Showing posts with label quantum entanglement. Show all posts
Showing posts with label quantum entanglement. Show all posts

Wednesday, April 10, 2024

Review [TV]: Constellation

How do you keep living when you no longer recognize the world?

It was inevitable that the coronavirus quarantine would leave its mark on the Zeitgeist. After the first year of enforced isolation, none of us felt we were the same people anymore. We've had to learn to live with a peculiar form of always-on anxiety for which the earlier generation couldn't possibly have prepared us. One way to describe what this cultural shift feels like would be to say that, when we finally walked out of our houses and back into the world, the world looked new again, but not particularly inviting. Look in every continent, and things are going seriously wrong. The planet is cooking us alive, the drums of war are in deafening crescendo, and the economy seems obsessed with eliminating human workers altogether. This is not the world we signed up for. We'd like to file a complaint with management. Where's the exit button?

That's the kind of anxiety portrayed in the show Constellation.

Continuing the impressive trend in Apple TV+ for high-concept science fiction with deep questions and great quality of production, Constellation presents us with Jo Ericsson, a member of a research team at the International Space Station who survives a catastrophic collision with orbital debris but manages to make it to Earth in one piece, only to discover that the life she'd been hoping to return to isn't quite the way she remembers it. Her husband's personality feels off, her boss alludes to conversations she's sure she never had, her house has other furniture, one of her friends claims to have a different name, her car is the wrong color... something clearly isn't right. Spending a year in space can't have messed with her memories, can it? And her acquaintances likewise remark that she's not entirely the Jo they knew. From their perspective, it is they who live in the real world and Jo the one who's become unrecognizable.

The trope of the astronaut who returns to Earth as a changed person isn't new, of course, but the unique spin Constellation gives it is to bring us into that scenario through the astronaut's perspective. In this type of plot, usually told in the style of a conspiracy thriller, we're accustomed to following, for example, the astronaut's spouse during the process of first suspecting and then confirming that the person who came back to their home isn't the same person who left. In Constellation, it is Jo we're invited to empathize with as she struggles to decipher why what she thinks she knows about her daily life doesn't match the reality in front of her eyes.

This premise draws from two contemporary fads popular in online culture: the "Mandela effect," where very confused people, instead of admitting that their recollection of some simple historical fact was mistaken, prefer to convince themselves that they've somehow accidentally jumped into a minimally different universe; and "reality shifting," where people who are even more confused convince themselves that through vigorous meditation they can emigrate to a better universe where, for example, they can date Draco Malfoy (seriously). But it's hard to blame them. If you just look out the window, such desperate yearning to leave this universe is understandable, and has in fact been studied for a while. In ye olden times, when the first Avatar movie was released, numerous media outlets reported that viewers were suffering depression and even suicidal thoughts when they reflected upon the hard fact that this old, boring world could never live up to the impossibly beautiful forests of Pandora. This "Avatar syndrome" resurfaced recently with the release of the second Avatar movie. The common thread in these extreme (even pathological) forms of escapism is the socially accepted assessment that the real world is just... wrong.

Though unstated, this shared understanding lies at the foundation of the sense of unease and estrangement that pervades throughout the eight episodes of Constellation. Jo's nagging certainty that after a year in space she has landed in the wrong Earth leads to escalating confrontations with her family, her boss, her therapist, all the way up to government institutions. And here the plot begins to more closely resemble our post-quarantine malaise: Jo has difficulty reconnecting with her social circle, she doesn't know whether she can trust the medical advice she's hearing, communication with her daughter essentially has to restart from square one, and government authorities seem at a loss as to what to make of her situation. Every support system that should be there for her is incapable of helping. The void beyond our atmosphere can be a lonely place, but trying to have an ordinary life in a world that was fundamentally changed when you weren't looking is no less alienating.

One way Constellation expresses the growing instability in Jo's inner state is to place characters next to their reflection in mirrors, or their own shadows, or empty space. Some shots are arranged in such a way that an object in the set divides the frame exactly in half. Characters are frequently confronted with their alternate selves, with the road not taken, with the many ways the grass could be greener.

The plot spends just the right amount of runtime in exploring the technobabble behind the jumps between universes, but the point of the story isn't the quantum wavefunctions. As a story produced in the post-quarantine era, Constellation understands the one-of-a-kind worldwide trauma that has made us feel irreparably lost in our own homes. It's about the difficulty of resuming something that can resemble normality after an extended disconnect from each other. It's about the self-doubt that can sneak up on you when you're surrounded by radical disagreements about reality. And ultimately, it's about the possibility that opens when you're willing to maintain your bond with the people who matter to you even if they suddenly feel like strangers.


Nerd Coefficient: 8/10.

POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Friday, September 18, 2015

Microreview [book series]: Yesterday's Gone, by Sean Platt and David Wright

A bit of alright, as the Australians might say

 

How did I stumble across this series, you ask? Simple: I got my eyes burned by a laser. So I knew, post-laser, that I’d have to rest my eyes for a day or two, and decided to stock up on interesting-sounding-yet-still-reasonably-priced Audible titles. Nor was I sorry! I thoroughly enjoyed listening to what the dual authors have dubbed, in what they call an homage to narrative arc TV series storytelling, “season one.” (I also liked season two, but season three wasn't available on Audible, only as a regular e-book, and perhaps as a consequence, didn't really "do it for" me, as Bill Pullman said so emphatically as Lonestar.) They claim in their author’s note/afterward that they were inspired by the episodic but still character-driven nature of Lost to try an experiment with this project, exploring the capabilities of the e-book format and aiming for the feel of a TV series. And I was mildly surprised to find this formula pretty effective, in fact, though it ironically reproduces some of the most frustratingly contrived aspects of serial TV (such as characters not doing something anyone on earth would immediately do, like close the door or whatever, because it is just so much more convenient for the diegesis if the idiots keep making spectacularly bad decisions). My generally positive impression of seasons one & two, in particular, might stem partly from the skillfully done audio recording; the narrator really brings Boricio, in particular, to life.

I won’t say much about the story, except to note that it’s not so much post-apocalyptic as “right in the middle of the apocalypse”, a Manichean nightmare where darkness and light are locked in furious battle…and darkness is mopping the floor with light. Boricio is awesome despite the suggestion that to psychopaths empathy is like a switch that can be turned back on; Luca is a weird, irritating drag, despite obviously being hugely important to the story. And the vaguely quantum theoretical underpinnings of the series’ main premise/conceit is interesting enough, and if not wholly original, at least a major improvement over the typical “zombie plague” kind of storyline.

The only real objection I have is about what I’ll call the “infected” or, if you prefer, the “monsters”,  which I felt to be a singularly odd combination of lethal traits (massive physical strength and speed, claws, bullets to anywhere but the head seldom effective, etc.) and absurd vulnerability (sometimes human characters just stepping on the monsters’ heads is enough to end them). Do the authors intend for the infected/monsters to be scary? They end up conjuring fear in the hearts of this reader only when a) there are tons of them, and b) the humans are almost out of bullets.  Which happens pretty much all the time, now that I think about it!

Anyway, if you’re looking for an engrossing read (or “listen”!) that, at least for the gateway drug of the first volume (or “season”), is free or nearly so, you can’t do much better than Yesterday’s Gone—the shockingly vulgar one-liners from Boricio alone make it worth your time!

The Math

Objective Assessment: 6/10

Bonuses: +1 for Boricio, +1 for a refreshing quantum-ized look at the apocalypse

Penalties: -1 for failing to render the monsters/infected in a truly scary/consistently tough way (if they can form claws or whatever as hard and sharp as steel, why are their heads ripe watermelons waiting for a stiff breeze to explode them?)

Nerd coefficient: 7/10 “A bit of alright” (ß throw some prawns on the barbie and smoke ‘em!)



This has been a test of Nerds of a Feather flock-mate Zhaoyun’s emergence-ee broadcast system. It was only a test; if it were a real emergence-ee, I wouldn’t have time to tell you I’ve been doing this for literally two years!

Tuesday, August 18, 2015

Microreview [book]: The Good, The Bad, and the Smug, by Tom Holt

Holt, Tom. The Good, The Bad, and the Smug. Orbit: 2015.
Buy it here as of late July 2015.

A witty successor to Terry Pratchett!

Just making the comparison should make Holt's day: Terry Pratchett was the acknowledged sage-king of fantedy (fantasy-comedy). The master wordsmith dazzled all with his lingual perambulations (a metaphor that doesn't really make sense, but what did you expect? I'm no Terry Pratchett, after all!), and the fantasy/comedy world felt his loss keenly indeed.

For myself, I've been searching for, if not a replacement, than at least a worthy journeyman successor to Pratchett, and judging from the comedic antics of The Good, The Bad, and The Smug, I may have struck gold with Tom Holt.  The book is a wittily written yet fairly fast-paced laugh-out-loud action-packed exploration of both the nature of good and evil and the possibility of multiple worlds (possible due to what Pratchett would have called "quantum", with references to the "space time continuinuinuinuum"). While not quite at the finely polished level of Pratchett's mature works in the Discworld series, for example, Holt's effort is mighty respectable.

The reader soon feels drawn to the tale of unlikely companions, an elf reporter and a goblin king (ostensibly mortal enemies), in their quest to save the world from what we might call the banality of good. They struggle in the name of "evil", but everything about them screams "good guys," unlike a certain goblin character who figures out the only way to escape imprisonment is to convert to good and stick to it come what may. The main antagonist is a strange Rumplestiltskin-like figure who is not all he seems, in that sense much like the recurring trope of doughnut-as-portal in spac
e-time.

You'll chortle aplenty with this book, and though I can't quite recommend it as highly as I would the finest of the Discworld series, Holt has shown he belongs in the same sentence as Pratchett--no small accomplishment!


The Math

Objective Assessment: 7/10

Bonuses: +1 for finding the perfect balance between engrossing story and comedic digressions

Penalties: none (save falling slightly short of Pratchett's brilliance)

Nerd coefficient: 8/10 "Well worth your time and attention"


[For those wondering "only an 8?" considering how much I obviously enjoyed this book, NB: Nerds of a Feather is the mortal enemy of grade inflation, and an 8/10 indicates several standard deviations above a run-of-the-mill level. For more information, see here.]

Reviewed by Zhaoyun, who, in addition to contributing to Nerds of a Feather since 2013, has been thoroughly enjoying fantedy since first discovering Terry Pratchett like a gazillion (okay, maybe 15) years ago!