Friday, May 10, 2024

Roundtable Interview: Broken Olive Branches

Broken Olive Branches is a charity anthology; over 30 authors in the horror community donated stories to help the civilians of Palestine

Among the stories are:

  • codependent necromancers
  • a spy discovers a supernatural weapon that might turn the tide of the war
  • a Girl Scout troop camping trip goes horribly wrong when dinosaurs show up
  • a child's drawings of their family are not quite what they seem
  • a group of men fighting a forest fire are about to have a Very Bad Day
  • a man is constantly followed by a terrifying shadow figure he calls the Other
  • a young woman's new job at the mall isn't nearly as mundane as she anticipated

Proceeds from the anthology go to ANERA and the Palestinian Children’s Relief Fund.

Today, Roseanna will be talking to the editor and some of the authors involved in the project:

Stephanie Rabig has been an avid reader all her life, and connected with horror at a young age. She’s the author of On Stolen Land, Playing Possum, the Cryptids & Cauldrons series, and a collection of short stories called Collapsed Veins.

Aysha U. Farah is a video game developer and science fiction author. She works as a lead writer at Deck Nine Games and in the past has done work for Magic the Gathering and Dungeons and Dragons. You can find her short stories in Uncanny Magazine, Foreshadow Anthology, and the upcoming Amplitudes Anthology.

Rachel Roth graduated from the University of South Florida with a BA in English and a Certificate in Creative Writing. She’s the author of the horror novel The Undead Redhead and the short story collection Dead Flies.

Alex Wallace reviews for Nerds of a Feather and has appeared on various blogs and podcasts to talk alternate history. This anthology marks his sixth published story.

It's a pleasure to have them all here to discuss their work, so without further ado, let's see what they have to say about the anthology:

Roseanna: Normally for this type of interview we would open with a question on how the anthology came about, but that feels a little unnecessary here—we all know what’s happening in Palestine currently, and a charity anthology to raise funds for Palestine Children's Relief Fund and ANERA (American Near East Refugee Aid) is a very clear response to that.

So instead, I want to start with thisfor Stephanie, what made you decide to start pulling this anthology together? And for the authors, what made you answer the call for submissions, and write/submit the stories you wrote?

Alex Wallace: For me, it was a combination of raw human empathy and the knowledge I have of the situation in the Holy Land. Back in 2021 I did a deep dive into the history of the region and so I learned the contours of Palestinian history (the result of all that was an essay I wrote for the Sea Lion Press blog).

But there was also the urgency I felt when I saw how the region was heating up in October; it was the same urgency I felt when Ukraine was invaded in 2022 (which I raised funds for here and here). Part of it is doubtlessly the stories I was told by my mother of how members of my Filipino family fared under the Japanese invasion. It’s the gut feeling of “people are suffering, and I must help them.”

Rachel Roth: I wanted to contribute to this anthology the moment I saw the submission call because of its connection to Gaza. To not only contribute to a collection that promised to help and support Gaza, but to pour a little of my anger out into a piece of fiction. I also loved the idea that it was a collection of not just stories, but people who supported the people of Palestine. Since this war began, I’ve been in a state of worry because of my friend who lives in Gaza. Zainab and I have been friends for about eight years now and I’ve always been concerned for her safety. Throughout the years, she’d message me, usually in the early hours of the morning, about a bomb that struck the building next door to her or of a colleague that died from an airstrike. It wasn’t just her neighbors, but her family too. Her older brother was killed by an Israeli bullet years ago, and her older sister died at a young age from heart disease. The fact that the Palestinian people get basically no healthcare and have to ask Israel’s permission to cross the border to even get to better doctors likely contributed to that.

Her building was the first one Israel destroyed in the response attack. I still remember the message I woke up to. “Hey Rachel, they bombed our building. We managed to get out in our bed clothes. I’m staying at a friend’s.” There were days when I wouldn’t hear from her, weeks in silence and I’d think the worst. Then Gaza went dark, the internet was cut off, and I went into a panic. The only thing that made me feel somewhat sane during that time was writing a couple of shorts. Basically, rage and pain fueled wish fulfillment. The story I wrote, “Our Land, Our Cave, Our Home,” is all about that, rage. It’s the spiritual beings of the land who have woken up from the screams and shakes of the earth, and they’re angry, they’re upset, they’re in pain at seeing their home and the people suffering.

I was looking for ways to help outside of what I was already doing, such as boycotting and speaking out. I joined a few protests, donated to a couple of charities, and tried to spread information as best I could, but being a writer, I was naturally thrilled at finding a way to help within that subject. This anthology is such a good way for writers specifically to band together and show their solidarity while hopefully spreading some awareness.

Stephanie Rabig: I’d honestly known very little about the entire conflict over PalestineI remembered the Rachel Corrie case, but at the time I sadly listened to the media drums of “it’s just Like That there; the conflict has been going on for all our lifetimes and will never stop.” Then, as things got worse and worse last year, and after seeing footage and hearing stories from people who are actually there… I realized how ignorant I’d been, and I wanted to help; and writing is the way I know to do that. I’ve always loved charity anthologies, and thought if there was a time to try my hand at setting one up, it was definitely now.

Aysha: At the time I saw this anthology call, there’d basically been radio silence in the publishing world re: Gaza and Palestine. Every publication that purported to align its mission with diversity, inclusion, and the project of decolonization were just… silent. Since then, some mags have made statements or proposed special anthologies of their own, but more have not.

My friend linked me to the call for this anthology (since I’d bounced off Twitter sometime late last year) and, even though my genre generally isn’t horror, I felt compelled to submit.

Roseanna: Can you tell me more about where the anthology title came from, and what resonances it has for each of you?

Rachel Roth: When I hear the words Broken Olive Branches, I think of all the olive trees in the West Bank that get vandalized or, more often than not, burned year by year by Israeli settlers. I remember thinking the title was appropriate upon its announcement because right before that was a news story about the massive amount of fig and olive trees that were getting destroyed in the West Bank. It felt like an answer to that specifically. The title creates an image that touches on many levels, the fact that the olive tree is sacred in Islam, that its native to the land, that it’s a source of income and tradition to the Palestinian farmers who grow them. The broken branches are all these things, the land being destroyed, the Muslims facing religious hate, and the Palestinian people that are forced to endure so much loss.

Stephanie Rabig: I chose the title after seeing a heartbreaking picture of a woman hugging what remained of one of her olive trees after a settler attack. The human cost in Palestine is unimaginable, and the state of the trees represents that to mepeople put so much love and care into these plants, years of their lives, and then they’re gone in an instant.

Alex Wallace: The olive tree is such a consistent symbol of Palestine in the literature of the Palestinian people. It is a symbol of this nation, and the title is an allegory of how the Israeli state is trying to destroy it.

Aysha: It’s a horrific image, isn’t it? The breaking of something significant, the trampling of it underfoot. I can’t think of a better title.

Roseanna: Why did you go for the format of a short story anthology—what draws you to them, and to write short fiction?

Rachel Roth: I’m not necessarily drawn to any format, whether it be short, novella, or novel. I’ve written types of all three, but it’s rarely planned. Almost all my shorts just started from me writing and they ended when I felt it needed to end. There’s been a few times where I’ve aimed at writing a short or a novel, but it ends up becoming something else. I've only ever contributed to one other anthology because it moved me, because its purpose was to spread awareness. It was a LGBTQA-themed poetry collection, Smitten, and it really does create a sense of purpose within you to be included in such a creation. Though this is of course on a much larger scale.

Stephanie Rabig: One of my main goals in getting the anthology out was to do it quickly so it could start earning money right away, and I also wanted to represent a bunch of different voices who all had the same goal. Short stories were the perfect way to do that: the project had a short turnaround time, and I know from experience that a lot of authors have an “I love this story but haven’t found a place for it yet” folder, and fortunately so many amazing writers were willing to see if that piece of theirs would fit here.

Alex Wallace: I think there’s something very moving in the anthology format for a fundraiser; it showcases a variety of people, often from many walks of life in many countries, who have come together to benefit a singular cause. It’s my empathy getting in the way, again, and as soon as I saw the call, I knew I had to submit something. It came from the same horror, the same helplessness, that I felt when I read about what happened on the 7th, on the following pulverization of Gaza, that I felt as I stayed up far too late following the invasion of Ukraine on February 24th. On a raw psychological level, participating in these anthologies lets me do something, not just in the anthology itself, but in the promotion.

Aysha: I tend to have a lot of ideas that revolve around a single thing. An image, an idea, a moment, a line of dialogue. Short stories are usually the easiest way to develop something like that.

Roseanna: What draws you to writing stories with horror/fantastical elements? And how do you think those link into this anthology, its purpose, and its themes?

Rachel Roth: Horror is my comfort zone. I live for anything creepy, being surrounded in the macabre and sitting in the mind of terrifying individuals. I’ve always loved horror, my mom loves horror movies, and we’d watch them together as a kid. It wasn’t the only genre, but it was the one I connected to the most. The idea that horror loves to hold up a mirror to society, to people, and ends up showing them their ugliest sides. As for writing it, again, horror is just my go-to genre and the only one I have any real interest in writing. I like to imagine Lovecraftian critters hiding out of our line of sight, the idea that the natural and the unnatural live side by side but is veiled either by being hidden or by ignorance of the one looking at it.

Horrific things live all around us, though maybe not the way it appears in fiction. War, violence, government corruption, famine, death, people trapped in a city illuminated only by the fire of the burning buildings around them, that’s horror. You can take any piece of horror fiction and turn the subject into a very real and relatable one, and even though most war literature and films are never formatted like horror, it very much is so. Most depictions of war are from a soldier’s perspective, or it’s a backdrop to something else. Zainab talked about the ground invasion of North Gaza, about the tanks she could hear rolling through the streets, “They’re a block away.” That’s a terrifying image. That’s horror.

Stephanie Rabig: Rachel is absolutely right; things that I’ve seen happen in Palestinians’ videos would be sneered at as “too graphic” or “gratuitous” if we put them in a book. The scope of some things is so huge to consider that we have to make sense of them through our stories. Many stories in the anthology weren’t written directly in response to the situation in Gaza, but every one struck a similar… vibe, I guess? for me. There’s an uneasiness to them, and though some are more absurd and some are flat-out heartbreaking, I selected the ones that had an underlying This Should Not Be Happening tone, a feeling of someone absolutely overwhelmed by something they can’t control.

Alex Wallace: I’m not actually a horror writer, mainly—I do mostly alternate history with or without fantastical elements. My story is an alternate history short story I wrote for a competition on the Sea Lion Press forum.

But more broadly, a lot of my stories are about terrible things in human history. It’s a lot like what Rachel said, applied to the historical realm. The world we see has whole vaults of skeletons locked away in the closet, and in Palestine, as in other places, we are seeing that closet stuffed full.

Aysha: Like Alex, I’m not really a horror writer either, although I’m a huge fan of horror podcasts and video games, and recently I’ve really gotten into Lovecraftian horror. When I say ‘Lovecraftian,’ I mean remixes or retellings of Lovecraft’s concepts or mythology, or just cosmic horror in general. My dude himself was racist as hell. The stuff I’m into would give him a stroke.

I’m drawn to cosmic horror because the thought of an indifferent, terrifying power that doesn’t care if I live or die has been particularly resonant to me recently.

Roseanna: What are those unifying themes for this anthology, and how do they speak to you/how do you draw them out in your own work?

Stephanie Rabig: I wanted there to be some hope in the anthologyhowever horrifying most of the stories coming out of Gaza are, I see teachers in refugee camps trying to provide some normalcy for the kids; children sketching in the dust, someone planting a garden in a tiny patch of the rubble that remains of their home. Most of the stories in the anthology are weird horror; the “I have NO idea what’s going to happen next but I bet it’s not going to be good” tone worked for most of it (Rick Selars’ story Abyssal is flat-out Lovecraftian!) but I chose the final story (Tower Creepers) for its hope.

Alex Wallace: I think science fiction in particular has a lot to say regarding the situation in Gaza. Let me quote a piece by Kim Stanley Robinson:

“Science fiction writers don’t know anything more about the future than anyone else. Human history is too unpredictable; from this moment, we could descend into a mass-extinction event or rise into an age of general prosperity. Still, if you read science fiction, you may be a little less surprised by whatever does happen. Often, science fiction traces the ramifications of a single postulated change; readers co-create, judging the writers’ plausibility and ingenuity, interrogating their theories of history. Doing this repeatedly is a kind of training. It can help you feel more oriented in the history we’re making now. This radical spread of possibilities, good to bad, which creates such a profound disorientation; this tentative awareness of the emerging next stage—these are also new feelings in our time.”

This was about the pandemic, but it works just as well for how human beings work tirelessly to develop exciting new ways of massacring other human beings. The traditional consensus of the science fiction community has had a Whiggish view of technological development, a feeling that it would only ever be used for good. It’s a white-centric viewpoint, from an era when the United States bestrode the world like a colossus, its inhabitants caring not a whit for the millions of lives destroyed by its guns and its bombs and those in the hands of its proxies.

In our world, fancy new technology has been used for great evil. The airplane was almost an adult the day it was used to drop bombs to destroy Black Wall Street in Tulsa. The airplane’s youth was spent razing villages in Europe’s colonies; Arthur Harris, the RAF officer who ordered the firebombing of Dresden, was in awe of how bombs dropped from the skies could level a village in what is now Iraq in forty-five minutes. More recently, facial recognition technology is a cornerstone of the modern colonial police state in Uyghurstan, and has seen increased use in Western police departments (themselves descended, all too often, from colonial occupation forces).

Much has been made of the use of artificial intelligence in more recent wars, such as the ‘Uber for artillery guns’ used by the Ukrainian army. That is technology used for good, in the service of an anti-colonial war of national liberation. In Gaza, however, the IDF has used artificial intelligence in the service of mass murder. Read this article, revelatory in its coldness.

This is a prime example of the saying ‘garbage in, garbage out.’ Much as facial recognition technology can amplify racial profiling, the Lavender system employed by the IDF amplifies the wanton disregard the Israeli state has for Palestinian life. It has given the Israelis the ability to reenact Deir Yassin, Kafr Qasim, and Sabra and Shatila at the push of a button, to provide a coldly concrete realization of the phrase ‘one death is a tragedy, and a million a statistic.’

This system is the stuff of science fiction, albeit one that few people in the community ever wanted to come true. It is the proverbial Torment Nexus brought to life, although capable of destroying far more life than said nexus ever could. This is human ingenuity, human creativity, human imagination at work in the service of an utterly evil goal. The IDF uses this artificial intelligence as something akin to a pesticide, and the Palestinians are seen as vermin (the Israeli politicians overseeing this genocide make all-too-common comparisons to the biblical Amalekites, who God commands the Israelites to utterly destroy, after which they shall receive the Land of Israelor Palestine, by another name).

This is something that I hope science fiction fans pay attention to. We have seen the likes of Elon Musk horribly and perhaps willfully misunderstand science fiction to further their unbridled greed, but now it is in the service of a colonial war of extermination with the full backing of the Western military-industrial complexes, a coalition of the willing to depopulate Gaza. To science fiction writers: your dreams can be twisted to serve evil ends. All too often, science fiction serves to put guided missiles in the hands of misguided men. And I am certain there are still more horrors being tested in laboratories in the deserts of the American West or the Siberian tundra. To quote the rather pulpy game Command and Conquer: Red Alert 3 (most famous for the meme of Tim Curry yelling about space), “Who knows what nightmares we have created?”

Rachel Roth: I agree with Stephanie about the way that many of the stories in the anthology have an “I don't know what's happening here” sense in their narratives, but I also thought that a great deal of them had a feeling of intrusion to them. People whose safe places are invaded by someone or something, a person who goes somewhere they're not familiar and maybe shouldn't be. Just a general sense of unwanted presence within many of the conflicts taking place, which are feelings that can be taken straight out of the turmoil brought on by something like a violent occupation.

Roseanna: Do you have a favourite story from the anthology (other than your own stories, which are of course all excellent)? Can you tell me why it works so well for you?

Stephanie Rabig: The language in two of the stories really struck me: the poetic quality of What the Ghouleh Said on Thursday of the Dead brings beauty to a terrifying story, and the capitalization differences in Promotion made me feel like I was reading A. A. Milne for the first time. The Brides of Drume would make an amazing short film. The ending of Tower Creepers always makes me tear up… I just love all these stories so much and am so grateful to everyone who contributed.

Rachel Roth: I really enjoyed Magic 8 Ball by Pedro Iniguez. It had qualities of cosmic horror, a regular person who encounters a force beyond their comprehension and ends without explanation. I love all that, especially unexplained endings. Love when things are kept in the open; more real that way, has more of an impact, instead of explaining things just for the sake of resolution.

Alex Wallace: I was a big fan of The Brides of Drume by Derek Hutchins. It’s adjacent to alternate history and I’m a sucker for that sort of thing.

Roseanna: This is one way people can help support Palestine. Are there any other ways —charities or action— you would suggest to people looking to do more?

Stephanie Rabig: Wearing a keffiyeh or pro-Palestine pin, something that lets people know where you stand, is so important to let people know they have allies, that they’re not alone in this. Despite what it might look like in the news, other people are worried, too; they’re thinking of the people over there and trying to help. In terms of donation, this is an incredible document listing tons of GoFundMes and other ways to help people who are in immediate danger.

Alex Wallace: Donate directly to the PCRF and ANERA, and other aid groups. Learn the history of the Palestinian people, and defiantly let others know that they are people with a history. Donate directly to families fleeing Gaza—here is one active as of writing, and here is another, and another, and another, and another, and another, and another, and another, and another, and another, and another, and another. Do not let the world ignore this. Do not let the world forget this.


Thank you all so much for your time and words.

If you want to read Broken Olive Branches, it is out now and available to buy.

Thursday, May 9, 2024

Review: Boy Kills World

Schadenfreude: the Film

There’s something gleefully demented about a certain sort of action movie that turns what would be horrific in any other context into something funny. Mel Brooks once said, “Tragedy is when I stub my toe. Comedy is when you fall into an open manhole and die.” Certain films, such as Boy Kills World, released for general audiences in 2024 after a festival run in 2023, seek to expand that latter point much farther than just falling down manholes, and see humor in the most demented of ways for human beings to leave this life. This film, directed by Moritz Mohr and written by Tyler Burton Smith and Arend Remmers, is one that absolutely glories in finding interesting new ways to kill people.

The setting of this film is distinctly ambiguous. It is a city in some sort of tropical area, with no particular geographic location even mentioned. The ethnic composition is diverse, and everyone appears to speak English, perhaps due to globalization, or perhaps due to translation convention, as TVTropes so helpfully pointed out (and I feel like I should have realized it myself). In any case, it feels almost like an old-school utopian work’s setting, a place of jungles and savannahs with an interesting form of government designed to play host to the fantasies of educated white people. Perhaps I am biased by having recently read Thomas More’s Utopia, but it feels like that sort of setting, except with more graphic violence and Schadenfreude.

This city has been, within living memory, taken over by a family of business empresarios who rule its inhabitants with an iron fist. Their rule is capricious, their enforcement arbitrary, their laws frivolous, and their aesthetic tastes decidedly gauche. Your protagonist is first seen as a boy, growing up in the dawn of their rule, and through a series of somewhat convoluted events he finds himself exiled from his family, living in the jungle with a master martial artist, learning the art of fighting and killing.

You would be right in assuming that a lot of the characters are somewhat cut-and-paste from other action movies. The trainer is something of an Orientalist stereotype of East Asian martial arts master, training your white male hero (played by Bill SkarsgÃ¥rd) in that which he will use to gain his revenge. What makes SkarsgÃ¥rd’s character unique is one of the film’s saving graces: he is deaf. This means he interacts with the world in an entirely different way than most action movie protagonists, and he narrates much of the film in his own head (he was not born deaf). Other characters, though performed well, are either stereotypes or just odd, perhaps offensively. There is a Black character who SkarsgÃ¥rd’s character is not familiar with, which means he cannot read his lips, and this is rendered by him speaking in coherent albeit nonsensical sentences, which are followed for the sake of comedy; this felt like a caricature in a way I couldn’t quite put my finger on. The villains are your typical evil rich people, something like those of The Hunger Games, who get some good hammy dialogue and some amusingly sadistic moments. There’s a femme fatale of sorts who wears a helmet almost the entire film and is almost constantly baring her midriff, which likewise felt stereotypical, although to the film’s credit she has a compelling arc of her own; indeed she is the source of much of the film’s emotional weight. She has the most compelling performance, supplied deftly by Jessica Rothe.

But the real reason why most people would show up to this film is that they were lulled by its promise of deranged graphic violence. A moviegoer seeking such things will be amply pleased by this film. It reminded me in several ways of The Hitman’s Bodyguard, a funny and demented action-comedy from a few years back starring Samuel L. Jackson and Ryan Reynolds being, respectively, Samuel L. Jackson and Ryan Reynolds. The most recognizable performer in Boy Kills World is Sharlto Copley, so it doesn’t get to reap the star power the former film does, but it is more fantastic than the previous film, so the action is less moored in reality and therefore novel in its own way. The high point of the film, depicted to some degree in the trailers, is on a Christmas-esque set of a cereal advertisement for the company that is sponsoring the ruling family’s annual bouts of mass murder. It’s certainly a creative set piece; that alone makes this worth the price of admission.

Boy Kills World is an action movie with the sense of humor and aesthetic of Francisco Macias Nguema. For those unfamiliar with him, he was the autocratic ruler of the small African nation of Equatorial Guinea from 1968 to 1979 who had 168 suspected enemies of the state rounded up in a football stadium and shot or hanged by executioners dressed as Santa Claus while Mary Hopkins’ famous cover of Those Were the Days played in the background; a select few were fed to ants. It took a constellation of odd, perhaps demented minds to make Boy Kills World; the product has its flaws, but for a certain type of person, like myself, it is a good time.


Nerd Coefficient: 7/10.

Highlights: graphic violence, also graphic violence.


POSTED BY: Alex Wallace, alternate history buff who reads more than is healthy.

Video Game Review: Mass Effect Legendary Edition

Sometimes you can go back home

In 2003, Canadian developer BioWare released Knights of the Old Republic—a real-time RPG based in the Star Wars universe. BioWare was a relatively young studio at the time, having only released a few licensed Dungeons & Dragons properties (Baldur's Gate I and II and Planescape: Torment). Knights of the Old Republic took the basic formula and applied it to a Star Wars setting, resulting in an instant classic that is widely considered to be one of the best licensed games ever made.

A sequel was guaranteed, but BioWare Project Director Casey Jordan and lead writer Drew Karpyshyn had bigger ambitions. Parent company Electronic Arts farmed the sequel out to Obsidian Entertainment. While much of the studio focused on the original action RPG Jade Empire, Jordan and Karpyshyn started work on an ambitious new project. That new project would build off their licensed games, but in an original science fiction setting.

Mass Effect released in 2007 as an Xbox 360 exclusive. It was an instant hit for Microsoft's console, selling 3 million units and an additional 1 million for the later PC release. The sequel, Mass Effect 2, was an even bigger hit. By 2012, the trilogy had surpassed 10 million units sold across all platforms.

Mass Effect introduced gamers to a galaxy where humans have recently joined more established species in a sort of galactic confederation, but where fast-multiplying humanity's role in the galaxy remains highly controversial. In the first installment, a series of mysterious attacks on human colonies leads one of its most accomplished soldiers, Commander Shepard, to uncover a vast conspiracy led by an ancient AI that threatens to destroy the galactic order.

The later games continue Shepard's quest to save the galaxy from the Reapers, a cybernetic species of sentient ships that reappear every 50,000 years to "harvest" all organic species that have discovered FTL travel. As the series progresses, Shepard and his crew discover more about the Reapers and their purpose, culminating in a denouement that polarized gamers upon release, but which —as I'll argue below— deserves re-evaluation.

The Mass Effect series introduced or refined a number of gameplay elements that are commonplace today. It may be hard to remember, but third-person shooters were not that common in 2007. Mass Effect took the over-the-shoulder shooter formula pioneered in games like Max Payne (2002) and Resident Evil 4 (2005), refined it from a gameplay perspective, and then added spells (i.e. biotic and tech powers) that, borrowing from Knights of the Old Republic, could be triggered in real time or via a pause menu. The effect was so visceral and elegant that nearly all Western RPGs deploy some variation on Mass Effect's gameplay mechanics.

Mass Effect's true genius, though, is its story. Avid readers will note that the central plot —plucky gang of heroes unlock wisdom of the ancients to defeat existential threat to civilization— is a fantasy cliche. On top of that, there are elements of nearly every successful science fiction media franchise blended into Mass Effect: Star Wars, Star Trek, Firefly, Dune, Alien and so forth. In this case, though, the medium makes a difference. After all, books, film and television are all passive media, where you are the observer to the events portrayed; in video games, by contrast, you are an active participant in the events portrayed—and your actions have the potential to shape how the story unfolds.

Mass Effect was not the first game to give players meaningful choices that could alter the shape of the narrative in significant ways—Knights of the Old Republic, for example, famously gave you the choice of becoming Master Revan or Darth Revan. But Mass Effect links your choices in earlier games to outcomes in the final chapter. It is, to my knowledge, the first series to do so, and the effect is as striking today as it was when the games first came out. It is epic in a way no game before —and few since— can credibly claim to be.

The games are also frequently moving and emotionally resonant. Character deaths, romantic relationships —even friendships— provoke deep feelings in ways I often experience with books and films but rarely, if ever, with games. And the choices you have to make are often painful, pitting what you know in your heart is right against what is most expedient in the fight against an existential threat.

Remastering a Legend

In recent years, game studios have looked to remakes and remasters of old titles to bolster sales in an era of spiraling costs and lengthening development cycles. These come in two basic flavors: (1) remakes, i.e. new builds of old titles that often make significant changes to gameplay; and (2) remasters, i.e. new releases of old titles with upgraded graphics and little else. Mass Effect Legendary Edition fits squarely between these poles.

Mass Effect 1 and Mass Effect 2 are clearly remasters, with upgraded graphics and little else. That works just fine for Mass Effect 2, the most loved and best reviewed chapter in the trilogy. But leaving Mass Effect 1 as is feels like a missed opportunity. The game is still fun, but the gameplay feels clunky and antiquated in a way the later chapters do not. BioWare could have married its excellent story to the more developed gameplay mechanics of Mass Effect 2 and 3.

Mass Effect 3, on the other hand, does include some significant changes. There's no multiplayer component anymore, and the method of building war assets to fight the Reapers has been both simplified and streamlined. It is also easier to get the "good" endings, which if you'll recall is the singular reason Mass Effect 3 isn't as revered as the middle entry in the series.

The reason why the ending rankled so many fans is the same reason the endings to Battlestar Galactica, Lost or Game of Thrones rankled so many fans: you've invested a lot of time in something and then you get a conclusion that is rushed, unsatisfying, or just out of left field. And in this case, there's no save from a few hours prior that you can go back to—if you screwed up certain decisions in Mass Effect 2, then you're going to have a very hard time getting the ending you want in the original version of Mass Effect 3.

While that's still true now, the path to the good endings isn't as fraught as it once was—and you also have the benefit of decision-tree guides to help you set things up right for the final episode. For some, this will still be an intolerant rupture in the suspension of disbelief; for me, the decision-tree guides are a convenient tool for getting me where I want to go. And getting there completely recontextualized Mass Effect 3, a game I had decidedly mixed feelings about after my first playthrough way back when.

Like many, I have always thought of Mass Effect 2 as the best entry in the series—and it's still an excellent game. But on replay I'm struck by how much more I like Mass Effect 3. Building war assets is by far the most fun minigame in the trilogy, while most of the annoying tasks from the previous chapters have been removed.

What Mass Effect 3 does best, though, is capture the feeling of a galaxy at war—a war in whose outcome you have a major stake. Mass Effect 1 and 2 are variations on the D&D companion quest, which any RPG fan has played a multitude of times. Mass Effect 3 takes this format and repurposes it: now Shepard has to build a coalition to take on the Reapers, enter key battles in that war and, eventually, execute the final push. Decisions are meaningful and often fraught, and character deaths are frequent and moving, while the narrative as a whole is brisk and visceral. You feel heavily invested in outcomes that are beholden to actions you have taken at many points over the course of the trilogy.

Mass Effect 3 also benefits from the simple passage of time, in the sense that its story about rogue AI and the struggle to reconcile synthetic and organic life just feels more… well… topical. What passes for AI these days is not really: ChatGPT or Gemini can't think, after all; they just process data. But are we that far off from true artificial intelligence? That may not be fully clear yet, but we are definitely at the point where we need to start thinking hard about what happens when we cross that rubicon.

Mass Effect 3 provides a surprisingly sophisticated discussion on the topic. It doesn't spoon-feed you the answers, but gives you the tools for navigating your own thoughts and feelings through the decision tree. Without spoiling it, there is one decision deep into Mass Effect 3 that is particularly fraught—especially after certain assumptions seeded through the first two games turn out to be false. I made my choice and, in the process, began to think more deeply about my own views on sentience and the rights of sentients. I'm still processing those decisions in ways I did not the first time around (more than a decade ago).

At the end of the day, the Mass Effect trilogy is a rare masterpiece of triple-A gaming, one that absolutely deserved this loving remaster. It would have been better served by more significant changes to Mass Effect 1, but it still works well enough as is. Highly recommended for series newbies and old hands alike.


Highlights

  • Mass Effect: Legendary Edition remasters the classic trilogy for nostalgics and new gamers alike
  • Mass Effect 2 still plays like a classic, while Mass Effect 3 is vastly improved
  • However, the decision to remaster, rather than remake, the original Mass Effect is a missed opportunity

Nerd Coefficient: 9/10.

POSTED BY: The G--purveyor of nerdliness, genre fanatic and Nerds of a Feather founder/administrator, since 2012.

Wednesday, May 8, 2024

Review: The Apothecary Diaries

An appealing fantasy mystery dealing with difficult issues of gender and class through the eyes of a young apothecary

There’s no such thing as a perfect anime, but The Apothecary Diaries comes close. It is a balanced series that’s charming without being sappy, edgy without being nihilistic, and a show that has truly mastered the art of the super-slow-burn friendship/romance. In the last year, we have had the exhausting intensity of heavy hitters like Jujutsu Kaisen and Attack on Titan as well as a profusion of intensely romantic or adorable anime such as My Happy Marriage, Spy x Family, and A Sign of Affection (all of which are enjoyable). The Apothecary Diaries stands out as an appealing choice for those who want something completely different: clever crime writing, complicated puzzles, and a pair of lead characters navigating upsetting situations with wit and pragmatism as they unravel mysteries both around them and about each other. But, overall, the show succeeds thanks to its smart, savvy, sarcastic protagonist, Maomao.

The Apothecary Diaries is set in a fictional, ancient land ruled by an emperor. Maomao is a clever, educated seventeen-year-old girl living with her apothecary father in an area known as the pleasure district, home to fancy brothels where time with brilliant and gorgeous courtesans can be purchased for a high price. In a town known for beauty and pleasure, Maomao is a girl obsessed with poisons and drugs. Her life takes a turn when she is kidnapped and illegally trafficked to be an indentured servant at the emperor’s palace. Despite her plan to keep a low profile in her new environment, she soon gets drawn into palace intrigue when the emperor’s children (by his various favored concubines) become critically ill. Maomao is able to quickly solve the mystery, anonymously warn the concubines, and quietly get back to her menial tasks. But there’s another super-smart resident of the palace, the ethereally beautiful guard/eunuch Jinshi, who, like Maomao, is more than he seems. Jinshi tricks Maomao into revealing herself as the secret hero and promotes her to a job more suitable to her intelligence. As a result, Maomao is called on to solve a series of mysteries including poisons, murders, arson, and ghosts. But the show’s biggest mystery is the truth about Maomao and about Jinshi. The pair are alternatively allies, enemies, and cat-and-mouse competitors.

Jinshi is one of the palace guards assigned to protect the emperor’s four favored concubines, who each live in their own lavish households around the palace. Jinshi’s main power is, ironically, his incredible beauty, which constantly has men and women swooning. He is able to mentally manipulate others into complying by just looking at them (like a Jedi mind trick), creating a “glamour” effect. However, Maomao is immune to his charms and eyerolls him whenever he tries to control her. She acknowledges Jinshi’s astonishing beauty, but considers it a waste of DNA since he is a eunuch. Or is he? Jinshi is smart enough to know Maomao can help solve the crimes occurring in the palace and soon figures out that she can’t resist a mystery, especially if it involves poisons.

Despite their great character chemistry, Maomao is the primary reason the show is so memorable. Her arms are covered in self-inflicted wounds from her poison experiments. She is incredibly insightful and knows how to read a room, whether she is scrubbing floors with other scullery maids or standing in front of the emperor. She is willing to secretly rebel, manipulate allies, and sneak around to investigate when needed. But she knows enough to remain artificially subservient in public, often bowing her head and blandly repeating catchphrases like “I am but a humble servant” when she’s annoyed, especially at Jinshi.

On the surface, the show is a puzzle box mystery where each episode builds on the others. Viewers gradually realize each successive mystery is connected to the next one and to the two main characters, who are more than they seem.

Beyond being a clever crime drama in a gorgeous historical setting, The Apothecary Diaries delves deeper into difficult questions of gender, exploitation, and self-determination. Every episode has a written disclaimer reminding viewers that the characters are fictional and are not based on real people or true events. It’s an interesting warning about the troubling content wrapped in comedic banter. The emperor’s four favored consorts are given labels (such as “Virtuous,” “Pure”) and lavish households, but their worth depends on the ability to deliver an heir. The courtesans in the pleasure district are paid to entertain men who ultimately aspire to buy them out. Maomao, who has intentionally avoided the courtesan path to pursue medicine, ends up kidnapped and sold to the palace as a slave. In a poignant scene, she dismissively tells Jinshi of her illegal enslavement. Tears trail down his face as he is horrified to realize that her presence is not voluntary indenture but a crime. Maomao tells him to wake up to the reality of how women and the poor are treated. Despite all this, the show emphasizes feminism in the face of objectification. In one episode, a trapped concubine finds an unorthodox way to free herself and reclaim her independence. In other episodes, the alluring courtesans who helped raise Maomao and the submissive ladies in waiting at the palace all support and protect Maomao when she needs them.

Maomao’s pragmatic, emotionless affect reflects the need to steel herself against the shallow, manipulative world around her. The only thing that makes her truly smile is the chance to test out poisons or solve a mystery. She is the heroic center of the story, but she is surrounded by appealing side characters, including the mysterious Jinshi; the kind concubine/consort Gyokuyo; Gyokuyo’s cadre of humorous, doting ladies-in-waiting; Jinshi’s clever bestie Gaoshun; and the love-struck palace guard Lihaku.

The Apothecary Diaries has been a breakout favorite for anime fans looking for something new. If you are new to anime and looking for a manageable, gateway show, this favorite on the Crunchyroll streaming service is a great intro. Its relatable characters, clever mysteries, and hilarious and heartbreaking stories make it one of the best shows in recent years.


Nerd Coefficient: 8/10

Highlights:

  • Humorous and heartbreaking
  • Difficult themes on gender and class
  • Clever puzzles and likeable characters

POSTED BY: Ann Michelle Harris – Multitasking, fiction writing Trekkie currently dreaming of her next beach vacation.

Tuesday, May 7, 2024

Review: For Love of Magic by Simon Green

A myth about understanding why we love myths—a metamyth, if you will

Fantasy is a genre built on myth. That is what J. R. R. Tolkien was quite explicitly doing with The Lord of the Rings, and in traditional Western fantasy the myths of Western Europe are reinterpreted in any number of ways. In non-Western fantastic literature, the same is done to the mythologies of a variety of other cultures. Here, that concern is made more explicit than most fantasy, of any tradition, in Simon Green’s novella For Love of Magic.

For Love of Magic starts off with what appears to be a fairly standard urban fantasy setup: a magical painting has begun to cause problems in a museum in London, and His Majesty’s government calls in the freelance magic hunter to solve the problem. This opening scene alone is inventive, if not the most original, by virtue of it involving our esteemed magic hunter literally walking into the painting and forcing what’s on the other end into a shape that is more amenable to the non-magical world.

But that is only the opening salvo of a barrage of interesting magical set-pieces. Our protagonist is rapidly sucked into a war that has lasted for eons, between those who want to see magic gone and those who want a better coexistence between the magical and the mundane. This war has suddenly escalated: the opponents of magic have now found a way to travel through time, trying to erase that which made magic meaningful—to erase myth, to erase heroism and whimsy. Our protagonists simply cannot allow that.

It is here that For Love of Magic begins to really shine, as it sets out to interrogate the meaning of myth. That is why you find yourself sent back in time to Roman Britain, where you meet Boudica, as well as King Arthur and Robin Hood, among other figures of British mythology, not quite as you remember them, because time has done a number on how we perceive them. These were men and women, all too human, as Green stresses, who have become something else as time marched inexorably on, becoming the heroes, myths, and legends of British culture, and those of its former colonies.

Green is willing to show heroism become a burden, not so much literally as metaphorically through the incursions of the time travelers. These are people who have become special in a time when their Lord-knows-how-many generations of their descendants have passed on, with their own long lines of descendants likewise. They have become pawns in a war far more literal than what we call ‘culture wars,’ a conflict that truly deserves that title over the role of magic in human society. They are burdened with the vicious arguments of their progeny, but unlike the cold and silent statues of our day, be they in Bristol or Charlottesville, these heroes get to speak back and fight back.

The action in this slim little volume is well depicted, never bogged down in the minutiae that can tank a good action sequence. Green’s writing is brisk when it needs to be in these dynamic scenes, and tender when it needs to be among some of the character moments, be they concerned with romance or with the gravity of the situation. It is a style, indeed a combination, that feels properly heroic, with the gravitas that such a story naturally needs. Green never lets the story feel puny.

If anything, I’m disappointed this book wasn’t longer. There are many more British legends he could have gone with. The last one he depicts, while written by a British author (although not within Britain), struck me as a very odd choice for this sort of book, and some of the setting of that story is brought to Britain in a way that feels odd. Indeed, it’s a format that could have made for a much longer book, and part of me really wants to read that book (I can think of at least one British literary legend in the public domain that wasn’t in it, and frankly I was surprised that this figure was omitted). I don’t know whether Green is planning any sequels, but he really should be, for there are so many directions this story could go. There are other British myths, but also myths of other countries (his Wikipedia page mentions he studied American literature in university, in addition to British literature). Indeed, I daresay this novel could set up a whole shared universe like that of the late Eric Flint’s 1632 series.

For Love of Magic is a book that is not particularly original in a number of elements, but makes up for all of that in its bold use of intertextuality and its investment in understanding why its audience reads stories like this. It is fantasy that doesn’t just crib from mythology, but engages with and even probes these stories for why they became myths. It is a fantasy that is in many ways more self-aware than its contemporaries, and is all the better for it. Now only if Green could write another one…


Nerd Coefficient: 7/10.

POSTED BY: Alex Wallace, alternate history buff who reads more than is healthy.

Reference: Green, Simon. For Love of Magic [Baen, 2023].

Nerds of a Feather 2024 Hugo Packet and Introduction

The Voter's Packet for the Hugo Awards will be released shortly and made available to all members of Glasgow Worldcon. As is traditional, Nerds of a Feather has put together a compilation of what we feel represents the best and the breadth of our collective work published in 2023. While the purpose of the Voter's Packet is to help eligible voters make an informed decision when casting their ballots, we are also making the packet available to all of our readers who may want to take a look back at what we did last year. 

Below, you can find Adri's introduction to the Voter's Packet followed by the Table of Contents with links to each of the essays, reviews, and features we included.

If you'd like, you can download the entire Voter's Packet and take Nerds of a Feather on the go:


Introduction

How do you begin an introduction to a seventh year of Hugo finalist work?

Perhaps you start by acknowledging that seven, to many people, is a bit magical. From seven sins to seven chakras to seven wonders and, of course, the destiny of that seventh son or daughter in the fairy tale, seven is an excellent number for things that are a bit… special. It’s a lot of items - more than a handful! - but you can’t put them equally into smaller categories, so you just have to step back and take in the whole seven-ness of it all. Magic.


Seven Hugo nominations. Wow. Being relevant and recognised as a fanzine (did you notice there are seven letters in “fanzine”? coincidence?) for the best part of a decade is beyond an honour: it’s an absolutely humbling vote of confidence from our readers. Out here, long after the heyday of the blog (yet somehow before the universal acceptance of blogs being legitimate fanzines), our team are out here putting words of criticism, analysis, conversation and pure nerdy joy onto www.nerds-feather.com, because we love doing it. (seven letters in “feather” as well…) That we are still finding our audience means more than we can possibly say. Thank you. 


As always, we’re on the ballot in excellent company, both old and new: Black Nerd Problems, Idea, Hugo Book Club Blog, The Full Lid, and Journey Planet are all fantastic publications and it’s a delight to be recognised alongside them.


In house, our editorial team has grown in the last couple of years: along with our founders G and Vance, and our senior editors Joe and Adri (that’s me!) we’ve got a day-to-day editing dream team of Roseanna Pendlebury, Arturo Serrano and Paul Weimer helping Nerds of a Feather keep our schedules packed and our dreams on track. (seven editors, you say?). Paul is also recognised on the ballot for Best Fan Writer this year, and we wish him all the luck! This zine has always been a labour of collective love, and especially through the ups and downs of the last few years, it’s teamwork and mutual support that keeps the lights on for creative endeavours like ours. Our spectacular international flock of writers in 2023 (2+0+2+3 = 7) was Alex Wallace, Ann Michelle Harris, Chris Garcia, Clara Cohen, Dean E.S. Richard, Elizabeth Fitzgerald, Haley Zapal, Joe DelFranco and Phoebe Wagner, and the only way we could ask for a better team is if we found some sort of cloning device and made more of them. 


Also, several of us are from, or based in, the UK, so it’s particularly exciting to be recognised at a Scottish Worldcon (7 letters in Glasgow). Shout out to our fellow British Hugo nominees across all the categories!


2023 was a fantastic year for Nerds of a Feather: we nearly broke our all-time record for most pieces published in a single year (315!) (3-1+5 = 7) and took home a collective IGNYTE award for best critic, reinforcing our belief that we’re writing work that’s important to us and to our readers. As well as our packed schedule of reviews, essays and interviews, we also ran a new project in 2023 after taking a year off in 2022, as Star Wars Subjectivities (7 syllables) ran a series of essays and roundtables taking another look at this ever expanding nerd classic. In project lead G’s own words:


This project will follow a somewhat different format than our typical special modules. We will not be providing dossier-style reviews that present opinions with supporting evidence to make an argument that aspires to objectivity. Rather, we will lean into the subjectivity of our opinions with nakedly partisan feelpieces. Sometimes these will take the form of love letters or furious rants; sometimes they will be more measured. The point, ultimately, is just to be honest about how we feel, as individuals.


It’s no easy task putting together the highlights of a bumper year, but we hope this packet will guide both new and returning visitors through a few of our flock’s favourites from the year that was. Organised into five categories (it would have been seven, but we put together the packet before I came up with this bit), we’ve got a little bit of everything from everyone who wrote for us last year, so you can get a taste of what we think makes Nerds of a Feather so special. Of course, if you want more, it’s all available for free, as long as our hosting lasts, at www.nerds-feather.com: our chronological sidebar should make it easy to find the 2023 posts which are under consideration for this award.


As well as being magical, seven is, of course, also a lucky number for many, and I’d be lying if I said we don’t hope it’ll be lucky for us. But regardless of what the voters decide, we’re proud and humbled and super excited to be here on this seventh Hugo journey. Thank you for having us again, voters.


Table of Contents


Section I: Literature Reviews
Review: The Faithless by C. L. Clark

Review: The Mountain in the Sea by Ray Nayler
The October Daye reread: A Red Rose Chain
Review: Mammoths at the Gate

Microreview: The Jinn-bot of Shantiport by Samit Basu

Microreview: Gods of the Wyrdwood by R. J. Barker

The Wheel of Time reread: A Crown of Swords


Section II: AV Media Reviews
Asteroid City lays bare the scaffolding of narration
What's In An Adaptation: A Sapkowski Fanatic Watches Netflix's The Witcher

Film Review: The Creator

Review: Suzume

Spider-man: Across the Spider-verse Review

Review: Barbenheimer

Festival View - Intense Science Fiction Short Films of 2023


Section III: Conversations/Interviews
Adri and Joe Talk About Books: 2023 Hugo Award Finalists

Rereading The Old Kingdom series by Garth Nix

6 More Books With Premee Mohamed

Adri and Joe Read the Hugos: Novel

Section IV: Commentary
Lindsay, Leckie, and LeGuin: A century of pronouns and gender in SFF
The Writer's Guild of America is On Strike

Our Retellings are Dull: the Problem of the Modern Mythical Reimagining

So... let's talk about the 'Tok


Section V: Star Wars Subjectivities

On Andor Translating Theory into Community Action

Hello There, General Kenobi

The Empire Strikes Back

The Mandalorian

TIE Fighter video game (1994)