Trouble in the Capitol
After the wreck that was Anthem, I was ready for a better shlooter. After playing the open and closed beta, I knew that The Division 2 was that game. But having spent ~30 hours in the game, I’ve come to learn it improves a lot of issues (compared to Anthem, but also The Division) but it still isn’t perfect.
The Division 2 is a third-person cover shooter with loot collection. It picks some time after The Division, but in Washington, DC rather than New York City. Like NYC in the previous, DC was ravaged by the Green Poison (a manufactured smallpox variant) and is in a state of rebuilding rather than the simple survival focus of The Division. But there isn’t a whole lot of plot here either because it also retreads a lot of “reestablishment of society” beats from The Division.
The Division 2, if anything, has a lot to do and collect. Every area of the map is simply littered with missions and landmarks, and these tasks give you plentiful amounts of loot. The world of The Division 2 has knee pads, backpacks, body armor, sanitary masks, and other protective gear everywhere. And guns! It’s like a prepper hive lives in every basement, and most of them exploded up to the surface in the ensuing disaster. All this gear has a handful of levels of rarity and numbers go up in a satisfying fashion if you’re compelled by seeing numbers go up.
The Division 2 improves on the first game’s skill selection (which are things that you can do in combat on a timer, like drop a turret or pull up a shield) and enemy tactics. In the first game, a solo player like myself could do very well simply by dropping an automated turret and then flanking the enemies as they take cover from the turret. That doesn’t work so well in The Division 2, because enemies outnumber and flank you, and tougher ones will simply rush your turret and kick it to death. To compensate, you’ve got a much bigger selection of tools to adapt to enemy tactics. Where The Division had four, The Division 2 has eight, and each of those has three variants. You can only pick two configurations out of the possible 24, and it’s a hard choice. That turret that draws enemy attention is still useful, but sometimes I’d rather have the grenade launcher that drains enemy armor, or the drone that heals me.
This variety in gear and tactical options doesn’t change the basic gameplay loop though, and it wears on after a while. With some exceptions, weapons are just bullet hoses, and the enemies are just more goons with a guns shooting at you. A lot of the missions take place in museums and DC landmarks, which is cool because they’re beautiful environments with neat set pieces, but what you do in the missions rarely changes. You enter a room full of enemies, take cover, and then shoot at them until they die. That sounds like an oversimplification, but it really isn’t. The action feels good but I’ve mowed down hundreds of enemies. This isn’t a big change from the last Division, where I also cleared rooms and mowed down hundreds of enemies with automatic weapons.
The huge amount of stuff in the game but limited variety in core gameplay has worn out my interest in playing it more. I’ve honestly not completed the main mission branch, and I’m going to need to take a break and come back to it later before I start to resent this game. It’s a fun game for the first 20 something hours and numbers go up, but numbers going up isn’t cutting it for me anymore. It is more fun to play with others, and matchmaking exists for every activity, but even playing with others doesn’t change the core gameplay loop. The good(?) news is that this is a “live service” type game that will be getting more stuff over time, and Ubisoft has demonstrated their dedication to supporting their games with The Division (which markedly improved over time), and other titles like For Honor and Rainbow Six: Siege. I’m fairly confident I’ll come back to The Division 2 in a couple months, wrap up the main missions, and play more of the new stuff they add to it. The Division 2 is fun but wears out its welcome before you finish all of what it offers.
---
The Math
Baseline Assessment: 6/10
Bonuses: +1 lots of loot, +1 lots of stuff to do
Penalties: -2 repetitive core gameplay loop
Nerd Coefficient: 6/10 (still enjoyable, but the flaws are hard to ignore)
***
POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014
Reference: Massive Entertainment (developer). Tom Clancy's The Division 2 (Ubisoft, 2019)
- Reviews
- _Book reviews
- _Film and TV Reviews
- _Game Reviews
- _Thursday Morning Superhero
- _Short Fiction Reviews
- Lists
- _New Books Spotlight
- _6 Books Posts
- _We Rank 'Ems
- Features
- _Interviews and Blogtables
- _Talking About Books
- _The Hugo Awards
- _Mini-Projects
- Projects
- _Nerds on Tour (2020)
- _The Hugo Initiative (2019)
- _Feminist Futures (2018)
- _Dystopian Visions (2017)
- Meet the Flock
- Review Policy
- Home
Showing posts with label shlooter. Show all posts
Showing posts with label shlooter. Show all posts
Monday, May 6, 2019
Monday, March 11, 2019
Microreview [video game]: Anthem by Bioware (developer)
Out of Tune
Anthem is a mess. There's no nicer way of putting it. I can't recommend it in any form today. The good(?) news is that it's essentially unfinished but it's a part of EA's games-as-a-service strategy. Like so many other games-as-a-service shlooters (that's loot-shooters, games like Destiny and The Division), it's being patched frequently with new features, quality of life improvements, and bug fixes. The outstanding questions are can they fix this game post-release and do they have the will to keep working on this game?
You play as a freelancer, someone who has a Iron Man-esque suit of armor and a partner to guide you through your contract missions. Beyond the usual wildlife threatening Fort Tarsis, an enemy nation is seeking to take control of the "anthem of creation", the source of all life. You have to stop them and confront the deadly events that lead to the downfall of the freelancers.
This is a wild oversimplification of an overly-complex plot. In Bioware fashion, they've crafted a world and breathed life into it but this may be one of the clumsiest introductions they've ever done. This is, above all, an action game and you are thrust into the action first. All of the shapers, relics, anthem of creation, javelins, and other such periphery is either spouted by non-player characters that stand around in the hub world between missions or, more frequently, dumped into an in-game encyclopedia for you to read at your leisure. It's all fluff but it makes the missions you go on really nonsensical. They throw all the lore and technobabble at you while you're elbow deep in enemies and none of it informs your actions. It can all be ignored so you can safely enjoy the action game without thought. It's really odd that Bioware, a company that built a reputation on its writing and characters, has made an action game that doesn't need any of that.
The game itself is serviceable at the very best. The open word is big and you get to fly around it like Iron Man and that's pretty cool. But the shooting doesn't feel particularly great and the world itself would be extremely difficult to navigate if it weren't for the objective markers. It all really looks the same. The missions themselves aren't that different from other shlooters, but they lack flavor. I know when I land at an objective, I'm going to defend a spot, look for slightly hidden items, or just kill a few waves of enemies. There's a distinct lack of compelling antagonists, so everything feels less like heroism and more like routine pest control. All of this is preceded and proceeded by terribly long load times. The load times so long that you can put down your controller and play with your phone for a minute.
Alright so there's no flavor in the gameplay and the game world is both incomprehensible and utterly optional, but the game is also plagued with bugs. When I started this game (on Xbox One, on retail release day) I spent the whole series of opening cutscenes staring not at what was happening but at a tiny aiming reticle and a HUD compass that were obviously misplaced. The day after, I couldn't login for a couple hours because they pushed out a patch that made it appear to many people as if they were banned from the game. That was fun to sort out on my own. Throughout the game, in the opening mission that was strictly single player and in routine coop multiplayer, I've experienced a lot of movement stuttering and rollback because the networking code can't keep up with the action. I've started missions to find I've been added to someone else's mission in progress, so I don't even get a chance to listen to the briefing dialog, and the game is very aggressive about not letting anyone stray too far from the group. Fall behind for any reason (like picking up collectables or harvesting crafting materials) and it'll give you 10 seconds to catch up before warping you to where everyone else is. I've even been dumped out to the start screen from the single player hub world for no obvious reason.
I've finished Anthem's main mission branch and I don't feel like I need to see much more for the purpose of this review. Anthem, at best, is a functioning video game and too frequently it isn't. Other shlooters have improved over time, and sometimes made radical changes to address problems. I don't know if Bioware can turn this game around. They've communicated a roadmap that extends to May and beyond but it's all new missions, items, and features to be added. Recall that Mass Effect: Andromeda also released in a disaster state with a slate of paid addons planned, and those plans were canceled. They made the game work and dropped everything else to do it. Anthem may never significantly improve on what they published on day one.
What they've released is a mess. I'm a glutton for punishment and I will be keeping tabs on Anthem's progress. I expect to come back in a year and revisit this review. Today, no one should waste their time with this game. I don't hate Anthem or EA but I'm terribly disappointed that this was pushed out in the state it arrived. It feels like it needs another year in the oven to get to an acceptable state.
If you still think you want to brave Anthem's current state, here's a selection of images and videos I've captured to highlight some of the bugs I've seen.
---
The Math
Baseline Assessment: 5/10
Bonuses: +1 Nails the flying around in a suit of mech armor aspect
Penalties: -1 vestigial plot, -1 riddled with bugs, -1 barely fun
Nerd Coefficient: 3/10 (just bad)
***
POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014
Reference: Bioware (developer). Anthem (Electronic Arts, 2019)
Anthem is a mess. There's no nicer way of putting it. I can't recommend it in any form today. The good(?) news is that it's essentially unfinished but it's a part of EA's games-as-a-service strategy. Like so many other games-as-a-service shlooters (that's loot-shooters, games like Destiny and The Division), it's being patched frequently with new features, quality of life improvements, and bug fixes. The outstanding questions are can they fix this game post-release and do they have the will to keep working on this game?
You play as a freelancer, someone who has a Iron Man-esque suit of armor and a partner to guide you through your contract missions. Beyond the usual wildlife threatening Fort Tarsis, an enemy nation is seeking to take control of the "anthem of creation", the source of all life. You have to stop them and confront the deadly events that lead to the downfall of the freelancers.
This is a wild oversimplification of an overly-complex plot. In Bioware fashion, they've crafted a world and breathed life into it but this may be one of the clumsiest introductions they've ever done. This is, above all, an action game and you are thrust into the action first. All of the shapers, relics, anthem of creation, javelins, and other such periphery is either spouted by non-player characters that stand around in the hub world between missions or, more frequently, dumped into an in-game encyclopedia for you to read at your leisure. It's all fluff but it makes the missions you go on really nonsensical. They throw all the lore and technobabble at you while you're elbow deep in enemies and none of it informs your actions. It can all be ignored so you can safely enjoy the action game without thought. It's really odd that Bioware, a company that built a reputation on its writing and characters, has made an action game that doesn't need any of that.
The game itself is serviceable at the very best. The open word is big and you get to fly around it like Iron Man and that's pretty cool. But the shooting doesn't feel particularly great and the world itself would be extremely difficult to navigate if it weren't for the objective markers. It all really looks the same. The missions themselves aren't that different from other shlooters, but they lack flavor. I know when I land at an objective, I'm going to defend a spot, look for slightly hidden items, or just kill a few waves of enemies. There's a distinct lack of compelling antagonists, so everything feels less like heroism and more like routine pest control. All of this is preceded and proceeded by terribly long load times. The load times so long that you can put down your controller and play with your phone for a minute.
Alright so there's no flavor in the gameplay and the game world is both incomprehensible and utterly optional, but the game is also plagued with bugs. When I started this game (on Xbox One, on retail release day) I spent the whole series of opening cutscenes staring not at what was happening but at a tiny aiming reticle and a HUD compass that were obviously misplaced. The day after, I couldn't login for a couple hours because they pushed out a patch that made it appear to many people as if they were banned from the game. That was fun to sort out on my own. Throughout the game, in the opening mission that was strictly single player and in routine coop multiplayer, I've experienced a lot of movement stuttering and rollback because the networking code can't keep up with the action. I've started missions to find I've been added to someone else's mission in progress, so I don't even get a chance to listen to the briefing dialog, and the game is very aggressive about not letting anyone stray too far from the group. Fall behind for any reason (like picking up collectables or harvesting crafting materials) and it'll give you 10 seconds to catch up before warping you to where everyone else is. I've even been dumped out to the start screen from the single player hub world for no obvious reason.
I've finished Anthem's main mission branch and I don't feel like I need to see much more for the purpose of this review. Anthem, at best, is a functioning video game and too frequently it isn't. Other shlooters have improved over time, and sometimes made radical changes to address problems. I don't know if Bioware can turn this game around. They've communicated a roadmap that extends to May and beyond but it's all new missions, items, and features to be added. Recall that Mass Effect: Andromeda also released in a disaster state with a slate of paid addons planned, and those plans were canceled. They made the game work and dropped everything else to do it. Anthem may never significantly improve on what they published on day one.
What they've released is a mess. I'm a glutton for punishment and I will be keeping tabs on Anthem's progress. I expect to come back in a year and revisit this review. Today, no one should waste their time with this game. I don't hate Anthem or EA but I'm terribly disappointed that this was pushed out in the state it arrived. It feels like it needs another year in the oven to get to an acceptable state.
If you still think you want to brave Anthem's current state, here's a selection of images and videos I've captured to highlight some of the bugs I've seen.
---
The Math
Baseline Assessment: 5/10
Bonuses: +1 Nails the flying around in a suit of mech armor aspect
Penalties: -1 vestigial plot, -1 riddled with bugs, -1 barely fun
Nerd Coefficient: 3/10 (just bad)
***
POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014
Reference: Bioware (developer). Anthem (Electronic Arts, 2019)
Labels:
Anthem,
Bioware,
Brian,
Electronic Arts,
loot shooter,
mecha,
microreview,
Sci-fi,
shlooter
Subscribe to:
Posts (Atom)

