time. The rest of the plays I chose by type, often going with a play action pass or shotgun formation. The options of play type were plentiful with something like 70 different run plays, 90-plus passes, and multiple special formations including QB kneel or quarterback sneak. Whatever your style of play, there was a quick and easy way to choose the option you preferred. 


truly gorgeous

As you can probably tell from these actual screenshots, the game itself was a sight to behold. The graphics are easily the best I've ever experienced in a sports game. While that may not be saying much as I'm not a huge sports game buff, they were easily the equal of some of the more attractive other games out there like Assassin's Creed or Tomb Raider. Even though this game came out last summer and is just a port to my Xbox One, they obviously upscaled it somewhat to the new generation of consoles. Even though I may not be a sports game aficionado, I am a real-life sports fan and some of the replays looked as good as the real thing. During load screens they showed various previous versions of Madden's last 25 years and, although sometimes laughable, it gave a good impression of how far the game has come in its quarter century of sports game dominance. While 2008 felt like EA was just resting on its laurels, Madden NFL 25 made me believe that Electronic Arts really put a lot of effort and money into their silver anniversary edition. 


So, how'd you do?

Being a relative amateur when it comes to the sports game oeuvre, I chose to play the season on Easy so I wouldn't get frustrated and give up halfway through. That's likely the reason I ended up 19-1 and a Super Bowl Champion. I chose to play with the Dallas Cowboys, mainly because of Oklahoma State alum Dez Bryant and his on-field acrobatics as well as their close proximity to my home state. I'll freely admit I don't care for Tony Romo and I'm a college sports fan who generally ignores most pro sports other than the NFL. That said, Madden's ability to use the actual player names and playbooks makes it superior to NCAA in this gamer's humble opinion. Some of the awful names they come up with for "amateur" athletes that appear in college sports games just drive me nuts. I understand the necessity of it, but that doesn't make it an easier pill to swallow. 


My only loss in the game came at the hands of Peyton Manning and the Denver Broncos. Peyton is rated a 97 in the game making nearly every ball he threw up a strike on a frozen rope. However, I was able to get my revenge on him in the snow in New Jersey at the Super Bowl, winning 24-21. Although it didn't give me quite as much pleasure as defeating Handsome Jack in Borderlands 2 or Glados in Portal, it was still a nice little endorphin rush when I managed to overcome the seemingly invincible quarterback in the ice bowl. 


Final Thoughts

I realize this is a nerd blog, so even though its a game the very fact that this is sports-related makes it a stretch as subject matter for Nerds of a Feather. However, if you're looking to get a sports game for a nice change of pace, I can't think of a better place to start than Madden NFL 25. Pro football has overtaken baseball as America's game of choice and Madden is the video game equivalent of its crown jewel. Although it may have slacked off a bit in recent years, Madden 25 brings it roaring back. I can easily recommend it to either the casual sports gamer or die-hards that own everything from FIFA to NCAA 2013. I was a bit skeptical when I decided to give the franchise another try, but I'm glad that did. While I probably won't continue on into a second season, the game was well worth playing through the first. If you haven't played a sports game for some time like myself, give Madden NFL 25 a try. You won't be disappointed. 


the math

Objective Score: 7/10

Bonuses: +1 for being a superb sports simulator. +1 for surpassing my expectations completely.

Penalties: -1 for not really fitting into the "nerd" mold, since it's sports-related.

Nerd Coefficient: 8/10. Well worth your time and attention. 







Friday, January 31, 2014

Call of Duty: Ghosts - Multiplayer

Call of Duty: Ghosts [Infiniti Ward, Activision, 2013]

Another One? How many of these are they going to make?

Yes, it's another Call of Duty game. I know it seems like every time you turn around there's a new one, but that's probably because three of the top ten selling games of all time come from this franchise. For the purposes of this review, I've decided to focus on the multiplayer aspects and leave the campaign for another day. When it comes to online play, I'm something of a loner. 90% of the time I play with friends online or I don't play at all. The last game that got me to spend a significant amount of time playing online with strangers was Mass Effect 3, and it came out in March of 2012. I'm not exactly the world's biggest multiplayer buff, so that's why it's something of an event when a game rolls around that grabs me like this one has. 



There are three types of online play in Ghosts. The third is called Extinction and only allows one or two player games. Infiniti Ward and Activision have planned four downloadable content packages. Each will come with one of four parts of the Extinction campaign. I gave the online portion a try, both alone and with a friend, and was summarily annihilated. I may give the campaign a shot if I decide to purchase the Season Pass, which gives access to all multiplayer maps along with the Extinction story line, but for now this game is simply above my head and won't get much attention here. Sorry. 


Instead, I've decided to focus on the two main multiplayer modes, regular and squads. The regular multiplayer mode includes thirteen game types. I will cover each in detail and let you know how I fared. New to the franchise is Squads, a game mode that motivates players to create multiple playable characters instead of focusing on a single multiplayer avatar. First, I'll go through the multiplayer game modes and then get to Squads. Suffice it to say I believe Squads is a fantastic addition to an already full multiplayer palette. 


Multiplayer


Dogs

Let's just get this one out of the way here. There have been a lot of people online complaining about the addition of dogs to the multiplayer games. If you get a killstreak of five (or four with the right perk) you get a canine companion. The dog warns you of nearby enemies with a fearsome growl. It can take out bad guys that are in your vicinity who are focused on you, to the detriment of their throats. It can even avenge your death by killing your murderer after you die. I can't argue that it unbalances the game a bit, making the player with a dog much more dangerous than one without. That said, it's no more random than the helicopter or missile strike, raining down death from on high without so much as a button mash from the player who earned the killstreak. 

If you don't like it, shoot the dog first. The owner may get you, but at least that smelly mutt won't be there to save him the next time you meet. In short, I like the dogs. They're the first killstreak reward that I've felt has a real impact on the game. They may not be 100% fair, but what in life is? Get used to it and earn your own puppy if they irk you so much. You'll find life is a lot easier with a dog around. 

Team Deathmatch

Ah, the old classic. This game pits between eight and twelve players against one another in a team competition. Each team is placed on opposing sides of the map and you do your best to end up with the most kills. For anyone that has played Call of Duty multiplayer before, this one doesn't require much explanation. If memory serves, Call of Duty 4: Modern Warfare was the first to feature online multiplayer and Team Deathmatch was included in the game types. 


Gun Game

Gun game is a recent addition to the list of multiplayer options along with Hunted: Free-for-All. In it, you are rewarded for each weapon kill with a gun upgrade. Each melee kill will earn you a gun demotion. What I particularly liked about this game mode was that you don't lose your promotion once earned. I was killed within milliseconds of offing an enemy and retained the shotgun I'd earned before death after re-spawning. I fully expected to be returned to the handgun I'd started the game using, but luckily someone at Infiniti Ward had their thinking cap on and I held onto the twelve gauge. Like its fellow new game, this mode is a free-for-all fight where everyone is your enemy. No team play here. It supports between four and eight players.


Cranked

This is one of the more heart-pounding games included in the multiplayer oeuvre. Cranked is essentially Team Deathmatch with a twist. Teams of four to six players are pitted against each other, but once you achieve a kill you have thirty seconds to get another one or you will explode. Once you've killed an opponent, you are blessed with various perks including faster reloads and movement. What you end up with is a bunch of people covering the map at a dead sprint trying to find someone else to off before they detonate. Initially I found this game mode to be a bit annoying, especially when I was unable to find anyone to shoot at, but once I got used to it I felt it was the best way to get your heart rate up that I can think of while remaining firmly planted with your butt on the couch.

Blitz

This is essentially capture the flag with guns. Each team has an orange flag circle like the one pictured above. It's near the spawn point for the team. After you've captured the flag (reached the orange circle) eight times, the teams switch sides. You have to start from the opposite side of the map and capture the flag that used to be yours. This is a pretty basic game, but still one of my favorites. It deters camping. Campers are people who find a single spot on the map and don't move, usually sniping enemies without being detectable due to their out-of-the-way positions. They are among the most despised of multiplayer gamers.


Octane

Search and Rescue

In this game mode, two teams of four to six players are pitted against each other in a battle to either protect or destroy a target. One team member picks up a bomb and must carry it to the target, place it, then wait thirty seconds for it to detonate. If the bomb carrier is killed or the bomb is defused, the destroying team loses and the protectors win. If the bomb goes off, the protectors lose and the destroyers win. If a team member is killed, they may be revived by other team members. Dog tags appear where you died and can be retrieved by your teammates in order to bring on your re-spawn. If the opposing team gets to them first, you have to wait until the next round before re-joining the game. Whichever team wins the best five out of eight rounds wins the game.

Search and Destroy

This game mode is the same as Search and Rescue without the option to re-spawn. Once you've been killed, you have to wait for the next round to start before you can play again. This is definitely an interesting game mode. I didn't spend a ton of time on it, but what I did was enjoyable. You also either play as the destroyers or the defenders in a best of eight matchup. There are two bombs on the map. As destroyers, your job is to find and destroy one of these bombs with a small explosive device before it can be disarmed by the other team. Defenders/protectors must try their darndest to keep the bombs from going off. The one problem I found with this game is that nobody uses their headsets and it requires coordination. You need to protect the bomb once it's been armed, but some guys just took off like they were in a plain, old deathmatch. When that happened, we lost. When my team worked together and all guarded the target, we won. This is definitely one of the games that requires more strategy than the rest.

Infected

This was one of the more fascinating game types. A team of up to 16 players all starts together. One player is chosen at random to become "The Infected." It is their job to infect other players, who then become infected and take on the remaining Ghost soldiers. The game ends when either all the infected are killed or all of the soldiers are infected. It's certainly morbid, but was a blast to play. The only game with more suspense was Cranked. Hiding from infected soldiers is one thing. Knowing you're about to explode is a bit more stress-inducing.


Kill Confirmed

This was my favorite new game type. Two teams of four to six players face off in a team deathmatch, but again, with a twist. Once you kill an enemy, dog tags appear above their corpse. You only get half of the points for killing the enemy. You gain the other half by picking up the dog tags before anyone else can. When you (or a teammate) pick up the dog tags, you get an extra +50 points and an infinitely pleasing, "Kill Confirmed," message. If you are killed before you can get the tags or if an enemy player picks them up first, you miss out on the fifty XP and are informed that you've had your "Kill Denied." I don't know if it was the endorphin rush I got from having my kill confirmed or just the extra spin on the old standard deathmatch, but this was easily my favorite of the game modes.

Overlord

Domination

Blitz is fairly similar to this game mode, but instead of having a single flag for each team to protect, there are three flags (see map above) and neither team can claim ownership of any of them without a little work. Flags A, B, and C have to be earned by standing within a few feet of them for ten seconds without getting killed. Possession can change hands multiple times during the game. The team that racks up the most time of possession eventually wins, but not before a plethora of carnage and death-dealing takes place. 


Hunted: Free-for-All

This game mode is exactly the same as its original "free-for-all" namesake, with a minor alteration. Instead of choosing your loadout, you're forced to start with a pistol and work your way up to more sophisticated weapons, either by catching them in weapon drops or taking them off the corpses of your enemies. This makes for a frightening first few seconds as you wait for a decent gun to fall from the sky, pray you can take out a better-prepared foe, or accept death's cold embrace. As the name suggests, it's every man (or woman) for himself. This game mode was added after the release along with Gun Game and I, for one, am REALLY glad that it was.

Free for All

This is one of the original game types and the name says it all. Up to eight players at a time are dropped into a map and the one that racks up the most kills wins. It sounds simple enough, and it is probably the easiest of the game modes to master. Even in Team Deathmatch I often find myself firing off a few rounds at a teammate from time to time before I realize they're an ally. In Free for All, if it moves, kill it! Thankfully they've made it so people can't come into this game in a party. In earlier versions people could turn this game into Team Deathmatch by bringing their pre-generated party into the game, giving those who were playing on their own a severe disadvantage.

Tremor

Team Tactical

This game mode is designed for small groups of up to four friends to play together. You can play nearly any of the other game modes with your party including Blitz, Domination, Kill Confirmed, and both Search games. If you aren't allowed to play a game type with your party in normal mode, then this is the place to do it. 

Ground War

Large matches are the name of the game in Ground War. Teams of between six and nine players each take part in various game modes in much larger battles. The maps are still the same, so expect a lot of death in this somewhat cramped mode. A full game consists of eighteen players where most are limited to twelve, so things can get a bit tight. However, if non-stop action is what you're looking for, then look no further. I got a bit annoyed at the fact that none of my lives seemed to last more than ten seconds, but on the flip side, I certainly didn't lack for targets or enemies. With that many people populating a map you don't have to wander very far to find someone to kill, or that wants to kill you. 


Squads

The Squads game modes are a new addition to the Call of Duty franchise and probably my favorite part of the entire game. Whereas previous CoD games rewarded focus on a single multiplayer character, giving bonuses to those who "prestige" or maximize one character's XP, Squads mode encourages building multiple character types and learning how to play in different ways. You create your own squad of up to ten different players. It would behoove you to create varying types, e.g. a tank, a sniper, a stealth fighter, etc. That way, when your squad is facing off against another, you don't have six of the same exact character. 

The thing is, you have to actually play with each of the character types in order to level them up. It does you little good to have a level 60 badass if the rest of your squad are lowly level ones. I usually play a run-and-gun style where my action of choice is to spray-and-pray. This works best with a tank or a well-rounded character with an accurate automatic rifle. Due to the need for a sniper and a stealthish fighter, I had to expand my personal style of play to build a decent squad. In the past, I never really learned any of the maps well enough to know the good sniping spots. In Squads mode, I didn't have a choice. If I wanted a halfway decent sniper on my team, I had to create one myself. 


Once you've created a respectable squad, you can take it online and face off against friends or other random online adversaries to test your mettle. This is when having a complete and well-rounded team is vital. If you have nothing but tanks, a team with a quality sniper will lay waste to your tough guys one after the other as they cross the map in a vain attempt to reach a target. While you can only control one of your squad members at a time, Infiniti Ward has done a fantastic job with the artificial intelligence, making Squads mode the most enjoyable experience of all the CoD: Ghosts offerings. 

Squad Assault

This mode can be played alone or with friends. You take your squad (and as many as five friends if they want to join) up against the squad of another online player. Any remaining slots are filled out with AI. The game modes vary and can include Team Deathmatch, Cranked, Blitz, Kill Confirmed, and Domination. As was stated above, the more complete your squad, the better you'll do. If you've been focusing on a single character in multiplayer you probably won't stand a chance. If, however, you've got five or six characters with decent levels, you might just win this thing. 


Squad vs. Squad

As the name implies, this game mode is a single player's squad versus another's. You take your squad up against another player's squad and may the best person win. As mentioned before, you'll want a well-rounded squad to counter what the other guy is going to throw at you. Filling up your team with only snipers or tanks is the surest way to guarantee a loss. 

Safeguard

Horde mode from Gears of War is the closest thing I can think of to Safeguard. Hordes of increasing size and difficulty are sent at your squad until they manage to kill off all six members in a single round. You can choose to play 20, 40, or an infinite number of rounds. I was only able to make it to Round 9 when I tried this mode, but that was pretty good, in my opinion. Once they busted out the riot shields and dogs I didn't stand much of a chance. Of course, I played this before I'd built up much of a squad. I'd like to try it again now that five of my six characters are leveled in the double digits. 


Wargame

And finally, there's Wargame. This teams the character of your choice up with five other gamers against a team of six AI. You are able to vary the difficulty, which is good for an old fart like myself who seems to run into nothing but ninjas and actual Spec Ops warriors when he plays regular multiplayer. On Recruit level the AI will actually run right by you on occasion. It was a bit too easy, even for me. However, Regular level presented a decent challenge without my dying every four seconds and always ending up at the bottom of the leaderboard. It's a nice way to hone your skills in a cooperative environment without having to learn to swim by simply being dropped into the deep end of the pool. I highly recommend that anyone new to Call of Duty multiplayer start here for a bit of practice before venturing out into the real world of Team Deathmatch or Free-for-All. 



So, In Summation...

Wow! That was a long post, wasn't it? Sorry about that. I had to cover all 17 game types so I won't bore you further with a huge summary. Let's just say I'm hooked. For all the complaining that fanboys have done about the addition of dogs to the multiplayer, I'm loving this iteration of Call of Duty. I normally stick to the campaign, but this multiplayer is so good I haven't even finished it yet. I usually get massacred when I put my toe into the pool of CoD or Halo multiplayer matches, but with the ability to practice in Squad mode I've managed to get good enough to actually live longer than ten seconds on occasion. If you, like me, have mostly avoided online multiplayer because those darn eight-year-olds are just too good, maybe it's time to give them another try. With so many options, you're bound to find something you like here in Call of Duty: Ghosts. 

Baseline Assessment: 8/10

Bonuses: +1 for the addition of Squads mode. Not only does it encourage learning multiple types of gameplay strategies, but it allows us old timers to catch up to the young'uns if we're willing to put in the time to build a decent squad. 

Penalties: -1 for making me spend half as much again as the game costs for all the multiplayer maps and Extinction. I'm glad they've added a new story line to the DLC, but it irks me that I have to spend close to $100 in order to get the entire game. 

Nerd Coefficient: 8/10. Well worth your time and attention. 

See here for our scoring system. 

POSTED BY: Brad Epperley--Video game addict who recognizes that the first step to recovery is to admit you have a problem, Nerds of a Feather contributor since 2012. 

Wednesday, November 27, 2013

Playstation 4: First Impressions


THE CONSOLE

When both the Xbox One and the Playstation 4 were announced I reserved copies of both systems from Amazon.  I always intended on buying one, and decided to save $100 and opt for the PS4.  Like our impressions of the Xbox One, I will start with the console and move on to the games.  The console itself is very sleek and feels almost sentient.  The light along the top is often pulsing and changing color.  The updated Dual Shock controller feels more substantial than its PS3 counterpart and is one of the best controllers I have ever held.  I have not played a game that fully integrated the touchpad. but I feel that once developers embrace it the feature will shine.

The user interface has been updated since the PS3, but feels clunky compared to what Microsoft is doing.  As a bonus for purchasing on launch, I was given a month of Playstation Plus, Playstation Unlimited Music, and $10 to spend in the virtual store.  A nice way to introduce gamers to what Playstation is offering.  I purchased some Dr. Who episodes with my credit and found the video streaming service easy to navigate and use.  There is only one title to download with Playstation Plus currently, but I may pay for the full year depending on what titles are coming soon.

THE Games


Killzone: Shadowfall
As a father of two young children, I am not able to game as often as I would like too.  Since the system launch I have completed the first six chapters of this game and really dig it.  This is the most beautiful game I have ever played and the story is decent.  The controls are tight, the levels have offered a good amount of variety, and I feel it has an appropriate level of difficulty.  Not too tough, but you will be repeating some parts a few time before moving on.  My only real complaint is the AI.  The Helghast often wander past a fallen compadre or don't notice that if one of their friends is sniped.  If you are looking for a game to show-off what the PS4 is capable of, this is the way to go.  The touchpad on the controller is used to control your owl robot and serves as a speaker for audio logs.  One of my favorite little details is how the light on the controller changes to red when you die.  It is oddly satisfying to have an exciting death and to see your hands glowing red.  It is a gimmick, but I enjoy it.  I have not been able to take the game online yet, but look forward to engaging in some good old fashioned death matches.  If you have a PS4 this is a must buy.


Knack
This was initially going to be the only launch title I picked up, but was concerned after reading some early reviews.  Knack is a creature that is made up of relics and and starts most chapters quite small, but can grow to epic size by adding new relics during gameplay.  It is a fixed camera platformer that harkens back to the Crash Bandicoots from the Playstation days.  I have had a blast playing this with my six-year old son, but it has proven a little difficult for him.  Be prepared to die a lot, but I disagree with complaints that the game is too challenging.  Others have complained about the fixed camera (only created an issue one or two times for me), and that It is too repetitive.  It is repetitive, but I have enjoyed the story and enjoy a game that I can just pick up and play.  So far I have logged well over 12 hours and am nearing the game's completion.   While I wouldn't recommend this title to everyone, if you are looking for a family game or are a fan of Crash Bandicoot and similar style games, you won't be disappointed with this one.  Not sure that it will have a high replay value, so it might be worth waiting for a price drop as it is hard to justify $60 on this title.

THE MATH

Objective Score: 7/10. This will without question rise over time, but right now there isn't a lot that should cause you to upgrade right away.  I have had minor issues with the video streaming and Netflix apps, but this will only improve over time.  I want to state that I am very happy with my purchase and have no doubt that I will be enjoying this console for a long time.

Penalties: -1 for a lack of must have exclusives and the PSN issues. 

Bonuses: +1 for the free trial bundles, and for pure processing power that this beast possesses. 

Nerd Coefficient: 7/10. Like the Xbox One review, this will only rise over time.  Talk to me when Watch Dogs drops or the next Uncharted.