Showing posts with label Pop Cap. Show all posts
Showing posts with label Pop Cap. Show all posts

Friday, January 17, 2014

Peggle 2


the council of peggle masters

I realize I was a little bit behind the times with my review of Peggle 1, so I decided to jump on the ball and get my Peggle 2 review out in a timely fashion. This sequel is as fun and addictive as the original without feeling like a re-tread. There are new Peggle Masters, funnier dialogue, and more or less effective powers, depending on the current master for the levels you're on at the current time. Bjorn Unicorn is the only returning character. For those who missed the first Peggle review, the gist of the game is the same. You have ten pinballs and you have to shoot them at 25 red pegs. Hit all 25 pegs and you clear the level. Miss any and you have to start the whole thing over.


While I don't think there's anything here that wouldn't have been capable using the Xbox 360's hardware, there are definite improvements in the graphics in this game. They have come up with new and interesting ways to make hitting the red pegs more difficult to hit. There are expanding and contracting groupings of pegs. They also have double-pegs that require two hits to remove from the board. All-in-all, I felt this was a slightly more difficult game than the first, but also more enjoyable for the depth of character it offered in the Peggle Masters. In that vein, let's get to the Peggle Master breakdown.

who's the master? sho 'nuff!


1. Bjorn Unicorn

Bjorn's power is the same in this game as it was in the first. His ability is to show you where your peg will bounce after it hits its first target. This is easily the weakest power, but it's also the opening level, so what do you expect? Atomic bombs? I don't think so. 


2. Jeffrey the Troll

Jeff is a less-than-subtle homage to the Coen Brothers' classic character, The Dude. His special power includes firing a huge bowling ball that wipes out entire swaths of pegs. It's one of the more potent special powers in the game. Jeff recounts many quips that will be instantly recognizable to fans of the film, along with being a lazy drunk (as opposed to a pothead), and a huge fan of bowling. "There's a beverage here, man!"


3. Berg the Yeti

(Ice)Berg is a friendly fellow with a penchant for going pantless. His power is known as Ice Breath and it can be either the most or least useful power in the game, depending on your shot. When you hit his green power peg, Berg begins to blow. This North wind causes all pegs that are hit to move rather than disappear. Any other peg they hit will also begin to move with the wind. It doesn't blow in any particular direction, just causes the pegs to slide across the board. Hit a good shot and you can wipe out nearly half the board. Hit a bad one and there might as well not be a power peg there at all. Still, Berg's sparkling personality and his bare-bottomed dance make him one of the most likable characters in the game. 


4. Stormin' Gnorman

Gnorman the Gnome is a robotic master of small stature but great power. Once Gnorman's power is activated, each peg that is hit will electrify and wipe out three corresponding pegs. Even though he appears to have a Napoleon complex, building a robotic suit to increase his stature to a whopping 3'4", Gnorman's power is extremely useful and rarely leaves pegs unpunished. Although he is quite a way into the game, I found his boards some of the easiest to clear due to his electrical powers. He isn't as amenable as some of the other characters, but what he lacks in personality he more than makes up for in Peggle Power. 


5. Luna the Ghost

Although Luna is adorable, her powers are quite strong. Once you strike her green pegs, she makes all the blue pegs on the board disappear, leaving nothing but red targets for you to hit. While some might say this takes all the fun out of the game, her boards were difficult enough that they would be neigh impossible without a little help from Luna. Her adorable little visage belies one of the most powerful Peggle Master powers in either game. 


Summarizification

While Peggle 2 doesn't make any great strides from the first iteration, it doesn't really have to. Why mess with a winning formula? This game is just as fun and addictive as the original. The new masters are quite enjoyable and the powers that they've come up with are different enough from the first while still remaining useful that they make this sequel a welcome addition to the Peggle universe. 


the math

Objective Score: 8/10

Bonuses: +1 for not messing up one of the better gaming formulas. They could have gone all "Galactic Puzzle Quest" and ruined a good thing, but they didn't. Instead, they simply added new characters and managed to create new, useful powers that keep a fun game just that...fun. 

Penalties: -1 for not adding more Peggle Masters. I was a bit disappointed that there were fewer masters in this game than in the first.  I mean, this came out on Xbox One so it's not like they don't have the computing power to make it work. Oh well...

Nerd Coefficient: 8/10. Well worth your time and attention. 

Friday, August 16, 2013

Peggle


Feed My Addictive Nature! IT MUST BE FED!!!

Peggle is one of those cute little games that sneaks up and grabs you, and only then do you realize that cute little bunny has a death grip. Pop Cap is the maker of another of my favorite puzzle games that was reviewed here a few months ago called Bejeweled Blitz. This one may actually have it beat in terms of outright addictive gameplay. I got a Smash Burger for dinner tonight, brought it home, and before I knew it I'd let the burger get cold while I played twenty more minutes of Peggle. It's that fun!



Peggle is like a mix between pinball and heroin. You try to shoot a limited number of silver balls and clear the board of all the red pegs. Green pegs trigger the super power of whichever Peggle Master's levels you happen to be playing. Blue pegs just get in the way. And how is it like heroin, you ask? Once you start, it's incredibly difficult to stop (or so I hear, I've never actually tried heroin). For example, Tula the Tulip's special power is that all of the red pegs near the green one turn into tulips. The entire game is full of creative tricks like that, which make it all the more demanding that you play through to the end to try them all. 


Once You Pop, You Can't Stop

The ball is shot out of the cannon at the top of the screen. It then proceeds to bounce around somewhat like Plinko from The Price Is Right. You can win extra balls by landing yours in the ball bucket that moves back and forth at the bottom of the screen. This is a rare feat, but when you get some of the blue pegs cleared out of the way it helps to try and time your shot so that the bucket is going under it when you fire. At least you have a better chance at a free turn that you do if you completely ignore it as I did for the first few levels. When you get that final red peg, it plays the climax of Beethoven's Ode to Joy, and I can't think of anything more fitting. It goes right along with the endorphin dump you get and vocalizes your feelings exactly. More games should use classical music. I remember a war game on the 3DO that played Ride of the Valkyries during the helicopter fighting sequence. It was perfect!


You start each level with ten silver pinballs. Match that against twenty-five red balls, many of them spinning and gyrating, and you can see how this is not just an easy kid's game. While it may appear so on the outside, the gameplay is definitely challenging enough for the hardened gamer if they can get past its' cutesy exterior. Believe me, as a fairly adept gamer myself, I got as frustrated with Peggle at times as I did getting headshot by the same camping sniper in Call of Duty three times in a row. It could be aggravating, but you just need that one lucky shot to clear a level. When you finally do, it's as pleasing as sneaking up on that same sniper and spraying him in the back. Mmm, mmm...good! 

The Peggle Masters

There are ten Peggle Masters in the game, and each brings with them a special power for their five rounds. The Masters in the order in which they appear in the game are:

  1. Bjorn Unicorn - His power is called Super Guide. It shows you which direction the ball will bounce off the peg, which can be useful information when you're down to two pegs and one ball. 
  2. Jimmy Lightning - Multiball is Jimmy's power, throwing an extra ball into the board when you strike the green peg. 
  3. Kat Tut - He attaches an ancient pyramid to the ball bucket that triples its width. This at least doubles your chances of winning an extra ball. 
  4. Splork - He uses Space Blast to explode all nearby red pegs. 
  5. Claude - This was one of my favorites. Claude is a lobster, I think. When you hit the green peg, you are awarded Claude's claws to use as pinball flippers. Although they didn't have quite the reaction speed that Zen Pinball Empire Strikes Back HD does, but that's understandable. 
  6. Renfield - The Dracula reference is classic. It's fitting that the vampire's minion produces the Spooky Ball for his special power. It makes the ball re-appear at the top of the screen once at the exact point it fell down. This effect lasts for two turns. 
  7. Tula - This beautiful tulip uses Flower Power to light up all nearby reg pegs. She tells you she hopes that hers is your favorite power. Sadly it wasn't, but it wasn't at the bottom of the list, either. 
  8. Warren - He is a magician's bunny rabbit. Hitting the green pegs on his levels brings up Lucky Spin (and again we're back to The Price Is Right). A wheel appears and a spinner chooses one of four power options. His own is Magic Hat, which attaches a hat to your ball that lights up any pegs it touches. You can also win triple score for a turn, an extra ball, or any one of the other Masters' powers. 
  9. Lord Cinderbottom -When you strike the green peg, you earn Fireball on your next turn. It turns your ball into a flaming orb of destruction that takes out all pegs in its path. There is no Plinko bouncing here, just fiery destruction!
  10. Master Hu - His Zen Ball helps improve your shot through the power of mindfulness. No matter where you shoot it, he makes your shot the best it can possibly be. It maybe the most useful power in the game. 

the math

Objective Score: 9/10. This one's a keeper!

Bonuses: +1 for the most addictive gameplay I've seen in a while. I couldn't wait to get home and play more!

Penalties: -1 for not having more characters. I wanted it to keep on going. I guess it's time to buy Peggle Nights now, huh?

Nerd Coefficient: 9/10. Very high quality. A standout in its category.