Friday, November 28, 2025

Book Review: We Who Hunt Alexanders by Jason Sanford

A dark fantasy contemplation of family, and monsters, and darker subjects still.


Amelia lives with her mother. Driven out of their village into the big city of Medea, they live on the edges of society. Amelia and her mother have special... dietary needs. Dietary needs that cause them to pursue and hunt a particular two legged sort of prey. For, you see, Amelia and her mother are both monsters. Rippers, specifically. Rippers are monsters who hunt a particular kind of man called Alexanders.

This is the story of Jason Sanford’s We Who Hunt Alexanders, a dark fantasy novella.

The novella is set in a somewhat fantastical version of our own real world, in the imaginary city of Medea, in a county that is never named, but feels like from context and clues like an analogue of Great Britain during the Victorian or maybe early Edwardian Age (Amelia, it turns out, loves to read penny dreadfuls). With that set up, Sanford plunges us immediately into the nature of Amelia and her mother, what rippers do and how they do it. And quickly from there sets up the conflicts and themes of the novella. The novella is a lean and mean story that stays in Amelia’s point of view throughout.

The novella makes Sanford’s theme explicit from the get go: Rippers are monsters who only hunt men, and only men who have or do commit violence, the Alexanders.¹ The Rippers, it turns out, cannot actually hunt men who haven’t taken that violence into their heart, that violence into their hands. Amelia and her mother are in a new age (and we learn that her mother is old, and dying, and of another age). In this world, there are almost too many Alexanders, and they are too powerful to reduce their numbers. Amelia, young and uncertain and not yet strong, grows into her own. In addition to that coming of age story, Amelia slowly begins to realize she is different from her mother, different from other Rippers in fact. And as her mother slowly weakens, the outside threat that hunts them both comes to the fore: Bishop Stoll. He is, in the parlance of the novella, an incendiary : a man who stirs up anger and hatred and violence on a large scale but is not directly an Alexander himself. They convince others to do their bidding, or others are inspired by the incendiary to actually turn Alexander themselves.

The problem for Amelia’s mother is that since Stoll is NOT an Alexander, they cannot attack and harm him, and actually suffer physical consequences in trying to do so. Part of the genius of Sanford’s writing is in the antagonist of Stoll. Not only is he an incendiary and not an Alexander, he is genre-savvy enough and knowledgeable enough to know about Rippers... and about their limitations. And is willing to use those weaknesses against Amelia and her mother, as needed. There is a gloating intelligence and cleverness and evil to Stoll that shows his dark charisma not only to his followers but to the reader as well.

And given Stoll’s charisma, and his backing of the church, he is an existential threat to Amelia and her mother. Not only are there now too many powerful Alexanders to try and control, but these Alexanders, led by Stoll, have other targets. Not necessarily the other monsters (we learn and meet a vampire in the course of the novella) but Stoll sets his sights on disrupting and destroying an underground gay bar. In the course of the novella, Amelia, who has made friends with the owners and a frequenter at the bar (as well as come to an accord with a Ripper who spends time there), Amelia finds her friends and colleagues in the course of Stoll’s persecution and rage. While Stoll is genre-savvy as noted above, and wants to deal with and extirpate Rippers at all times, Stoll and his followers have this broader “culture war” target in mind. The framing is obvious and direct: Stoll sees queer folk as monsters, and to be dealt with as such. But of course, since Stoll himself is not an Alexander, merely the leader of many Alexanders, the still inexperienced Amelia and her weakening’s mother’s opposition to Stoll is necessarily fraught and perilous.

It was fascinating, taking apart the concept, once I had read it, and thinking about it. Rippers specifically target male purporters of violence. Could a ripper target, say, a female serial killer? As I further thought about it and the limitations of the food supply of Rippers, or, instead, their target base, I went again to the theme of the novel. The novel is an indictment of how male violence is institutionalized in modern society, how there are many Alexanders, and worse, as in the case of the Bishop, those who do not commit violence themselves, but instead whose words and actions incite others to commit violence. Parallels to contemporary society, and contemporary leaders come to mind and its not a big leap to see how Sanford’s Victorian world resonates with the modern day and its own problems. One can also see the transphobia rampant in modern society today as the modern inspiration for this world’s Stoll’s crusade against queer members of society, making them monstrous (like the “real monsters” Amelia and her mother and rippers and vampires are).

And there are strong themes of family and found family in the novella too. Amelia and her dying mother of course, but also the humans that they live with, the aforementioned vampire, other rippers and the sense of community in the bar. Families come in all shapes and sizes in this novella with intersecting and interesting memberships and interactions. All of these families are under threat by the Alexanders, one way or another, and grow and change as those interactions intensify as the novella progresses.

The ending of the novel, then, as Amelia finally grows into her own abilities and in fact proves herself a different sort of ripper, is one where Sanford is addressing, through the medium and milieu and the nature of this different sort of ripper, the limitations of the original ripper variety. That is to say, the limitations of old ways of combating and opposing hatred in society. Amelia represents a fantastical version and answer that points to the need in our own society for different and broader solutions to societal problems. Amelia shows that retail response to a societal problem is insufficient, and for real change and growth to occur, in this modern worlds, other, deeper solutions are needed. Amelia’s mother’s solutions are insufficient in the modern age, her encounter with the Bishop proves that. Amelia points to a potential future.

So I don’t think that is a horror novella, and is definitely much more of a dark fantasy. There are dark subjects here, sexism, queerphobia, domestic violence. One might say that Sanford himself is being provocative and incendiary in this novella in tackling these subjects, so for those who wish to avoid these subjects, this novella is probably not for you. The fantastical nature of rippers and how they kill does mitigate the impact of the violence, it's not in excruciating realistic detail. But this is a story of monsters who hunt other monsters and are hunted in turn.

There is probably a whole additional piece to be written in reading this in concert and parallel with Crista’s story in Plague Birds. Sanford clearly is still hitting the themes of Plague Birds, from a somewhat different voice , but the same strong storytelling and characterization. Consider, Crista becoming a plague bird in the titular novella, and what plague birds are expected to do, and contrast with Amelia, growing into her role and identity as a ripper. While Amelia was never human, and Crista was thrust into the role, one can see rippers and plague birds as two varieties of Erinyes that Sanford has created. To put it in musical terms, Sanford is building a fugue with this theme, with Plague Birds and We Who Hunt Alexanders as the canons, not identical but clearly in dialogue with each other, as voices in that fugue.

I look forward to more voices in Sanford’s fugue of resistance and response to violent patriarchy and the forces that nurture it.

¹ The etymology of Alexanders is something that Amelia herself wonders about and we do get an answer, but it’s a lovely bit of worldbuilding that I am not going to spoil. 


--


Highlights:
  • Strong themes of found family, fighting against institutional violence and patriarchy.
  • Vividly imagined central problems for main character: coming of age, uncertain of abilities even as their mother is clearly dying
  • Rippers as strongly imagined Agents of Vengeance-- not the first use of the idea by the author.
  • Stands strongly with author’s previous work.
Reference: Sanford, Jason, We Who Hunt Alexanders (Apex, 2025)

POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I’m just this guy, you know? @princejvstin

Wednesday, November 26, 2025

Contributor Profile: Maya Barbara


NAME: Maya Barbara

SECRET UNDISCLOSED LOCATION: Nestled somewhere between two major cities in West and Middle Tennessee 

NERD SPECIALIZATION(S): horror, literary fiction, narrative essays, comics, anime/manga, vampires, movies, hyperspecific pop culture moments that is special to gay women specifically, pop music

MY PET PEEVES IN NERD-DOM ARE: gatekeepers, poorly written plot twists, unearned quips, mean horror movies, acting like genres were just born out of tiktok

VAMPIRES, WEREWOLVES, ZOMBIES, ALIENS OR ROBOTS: Vampires, duh.

RIGHT NOW I'M READING:

Beneath the Trees Where No One Sees: Rites of Spring by Patrick Hovarth

Pure Innocent Fun by Ira Madison II

...AND A COUPLE BOOKS I RECENTLY FINISHED ARE: 

Aggregated Discontent by Harron Walker

The Chromatic Fantasy by H.A.

The Grimmorie Grammar School Parent Teacher Association by Caitlin Rozakis

NEXT TWO ON QUEUE ARE: 

I Was A Teenage Slasher by Stephen Graham Jones

Automatic Noodle by Annalee Newitz

WHEN THE WEATHER SUCKS OUTSIDE I'M MOST LIKELY TO BE... in bed, rotting away with either a movie or a book.

MY FAVORITE SUPERHERO AND SUPER-VILLAIN ARE: Batman and Magneto 

IF I WERE A SUPERHERO/VILLAIN, MY POWER WOULD BE: telepathy because Jean Grey is iconic.

THE BEST COMIC FILM OF THE PAST 5 YEARS IS: Across the Spider Verse

THE WORST COMIC FILM OF THE PAST 5 YEARS IS: Thor: Love and Thunder (UGH!)

I JUST WATCHED XXXX AND IT WAS AWESOME: I just watched Love Bites (1988), a softcore gay romcom created by porn vets, and it was awesome.

I JUST WATCHED XXXX AND IT WAS TERRIBLE: I just watched Prom Night (1980) and it was terrible because no one died for an HOUR. 

EVERYONE SHOULD SEE XXXX BEFORE IT'S TOO LATE: Everyone should see Interview With The Vampire (2022) before it’s too late. 

BEST SCIENCE/SPECULATIVE FICTION SHOW OF THE PAST 10 YEARS: It’s going to be Interview With The Vampire (2022) I fear.

NAME A BOOK  YOU *NEED* A MOVIE OF (OR VICE VERSA): YELLOWFACE BY R.F. KUANG. I’m DYING for a A24/Neon level adaptation of it! It’s tailor made for it!


Welcome Maya!

Film Review: Wicked: For Good

Pragmatism versus idealism in the emotional conclusion of the hit musical


Those who have seen the long-running stage musical Wicked already know that the second half of the performance takes a dark turn as the story moves from bold empowerment to anger and tragedy. While Wicked, Part 1 explores the relationships of the witches of Oz during their time in school, the second part of the story undermines the original plot elements of the classic film, The Wizard of Oz. The result is an emotionally stressful story that will have you reaching for your tissues. Wicked: For Good picks up with an angry and disillusioned Elphaba (Cynthia Erivo) trying to expose the corrupt Oz government while trying to free the newly oppressed talking animals. Meanwhile Glinda (Ariana Grande) accepts her figurehead role at the hands of the evil Madame Morrible (Michelle Yeoh) while still worrying over Elphaba’s safety and pining for Prince Fiyero (Jonathan Bailey) who remains devoted to Elphaba. After the death of their father, Elphaba’s sister Nessarose (Marissa Bode) becomes the governor of Munchkinland. But her obsession over her former classmate Boq (Ethan Slater) (who only loves Glinda) turns her into an oppressive and toxic tyrant to the Munchkins and to Boq in particular. Meanwhile, the arrival a little girl from Kansas creates a catalyst for the final confrontations in the story.

It’s hard to top a musical production as entertaining as Wicked, Part 1. The film did a great job of addressing themes of bigotry, social gaslighting, hypocrisy, and oppression. But, the messaging was subtle and cleverly woven into addictive show tunes and big dance numbers. The enemies to friends dynamic between Elphaba and Glinda was funny and endearing, and ultimately led to an entertaining ensemble dynamic with their friends Fiyero, Boq, and Elphaba’s sister Nessarose. However, in For Good, the amusing love polygon from the first film takes a grim turn as Nessarose obsesses over Boq to the point of imprisoning him, Boq pines for Glinda to point of bitterness, Glinda fixates on Fiyero to the point of a forced engagement, and Fiyero longs for Elphaba to the point of endangering his life and his humanity. 

In Wicked: For Good, the societal and philosophical commentary is more direct, the set design is darker, and the songs are definitely sadder. The combined weight of this removes any subtle irony and makes the film more directly angry, rather than quietly critical. The more serious tone is underscored by solid performances by Jeff Goldblum as the comfortably deceiving Wizard who flippantly justifies everything from fraud to oppression to murder. Additionally, Marissa Bode’s Nessarose is excellent as she shifts from adorable pining to a physically toxic control of Boq.

The grim visuals of the film stand out as an extension of the anger of the characters and the toxic nature of the new Oz society. However, the film intentionally balances the dark themes of the source material against an apparent need for a PG rating. As a result, several intense moments where key characters meet their demise, are diluted or given minimal screen time. Additionally, the Tin Man aesthetic was a little disappointing as it remained mostly aligned with the traditional film version rather than opting for something a little edgier or interesting for the big screen. Given the grim tone, it would have been nice to see something a bit more creatively gothic as the character descends into anger and bitterness.

The two main villains, Madame Morrible and the Wizard, dominate the fates of the characters, but they do so without much introspection or depth. Instead, the real villains are the residents of Oz who openly accept the injustices around them and readily swallow the lies from their leaders without debate or question. That seems to be the real message of the film: the manipulation or gullibility of the masses. As the film tells us, truth is what everyone agrees on, not what really exists. The Wizard is highly symbolic as a great, unrepentant con-artist who notes that once people buy into a lie, they will irrationally choose to cling to it, even when it’s been clearly disproved and shown to be toxic.

The other key theme is the idea of pragmatism versus idealism. Glinda and Elphaba both agree that the oppression of the talking animals is wrong and that the Wizard’s deception is wrong, but they still take very different paths. Glinda accepts a position in the oppressive Oz administration and uses it to her advantage, admitting she has an addiction to adoration. Elphaba is headstrong and repeatedly directly attacks the Wizard and Madame Morrible, but with failed results that paint her more and more as a villain. She, initially, lacks the subtlety to be strategic and Glinda, initially, lacks the resolve to be ethical. Fortunately, as the film’s title implies, the two opposites influence each other and result in a change in both of them, for good. As expected, the performance of the song “For Good” by Cynthia Erivo and Ariana Grande is the showstopper moment of the film that will have viewers reaching for tissues in the best possible way. 

Wicked: For Good is a grim change from the tone of the first film but ultimately leaves audiences with a sense of hopefulness. Elphaba shows that her core value is her love for Oz and her desire to see it be the best version of itself. As the film tells us, in this second part of the story, we may not be changed for the better, but hopefully you will feel changed for good. The hard themes of For Good may be a bit heavy handed, rather than introspective, but the pay off is worth it for a solid ending that will leave you cheering, even if things aren’t as perfect as we wish they would be.

--

Highlights:
  • Grim tone and visuals
  • Heavy handed but relatable themes
  • Showstopping moment defines the film

Nerd Coefficient: 7/10

POSTED BY: Ann Michelle Harris – Multitasking, fiction writing Trekkie currently dreaming of her next beach vacation.

Tuesday, November 25, 2025

Contributor Profile: Christine D. Baker


NAME
: Christine D. Baker

SECRET UNDISCLOSED LOCATION: Vancouver, B.C. (Oops, I disclosed my location. Feel free to say hi if you’re local!)

NERD SPECIALIZATION(S): History over all other things, especially ancient and medieval history. Memes and Early Internet culture. SFF books and short stories. Working to develop a specialization in Canadian SFF.

MY PET PEEVES IN NERD-DOM ARE: Plots that are entirely based on two characters failing to have a normal conversation.

VAMPIRES, WEREWOLVES, ZOMBIES, ALIENS OR ROBOTS: Definitely vampires.

RIGHT NOW I'M READING: I am almost always reading 6-10 books at a time (have I mentioned the ADHD?). These are the books I am actively reading at the moment: 

  • How to Love a Forest: The Bittersweet Work of Tending a Changing World (2024) by Ethan Tapper.
  • The Raven Tower (2019) by Ann Leckie.
  • The Tapestry of Time (2024) by Kate Heartfield.
  • Dreams Underfoot (1993), Newford #1, by Charles de Lint.
  • Scattered Minds: The Origins and Healing of ADD (1999) by Gabor Mate, MD.
  • Between Two Rivers: Ancient Mesopotamia and the Birth of History (2025) by Moudhy Al-Rashid. 

...AND A COUPLE BOOKS I RECENTLY FINISHED ARE

  • Bog Queen (2025) by Anna North.
  • The Way We Never Were: American Families and the Nostalgia Trap, 2nd ed (2016) by Stephanie Coontz. 
  • The Siege of Burning Grass (2024) by Premee Mohamed. 

NEXT TWO ON QUEUE ARE: Honestly, I never know. It could be one of the books on my massive TBR list, the next book I have on reserve to pop up from the library, or something I hear about on social media and then immediately buy and devour. 

WHEN THE WEATHER SUCKS OUTSIDE I'M MOST LIKELY TO BE... Hiding in my bed, under several cats, listening to an audiobook. 

MY FAVORITE SUPERHERO AND SUPER-VILLAIN ARE: Favorite villain is Ivan/Fornax from Drew Hayes’ Villain’s Code series. I avoid heroes. 

IF I WERE A SUPERHERO/VILLAIN, MY POWER WOULD BE: Reading. Is there a book that the team needs to get through to save the world/destroy the world, I will be the one who can skim-read it quickly. 

THE BEST/WORST COMIC FILM OF THE PAST 5 YEARS IS: I have no idea, as this is not my area of nerdery.

I JUST WATCHED XXXX AND IT WAS AWESOME/TERRIBLE: The secret truth about me is that I do not actually watch things. My ADHD does not allow it. 

NAME A BOOK  YOU *NEED* A MOVIE OF (OR VICE VERSA): I think that Peter Clines’ 14 (in the Threshold series) would make a fun movie!


Welcome Christine! 

Book Review: Alien: Cult, by Gavin G Smith

 The Alien: Earth series we should have got. 

Cover of Alien: Cult by Gavin G Smith
cover artist: Marco Turini and Julia Lloyd

We've been spoilt with new Alien content in the last few years - video games, excellent ttrpgs, movies in the same universe, television shows and novels. Alien: Cult is the latest of these from Titan and written by Gavin G. Smith who has done both original work but also has a track record in IP like this one. 

There are a huge number of Alien novels if you pay attention to these things. However, I'm not one for pay attention so this is the first Alien novel I've read. I like the setting and liked Alien and Aliens (although I've struggled with just about every Alien film since then and have a visceral hatred of Prometheus and Covenant because they require their characters to be dumb for their stories to work). 

I didn't mind Alien Romulus up until it jumped the shark. What I specifically like about Alien is the setting - at its best it's retro locked room SF horror, stuck in a world designed when the Cold War was still an existential boogeyman hovering like a dark cloud with five minutes standing between us and nuclear destruction. The power blocs in Alien are those that existed in the 1980s - The US as corporate haven in which government is for the rich and by the rich, the 3WE which is basically the British Empire, Space Communists and what was, at the time, called the 3rd World making up the remaining power. That these haven't been updated does, I think, speak to its visual origins - one can imagine that if this had originated as a novel or a game first then over the years the setting would have moved with the times. As it is, the Alien's universe is therefore curiously anachronistic, speaking to and about a world that has passed into history.

That it remains relevant is largely because it continues to focus on the one power bloc that persists in an unbroken line since Alien (1979) first hit movie screens more than four decades ago.

The preponderance of Alien material takes place in English speaking parts of the universe and nearly all of that within the US corporate robber baron/tech bro setting specifically. Sure, a corporate ruled world in which the powerful and wealthy get to decide whether ordinary people live or die with no comeback sounds like a pastiche of American society but...

More on point, Alien worked in part because it was space truckers meet a monster and are hampered by their corporate overlords. 

Aliens similarly works because it's jarheads meet the monster and are hampered by their corporate overlords. 

Even Romulus tagged into the working class vibe and it was, without doubt, the most exciting part of the movie. 

Long story, short - Alien works with its audiences where it's about ordinary working class people making do when they're faced with a monster in the flesh and corporate assholes who are probably well aware of what's going on but either don't care or are actively rooting for the monster against their own people. There's very few of us who haven't felt the pressure of trying to please our bosses while the real world attempts to take chunks out of our ability to make ends meet. Alien is, if nothing else, a metaphor for the vicissitudes of modern life with both corporate malfeasance and arbitrary events included in that framework. 

Alien: Cult sits nicely within this category - featuring nefarious corporations, corrupt lawmakers, a Wild West/frontier setting and main characters who are right out of central casting for working class Joes just trying to get by. It seems to me that the Alien setting is one that wants to repeatedly warn us about how people are corrupted, how money and power should be policed vigorously and how the law, if it's any good, needs to apply to the powerful with more alacrity than it does to anyone else. Smith's voice is one that drips with disdain for those who abuse their power and privilege and that lends Alien: Cult a flavour that really works. The setting is bleak but there's no shortage of anger with how things are to remind us that people will hate injustice and act on it if given the chance even as others will allow their characters to be corroded away for the chance to grab a few more dollars.

The pacing is just about perfect, with plenty of tension, action and a nice through line of detective work as our FBI agent main character slowly figures out the conspiracy at the heart of the book. I note that the title kind of gives it away, but if you're at all familiar with Alien then you already know it won't go well for anyone involved - this is sci-fi horror after all and Smith delights in making sure we know absolutely no one is safe.

Smith also brings the action to life by refusing to ignore that getting hit hurts. When his characters are beaten up or shot they feel it, it impairs their capability and after a million action stories where the hero keeps going because the narrative demands it, Alien: Cult does a good job of making you feel the wear and tear.

The tagline for this review is that this is the Alien Earth I wish we'd got. Noah Hawley did a fantastic job of world building but the show couldn't decide what it wanted to be and ended with an outrageous two fingers up at the audience. 

In contrast, Alien: Cult is tightly written with a complete story that deepens what we know of the Alien universe while not requiring any previous knowledge to make sense of what's going on. For those who know it has nods to classic moments from the film franchise without those being gratuitous and there were moments that felt as if they'd have fit quite happily in with Bladerunner

--

Highlights:

  • Aliens!
  • Cults, working class anger, lots of blood and explosions
  • Gritty action, nefarious corporations and the corrupt getting their comeuppance

Nerd coefficient: 7/10, a fast paced story set in the Alien Universe. Not doing anything novel but a well executed example of the form.

References: Smith, Gavin G., Alien: Cult. [Titan 2025].

STEWART HOTSTON is an author of all kinds of science fiction and fantasy. He's also a keen Larper (he owns the UK Fest system, Curious Pastimes). He's a sometime physicist and currently a banker in the City of London. A Subjective Chaos and BFA finalist he's also Chair of the British Science Fiction Association and Treasurer for the British Fantasy Society. He is on bluesky at: @stewarthotston.com.

Monday, November 24, 2025

Contributor Profile: Stew Hotston


NAME
: Stew Hotston

SECRET UNDISCLOSED LOCATION: Sword School

NERD SPECIALIZATION(S): Books, movies, animation

MY PET PEEVES IN NERD-DOM ARE: the hero's journey

VAMPIRES, WEREWOLVES, ZOMBIES, ALIENS OR ROBOTS: Aliens

RIGHT NOW I'M READING: Blood over Brighthaven by ML Wang

...AND A COUPLE BOOKS I RECENTLY FINISHED ARE: Exordia by Seth Dickinson, The Salt Oracle by Lorraine Wilson

NEXT TWO ON QUEUE ARE: The Midnight Timetable by Bora Chung, Magic, Maps and Mischief by David Green

WHEN THE WEATHER SUCKS OUTSIDE I'M MOST LIKELY TO BE... making chocolate ice cream

MY FAVORITE SUPERHERO AND SUPER-VILLAIN ARE: Black Panther, Kilgrave from Jessica Jones

IF I WERE A SUPERHERO/VILLAIN, MY POWER WOULD BE: luck

THE BEST COMIC FILM OF THE PAST 5 YEARS IS: Spiderman into the Spiderverse

THE WORST COMIC FILM OF THE PAST 5 YEARS IS: Morbius

I JUST WATCHED XXXX AND IT WAS AWESOME: One battle after another

EVERYONE SHOULD SEE XXXX BEFORE IT'S TOO LATE: Frieren

BEST SCIENCE/SPECULATIVE FICTION SHOW OF THE PAST 10 YEARS: Severance

NAME A BOOK  YOU *NEED* A MOVIE OF (OR VICE VERSA): The Gutter Prayer by Gareth Hanrahan


Welcome Stew!

Film Review: Keeper

A slow-burning, dizzying, and surreal descent into folk horror madness

I'm continuing a trend this year where I go into movies absolutely blind, and folks, I can't recommend it enough. Trailers these days tend to give away the entire plot, choice scary bits, choice funny bits, and just generally lessen the film-going experience.

So when I heard Osgood Perkins, of recent Longlegs fame, was directing a new picture, I threw it on the calendar sight unseen. Perkins is divisive to say the least, but I love what he's doing with horror cinema, and I love the way he creates dreadful, brooding atmospheres. His name alone gets me in the theater, and it's fun having a scary-movie director you can count on yearly these days.

Keeper tells the story of a couple, Liz and Malcolm, who have been dating for exactly a year, and they take a trip upstate to spend a few days at Malcolm's family's cabin. Liz quickly discovers that something isn't right with the situation. The cabin itself is sparse, isolated, and none of the windows have curtains or blinds. Malcolm's rude cousin crashes their romantic getaway on the first night, and the next day Malcolm leaves Liz alone to return to work for a few hours. Before he leaves, he insists that she eat a bite of strange chocolate cake. That night, she rises alone and demolishes the rest of it.

What follows is a gradual descent into madness for Liz. Tatiana Maslany, of Orphan Black and She-Hulk fame, is incredible at capturing fear and paranoia. She sees disturbing spirits and dead women throughout the house, and, while venturing outside, nature and the woods take on an otherworldly quality that's hypnotic.

The first hour of Keeper is glacially slow, with Perkins ratcheting up the tension scene by scene through the use of strange shots. The camera is always peering from behind an object or wall, with 2/3 of the screen obscured by flat color while the characters occupy a mere sliver of it. These scenes are meant to make you feel like you're the obtrusive, evil presence.

If this all sounds weird and boring, you're not entirely wrong. The main complaint I've seen of Keeper is that it's way too long and slow. But don't worry—in the last 20 minutes you get the most surreal, intense, jaw-droppingly messed-up denouement dump I've ever seen.

Like with the villain reveal in this year's Weapons, everything goes back to a witch. Malcolm and his cousin, it turns out, are 200 years old, and as kids, they shot a pregnant woman who was on their property. (This woman also looks exactly like Liz in the present day.) She gives birth to what I can only tell are evil creatures, and these demons make a deal with the cousins: sacrifice a woman to them every year, and the boys can live forever.

It's an Omelas meets Picture of Dorian Gray situation, and for a minute in the theater, you breathe a sigh of relief—Ahh, so that's the hook. But then you realize there's so many questions. Why did the creatures need to make a deal? Why do the boys freeze their age at around 45 instead of 25, the best age that we can all agree would be best to live forever as?

The interesting part comes next, however. Liz, being sacrificed and thrown into the basement to be devoured by the creatures, doesn't succumb. Because she eerily resembles the creatures' long-dead mother, they spare her, imbuing her with evil black eyes and strange powers. Malcolm goes to bed thinking he's made another perfect deal with the devil, and instead wakes up aged 200 years, with Liz now taking the upper hand and killing him.

That's the simplified telling of the ending, and, like with any horror movie (or really any movie in general), describing it succinctly doesn't really do it justice. The scene in the basement where Liz comes face to face with the creatures is where the folk horror heads into overdrive. Splayed up against the wall is some sort of earthy, decaying effigy of the original witch, her head preserved in a vat of honey. The creatures are exceedingly spooky, and the real star of the scary factor of the movie. They're unlike any other demon I've seen (in a good way), and they're deeply unsettling. I like seeing the ways Perkins comes up with frights, and I trust him wholeheartedly to deliver.

Overall, I enjoyed Keeper. It's a twist on the haunted house trope that desperately deserves new life to be breathed into it. The cabin, like in any good horror movie, becomes a character itself and serves as a claustrophobic backdrop for the ever-intruding spirits that are slowly revealing themselves to Liz. It's hard to tell throughout the movie what's real and what's not, but that's part of the fun.

When you finish the movie, the opening scene makes more sense. It's a montage of different women throughout the centuries, and you realize they're all Malcolm's victims. The ending is made that much more satisfying when you realize his reign of terror has come to an end, and Liz is now in charge of the creatures. I can't stop thinking about what she'll do with them. Hopefully, she won't evil girlboss too close to the sun.

--

Nerd Coefficient: 7/10.

POSTED BY: Haley Zapal, NoaF contributor and lawyer-turned-copywriter living in Atlanta, Georgia. A co-host of Hugo Award-winning podcast Hugo, Girl!, she posts on Instagram as @cestlahaley. She loves nautical fiction, growing corn and giving them pun names like Timothee Chalamaize, and thinking about fried chicken.

Friday, November 21, 2025

6 Books with Stew Hotston

With a Celtic-Indian mother and a father of North African/Roma descent, Stewart Hotston is a somewhat confused second-generation immigrant living in the UK. His novels include the BFS and Subjective Chaos finalist Entropy of Loss, as well as the tech thriller Tangle’s Game and the science fiction novels based in UBISoft’s Watch Dogs universe—Daybreak Legacy and Stars & Stripes. He is also co-owner of one of the UK’s largest LARP systems, Curious Pastimes, and is an internationally competitive historical fencer with a PhD in theoretical physics.


Today he takes that diverse curriculum vitae and tells us about his Six Books.

1. What book are you currently reading?

I’m reading Blood over Bright Haven by ML Wang. For nonfiction I’m reading Judith Butler’s Who’s Afraid of Gender? I’m really enjoying both. Wang’s feels pretty timely, and an interesting take on a whole number of issues that are important to me (intersectionality, prejudice, colonialism) wrapped up in a meticulously crafted fantasy world.











2. What upcoming book are you really excited about?

Mahmud El Sayed’s science fiction novel The Republic of Memory is the one most on my radar. Having just seen the cover and read the first chapter, I’m really very excited for what he’s bringing to the genre—a unique cultural perspective, a fascinating stor, and what looks to be interesting structural choices.












3. Is there a book you’re currently itching to reread?

I’m not much of a rereader, but I have promised myself I’m going to reread The Spear Cuts Through Water by Simon Jimenez and the Tyrant Philosopher series by Adrian Tchaikovsky.














4. How about a book you’ve changed your mind about—either positively or negatively?

Annie Bot
. I’m not sure I’ve changed my mind—I really disliked it when I first read it, but it then went on to win the Clarke Award, and I’ve promised myself I’m going to return to it and reassess to see if what I found so difficult the first time remains a sticking point on a second readthrough.












5. What’s one book, which you read as a child or a young adult, that has had a lasting influence on your writing?

Oh, wow. That’s a difficult one because I read A LOT as a younger person and much of that has stayed with me. In terms of lasting influence on my writing, though? I think I was about 25 (I’m 50 now, so I’m going to let it count) when I read House of Leaves, and that really showed me that writing was more than content, more than delivering plot, that it could be about the words, the structure, the form itself. I’ve never written anything like it (and probably never will), but it remains a revelation to me that I return to again and again. Especially when I encounter people telling me there are rules to writing.







6. And speaking of that, what’s your latest book, and why is it awesome?

My latest is Project Hanuman, which is a space opera in the Culture mode, if that’s not too pretentious to say. More specifically, it’s also a retelling of how the god Hanuman lost his powers (and got them back), wrapped up in the collapse of a pan-galactic civilisation called the Arcology, and follows three of the survivors as they seek to build back. I am a trained physicist, and as a result this is one weird book, because modern physics says some incredibly strange things about reality, and I wanted to make those part of the story as much as the mythic elements around Hanuman.







Thank you, Stewart!

POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I'm just this guy, you know? @princejvstin.

Thursday, November 20, 2025

New Contributors

We are excited to announce that Nerds of a Feather is growing. Today we welcome five new writers to the flock. You’ll be seeing much more from them in the coming weeks and months, but for now, here is a quick introduction to who they are and what they are about.

Christine D. Baker, Historian and Cat-Wrangler

Nerd specializations: History over all other things, especially ancient and medieval history. Memes and Early Internet culture. SFF books and short stories. Working to develop a specialization in Canadian SFF.

Bio: Christine has a PhD in History, although not in anything immediately relevant to SFF fandom. She's currently working through all the Hugo award winners and podcasting about it at Hugo History
(@hugohistory.bsky.social). In addition to SFF nerdery, she also does a lot of weight lifting, open-water swimming, and kayaking. You can find her posting photos of her cats at @klaxoncomms.com on Bluesky. (Klaxon is her freelance writing and editing business; so named because Christine is often a human klaxon.)

Maya Barbara

Nerd specialism: horror, literary fiction, pop culture

Bio: Maya Barbara, or known by a few as Babs, hails from West Tennessee where you can find her yelling about something pop culture related. She is also a high school English teacher who has moonlighted as a pop culture researcher/reporter for an uneven amount of years. You can summon her by talking about hyperspecific pop culture history or Interview With The Vampire (2022), the only show she’s trying to create a cult for.

Stew Hotston, The Mummy Librarian

Nerd Specialisms:
Books, movies, sword fighting

Bio: Stew is an author of all kinds of science fiction and fantasy. He's also a keen Larper (he owns the UK Fest system, Curious Pastimes). He's a sometime physicist and currently a banker in the City of London. A Subjective Chaos and BFA finalist he's also Chair of the British Science Fiction Association and Treasurer for the British Fantasy Society.

Eddie Clark

Nerd specialisms: SFF books. Video Games. Anime. The intersection of gay shit with all 3.

Bio: For his sins, Eddie has a day job which involves talking and writing about very specific nerd fixations to people who are at least nominally just as interested in them. Outside work, he takes a break by hiking, taking photos, and indulging in very specific nerd fixations and talking to people on the internet about them, which is of course very different from work. (He's an academic. All public nerdery, all the time).

Gabrielle Harbowy, part-time elf

Nerd Specialisms: TTRPGer, Team Star Wars. Totally normal about Baldur's Gate 3.

Bio: Gabrielle is an editor, writer of TTRPG adventures, novels, and short fiction, and she's a literary agent with Corvisiero Literary Agency. She loves cats, ravens, tattoos, starry skies, and playing tourist in her own city. When she's not reading or writing, she's thinking about reading and writing. She has a patreon focused on querying, writing, and game stuff at patreon.com/gabrielle_h, and can be found on bluesky at gabrielle-h and online at gabrielleharbowy.com.

Welcome to the flock!

Anime Review: 7th Time Loop

There's a little bit of everything in this compact time loop/romance/action/adventure

Anime series usually fall into distinct categories: shonen adventure, romance, magic and fantasy, portal adventure, etc. Seventh Time Loop is a fun, compact story that offers a little bit of all the things viewers might want from an anime. Its full title is: The Seventh Time Loop: The Villainess Lives a Carefree Life Married to Her Worst Enemy. Although it seems to tell the complete story, the title is intentionally misleading. The protagonist Rishe is not a villain, and her life in her seventh time loop is not at all carefree.

Rishe is a young noblewoman forced into an engagement to her kingdom’s arrogant prince. When false rumors paint Rishe as a villain, the prince denounces her and publicly cancels the engagement. Rishe takes the opportunity to flee and start life anew in an unexpected trade. However, she is eventually killed and reborn into the same moment of the original engagement being broken. In the style of Russian Doll, Groundhog Day, or Source Code, Rishe restarts her life with all the knowledge she amassed from her prior incarnations. In each time loop, Rishe has extended time to build skills, find practical mentors, create friendships, and learn about the world before she dies. Through her various incarnations she learns, with the help of others, to be a maid, a merchant, an herbalist, an academic scientist, a soldier, and other practical tasks, and she becomes stronger and smarter after each life.

In each time loop Rishe’s death is, directly or indirectly, brought about by Arnold, the cruel prince of a neighboring kingdom whose warmongering brings, in various forms, destruction to Rishe. However, in her seventh reincarnation, Rishe has had enough of her fate being controlled by both princes. She tells off her fiancé and jumps from a balcony to escape. She is intercepted by the same prince Arnold, who stabbed her to death when she was a soldier in her last life. Arnold is powerful, sharp-tongued, and stoic, but intrigued by Rishe’s fierce, unladylike behavior. Fascinated, he immediately proposes to her. With several caveats, Rishe decides to accept in the hopes that a closer relationship to her six-time killer may give her insight into him and possibly help her bring peace to the realms.

In many romance anime stories, the protagonist is shy, unpopular, or otherwise insecure, and is constantly dazzled or flustered by the other stronger/more popular/richer person’s attention. In Seventh Time Loop we don’t have that sort of unbalanced dynamic. Rishe is smart, physically strong, and very clever. Arnold is the same. Arnold is confident, although stoic, and he knows Rishe is no ordinary princess. Intellectually, Rishe has the upper hand, since she has relived this existence six times. The cat-and-mouse dynamic is reminiscent of the always entertaining The Apothecary Diaries but without the mystery elements. Both characters call each other out when they detect deception or manipulation.

However, the slow-burn, enemies-to-lovers romance takes a back seat to explorations of a range of issues, including class oppression, the role of women, using commerce to help build economic stability, and the unending cost of war. Since Rishe has lived life as everything from a scullery maid to a royal to a merchant to a soldier to an academic, she has insight into options other than war and oppression. But these are the options Arnold feels compelled towards. In each episode she uses one of her past experiences to redirect Arnold.

In addition to Rishe’s time looping, we also get insight into Arnold’s backstory, including how his abusive father shaped his bitter personality and led to a toxic relationship with his troubled younger brother. The story also introduces likeable side characters from various aspects of Rishe’s reincarnations. For those who like action and adventure, there is plenty of sword fighting, palace intrigue, war flashbacks, family drama, and political upheaval. For those who like romance, there is plenty of witty parlor banter (in the vibe of Queen Charlotte), ballroom scenes, and swoon-worthy moments between our bold heroine and her morally gray fiancé. The writers do a good job of painting Prince Arnold as a complex and problematic but still potentially redeemable character. In the vibe of Bon Appetit, Your Majesty, the time travel premise provides a perfect device for subtly redirecting a tyrant.

For fans of The Apothecary Diaries, this is an ideal short series to tide you over until the next season finally drops. But, the storytelling is more linear and direct, and lacks mystery elements or extended moments of introspection. The overall tone and animation style is much more simplistic. And the historical setting means there will be plenty of troubling content to wrestle with without resolution because of the short length of the series. However, despite these limitations, Seventh Time Loop packs a lot of entertainment, social commentary, humor, and adventure into twelve very bingeable episodes. With optimistic, brightly colored animation, and a pragmatic point of view, the series provides balanced storytelling with just enough adventure, moral depth, romance, and humor to keep you satisfied.

Nerd Coefficient: 8/10.

Highlights:

  • Slow burn, time travel romance
  • Clever exploration of social issues
  • Compact, linear storytelling

POSTED BY: Ann Michelle Harris – Multitasking, fiction writing Trekkie currently dreaming of her next beach vacation.

Wednesday, November 19, 2025

Film Review: In Your Dreams

Maybe sleep on this one

It’s tricky to make a story about dreams feel like it has actual stakes. In Paprika, the danger is that the outlandish creations of the dream world are leaking out to reality. In Inception, the danger is that going too deep may make you lose your mind. And you know what you’ve gotten into if you start dreaming of Freddy Krueger. But if you’re telling a cute adventure for kids, you can’t make things too dangerous. Ultimately, the consequences of experiencing a dream only matter in the real world; that’s what Pixar’s Dream Productions understood so well. In the new Netflix animated film In Your Dreams, the danger for most of the plot is rather unclear; whenever a dream gets too scary, the kids simply wake up. It’s only in the third act that the script seems to remember that something must be at stake.

In Your Dreams plays with the double meaning of “dream” as “the random images your brain vomits while you sleep” and “a heartfelt desire” to turn the character of the Sandman into a sort of wish-granting genie. Our protagonist, a young girl called Stevie, is worried that her mother’s new job opportunity may cause her parents to divorce, so she embarks on a quest across the dream world to find the Sandman’s remote lair and ask him to fix reality. The fact that in stories involving the Sandman he typically has no power outside of dreams should give you a hint as to how the whole matter will turn out.

As derivative as the story gets, it should at least be commended for destigmatizing divorce and women who pursue their careers. But do children in the 21st century really need to be reminded that divorce isn’t the end of the world? One would hope not, but with the conservative bent that the culture is taking, I guess any progressive message is welcome.

The movie follows to the letter the basic scriptwriting advice that what your protagonist thinks they want is not what they actually need. Stevie thinks that she should defend the sanctity of the nuclear family, but what she needs is to learn to stop poking her nose in adult decisions she doesn’t understand. She’s the only character in the movie with an arc, and it leads to not trying to fix what’s not broken. It’s an odd way to resolve a plot, because it implies that things were already going to sort themselves out before she started overthinking.

There's a minor additional arc for Stevie regarding her relationship with her little brother, and it goes exactly in the direction one can predict in a story for kids. The fact that she’s written as a control freak who must learn to take it easy, while her brother is a chaos goblin who is not required by the plot to mature or discover any lesson in order to repair their relationship, points to uncomfortable gendered assumptions that the script seems unaware of. You know your choices in characterization need some extra work when your most interesting character is a smelly plush giraffe.

In Your Dreams does fulfill the requisite task of making its dreamscape look random and whimsical, which is what should be expected of a child’s unconscious, but there’s a disconnect between Stevie’s current worries and the content that her dreams show her. It’s curious that during her whole adventure she doesn’t encounter any dreams about her parents’ crisis, and instead she spends the movie’s runtime revisiting the greatest hits of her own oneiric repertoire. That’s a missed opportunity for thematic cohesion.

There’s an original piece of lore that the movie comes up with to explain nigthmares, which has fascinating implications worth pausing to examine for a moment. Because the Sandman can’t affect the real world, it’s actually very dangerous to ask a wish of him: he’ll only make it true within his domain, which requires you to stay trapped in it. To protect dreamers from ever meeting the Sandman, his counterpart, a giver of nightmares, distorts dreams so that you’ll wake up before you make it too far into the world of dreams. This means that nightmares are good for you, and you should be grateful that they keep you from a much worse dream experience. I can’t wait to see parents try to soothe their kids’ night terrors with this argument.

In Your Dreams is pretty to watch, but it’s far from the visual grandeur of Inside Out and somehow, amazingly, less deep in its themes than Slumberland. I can’t even recommend it for a couple hours of mindless fun. You can get that on your own by going to sleep.

Nerd Coefficient: 5/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Monday, November 17, 2025

Video Game Review: Death Stranding: Director's Cut by Kojima Productions

Better late than never!


Death Stranding
, six years old now (note: this is a review of the original, not the recently released sequel), sat on the periphery of my must-play-at-some-point list since its release. I say periphery because I never actually purchased it, but always intended to. A friend bought it for me last Christmas and, besides wanting to check it out over the years, praise for the sequel helped push it to the forefront of my pile (and in a year of games that is the antithesis of any backlog, mind you). This game pushed me through a range of emotions that I wasn’t certain it would evoke, and the funny thing is, few of them had anything to do with the story. Let’s go through them a bit.

Emotion one: Frustration. It’s rare that I consider quitting a game. In fact, I’m a bit of a completionist. Giving up before finishing a game’s storyline is a rarity for me, and yet, there was one point early on when I considered doing just that. Here I am, ill-equipped to handle the world of Death Stranding, I have my BB (Bridge Baby, or, a baby in an incubator that connects to my chest that can detect BTs (ghosts)), and I’m delivering a heavy cargo load to the Wind Farm up in the mountains. I’ve been careful, holding my breath whenever I’m near one of the BTs (again, ghosts), but somehow, I’m caught. I try to escape, but alas, I have too much cargo and the souls from the beach drag me down into the tar. The world sways as I’m dragged hither and thither, and suddenly I’m over a hundred meters away from my cargo and—is that… why yes it is—a tar-drenched whale breaches the surface, my BB is wailing, and I can’t soothe it because I am surrounded by ghosts and am literally being chased by a whale in the mountains. None of it makes any sense, and I’m trying to figure out how to get away from whatever is going on. I fall a few times, and the BTs are pulling at me. The BB is still crying (I detest the sound of whining or crying (or anything high-pitched for that matter)), and I am not only frustrated now, but the game has fueled my second emotion: Anxiety. Finally, I managed to get away, but now my BB has autotoxemia and won’t be able to help me scan for BTs on my way back. I get a message: my cargo has been destroyed. Perfect. I have to reload my save and do that entire area over again.

The opening hours of Death Stranding are a chore. I understand the concept of learning to crawl before you can walk, but the game doesn’t do a terrific job of making you feel invested right away, so it feels like you’re scraping your knees on cement instead of learning to crawl on a plush carpet. The world, while giving the desolate feeling that it wants to evoke, doesn’t give one of character. It feels bland and incredibly unrealistic (albeit beautiful; graphics are nice—even for a six-year-old game). Lots of suspension of disbelief needed here to believe that this map is supposed to be what was once the United States of America. There are a few ruins here and there, but nothing makes the world feel like it is the remnant of a country once vast and opulent in some places, and criminally underfunded in others. It just feels like a big, empty open map. And while that definitely serves the gameplay, it doesn’t serve the worldbuilding and immersion. Sure, things were supposed to be wiped out when the Stranding occurred, with timefall (rain that ages anything it touches) aging everything to dust, but some things evaded destruction. The setting feels like an echo of what it could have been. I can appreciate it as a game world, but not as a replacement for the entire USA.


After the Wind Farm mission, I did something that I don’t think I’ve done before: I sought validation on the internet. I asked whether I was crazy or the game sucked. How did this game score well? Some folks said, “If you don’t like it now, you won’t like it at all,” and at that I felt a bit disheartened. But then some heroes said, “Get to Chapter 3. Just push on past the first area.” And so I did. Anyone who gives this game a chance and has a similar experience with the opening, I say push through to the third chapter. Don’t worry about what you’re missing in the first area; you can always come back—and with better tools.

The third emotion, Confusion, came into play when I entered the second area. The story was a bizarre rollercoaster of plot twists that didn’t always pay off, a main character whose motivations don’t seem to match his actions for 90% of the game, and side characters with really odd names (Fragile, Deadman, Heartman, Die-Hardman, Mama—What is his obsession with characters named Mama?). Norman Reedus was an interesting decision for the main character, not because he gives a poor-quality performance, but because he’s so recognizable, and the role of Sam Porter Bridges doesn’t push him to test his ability, it simply feels like you’re playing Norman Reedus from The Walking Dead. This is a Kojima game through and through, so expect a weird story with weirder characters and some plot points that don’t always make sense, and you’ll be fine. The story comes together in the end, but not necessarily in a completely satisfying way.

But the fourth emotion I experienced—Appreciation—kicked in once the gameplay clicked with me and the world became this moldable map under my fingertips. The vision was clear, and the game had become addictive. I spent many nights thinking, “just one more delivery.” But that one turned into two, two turned into three, which turned into an invasion of a MULE camp, which turned into finding another place to connect to the UCA. I would get excited to find a lost piece of cargo for the connection I wanted to level up with and think, “It’s only a few minutes away; let me just bring it to them real quick.” The game has a distinct quality of making you feel you are, in fact, a very important deliveryman trying to connect a once great country (even if the map doesn’t seem like one was really there in the first place).


The gameplay is unique in some senses, familiar in others. At its core, it has basic third-person shooter controls. You get weaponry to dispatch enemies, both of the living and dead variety, and can use stealth to get the job done (though not as intricate as Metal Gear Solid V, the mechanics work well). The uniqueness comes from the delivery aspect of the game. As a porter, it is Sam’s job not only to deliver cargo, but to ensure it remains intact and with as minor damage done as possible. Sometimes, a delivery has a time limit. Sam can only carry up to a certain weight limit before he is over-encumbered, so it’s up to the player to ensure that they don’t exceed what they can manage. Not only is weight a factor, but so too is the height of the cargo. Too high or heavy, and the cargo pile will tilt left or right, and the player has to ensure Sam remains upright or the whole thing may topple over. Easy enough on flat terrain, but once you enter the rougher areas, rushing through is a big no-no. This game induces anxiety like almost nothing else. Watching as my cargo washed away downriver because I mismanaged my energy made me laugh (only after frantically doing everything I could to recover it all). In Death Stranding, if you fail big, you usually only have yourself to blame. And biting off more than you can chew, even when you are familiar with the rules of the game, is incredibly tempting.

As new tools unlock, the game becomes more pliable and the vision for the “stranding” genre unfolds. When you place a tool in the game’s world (for instance, a generator that charges all your batteries—especially vehicles), other players who share your lobby also get that in their game world. When you help yourself in this game, you help others, and vice versa. Every time I set up a system that made the world more traversable, I had hoped that it would make it into other people’s worlds. It was enjoyable to see my hard work pay off, and, in the end, I could get around a map—that provided many initial challenges—with ease. The puzzles in Death Stranding aren’t ones you’d find in a Legend of Zelda game. No, the puzzle here is how to make the best use of your tools and the surrounding landscape. As I bent the world to my will—helping not only myself, but others—as I made the premium-timed deliveries with minutes to spare, my cargo perfectly intact, there’s so much satisfaction that I almost forgot about that time that my cargo was destroyed because I was surrounded by ghosts while carrying a crying baby to a Wind Farm in the mountains while a whale chased me.

Almost.


I know Kojima’s story and characters won’t be for everyone. This is a man with an odd vision who now has full control over his work. I felt at many points that the game would have been served well by some higher-up saying, “This is stupid. Did you add it because you thought it sounded cool? It doesn’t.” Or, “Did you just randomly think of it this morning? It doesn’t fit, cut it.” Despite some misfiring in the story and a sometimes cumbersome UI, the soundtrack does well to echo the vibe of the game and put the player in the mood to make some more deliveries. The emptiness and desolation play into Low Roar’s hands.

I know the first few paragraphs came off quite negative—and well they should. Death Stranding had an abysmal start. You shouldn’t have to push through to get to the good part (especially when pushing through takes 6+ hours). When the game gets going, you can experience something unique on a AAA scale. Most games that innovate nowadays lie firmly in the indie camp, so this was a breath of fresh air. It’s not perfect, but despite my misgivings, it is quite good and worth exploring if you want something experimental and that does what it sets out to do (mostly). Despite my confusion regarding the end of the story, I still find myself eager to play the next entry. More deliveries? Yes, please.

The Math

Objective Assessment: 7.5/10.

Bonus: +1 for unique gameplay. +1 for addictive, yet at times relaxing, gameplay loop.

Penalties: ‒1 for opening hours. ‒1 for story misfires.

Nerd Coefficient: 7.5/10.

Posted by: Joe DelFranco - Fiction writer and lover of most things video games. On most days you can find him writing at his favorite spot in the little state of Rhode Island.

Thursday, November 13, 2025

Film Review: Frankenstein (2025)

Guillermo Del Toro masterfully crafts a visually stunning, moving adaptation of Frankenstein, full of body horror, epic vistas, and heavy-handed themes.

To start off (for those who are worried), Guillermo Del Toro's Frankenstein is definitely worth watching. I haven't read the novel since college, when I took a Literature of Horror course, but I won't bore everyone with a scene-by-scene comparison of how Del Toro's version strays from the original text — that's not what's important. What's important is how he's taken this story and made it his own. I saw in an interview that he's spent his entire life, apparently, aching to get this production off the ground. Doing it now, of course, means he's an absolute master of his craft, able to bring all of his considerable powers to bear in getting it done. 

First, let's talk about the mise en scene. Every single still from this film could be a painting, it's so lush and vibrant. You could easily go down a rabbit hole about color symbolism throughout the run time, but I think it's enough to say that nobody does the color red like Del Toro. The bookends of the movie take place in the arctic, and the glaring white and blues are simply divine. As an Arctic history lover, the attention to detail is superb — that's actually a real boat set we see. The Danish sailors are ice-rimed and visibly freezing, wearing Welsh wigs to keep warm. 


When it comes to the story of Frankenstein, everyone knows the drill: A deeply ambitious and cold man aims to create life, then is disgusted by his creation and abandons him. Del Toro's choice for Viktor Frankenstein is Oscar Isaac, and while I love Oscar Isaac in almost everything, I felt he was a deeply silly choice for this role. He's too charming, too attractive, too suave to play a monomanical scientist. With his pinstripe suit, wide lacy shirts, and cocked hat, he runs around Europe looking like Prince. He drinks milk constantly, which is a heavy-handed thematic bit about being a life-creator, etc. But instead of channeling a 19th-century Romantic archetype, I wish he had played like his engineer in Ex Machina — a cold, dispassionate creator of a similar form of artificial life, AI. It's clear that Victor has daddy issues, but Del Toro absolutely nails it out of the park when he cast Charles Dance — the epic Tywin Lannister — as his father. Victor can neither live up to his father nor provide paternal guidance to his own creation. Truly a pitiful man.

Now, let's talk about the Monster. For almost a century, the archetype has revolved around Boris Karloff's green-faced, bolt-necked, flat-top creature, and it's hard to shake that path. Del Toro opts for a more put-together monster, with no visible stitches or mismatched body parts. The creature that gets created is none other than Jacob Elordi, one of the most beautiful men working in Hollywood right now. After he is born, however, he runs around the tower in yellow hot pants and tan bandages, looking for all the world like Rocky from the Rocky Horror Picture Show. Here is a list of other characters/people he resembles: 
 
Gotye from the 2012 Somebody That I Used To Know music video


The Engineers from the Alien universe



All in all, Elordi does a good job of portraying a monster created from dead body parts who's rejected by his maker. His eyes are incredibly expressive, dark brown pools of wonder, fear, and hurt. The most striking examples in the movie of artificial life actually come from Frankenstein's early research. There's one scene in which he's lecturing to medical students, and he unveils a head, half a torso, and an arm attached to a piece of wood, reanimating it in a way that's truly frightening and otherworldly. Similarly, he encounters the splayed-out nervous system of a human on a board, and it makes you realize how we're all just hunks of meat protecting a bundle of nerves. It's how the universe experiences itself.

An interesting thing about this Creature that I guess I didn't pick up on in other adaptations is that he's not only insanely strong, but also immortal. That definitely adds to the untold misery of being an unwanted and rejected being. This also opens the door to moments of some pretty wild body horror. Each time, it's always by surprise, and it always made me wince, it was so graphic. The opening 8 minutes or so, you can barely breathe because of all the action — the Creature emerges from the Arctic tundra and absolutely lays waste to a ship full of Danish sailors, all black cape and mutilated skin and enraged fury as he shouts for Victor.

One thing that wasn't graphic throughout the movie was the horrible use of CGI in a few scenes, especially those in which the Creature encounters the wolves and rats. It takes you right out of the movie, and it's jarring because there's SUCH good use of practical effects elsewhere. You could take the CGI animals out entirely and the film loses absolutely nothing. It's a shame they're in there. 

When it comes to the sets, I had a curious sense of deja vu in the tower where Victor creates the creature. The stairway felt exactly like the one from Crimson Peak, while the laboratory was definitely giving Wicked in a good way.


There's an H.R. Geiger-meets-steampunk aesthetic that I really dig throughout every scene, though. I just wish I cared more about the Creature once we get his point of view. I've talked to several folks who said they felt deeply maternal toward him, which is completely the point! I just never bonded with him in the way that I think Del Toro wanted me to.  Frankenstein is not unlike the recent Nosferatu, I think, in that it manages to succeed in a visual and stylistic way, but somehow misses the mark on characterization and depth. 

Overall, I think this is a great piece of work from one of our best living directors. I just believe that I'm perhaps too uninterested in Victor and the Creature's strange relationship. Victor is just an asshole, and the Creature is unclear in his motivations toward Victor. I never really cared for either person throughout, and when they are in the same room, they just hurt each other. I think what the world really needs is an adaptation of Frankenstein written and directed by a woman. One that doesn't have such heavy-handed symbolism as "Victor drinks a lot of milk because he's a mother figure who creates life." That would do Mary Shelley proud, I think. Unlike ending the movie with a Lord Byron quote! You have an entire novel by Ms. Shelley filled with some of the most mind-bogglingly beautiful words and you picked another dude for the epigraph. Humbug.

Fortunately, Maggie Gyllenhaal's The Bride! comes out soon.

Unanswered questions:
  • Was the Victor-Elizabeth relationship supposed to be a romance? He seemed like he couldn't stand her, and not in a fun, enemies-to-lovers way
  • How did Victor manage to burn down the stone of the tower without managing to catch tons of paper on fire?
  • Is the Creature "born" into a mind that's the equivalent of a newborn? Or is it something more akin to a toddler? He can walk, say a few words, etc.
  • Does a 4-barreled blunderbuss really exist?
  • How did he sew together the Creature without any stitch marks?!!
  • Why does Mia Goth with eyebrows look like a) Cole Escola dressed as Bernadette Peters at the Tonys and also b) Lana Del Rey?
  • Is the cross-shaped platform on which the Creature reanimates supposed to look like Christ?

--

The Math

Nerd Coefficient: 7/10.

Highlights: Mia Goth both eyebrowless and eyebrowful playing Victor's mom and unrequited love interest; Christoph Waltz as a syphilitic patron of science dazzles in his few scenes; the incredible set design and loving attention to detail.

POSTED BY: Haley Zapal, NoaF contributor and lawyer-turned-copywriter living in Atlanta, Georgia. A co-host of Hugo Award-winning podcast Hugo, Girl!, she posts on Instagram as @cestlahaley. She loves nautical fiction, growing corn and giving them pun names like Timothee Chalamaize, and thinking about fried chicken.