Friday, April 21, 2017

Tabletop Pile of Shame: New Year's Resolution Update

Welcome to the first entry in my attempt to play through my pile of shame.  With International Tabletop Day right around the corner, I thought it would be good to starting working on one of my resolutions.  For those who don't know what this is, I am happy to explain.  A lot of people in the board game hobby tend to purchase games at a quicker rate then they play them.  I often fall victim to this trap as I am prone to purchase games and then struggle to get my group together to play.  One problem with a pile of shame is that as soon as you take a game off of the pile, another one or two find their way to the bottom (this happened to me as I added Clank! to my pile of shame earlier this week).

One of the New Year's Resolutions I set for myself in 2017 was to play 10 games from my pile of shame and that journey started last week as I played both Abyss by Asmodee and Colt Express from Ludonaute.  These two games were both published in 2014 and were huge hits.  Colt Express even won the Spiel des Jahres as the Game of the Year.



Abyss by Asmodee - Abyss is a simple set collection game that is wrapped up in some of the most impressive packaging I have ever seen.  A clever game from famed designer Bruno Cathala, players find themselves acquiring various allied race cards in order to gain the favor of important Lords who help you control key locations in the kingdom.  On the surface this clever little game feels like it could be created for half the cost, but the over the top production value fully immerses you in this underwater world.  From the pearls that you use as currency, to the stunning unique artwork, and the custom molded clam shell bowls, Abyss is a game that will catch people's eye when you set it up for a quick game.  Really looking forward to getting this to the table again.



Colt Express by Ludonaute - In Colt Express players are bandits attempting to pull off a daring train heist.  Complete with 3-dimensional train and adorable outlaw meeples, this programmed movement game is less strategy and more semi-planned chaotic fun.  Each round players will play cards in order to establish their movement for the round.  Sometimes you see what your opponents are planning, but if you are going through a tunnel the cards are played face down.  I tested this out a second time with my son and it is a fun game as long as you aren't too competitive.  You will be shooting your opponent and sending the deputy after them as well.  I could see some people getting pretty frustrated, but it is a fun little game that looks great on the table.



POSTED BY MIKE N. aka Victor Domashev -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.