Friday, July 15, 2016

THE MONTHLY ROUND - A Taster's Guide to Speculative Short Fiction, 06/2016

If June wasn't enough to make you believe in speculative short fiction, you might just be a lost cause. Not only did it contain Lightspeed's amazing People of Colo(u)r Destroy Science Fiction!, but it's probably the hardest month I've had to pick my favorites. There were strong showings across the board, and it feels almost mean to not be able to feature more great stories here. But I have a format and I will try my very best to maintain it. I take my storytending very seriously, after all.

But know that this month the flavors I'm pouring are just a small portion of the rich and amazing ones available. As for the Round, well, this month I'm pouring magic realism and adrenaline pumping science fiction. Vividly drawn second world fantasy and emotionally resonant superhero action. Dark fantasy about family curses and the best piece of The Thing fanfiction I've ever read. There's so much to read and enjoy, so pull up a stool and relax—this Round's on me!

Cheers!

Tasting Flight: June 2016

Art by Sandro Castelli
"Life in Stone, Glass, and Plastic" by José Pablo Iriarte (Strange Horizons)

Delving into art and the nature of loss and hope, "Life in Stone, Glass, and Plastic" by José Pablo Iriarte tastes to me like an Abbey Ale, a mosaic of spices and flavors, warm and evocative enough to transport the taster to another world, another life. Life for Sergio is not exactly rosy. He works multiple jobs to keep him and his wife, who has dementia and must be watched by a nurse, independent and alive. Mostly he fixes things. Cleans. Does odd jobs. But when he is tasked to clean up a mural made of trash, though, he finds himself pulled into the art, finds that he experiences another person's life…and death. And, once experienced, he can't forget it. He goes seeking more, trying to find the artists responsible. The story does an amazing job of showing the oppression that Sergio lives under, the constant fear and hardship, but also his love, his humor, his honor. He is a man very aware of the world he lives in, aware because he has to be, and yet he is not broken by it, sees each joyous moment as a victory. Sergio meets the sorrow of the art, the loss and the injustice, and yet the reason he is compelled to seek it out is not because he has some fascination with death. But because he has something else in mind for such a gift. Not to erase the tragedy, but to also remember the joy. The love. If a story can be heartwarming and heartbreaking all at the same time, then this story is. Like an Abbey Ale, there is there is a layer of bitterness but also a rush of spices and a deep sweetness that rises as you experience more, that left me warm and wanting more.

Art by Christopher Park
"Omoshango" by Dayo Ntwari (Lightspeed)

Roaring to life with the rising force of resistance and refusal to stay down, Dayo Ntwari's "Omoshango" is like a Double IPA to me, strong and brash and larger than life, with the promise of conflict, yes, but a vision of something beyond, something free and freeing and righteous. The setting of the story is Earth, but in a future where the world has been contacted by an outside force, an Earth where people are being born with wings to allow them access into another place, a new start. But not everyone on Earth is being offered the chance to escape the crush of corporations and a renewed imperialism. White people will be left behind, and in that premise the story makes a complex statement on fear inherent in white supremacy, the fear that white people not be allowed every privilege, that when something comes calling to Earth, it might not be white people it's there to see. And the story has such an energy to it, a cinematic flare that burns the screen, that sells the visuals of people with wings in aerial combat with fighter jets. That sells the idea that racism walks hand in hand with deep insecurity. It's not outlandish to think that an entire group of people could be criminalized for a perceived advantage. One just has to look at the intense reactions to affirmative action, to reparations, to safe spaces for people of color, to recognize the hate that the story evokes and dashes against the wings of its protagonists. It is an uplifting story and a wicked fun experience, and light a Double IPA left me as a reader a bit light on my feet and a bit light in my head, dazed at the power of it.

Art by Jade Liebes
"Kid Dark Against the Machine" by Tansy Rayner Roberts (The Book Smugglers)

With an eye towards how childhood trauma and superheroics can seriously mess a person up, "Kid Dark Against the Machine" by Tansy Rayner Roberts feels like a Dark Ale to me, a drink laced with darkness but balanced by a sweet flush of flavor and taste, not bitter in the slightest and incredibly enjoyable. The tale centers Griff, the former Kid Dark, child superhero sidekick, chosen by a machine to join Australia's team of heroes. And it does an amazing job of showing how it effected him to be this kid, an orphan and a loner, suddenly thrust into this limelight, given a family, given powers. For years. And then to have to face the prospect of having it stripped away. The story evolves slowly as Griff tries to live his life in a sort of hiding, doing what good he can but no longer using his powers to fight crime. Until a young boy at the orphanage he works at starts having a dream about a machine that creates supervillains. And Griff finds that despite everything he thought, he's still a hero. There's so much to the relationship Griff has with his past, to who his identity. In many ways he was denied a childhood, first because of his situation and then because of his role as a superhero. And the story manages a delicate balance between fun and poignant and tragic, showing the damage a kid can endure but also how he can heal. The action may be campy but the story brings the heart, shows how kid superheroes can grow up, can change their stories. Like a Dark Ale there's a lingering shadow but a crisp and refreshing taste to this piece, and it makes for a joyous experience.

Art by Martin Ende
"Nothing But the Sky" by Gwendolyn Clare (Beneath Ceaseless Skies)

Evoking cages—physical ones but also cages of custom, of body, of perception—"Nothing But the Sky" by Gwendolyn Clare tastes of clear horizons and the feel of wind on your face, and so to me is a Lager, classically enjoyable and satisfying. Dorial, a sort-of flying dinosaur rider, stars in a work that is part mystery, part fetch quest, part layered fairy tale, and all heartwarming. Dorial must search for a missing princess, one who leads him on quite a chase through a city laced with corruption, politics, and libraries. And it's a world fueled by magical materials that allow ships and entire cities to float, to fly. Unfortunately, the secrets of magic have been largely forgotten, and the freedom of flight has been hampered by a military organization that pays lip service to respecting identity but takes the first opportunity to treat Dorial as lesser because he is, in effect, a trans man. And I love the way that Dorial must balance his own drive for advancement and respect against his desire for freedom. How his story is mirrored in that of the princess he is chasing, and in the story that she tells to him in installments, a way of putting off his catching up with her and also testing his cleverness and integrity. The story leaves so much open and yet what it does solidify is Dorial as a character, and the trajectory of his path, up and away and to a place that is (sorry) nothing but the sky. It's a lovely, fun piece that, like a Lager, is clear and triumphant and refreshing as a bright summer day.

Art by Vincent LAÏK
"Things with Beards" by Sam J. Miller (Clarkesworld)

Perhaps marking the first time that fanfiction has graced this list, "Things with Beards" by Sam J. Miller is a story about difference and danger, resistance and infection, and to me goes down like a Coffee Stout, dark and biting and deep and with a call to wake up. The story picks up after the events of the movie The Thing, with MacReady and Childs freezing in the ice. Only here they were lovers, and they don't die. Well, they do, in that they are consumed by an alien creature, one whose best defense to believe that is them. And so they live on with strange holes in their memories, infecting those that they come into intimate contact with. Like the sexually transmitted infections that were lurking at the time the film in set, a time when many social movements were moving, working. And MacReady becomes a carrier, a Thing beneath the beard he wears, weaponized both by the alien and by himself, joining a movement to work for justice. The story does a fantastic job of showing what it means to hide, showing how people compartmentalize themselves. The way that MacReady layers himself with the outmost layers those people find acceptable. The man with the beard. Straight. Masculine. White. And yet under those are layers less affirmed, less definite. And MacReady doesn't know where some of those begin and end, only that the is a Thing under a cover of normalcy and that he will use that to further justice. It's a story that looks at what is human and what alien and what can pass for both. It is dark and there is a sense that under the inky surface of the work something is waiting to reach out. Like a Coffee Stout the text adds something new and marvelous to an older standard, creating something new and nuanced and deep and strong and very, very good.

Art by Galen Dara
"The Drowning Line" by Haralambi Markov (Uncanny)

"The Drowning Line" by Haralambi Markov has a taste of the deep, the taste of blood layered with family and fear and hope, and so I feel it fits quite well as a glass (or perhaps a whole bottle) of Sangiovese, dry and striking with notes of fruit and something dark. In it, Heinrich is a man with a husband and two children, one his biological child and therefore a part of his family curse, a curse that stretches back generations and involves water and drowning. It's a past that haunts Heinrich, that has followed him from Europe and to America, that somehow transports him from his bed and leads him to water. Where another man is waiting. The story is sensual and disturbing, the situation terrifying and strange and heartbreaking. A story of the weight of inheritance, which in this case is like a disease but more than that, a magical curse that is hungry, that cannot really be sated. For all the Heinrich wants to run, wants to escape, this is something that has been done to him by his mother, by this family. And the momentum of that, of every previous person to fall to the curse, is not something that can be easily stopped. It's gripping and darkly beautiful, the lengths that Heinrich goes to escape, and the further lengths he goes to guarantee that he will not pass this along to his child. It's a powerful story that tastes almost like seaweed and blood, just the hint of sweetness among the dry notes, and so like a Sangiovese in that the stains it leaves are almost impossible to get out, as this is a story that has stuck with me long after I've read the last word.

Shots:

"u wont remember dying" by Russell Nichols (Terraform)

With a look at the culture of police violence against black people mixed with a health dose of Walt Whitman, this story is a Bullet to the Head, a mix of equal parts gin, vodka, light rum, and tequila with a part and a half of sweet and sour mix and three parts cola. The story takes place in notes a young black man writes to himself from a hospital, waiting for his consciousness to be loaded into a cloned body after being shot by police for, basically, being out in public. He talks to his brother and he reads old poetry and he tries to tell his future self some of what he might like to know. Because the trauma of w hat  had happened will not be passed along. It's a system that is beautifully rendered in that it strips all need to change police action out of the equation, instead putting the responsibility onto black people to save copies of their consciousnesses so that when they're killed they can be revived. At least partly. And it strikes me because that seems like something people would go for, a way to avoid dealing with the systemic problems and only look at this one symptom of it, which is the death of (mostly) black men. But even here, even with the cost of death lessoned, things are not that much better. People are still shot and the cost of living under the constant threat of trauma and death is something that no one wants to be considered. Like the death is the only injustice. And the story marries this idea to the promise of Walt Whitman, to the idea of what America should be and who is allowed to still believe it. Layered and strong like a punch to the face, this story has all the flavors of [AMERICA].

Art by Christopher Park
"Morning Cravings" by Nin Harris (Lightspeed)

About desire and customs and the unfairness of the universe, this story is an Eggnog, a hot mix of egg, sugar, cream, bourbon, and spiced rum—sweet but also thick, dense, and very rewarding. The action unfolds on a world where humans are not native, where the gods created different peoples to live and to follow certain rules. For one group, those rules include not eating eggs. It's not a rule for Derthye, but it is for her partner, Yeliss. It's not really a problem except that Derthye craves them while pregnant and Yeliss comes full of a desire to know what they taste like. The story looks at how the same action performed by two different people can be policed incredibly differently. How what is acceptable for one might not be for others. Not because of some intrinsic truth or situation, but because of the customs people believe in, because by clinging to tradition they might feel more secure. The story is cute and light and fun until it is the complete opposite, sliding its blade in unnoticed and then turning sharply once it's in deep enough. It shows how extra aware Yeliss has to be, shows how little Derthye really understands the differences between them, and then brings that lesson painfully home. Like an Eggnog, the story coats the mouth, refusing to leave, lingering with the memory of sweetness and the knowledge that it is gone.

"Choose Your Killer" by Abhishek Bhatt (Mithila Review)

Challenging the notions of the social contract and how much we are our impulses, this story tastes like an Impulse Control to me, a mix of equal parts coffee liqueur, bourbon, spiced rum, and grenadine. Tonally the story is confessional, a man, Agami, detailing a rather boring life that involves a lot of going to the movies. When a movie is released that offers to choose a personalized ending based on a viewer's "true" desires, Agami is intrigued. And then conflicted when he can't seem to guess what it will be. It's a moment that spurs Agami to think that the world is doing him a wrong in expecting him to act against his "true" self. It's a startling and darkly funny piece that examines what it means to choose. What it means to act. Everything that we as people do is a balance of impulse and moderation, and though Agami sees this moderation as outside and oppressive, it can just as easily come from the inside, from a person's desires and cognition. And in Agami's rush to embrace his own repressed desires, he steps into just why it is a good idea to have a social contract, that individual actions and impulses are only one part of a chain that form institutions that we depend on to strive toward justice. The story shows the folly of perceiving our most depraved desires as those closest to our "true" selves, and the danger posed by abandoning thinking about what we want and just acting on whatever. Like an Impulse Control, the story is fun and packs a punch, providing a complex and memorable experience.

--

POSTED BY: Charles, avid reader, reviewer, and sometimes writer of speculative fiction. Contributor to Nerds of a Feather since 2014.

Thursday, July 14, 2016

Thursday Morning Superhero: SDCC Schedule Edition

T-Minus one week until San Diego Comic Con!  This will be my 7th or 8th visit to the Gas Lamp in lovely San Diego and I am just as excited as the young man who attend his first without a clue of what to expect.  The news hasn't disappointed this year with another crop of amazing exclusives, a stellar line up, the return of Conan, and an impressive schedule of panels.  While I never follow my schedule exactly as you have to remain flexible at SDCC, here is my tentative plan for what will be another wonderful trip with 130,000 fellow nerds.  This year with Pokemon Go!



Wednesday:
Preview Night: I am going to attempt to quickly make a dash to the Funko booth as snag some exclusive Pops as I was fortunate enough to score a wristband in an online lottery.  I am still expecting it to be busy and not counting on getting everything I want, but it is good to know that I will set foot in the Funko booth this year.

After Funko:  My brother and I will be attending our 4th Hop Con presented by the Stone Brewery and are sure for a delightful evening of good beer, good food, good company, and quality entertainment.  This event has always felt laid back compared to the rest of the convention and it is always a nice way to get things going.



Thursday:
12:00pm - I may actually get to sleep in one day in San Diego as I am getting things started attending the Geek and Sundry Panel in the Indigo Ballroom.  It is always a good time to hear from Wil Wheaton, Felicia Day, and others as they discuss another fun year of programming and hopefully more tabletop related shows.

1:00pm - If I make it into the Indigo Ballroom for Geek and Sundry, I will hang out for the next panel as Chris Hardwick may be the best panel host in the history of the Universe!  The Nerdist panel is always a fun one that should have a lot of laughs as we learn what is in store for the rest of 2016.

3:00pm - At this point I will venture over to the Spreckel's Theater to get in line for my second taping of Conan!  Weird Al is the guest and I can't wait to revisit what was one of the biggest highlights last year.



Friday:
10:00am - After another shocking death this week from this event that seems to have huge implications, I cannot wait to learn more about the latest Marvel event.  The Civil War II panel will be in room 6DE this year and I look forward to insights from creator Brian Michael Bendis.

11:45am - My son has recently got into the Teenage Mutant Ninja Turtles cartoon on Nickelodeon and I hope to do him a solid and make it to the TMNT - Return to New York panel in room 6A.  From what I have seen of the series it is a lot of fun and they have even had a Big Trouble in Little China episode and one featuring Napoleon Dynamite!  Looking forward to getting the scoop for my son.

3:00pm - Friday is the day of more comics as I will try to get my Cullen Bunn quota in as I check out the Dark Horse Originals panel in Room 7A.  Bunn is always entertaining to hear and Dark Horse has a lot of exciting things in the works that I look forward to learning more about.

4:00pm - While I still miss Locke and Key, I will at least get to see Gabriel Rodriguez at the IDW - The Main Event panel in room 4.  I may or may not ask him to make more Locke and Key adult coloring books.  Not that I enjoy them or anything.

6:00pm - My good luck blessed me once again as I will be returning to my 3rd Funko Fundays.  Tickets for this event sold out in seconds and my good karma allowed me to get pulled off the wait list.  I look forward to an evening of fun, food, and Pops!



Saturday:
11:15am - I may sleep in a bit more on Saturday as the first panel I want to attend is the DC Rebirth: Batman panel in 6DE.  While I haven't been fully sold on the new Batman run, I trust that it will remain on my pull list and that the new creators will do justice to the amazing run that Scott Snyder and Greg Capullo gave us.

1:00pm - This TMNT panel is all for me as I attend The Ultimate TMNT Panel: Shell Games with IDW Games in room 25ABC.  If you haven't read the IDW run of the turtles you are doing yourself a disservice.  I am currently re-reading this series and enjoying every moment of it.

2:00pm - It has been quite some time since I read me some Derf Backderf, but My Friend Dahmer remains one of the best comics I have ever read in my life.  His autobiographical books have been truly stunning and it would be a pleasure to hear the man speak for an hour.

4:15pm - My next panel brings me to room 6DE as I see what is happening with Robert Kirkman's Skybound Entertainment.  It has been a huge year for Outcast and another huge year for The Walking Dead and I look forward hearing plans for the future of this endeavor.


Sunday:
11:15am - Sunday is the day I try to score some Lego goods for my son.  The Lego Dimensions panel is in Room 6DE and I look forward to learning more about this amazing game.  I have enjoyed playing through levels that feature The Simpons, Dr. Who, Back to the Future, and Scooby Doo with my son.  Should be a fun panel.

1:00pm - As my SDCC journey nears its end I will put forth the effort to once again bring back a Lego scoop for my son.  The Ninjago: Masters of Spinjitzu panel is in Room 7AB and should wrap up another exhausting and wonderful con.

POSTED BY MIKE N. aka Victor Domashev -- comic guy, proudly raising nerdy kids, and Nerds of a Feather contributor since 2012.

Wednesday, July 13, 2016

Reading the Hugos: Novella

Today we continue with our Hugo Award coverage with a look at the Novella category. There are not many categories on this year's ballot which lines up so well with my nomination ballot, but this is one of them. Of the five nominees, I nominated three of them: Binti, The Builders, and Slow Bullets. Naturally, I am happy that the three of them made the cut. If I had the power to add just one more story to this category, I would have loved to have seen Matt Wallace's wonderful Envy of Angels make the list. That was a fantastic story and everyone should read it. Since people tend not to fully agree with my taste in fiction, let's take a look at what is actually on the final ballot.

Binti, by Nnedi Okorafor (Tor.com Publishing)
The Builders, by Daniel Polansky (Tor.com Publishing)
Penric's Demon, by Lois McMaster Bujold (Spectrum)
Perfect State, by Brandon Sanderson (Dragonsteel Entertainment)
Slow Bullets, by Alastair Reynolds (Tachyon)




Perfect State: Having read Brandon Sanderson's work from his debut novel Elantris through pretty much everything he has published to date for adults, I would say that I'm somewhere between really enjoying his stuff to just flat out being a fan of his fiction. I want to like his fiction and I generally expect to do so. It was very much to my surprise and disappointment that Perfect State was such a miss for me. As much as I enjoy the concept of everyone getting their own virtual world of which they get to be the hero, and the clash of different individual ideologies, it didn't work. For me. It likely worked for others.



Slow Bullets: The looming sense of dread permeating Slow Bullets is one of my favorite things about the novella. This is a story about survival and passing on information to the next generation and while it isn't the best of the nominated novellas, it is a strong one (as mentioned earlier, I nominated it). See my reviewish essay for additional thoughts.




Penric's Demon: Despite not being familiar with Bujold's Five Gods (Chalion) world, I had no trouble at all settling into Penric's Demon. Bujold's fantasy novella is rife with the same smooth characterization and storytelling as the best of her science fiction. Like the best of the novellas, Penric's Demon is a shorter story I wish were much longer while still being a complete and satisfying story on its own. Bujold teases a lot of interesting things in such a short work, with demons and servitude and religion and gods and betrayal all wrapped up in a fairly witty package.




The Builders: In most other years, The Builders would likely have been my favorite. It's damned good. I've seen descriptions ranging from "it's like Redwall meets Unforgiven" to Rob Bedford's combination of The Usual Suspects + Joe Abercrombie + talking animals. While we try to piece together some quick and easy way to describe The Builders, it really isn't quite like anything else. It's getting the band back together for one more show, but in this case one more show happens to be an explosion of violence and revenge. It's dark, it's nasty, it's funny, and yes, it has talking animals. The Builders is fantastic.



Binti: I suspect that Binti's Nebula Award win also makes it the front runner for the Hugo, but the opinion of the matter is that it really is that good. This story of a young woman being the first of her people to attend a galactic university deals with so much in such a small space - the clashing of cultures on both a micro and macro level, the personal drama of Binti herself, and a number of other things that I just can't put into words. It has been months since I've read Binti and it has stuck with me from the moment I closed the cover.


My Vote:
1. Binti
2. The Builders
3. Penric's Demon
4. Slow Bullets
5. Perfect State

Also, feel free to look at the rest of our Hugo Awards coverage:
Novel
Short Story
Dramatic Presentation: Long Form 
Fanzine
Fancast

POSTED BY: Joe Sherry - Writer / Editor at Adventures in Reading since 2004. Nerds of a Feather contributor since 2015, editor since 2016. Minnesotan. 

Tuesday, July 12, 2016

Microreview [book]: Singing with All My Skin and Bone by Sunny Moraine

Some songs are better than others...
                                                    
                                       

Sunny Moraine’s Singing with all My Skin and Bone contains nineteen stories ranging from the fantastic to the horrific to the thoroughly strange and sci-fi. Despite the shift in genres, the tone throughout maintains a consistency so that each story seamlessly leads into the next. While the stories are well arranged and seem emotionally consistent, there are drastic differences in how well the stories hit the reader.

When the stories work they really work. One of my favorite pieces was the absolutely eerie “Event Horizon” which tells of two childhood friends and a very hungry house. The set-up is a familiar one (it’s not so far removed from Monster House), but Moraine lends the story such a chilling sensibility and the characters are fully realized. The premise is horrific, but the real horrors might be the ones inflicted on the narrator simply by seeming different than the other children of the small town. Equally compelling is the final story in the collection, “The Throat is Deep and the Mouth is Wide,” which uses a sci-fi concept (people go to space and come back needing someone to talk to) to explore loneliness and loss in an original and haunting manner.

However, on the other side of the excellent pieces are some that feel incomplete ( such as the at first utterly unique, but ultimately disappointing, “Dispatches from a Hole in the World”). More hampering than those stories, however, are the ones that read as just not interesting. Moraine’s writing is often beautiful and Moraine’s voice is always clear and unique, but that ultimately doesn’t lift up some of the more opaque stories in the collection—almost all of the stories written to a “you” never quite have the impact that a reader (or, at least, this reader) wants them to. Often I found myself getting antsy during these pieces, eager to move on to a new story.

Ultimately, this is a mixed collection. It’s very well put together on a thematic/tonal level, but ultimately there are too many pieces that could be skipped over. Still, there are some stories that are so perfect, that I’d recommend Moraine’s writing and the book—if one doesn’t mind that sometimes you have to go through some so-so pieces in order to get to the real gems.

The Math

Baseline Assessment: 6/10

Bonuses: +1 for a few truly gorgeous stories, +1 for a cohesive feeling overall to the collection

Penalties: -1 for some skippable stories

Nerd Coefficient: 7/10 “a mostly enjoyable experience”


***

POSTED BY: Chloe, speculative fiction fan in all forms, monster theorist, and Nerds of a Feather blogger since 2016.



Monday, July 11, 2016

Microreview [video game]: INSIDE by Playdead

Words Can't Describe


INSIDE is Playdead's followup to LIMBO. They're completely unrelated, except that they play pretty much the same. Run to the right, solve some light puzzles. Like LIMBO, INSIDE has a beautiful, slightly abstract art style. It's not strictly black and white like LIMBO, but its color palette is clearly muted. Like the art, sounds are sparse and music perfectly suited to the mood. To be honest, a lot of the game is holding down the "run right" button, but there are puzzles and platforming sections to complete. None of them are particularly challenging. It might even be easier than LIMBO, but you will fail occasionally. Then you will die, often violently, for your failure.

But what makes this game indescribable is playing it. Looking at its parts, there's not much there, but what INSIDE does with those parts is incredible. It tells a story without words. It sets a mood without assaulting the senses. It makes you feel things about a video game character whose name you don't even know. 

I absolutely cannot talk about it without ruining the effect. All I can say is what happens in the first 30 seconds, which is that you control a boy as he runs through the woods while people are loaded into a box truck by people in faceless masks. It's a grim start and it's impossible to put down once you've started. It'll take about three and a half hours, and I recommend playing it all in one go if you can. It builds exponentially until it's hammering you with shocking moments to the very end. 

INSIDE is easy to recommend to anyone. It's an amazing experience that is easily accessible. It's not long or difficult, but it will leave you affected. It's going to sound like a cop-out for me to say "if you're interested at all, play it" without qualifying that statement, but it's worth it. Play it. 
The Math

Baseline Assessment: 9/10

Bonuses: +1 it's easily accessible and should be played by everyone

Penalties: -1 some of its best moments are easily spoiled. If you're at all interested in it, play it ASAP, and avoid all discussion.

Nerd Coefficient: 9/10 (very high quality/standout in its category)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Playdead. INSIDE [Playdead, 2016] 

Microreview [book]: Jurassic Park by Michael Crichton

Never put Newman in charge of your computer systems.




I spent last summer with my nephews, one of whom is hardcore into dinosaurs, kaiju--all that good stuff. Our daily "who would win in a fight" conversations convinced me to re-explore that territory as an adult. So I decided to finally sit down and read Jurassic Park by Michael Crichton.

On the surface, Jurassic Park is about dinosaurs and cloning. Billionaire John Hammond has created an island theme park off Costa Rica that features living, breathing dinosaurs. But with reports of strange lizards attacking children on the mainland, and the park behind schedule, Hammond decides he needs to demonstrate that his venture is both safe and ready to open. So he invites a group of observers to the island: paleontologists, Alan Grant and Ellie Satler, chaos mathematician Ian Malcolm, lawyer Donald Gennaro (who represents the islands chief investors) and his niece and nephew, Tim and Lex Murphy. Only there's a problem with the computer systems, and the guy he's hired to fix things--Newman from Seinfeld--has his own agenda. What could possibly go wrong?

In short, just about everything. And it all starts with Newman and his nefarious scheming, which causes a power outage that, in turn, lowers the electrical barriers between the island's different dinosaur pens.

Newman! 
Consequently, much of the rest of the novel is basically made up of people running from and/or getting predated by the island's two giant Tyrannosaurs and pack of mid-sized Velociraptors. And as a horror/technothriller mashup, Jurassic Park works brilliantly. Crichton is not an artful writer, but he is a master at building tension. The prose is lean, the dialogue snappy and the book manages to be quite scary at times. I could not put it down, and felt thoroughly enmeshed in the world of the dinosaur park.

Unfortunately, as science fiction, Jurassic Park works rather less well. Very little of the dinosaur science is actually correct--even by the standards of 1990, when the book was written. For example, Velociraptors in the book are (1) reptilian; (2) human sized; (3) super fast; and (4) highly intelligent pack hunters. While fast, real Velociraptors were also feathered and about the size of a small turkey. And there is no evidence of either intelligence or pack hunting behavior. Of course, some have argued that Crichton merely used the name Velociraptor to describe Deinonychus--a larger cousin. But that only solves the size issue. And paleontologists do not believe that Deinonychus shared Velociraptor's speed. So yeah...the science? Still not so good.

Then there's the T-Rex, who ignores the island's many herbivores in order to chase three humans around the park. Given the dietary requirements of a large body, and the lack of protein and fat on a human body, this makes zero sense.

Thankfully, Jurassic Park does a better job with chaos theory than with dinosaur paleobiology. You may recall that chaos theory had achieved a certain cultural cachet in the late 80s/early 90s, commonly shorthanded through the metaphor of the butterfly effect (which holds that a butterfly flapping its wings can affect global weather patterns at the aggregate). While not literally so, researchers across the physical and social sciences have demonstrated the broader truth of the butterfly effect--namely, that small changes to a nonlinear system can have deep, abiding and unpredictable effects.

In Jurassic Park, chaos theory serves as the explanans for why everything goes wrong with the park. Malcolm, the chaos mathematician, serves as the book's Cassandra. He doesn't know what, exactly, will fail; he just knows that you can't clone dinosaurs with added frog DNA and hope to keep them safely in a theme park. Of course, you don't really need chaos theory to figure that out. And the fact that Malcolm's argument against the park basically boils down to "this park is going to fail because...chaos" make the scenes he shares with Hammond increasingly tedious as the book goes on.

In the end, though, you aren't here for mathematical theories or dinosaur science. You're here for bone-crunching thrills, and in that respect, Jurassic Park does not disappoint. Issues aside, it's a hell of an airport novel.

Chomp chomp.    


The Math

Baseline Assessment: 8/10

Bonuses: +1 for chomp chomp; +1 crunch crunch.

Penalties: -1 for all the dinosaur science being wrong; -1 for one too many "...because chaos" soliloquies from Malcolm.

Nerd Coefficient: 8/10. "Well worth your time and attention."

REFERENCE: Crichton, Michael. Jurassic Park [Knopf, 1990].

Our scoring system demystified.

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POSTED BY: The G--purveyor of nerdliness, genre fanatic and Nerds of a Feather founder/administrator, since 2012.







Friday, July 8, 2016

Microreview [book and TV series]: Wayward Pines, by Blake Crouch

Mediocre novels made into a dreadful TV series: what fun! I'm suffering from a terminal case of Retention of Disbelief.




There are plenty of entertaining aspects to this series, particularly the novels (more on why the TV series is awful later). It’s an intriguing idea, to wake up in a strange town and feel that, a la The Truman Show/The Matrix/etc., something’s rotten in the state of Idaho. It’s classic melodrama (if not creative) gold, to have both the wife and the Other Woman orbiting a single cleft-jawed man, occasionally colliding with each other as they vie for supremacy behind the scenes. So I can understand—sort of—why the story has achieved such popularity.

Except no, wait a minute, I really can’t understand it at all, because the entire premise of the story is absolutely, fundamentally ridiculous. (NB: I would feel worse about the spoilers to follow if a) most people interested in this had not at least seen the TV series already, and perhaps read the novel, and b) if there was anything much to spoil.)

Which problem to tackle first? Ah, yes, the vaunted “time travel” hook. Imagine you’re a living human being in the early 21st (or late 20th) century, and a genius comes along offering you the chance to sleep through the next 2000 or so years. Sure, it’s an untested cryogenic procedure that they estimate will have a small, say 1~3% failure rate, but hey, it’s worth it to see the future, right? Wrong. Virtually no one would agree with this, because it’s bananas. Let’s leave aside the small but—I think you’ll agree—critically important chance you could go from being alive to being dead due to equipment failure, etc. There’s still the obvious opportunity cost: virtually everyone you know, all the other people who gave your life meaning, will be left behind. On top of that, why trade a world you understand for one you can’t even begin to anticipate? That sounds like a high-risk, no-return nightmare come true.

“Maybe some of the people in the ‘Mountain’ were just loners or didn’t have anyone binding them to their original time! Besides, I’ll bet you’re just angry because you didn’t figure out what was really going on!” I can hear the true believers crowing triumphantly, and you’re right—I certainly didn’t guess where Crouch was going with his story. I also utterly failed to hypothesize that all the characters were made out of cottage cheese, and would have been just as surprised to hear that was the case—why? Because neither the cottage cheese hypothesis nor the “let’s go into cryogenic status for a couple thousand years ‘to save the human race’” make any sense at all. So, even if it were the case (and it’s not!) that plenty of people would join Pilcher and gamble on this bonkers plan, there’s still a major problem with the salvific overtones of Pilcher’s mission. He claims the human genome is degrading (do you know what that means? Funny, I don’t either) due to environmental problems, so they can just sleep through a few millennia and emerge to restart the human race, once all that environmental stuff clears up. Hey you, true believers—how’s he going to do that with less than 1000 people? Genetically speaking, I’ve heard from reputable sources (like Gaius Baltar!) that you need a lot more genetic diversity to avoid extinction. Pilcher was enough of a Brainiac to figure out the human race was doomed, but didn’t consider the long-term implications of a population that is too small? Doubtful. And besides, nobody acts “to save the human race” in the abstract, they act to save those important to them personally. The idea of joining Pilcher’s little time capsule goes against everything we know of human nature.

“You’re missing the point—the time travel thing is just the initial premise. The real story starts in the town—it’s all about the people trying to figure out what’s wrong in the world!” True enough, but that brings up all the other problems in the story that I just can’t get beyond, disbelief-wise. Exhibit A: the aberrations. Supposedly the product of evolution and the “degrading” of the human genetic profile, in less than 2000 years humankind has transformed into the ‘ultimate killing machine’? Please. It’s taken humankind like a gazillion years just to get rid of their tails, and we still have a little bone thingy! But practically overnight, the remnants of humanity have morphed into lethal predators? That’s just a ridiculous idea. That being said, in the novels we get rather vague descriptions of monsters with talons, etc., and can visualize them how we wish (that’s one of the advantages of the medium of the written word, and Crouch takes advantage of that medium to play certain tricks that would never work in a visual medium, like having the enigmatic scout turn out to be a character we already know). But in the TV show, we got this. Compare these two images next to each other, and tell me they’re not practically the same!
Somebody get "Abby" an appointment with a dentist!

Go Go Power Sheriff Burke!
It’s time to tackle Exhibit B: the town itself. Why rebuild a town? Pilcher claims it’s to ease the transition, but why, in the name of all that’s holy, did they waste time recording cricket noises and make street signs and useless crap? They’re preparing for an unknown world, but they waste all these resources on ephemera due to one idiot’s fantasy that people might be upset about the world once they wake up? For the record, Pilcher was wrong anyway, because when people did start to commit suicide in droves, it was the incredible loss of everyone they knew and loved, not the thought of no more white picket fences or the knowledge that the world was harsher now, that threw them into despair. The town makes no sense, but (I presume) Blake Crouch wanted to create a dystopian environment and perhaps didn’t care too much about the verisimilitude along the way. Still, at least in the books the town situation has some depth, as does the quest to find out the truth; in the TV series, it’s devolved into nothing more than a ridiculous high school Lord of the Flies-esque drorror (drama + horror) story (one bereft of the main protagonist, no less!). Ugh.

When Matt Dillon, as Ethan Burke, has his cathartic “I Am Legend” Neville/Will Smith moment—another gross distortion of the original literary work on which it is based, in point of fact!—I wanted to kick the entire writing and production team responsible for the crap-fest of the TV series down the elevator shaft with him (especially the ultimate scapegoat, Hollywood punching bag M. Night Shyamalan). But if the show had had mercy on its viewers and crawled off somewhere to die an ignominious death, it would’ve been palatable; instead, we discover that the teenagers are running the town now. I mean, I’ve seen Between, another show centered around the Lord of the Flies framework; if I wanted terrible non-entertainment, I could get a festering heap-full from Between, and certainly don’t need a double helping from Wayward Pines.

In conclusion, despite my utter inability to suspend disbelief with the ‘scientific’ elements of the Wayward Pines trilogy, I will freely admit to enjoying some aspects of the books, and would even go so far as to dub them “not terrible”. Not so the TV series, which tramples on the ho-hum story and turns it into something truly, unforgettably dumb. And by the way, how could they humanize Pam, of all people? If I were Crouch, I would definitely be egging the houses of everyone involved in the TV series!

Finally, a call to rhetorical arms: there are apparently thousands of genuine fans out there for both the mediocre novels and the dreadful TV series, so my challenge to you is: what’s the appeal? I’m willing to listen, and/or possibly even be convinced I’m wrong about all this, if you’re persuasive enough!


The Math(s):


Objective assessment: 5/10 for the books, 3/10 for the TV series

Bonuses:  +1 for sometimes quite cleverly using medium-specific tricks (books)
+1 for a reasonably good job casting the TV show (Terrence Howard as the ice cream-loving Sheriff Pope was a great touch, though (surprise surprise!), the show made no attempt at all to recreate the book’s description of Burke and Pope clashing, one of the highlights of the book)

Penalties: -1 for the sheer ridiculousness of all the initial and continuing premises of the story (books and TV series both), -1 for taking a silly idea and worsening it into a high school drorror (TV series)

Nerd coefficient: 5/10 (“problematic”) for books, 2/10 (“really, really bad”) for TV series


[If these scores seem low, you’re not imagining it—they are. See here for details!]


Zhaoyun, champion of the hard truths for literally dozens of readers worldwide, has been reviewing much better science fiction and fantasy literature and films for Nerds of a Feather since 2013.