Out of Tune
Anthem is a mess. There's no nicer way of putting it. I can't recommend it in any form today. The good(?) news is that it's essentially unfinished but it's a part of EA's games-as-a-service strategy. Like so many other games-as-a-service shlooters (that's loot-shooters, games like Destiny and The Division), it's being patched frequently with new features, quality of life improvements, and bug fixes. The outstanding questions are can they fix this game post-release and do they have the will to keep working on this game?
You play as a freelancer, someone who has a Iron Man-esque suit of armor and a partner to guide you through your contract missions. Beyond the usual wildlife threatening Fort Tarsis, an enemy nation is seeking to take control of the "anthem of creation", the source of all life. You have to stop them and confront the deadly events that lead to the downfall of the freelancers.
This is a wild oversimplification of an overly-complex plot. In Bioware fashion, they've crafted a world and breathed life into it but this may be one of the clumsiest introductions they've ever done. This is, above all, an action game and you are thrust into the action first. All of the shapers, relics, anthem of creation, javelins, and other such periphery is either spouted by non-player characters that stand around in the hub world between missions or, more frequently, dumped into an in-game encyclopedia for you to read at your leisure. It's all fluff but it makes the missions you go on really nonsensical. They throw all the lore and technobabble at you while you're elbow deep in enemies and none of it informs your actions. It can all be ignored so you can safely enjoy the action game without thought. It's really odd that Bioware, a company that built a reputation on its writing and characters, has made an action game that doesn't need any of that.
The game itself is serviceable at the very best. The open word is big and you get to fly around it like Iron Man and that's pretty cool. But the shooting doesn't feel particularly great and the world itself would be extremely difficult to navigate if it weren't for the objective markers. It all really looks the same. The missions themselves aren't that different from other shlooters, but they lack flavor. I know when I land at an objective, I'm going to defend a spot, look for slightly hidden items, or just kill a few waves of enemies. There's a distinct lack of compelling antagonists, so everything feels less like heroism and more like routine pest control. All of this is preceded and proceeded by terribly long load times. The load times so long that you can put down your controller and play with your phone for a minute.
Alright so there's no flavor in the gameplay and the game world is both incomprehensible and utterly optional, but the game is also plagued with bugs. When I started this game (on Xbox One, on retail release day) I spent the whole series of opening cutscenes staring not at what was happening but at a tiny aiming reticle and a HUD compass that were obviously misplaced. The day after, I couldn't login for a couple hours because they pushed out a patch that made it appear to many people as if they were banned from the game. That was fun to sort out on my own. Throughout the game, in the opening mission that was strictly single player and in routine coop multiplayer, I've experienced a lot of movement stuttering and rollback because the networking code can't keep up with the action. I've started missions to find I've been added to someone else's mission in progress, so I don't even get a chance to listen to the briefing dialog, and the game is very aggressive about not letting anyone stray too far from the group. Fall behind for any reason (like picking up collectables or harvesting crafting materials) and it'll give you 10 seconds to catch up before warping you to where everyone else is. I've even been dumped out to the start screen from the single player hub world for no obvious reason.
I've finished Anthem's main mission branch and I don't feel like I need to see much more for the purpose of this review. Anthem, at best, is a functioning video game and too frequently it isn't. Other shlooters have improved over time, and sometimes made radical changes to address problems. I don't know if Bioware can turn this game around. They've communicated a roadmap that extends to May and beyond but it's all new missions, items, and features to be added. Recall that Mass Effect: Andromeda also released in a disaster state with a slate of paid addons planned, and those plans were canceled. They made the game work and dropped everything else to do it. Anthem may never significantly improve on what they published on day one.
What they've released is a mess. I'm a glutton for punishment and I will be keeping tabs on Anthem's progress. I expect to come back in a year and revisit this review. Today, no one should waste their time with this game. I don't hate Anthem or EA but I'm terribly disappointed that this was pushed out in the state it arrived. It feels like it needs another year in the oven to get to an acceptable state.
If you still think you want to brave Anthem's current state, here's a selection of images and videos I've captured to highlight some of the bugs I've seen.
---
The Math
Baseline Assessment: 5/10
Bonuses: +1 Nails the flying around in a suit of mech armor aspect
Penalties: -1 vestigial plot, -1 riddled with bugs, -1 barely fun
Nerd Coefficient: 3/10 (just bad)
***
POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014
Reference: Bioware (developer). Anthem (Electronic Arts, 2019)
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Showing posts with label Electronic Arts. Show all posts
Showing posts with label Electronic Arts. Show all posts
Monday, March 11, 2019
Tuesday, April 15, 2014
Madden NFL 25
[Madden NFL 25, EA Tiburon, EA Sports, 2013]
A vast improvement
To start off with, I'll admit two things. First, I'm not the biggest sports gamer on the planet. I love going to live sporting events and I'm a die-hard Oklahoma State Cowboys fan (My alma mater), but the games normally don't do it for me. Second, I haven't played a Madden game since 2008. That game was so bad that I swore them off for quite a while and this is the first one I've picked up since. That said, I'm really glad that I did. It's been a fun change of pace from my normal sci-fi titles and wasn't a huge disappointment like my last experience with the franchise.
So what's new?
As I said before, I haven't played Madden in several years, but this game has several new additions from the last iteration I experienced. First of all, you can choose to play as a specific player, a coach, or lead the franchise as an owner. I chose the coaching option as it is the closest to the traditional Madden format. You can switch between players on defense and take over for running backs and receivers when they get the ball in this mode. I tried the player mode and it just wasn't as fun to be stuck in the shoes of a single player. I didn't have time to experience the owner mode, but I really like playing the game itself rather than acting as a front office manager, so it didn't interest me as much as the coaching mode.
There were all sorts of new gameplay additions, more than half of which I probably didn't use. I had enough trouble just picking out receivers without learning all of the new jukes, spins, and leaps that were available to ball carriers, but they were there for the die-hard Maddenite. Choosing plays was made up of a well-oiled mechanic that gave you an initial option for a single play right off the bat. If you didn't like that, you could choose "Ask Madden," which would give you three options for plays that fit the scenario. If none of those were to your liking, you could choose plays by type or formation. I'm not a football guru so I used Madden's suggestions about half the time. The rest of the plays I chose by type, often going with a play action pass or shotgun formation. The options of play type were plentiful with something like 70 different run plays, 90-plus passes, and multiple special formations including QB kneel or quarterback sneak. Whatever your style of play, there was a quick and easy way to choose the option you preferred.
truly gorgeous
As you can probably tell from these actual screenshots, the game itself was a sight to behold. The graphics are easily the best I've ever experienced in a sports game. While that may not be saying much as I'm not a huge sports game buff, they were easily the equal of some of the more attractive other games out there like Assassin's Creed or Tomb Raider. Even though this game came out last summer and is just a port to my Xbox One, they obviously upscaled it somewhat to the new generation of consoles. Even though I may not be a sports game aficionado, I am a real-life sports fan and some of the replays looked as good as the real thing. During load screens they showed various previous versions of Madden's last 25 years and, although sometimes laughable, it gave a good impression of how far the game has come in its quarter century of sports game dominance. While 2008 felt like EA was just resting on its laurels, Madden NFL 25 made me believe that Electronic Arts really put a lot of effort and money into their silver anniversary edition.
So, how'd you do?
Being a relative amateur when it comes to the sports game oeuvre, I chose to play the season on Easy so I wouldn't get frustrated and give up halfway through. That's likely the reason I ended up 19-1 and a Super Bowl Champion. I chose to play with the Dallas Cowboys, mainly because of Oklahoma State alum Dez Bryant and his on-field acrobatics as well as their close proximity to my home state. I'll freely admit I don't care for Tony Romo and I'm a college sports fan who generally ignores most pro sports other than the NFL. That said, Madden's ability to use the actual player names and playbooks makes it superior to NCAA in this gamer's humble opinion. Some of the awful names they come up with for "amateur" athletes that appear in college sports games just drive me nuts. I understand the necessity of it, but that doesn't make it an easier pill to swallow.
My only loss in the game came at the hands of Peyton Manning and the Denver Broncos. Peyton is rated a 97 in the game making nearly every ball he threw up a strike on a frozen rope. However, I was able to get my revenge on him in the snow in New Jersey at the Super Bowl, winning 24-21. Although it didn't give me quite as much pleasure as defeating Handsome Jack in Borderlands 2 or Glados in Portal, it was still a nice little endorphin rush when I managed to overcome the seemingly invincible quarterback in the ice bowl.
Final Thoughts
I realize this is a nerd blog, so even though its a game the very fact that this is sports-related makes it a stretch as subject matter for Nerds of a Feather. However, if you're looking to get a sports game for a nice change of pace, I can't think of a better place to start than Madden NFL 25. Pro football has overtaken baseball as America's game of choice and Madden is the video game equivalent of its crown jewel. Although it may have slacked off a bit in recent years, Madden 25 brings it roaring back. I can easily recommend it to either the casual sports gamer or die-hards that own everything from FIFA to NCAA 2013. I was a bit skeptical when I decided to give the franchise another try, but I'm glad that did. While I probably won't continue on into a second season, the game was well worth playing through the first. If you haven't played a sports game for some time like myself, give Madden NFL 25 a try. You won't be disappointed.
the math
Objective Score: 7/10
Bonuses: +1 for being a superb sports simulator. +1 for surpassing my expectations completely.
Penalties: -1 for not really fitting into the "nerd" mold, since it's sports-related.
Nerd Coefficient: 8/10. Well worth your time and attention.
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