Showing posts with label Night Shade Books. Show all posts
Showing posts with label Night Shade Books. Show all posts

Tuesday, May 9, 2017

Microreview [book]: Infinity Engine by Neal Asher

To Infinity and Beyond


 Reviewer's Note: This is part 3 of the Transformation series, preceded by Dark Intelligence and War Factory. This review will not be mindful of spoilers from those books. The spoiler-free review is that this novel could almost stand on its own as it's fairly contained within its own starfaring story for being the third chapter in a trilogy. 9/10. 

Following immediately after the events of the showdown at Room 101, Infinity Engine still follows Penny Royal's pawns as it moves towards its end game. While Penny Royal has neutralized most threats to its existence, and manipulated others to its own ends, it cannot account for The Brockle, an insane AI who's recently escaped its own prison. With the Polity and the Prador kingdom still concerned with what the end goal is, and The Brockle as the wild card, all of the spinning plates have to land somewhere, and they sure do make a mess, in a good way.

Here's the struggle with writing a trilogy, or any book series; it has to go somewhere. I can safely say that the conclusion of the Transformation trilogy is satisfying. That's some of the highest praise I can give any novel, as, if you've read my reviews you might know, so many books botch the endings. Asher's experience at spinning long-tailed stories is obvious here. This isn't his first book series, and each novel in this trilogy has a conclusion that supports the individual novel as well as the overall story. If you've read Dark Intelligence, I'm happy to report that it's worth seeing the series to the end.

As with the previous two novels, Infinity Engine has largely the same characters you met at the start, but it still somehow expands the universe. Stuff that gets pointed to in the first novel receives more attention and becomes more important here, which connects the story in an effective way. The novel is still sort of magical in that Asher can more or less make anything happen and wave his hands with technology beyond our grasp, but it's a fun read.

I have to take a little bit from it though for cheating. The reason the end goal seems so elusive in the first two novels is that it's not even present until the third. I may be mistaken because this series has been spread across three years and some small details may have escaped my notice, but the very first chapter of this novel introduces something very important either was completely absent from the first two novels, or wasn't given a second glance. Of course an AI with seeming omniscience can seem inscrutable when the reader isn't given the full picture. We can't connect the dots when the last couple dots aren't even on the page. In these circumstances, someone could almost pick up Infinity Engine, read the cast of characters from the start of the novel, and still get an exciting story without ever reading the previous two novels without being particularly left behind.

Way back in my review of Dark Intelligence, I called that novel "solid sci-fi combined with excellent universe building". That description could be applied to all three novels in this series. Infinity Engine reaches a well-built crescendo that makes the whole trilogy greater than the sum of its parts. Even though you could take Infinity Engine separately from the rest of the trilogy, you shouldn't. It's good, but the supporting novels make it great.

The Math

Baseline Assessment: 8/10

Bonuses: +1 continues to expand an already well defined universe, +1 sticks the landing on both the novel and the trilogy

Penalties: -1 cheats the trilogy ending a little by revealing a crucial element at the very start of this novel that wasn't present in the previous two

Nerd Coefficient: 9/10 (very high quality/standout in its category)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Asher, Neal. Infinity Engine. [Night Shade Books, 2017] 

Wednesday, September 28, 2016

Microreview [book]: War Factory by Neal Asher

Rebuilding Weapons


Reviewer's Note: This is part 2 of the Transformation series, preceded by Dark Intelligence. This review will not be mindful of spoilers from that book. The spoiler-free review is that this novel is a good read as a big, ambitious space opera but might leave you scratching your head even if you did read the previous book. 8/10. 


Picking up shortly after the events of Dark Intelligence, Penny Royal's pawns find themselves spread across the galaxy. Spear and Riss are back on the hunt for the rogue AI. Blite and his crew find themselves in the hands of a Polity forensic AI with a vicious streak and an obsession with Penny Royal. Meanwhile, Sverl emerges from the depths of Rock Pool to confront both Penny Royal and his nemesis, Cvorn. Penny Royal itself is putting pieces in motion, and all of the players in this game seem to move on its command.

Like Dark Intelligence, War Factory is a fairly wild and complex space opera. With so many characters, Asher excellently balances the focus between them to the point that I never got tired of hearing from any one perspective, but he also keeps the constantly changing perspective from feeling jarring. The bulk of the novel is concerned with Sverl and the Prador, with Spear taking a backseat as far as the narrative goes, but no particular character is forgotten for long. What it does best is convey that there is a lot going on in this big universe, and where the focus is is on the important stuff. It also convincingly portrays Penny Royal as intelligence and capability beyond the world it inhabits, with inscrutable plans that sometimes feel like not even Asher knows where it's going.  The third book in this series will tell whether or not we've been moving toward a satisfying conclusion, but I'm absolutely on board for more.

However, this comprises my biggest gripe with War Factory. As the middle chapter, I'm not sure I'm seeing the arch of the trilogy plot beyond "Penny Royal is changing this universe, maybe for the better, maybe not". Penny Royal's motives are still largely unknown to me, even if this novel points to its origin and the actions its made may tell me more than I know. The plot of this novel is sufficient to read alone, but, like Dark Intelligence, it's difficult to tell if I'm not picking up on some of the overarching plot elements because they're not there, or I'm not picking up on them because this is the 14th book in this universe, and I've only read the most recent two. 

Regardless, War Factory is full of weird science and space, lots of complex characters, and healthy amounts of body horror. Don't expect to get every question answered but enjoy the ride and we'll see where we end up with the concluding chapter. War Factory is an exercise in trusting the author, and I'm sufficiently impressed enough to continue to do so.
 
The Math

Baseline Assessment: 8/10

Bonuses: +1 manages to make an inscrutable AI with believably unknowable plans.

Penalties: -1 maybe those plans are unknowable because it has no plans and it's hard to tell if this is going somewhere that will make the whole better than the sum of the already good parts.

Nerd Coefficient: 8/10 (well worth your time and attention)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Asher, Neal. War Factory [Night Shade Books, 2016] 

Monday, December 31, 2012

Adventures in Indie Publishing with Dean Smith-Richard 12.12

We're proud to announce a new monthly column--Adventures in Indie Publishing with Dean Smith-Richard! Dean is the author of the 3024AD science fiction series and president of Sprocket Books & Publishing. You can read his random musings on his personal blog, and he is a regular contributor to the Nerdery Public as well. Dean lives in the Pacific Northwest, where, between reading and writing, he still manages to squeeze in a day job as an engineer. Starting in January 2013, you can look forward to reading Dean's column on or around the 15th of every month here @nerds_feather.  

For a long time, self-publishing was the exclusive province of those that couldn't or didn't produce a good enough product to warrant the attention of a real publishing house. The costs associated with actually printing a book independent of an established publisher alone were enough to deter most, to say nothing of the impossibilities of distributing the book.

If you're reading this, I am going to assume you don't need me to explain to you how Amazon, tablets and e-readers have changed this considerably. With next to no expense, a manuscript can be uploaded and is available for anyone with Kindle (or, you know, whatever) software to download.

Therein, of course, lies the rub. Now literally anyone can be a 'published' author, with nothing in the way of checks for quality, story or even spelling. Obviously, the publishing industry has produced its share of garbage (great, now that's in my browsing history), but at least you can bank on proper spelling.

If you're a book geek (again, I'm making some assumptions here), these are exciting times. How the indie vs. big publishing houses conflict will eventually play out is hard to say. But with said publishing houses slashing budgets at every turn, and the popularity of ebooks soaring (to say nothing of the profit for the authors from them), there are clear opportunities for upstarts. Does that mean we can expect to see the quality of self- and indie- published books increase as well? We can only hope. There are certainly quality works out there, and the purpose of this column will be to find them, emphasize them and set forth some manner of standard for self- and indie-published books.

Five Questions With: SC Harrison

I, personally, do not read 'young adult' fiction. If I did, however, it would be this lovely lady's, because her stated goal is to defy a lot of the conventions that make YA the trite and played-out arena it has become. Her first novel, Revive, came out earlier this year. You should pick it up. She was gracious enough to answer a few questions:

Why did you pursue self vs traditional publishing?

I wanted to maintain control over my own story, both legally and creatively. While I’m always open to change in the pursuit of a better, tighter product, I wasn’t about to censor the “scary stuff” just to make my book less of a financial risk to a publishing house. Giving readers a fresh, new brand of YA storytelling unbound by submission requirements is what I strive for.

Who were your biggest influences in writing?

Firstly, Dave Barry. Secondly, Anthony Burgess’ prose in A Clockwork Orange. His use of language to not only build atmosphere but even act as a character has latched itself onto my mind, right in the place where all words pass on the way to my hands. Each word must be careful and beautiful to make it to the paper. And also all the YA books I hated influenced me to write nothing like them.

What is your one-sentence synopsis of Revive?

When seventeen-year-old amnesiac Cat Lindensen discovers the truth behind her uncle’s careful façade—and her own lost past—she’s thrown headfirst into the harsh world of bargains and curses, and a love that tests her very sanity.

Who is your favorite character from Revive and why?

Uncle Hal. It took me years to get to know him and even longer to communicate the internal struggles boiling beneath his cool demeanor. He’s a man torn in several directions with conflicting intentions, none of which become clear until near the end of the series—or rather, the last page of the third book.

!SPOILER AHOY!

It appears that Uncle Hal is indeed involved in the rest of the series, despite the events in Revive.

!SPOILER ENDED!

What’s next for you?

Right now, dinner. After that, there are currently four more books in the Revive series awaiting monumental revision and release, which I hope to accomplish within the next couple of years. Outside of the fantasy realm I have a few other stories I’m sitting on for the time being. Two in particular I’m immensely proud of and wouldn’t consider handing to a publisher, as by the time all the dark, raw reality was cut in the name of marketability there’d be nothing left of the story save the scenes where my heroine checks the mail. These two are very personal to me, and so being able to share them on my own terms is a blessing.

Other Trends

Another avenue that amounts to self-publishing I am seeing on the rise is simply posting short stories or chapters of a novel online (apparently I am not as innovative as I thought). One science fiction work I am tremendously exited about is Tesla Prime and the Regulus Event, which has the first six chapters available online and is slated for a 2013 release. He is also working hard at producing a quality manuscript via editing and beta-reading, which is a pleasant change from those who push f7 and call that editing (note to writers: it is not).

What I'm Reading Now, In Case You Care

Worlds Other Than These, a short story collection edited by John Joseph Adams (who you hopefully know from Lightspeed Magazine) and published by the always-excellent Night Shade Books. So far, so good- I will have a detailed review for you next month.

What I'm Doing Now, In Case You Care

Wrapping up editing and cover design on my own short story collection, with the inspired title of 3024AD: Short Stories, Series One. If you care to read the unedited versions of most of them, feel free to over at www.3024ad.com, and I just started posting stories from the second series set in that same universe (bi-weekly, on Monday). In any case, the full, edited and expanded collection should be available on January 15 of 2013.

Saturday, October 20, 2012

INTERVIEW with Jeff Salyards

Jeff Salyards, an up-and-coming sword and sorcery fantasy author from the Chicagoland area, recently “sat down” to have an interview with us at the Nerds of a Feather home office. For those of you who are unfamiliar with his work, Salyards recently published his debut novel, Scourge of the Betrayer, with Night Shade Books. Scourge is the first book of the series Bloodsounder's Arc, and sets the stage for a riveting series that fans of dark, gritty fantasy (a la Joe Abercrombie and Scott Lynch, to name a few) will no doubt enjoy. Check out our review of Scourge here. Enjoy our interview with Jeff!

When did you first get into fantasy? And what book(s) introduced you to the genre?

I don’t remember ever NOT being into fantasy. I know that sounds trite, or maybe evasive, or tritely evasive. But I’ve loved the genre for so long—books, films, comics, D&D, etc.— it’s really difficult to pinpoint exactly what books drew me in.

My cousin Richard also shared an early love of all things fantasy. And I’ll always remember he had this huge box of Edgar Burroughs and Robert Howard paperbacks from a used book store, or garage sale, or maybe pilfered from the library. And we’d each pick one up and read all night long, well past the third or fourth time my uncle called lights out before just giving up because it least we were reading and not playing Atari or drums or making pipe bombs.

And my cousin and I would wake up groggy the next day, and immediately start chattering about the wild adventures Conan or Tarzan or John Carter of Mars got themselves into. So that is probably one of my early forays that really hooked me for good. Sure, there was The Hobbit and Lord of the Rings, and Narnia, and those might have even come earlier—but that shared reading with my cousin will always stand out.

What do you look for in a good fantasy novel?

I love character-driven fantasy. As much as I appreciate intricate plotting or cool magic systems, deep world building or some crazy linguist who invented a brand new language, what usually draws me into any book and keeps me there are fascinating characters who behave plausibly, have depth, and really feel real.

Stories depend on great characters and their tensions, desires, fears, dreams, ideologies, jealousies, lusts and the ways they bump into other characters with competing or alternate agendas. So for me, it has to start there. I’ve read some books that have breakneck plots that can be kind of thrilling, but if the characters are flat or rote, it just ends up being an airplane read, literary junk food. This holds true for all novels in my mind, but it’s just as important, if not more so, in fantasy.

Fantasy novels that have wonderful worlds, are really plotted nicely, and have what should be a pretty compelling storyline can still bomb for me if the characters are poorly drawn, predictable, or derivative. Of course, if all those characters do is sit around and talk, waiting for Frodo or Godot and aren’t involved in a good story, it won’t matter how well rendered they are. 

What inspired you to write Scourge of the Betrayer?

Grief. In the original version (that got revised significantly, so you don’t see as much evidence of it in the final manuscript that my agent and publisher picked up), Braylar narrated a back story that involved him and his sister as members of a tribe on the hinterlands on the Syldoon Empire. This story covered a stretch when Braylar was a boy, before being taken by the Syldoon, and he witnessed his father’s murder. This informed a good chunk of both the back story narrative as well as some of the present narrative (that ultimately made upScourge).

I’m not big on theme- or idea-driven books, as they often come across as lifeless of pedantic. And I didn’t want Braylar or any other character to wallow in it—this wasn’t going to be a meditation on the topic—but in fantasy, especially military or action-oriented, the losses sometimes don’t get explored as deeply as they should.

So, there were other things that inspired me that featured more prominently in the book as it evolved, but that initial impulse to write about a characters who have lost something or someone still bleeds over into the book, around the edges mostly, but still pretty visible.

But I’ve lost a fair number of people in my life, and watched others lose those dear to them as well, and so wanted to feature grief in a real and substantial way, to have characters wrestle with it.

I love Braylar's flail. What inspired you to have your protagonist wield a flail?

Once I decided there was going to be a cursed weapon in the book, I knew it had to be anything except a sword. Not that there’s anything wrong with swords, but they’ve pretty much been done to death. Throughout history and across cultures, for too many reasons to unravel, they’ve become iconic, taking on all kinds of cultural significance, given names, passed down over generations, housing relics in the pommel, all that good stuff. And that’s bled over into fantasy beyond counting. Shoot, even Luke and Thundarr have energy “swords.” They’re pretty ubiquitous.

So I wanted to pick a weapon that doesn’t get a lot of love. That cut swords immediately (pardon the pun), and axes and bows to a lesser degree. So I considered polearms, but I wanted a weapon Braylar could take anywhere, as he pretty much had to. (Cursed weapons really can be inconvenient like that). So it had to be a sidearm of some sort. Weapons like maces, clubs, warhammers, falchions (a sort of a sword/axe hybrid, so still out), flails, more exotic weapons that you often see in Asian or Asian-inspired milieus, and the like.

But flails jumped out right away, especially for Bloodsounder, for a couple of reasons. They are pretty vicious, and they are inherently difficult to use properly, even with a modest chain so the flail heads can’t smash your hands. I played with a replica some, to get used to the mechanics, and still almost killed myself, even going half speed. Given that Bloodsounder poses some serious challenges and dangers to Braylar, this seemed an appropriate choice for the weapon.

Also, it adds some extra nuance when planning out the fight choreography, as it obviously wouldn’t operate much like swords, axes, maces, etc.

Scourge featured wonderfully compelling character design. Each of your three main characters (Arki, Lloi, and Braylar), are all haunted in some way by their past. To what extent do you view haunted pasts as critical in character building?

I’m not sure haunted pasts are critical, but they can certainly give you a lot of material to work with for generating drama and conflict. I think it’s all in how it’s handled, really. A haunted past done well can add an element of mystery, as the reader puzzles out the hows and whys, or danger, if whatever damaged the character so deeply is still present.

But it can also lead to drawn-out flashbacks, one-note music, or angsty hand-wringing if done poorly, where the character is such a total product of whatever it is that’s doing the haunting, so consumed by it, that he or she becomes a dull, melodramatic, hot mess that never rises above that awful, tragic, or painful thing in the past and still felt so sharply in the present. I’m all for messy and painful backstory as it can give characters depth, heart, and motivation. And as I mentioned, I knew some of my characters were going to deal with grief, particularly Braylar, and that’s haunting 101. But it’s a tricky balance—coming up with the right haunting thing that doesn’t slip over into schlock or become overwrought.

So, having three characters with dicey pasts in Scourge was probably not a real smart idea, now that I think about it. It could have easily been overkill. But the fact that you found them compelling means I didn’t totally botch it. So that’s cool.

Thus far, magic and mysticism have taken back stage in your series. I assume magic will play a greater role in the upcoming sequel to Scourge. How do you approach magic in your world? Do you see it as a largely explainable phenomenon (like a technology or a system that has consistent rules), or is magic a largely unexplainable, mystic force?

The mystical elements will increasingly play a more important role as the series progresses, though compared to a log of high fantasy novels, Bloodsounder’s Arc will always be fairly low-magic. I really tried to create an almost historical-fiction feel to the story, where the grit, grime, humanity, and character relationships take center stage, and the magical things are extremely rare, and also dangerous, to the point that most people stay clear as much as possible, and most people who demonstrate any aptitude for harnessing anything mystical are persecuted or killed.

In the sequels, it will become obvious that there are systems in place for harnessing some of this magic—the Memoridons in particular, have some “infrastructure” for the memory magic that they control, able to utilize it for interrogation, intelligence gathering, even using it offensively and defensively. So in that sense, there are some defined approaches to engineering and controlling it. But the sequels will also demonstrate that the Memoridons, even with all their tradition and shared knowledge and precision, can’t fully account for what they’re working with, and are operating under some pretty dangerous illusions about just how far their knowledge goes.

One of the messages I took away from Scourge was that of the complexity of morality. Nobody you write about is innocent. And in some cases, moral decisions could even lead to disastrous results. This seems to be in line with the gritty turn in fantasy. I would love to hear your thoughts on the increasingly gritty, complex morality found in recent fantasy novels. 

I love characters that are complex, and that includes those who justify their questionable actions, who rationalize rotten behavior, who are sometimes rigid or selfish or mercenary, provided they’re interesting enough to keep my attention. Villains who are mustache twirling, cackling caricatures or simply exist as an over-the-top evil foil to the heroes are dull. And to me, so are heroes that are identifiable from page one as “good guys”, complete with magic circles protecting them.

In real life, even tyrants often have good reasons (in their minds, at least, and be careful how loudly you question otherwise) for what they do. And the most selfless teacher or nurse on the planet can still have deep issues, desperate anxieties, or wacky compulsions that seem to work at cross purposes against them. And characters in a book should be no different.

So, writers like George R.R. Martin, Joe Abercrombie, Scott Lynch, Mark Lawrence, Richard K. Morgan, K.J. Parker, Scott R.R. Bakker and others have really done a masterful job focusing on characters that challenge expectations, resist fitting into preconceived notions of “hero,” “villain,” or even “antihero”. Martin takes someone like Jaime Lannister—who does some pretty despicable things by almost any metric early on in the series—and then, if not redeems him, certainly humanizes him and intentionally complicates reader judgment.

Mark Lawrence’s series is driven by Jorg, a character who is as far from noble as they come (well, except in the literal sense), and does some pretty awful stuff as well. And yet, even if he alienates some folks, most readers and critics find him infinitely compelling.

If you come into these books looking for a traditional hero to latch onto, you might walk away frustrated. And while there’s always the danger of going nihilistic or having so many morally ambiguous characters that there isn’t much to distinguish them, I think a lot of recent fantasy authors are aiming to create characters that challenge expectations, and that exhibit a lot of the complex and sometimes really confusing or contradictory traits that flesh and blood folks do.

What are the biggest challenges you have found in completing your debut novel? And what have you taken away from working through it?

Besides finishing you mean? (Insert laugh track here). Really, finishing and then and only then—because I lack anything resembling foresight—realizing during the agent hunt that I was going to need to do some significant revision if I was serious about getting the thing published by going the traditional route.

Some debut authors can still snag agents and publishers with pretty long manuscripts, and maybe I could have if that had been the only reservation some agents had. But a fair number noted other reservations when they gave feedback.

Having spent so long on the book, my first and second impulses were to ignore them and press on. And who knows, maybe we’d still be having this interview about a published book. But I kind of doubt it. Deep down, I knew the feedback was pretty solid. I think writers can get into awful fixes when they try to please everyone, or even a large number of someones with varying opinions about the work. But if you hear a refrain in the criticism, it might do to pay heed and at least closely reevaluate to see if there’s something to it.

In this case, there were large chunks of the book that were far too cutesy in terms of format and style, with Arki recording the back story as Braylar narrated, only I was trying to mimic what it would be like for a scribe to scribble away during an interview like that. So I left all of Arki’s observations, asides, and questions off the page during those segments, so the reader only had Braylar’s responses to go on to puzzle out what the full conversation might have resembled. Which, while intriguing maybe, seemed to cause a lot of head scratching and frustration as folks wondered why I had these wacky po-mo exchanges in an otherwise fairly straightforward fantasy novel.

So, listening was the toughest part, and actually revising accordingly the second toughest. Both were awful.

Do you have any writing quirks or rituals?

With three kids under the age of six at home, I scrape together time to write whenever I can, so it isn’t consistent enough to really develop any serious rituals. The one thing that comes close is I often, but not always, listen to a movie soundtrack or instrumental music to get the blood pumping as I set down to write—usually something Conan the Barbarian, Flesh + Blood, The Thirteenth Warrior, Last of the Mohicans, The Last Temptation of Christ.

Oh, and I dress in the Donnie Darko bunny costume while writing. If you consider that “quirky.”

What advice do you have for aspiring young authors?

Do as I say, not as I do. Seriously, I am no role model. Which is bad, since I have kids. But on the writing front, I’d suggest writing every day, even if it’s crap or comes haltingly, or you feel like you’re just spinning your wheels and unlikely to create anything worthwhile. Maybe especially then. Because when you start justifying doing something other than writing, it becomes even easier to do it again. And again. And days, weeks, or lifetimes go by without accomplishing much. So write. If not daily, consistently.

Join a workshop or writer’s group of some kind. You can learn a lot about the craft, develop a good antennae for parsing out critique of your work and figuring out how to improve it, and hone your own skills at analyzing the nuts and bolts in someone else’s work, which can be really instructive in its own right, and teach you how to direct those skills at your writing if/when you no longer belong to a writer’s group.

Read. A lot. Stuff in your chosen genre, sure, but outside it as well. Really outside, if you have the time and inclination. While you don’t have to slavishly read every new book that comes out in your genre, it’s good to know not just the seminal works, but what’s shaking now. Who are the new writers who are pushing boundaries or trying different things (or who might have just published a book on the very same topic you were thinking about, that no-good rat bastard!)? And in other genres, there’s always an opportunity to learn some new tricks, to see how another writer deftly handles a problem that frequently riddles your own work, or who could put on a clinic about characterization, or authentic-sounding dialogue, or tight plotting, or cohesive argument, anything else at all. I’m frequently amazed and humbled and inspired when I read, and I think you can find that in any kind of writing—fiction of all stripes, ditto for non-fiction, plays, blogs, screenplays, articles/essays, whatever.

One final question: Vampires, Werewolves, Zombies, Aliens, or Robots?

Are we talking which I would like to read about? Write about? Have erotic relations with? Invite to a dinner party with Eleanor of Aquitane, Shakespeare, Ernest Hemingway, David Foster Wallace, Maya Angelou, and Kurt Cobain? So many fun directions I could go here!

All five of those get tons of love in movies, TV, and books. Like, gratuitous, serious PDA love that’s a little much, really. Not that there aren’t new ways to spin or present them, to arrive at an interesting twist or take, but people are so fascinated by these stories, they seem to come in waves, and result in a glut of all-too-similar treatments.

So maybe my dinner with famous historic figures and monsters and aliens isn’t the worst idea!

Thank you for the interview! We look forward to your next book!

Monday, October 8, 2012

Microreview [book]: Seed by Rob Ziegler

Seed, by Rob Ziegler [Night Shade Books, 2012]



The Meat

Post-apocalyptic fiction is experiencing a renaissance of sorts lately. True, the Cold War fears of nuclear annihilation, which served as the backdrop for so many of the classics, have receded into history. But we have our own existential "threats" and "bogeymen" now: rapid and irreversible climate change; the collapse of state power, welfare and the global financial system; terrorism; overpopulation; and the rise of autonomous, unregulated and unaccountable corporations. None of these are newcomers to science fiction--they are, in varying combinations, the central preoccupations of John Brunner's Stand on Zanzibar, Octavia Butler's Parable of the Sower/Talents and John Shirley's A Song Called Youth trilogy. But the exact configuration of these fears in the post-911 zeitgeist is arguably quite different from what you find in any of these.

This zeitgeist serves as the starting point for Seed, Rob Ziegler's dazzlingly inventive debut novel for Night Shade Books. Seed takes place in a not-too-distant future United States devastated by anthropomorphic climate change, whose decimated population lives and toils in a state of near-perpetual migration. Massive fluctuations in both daily and seasonal temperatures have turned much of the country into desert, making animal husbandry impossible and killing off most species living in the wild. The only real source of food comes from genetically-modified seeds produced by the mercurial Satori corporation, and distributed by a shell of civilian and military authority--no longer democratic and in the slow process of withering away.

Action begins as one of Satori's seed designers, the clone Pihadassa, decides to leave the living, flesh-and-cartilidge dome that covers much of downtown Denver and serves as the corporation's headquarters. Her motivations are unclear, though we are led to understand that she has reached a point of irreconcilable difference with either the aims or means of Satori. The government, meanwhile, desperately wants her to defect, in the hopes that her bioengineering skills can help return it to former glories. But Pihadassa escapes her would-be captors, and settles with her clone "family" under a new protective dome in rural Kansas. Called "Corn Mother" by the migrants, she becomes a symbol and beacon of hope to which migrants from across the midwest flock.

From this point we are introduced to three perspective characters: Chicano migrant Brood, who travels the southern midwest with his autistic brother Pollo and their surrogate father Hondo; Agent Sienna Doss, a special operative tasked with finding and extracting Pihadassa to Washington; and Sumedha, Pihadassa's partner and Satori's chief remaining Designer. As their narratives begin to converge on Pihadassa's dome in Kansas, Ziegler slowly reveals the truth about Satori and the world it dominates.

Seed owes a great debt to the work of Paolo Bacigalupi, and in particular to his Hugo and Nebula winning 2009 novel The Windup Girl. Indeed, they share many concerns--most clearly with the potentially devastating effects of climate change and vision of a future dominated by private biotechnology corporations. Yet Seed is, in many ways, the better book. Though highly praised by many critics for its inventiveness and compelling drama, others criticized Bacigalupi's exoticizing, at-times ambivalent approach to both its Thai setting and to Emiko, the eponymous "windup girl." While these criticisms are valid, so is the praise. With Seed, Ziegler builds upon the compelling aspects of Bacigalupi's work, yet not only avoids its problems, but manages to invert them.

The thing is, that despite all the horrors and problems of future America (and I won't spoil these for you), Ziegler's debut is, at its heart, a celebration of the rugged, American pioneering spirit, and of American diversity. This last point is one I'd like to dwell on for a second--the Western, and its descendants in post-apocalyptic fiction, are often very white. Seed is very much a post-apocalyptic Western, but one in which none of the perspective characters are actually white. Sure there are white people in the book, many of them, but they are the people our perspective characters interact with, not the main event.

If done poorly, this might raise red flags. But Ziegler has clearly done his research, consulting several people to make sure he portrayed the Chicano characters accurately and with respect. And race, generally speaking, serves mostly as backdrop for Seed, where it helps us understand the details of individual manifestations of our common humanity, but does not slide into lazy stereotyping or determinism. In a genre that often struggles to talk about race and related forms of difference, this strikes me as a very constructive entry into the conversation.

It's also indicative of Ziegler's comfort juggling multiple narrative voices, even when they differ tremendously from one another. The clones are just as convincing as Brood or Doss, and the contrast between the clarity of their geneticist logic, on the one hand, and their struggle to come to grips with the moral implications of their position in the world, on the other, is remarkably well-handled. In some ways, the Sumedha chapters reminded me of the Somni section of Cloud Atlas, if it were marked by greater moral ambiguity. I like ambiguity. And I loved Cloud Atlas.

All that said, Seed is by no means perfect. The vast gulf between narrators and the language they use can be jarring, and as such, Seed lacks the fluidity of Bacigalupi's excellent The Drowned Cities. I also think that, as much as I enjoyed it, there's just too much going on--too many characters, too many unclear situations, too many opaque motivations. There's a realism in that, but one that could have used a sharper focus.

In the end, though, Seed is a captivating debut by a clearly formidable talent. Though some may dismiss it as a Bacigalupi clone, they would be wrong. This is about as good as a debut gets, and I'm already counting the days until his next book comes out. Highly recommended.

The Math

Baseline Assessment: 8/10

Bonuses: +1 for the intense and convincing vision of the future; +1 for great characters with authentic subjectivities ; +1 for managing to talk about race without explicitly talking about race, and saying something interesting too.

Penalties: -1 for jarring perspective shifts; -1 for too much "stuff" at times.

Nerd Coefficient: 9/10. "Very high quality/standout in its category."

Tuesday, September 25, 2012

Microreview [book]: Scourge of the Betrayer, by Jeff Salyards


The Meat

Jeff Salyards's debut novel, Scourge of the Betrayer, is a hard-edged, dark fantasy and the first book of his new series, Bloodsounder's Arc. It is told from the perspective of a naive, bookish young chronicler named Arkamondos (known as Arki), who, in an attempt to gain fame and wealth, joins a band of the feared Syldoon warriors (led by Captain Braylar Killcoin). For Arki, what better way to establish himself as a chronicler of repute than to follow a patron who intends to do great things?

Since the novel is told from the perspective of a chronicler, it gives the reader a sense of being an embedded journalist, piecing together the story of a band of rugged soldiers. The reader is placed in Arki's shoes, and is privy only to what he sees or hears. But since Arki is a newcomer to the Syldoon company and does not yet have Braylar Killcoin's trust, he is only given information on a need-to-know basis (and for much of this short, 255-page book, it is obvious that he does not need to know). Using Arki as his lens to view the broader world, Salyards thus presents his readers with a number of slowly unfolding mysteries. Who are the Syldoon, and what, exactly, are they up to? Why does an outcast Grass Dog named Lloi accompany them? Why does the Syldoon comapny require a scribe? And what is the deal with the mercurial Braylar Killcoin, his preternatural ability to sense danger, and his mysterious flail (which exacts a brutal toll on its wielder)?

Captain Killcoin, after noting that his contract with Arki discloses almost no information about the nature of his work, hints at the overall storyline. He tells Arki:
For now, I'll tell you this much. All empires crumble. All borders change. All kingdoms die. Where I'm talking you, you'll witness the death of a body politic, the expiration of a way of life, the redrawing of a map. Something singular and priceless. So put away your bleak looks and let's eat some of Hobbins' slop. My belly grumbles.
This piqued my interest. But what follows is a mostly slow-moving tale of the naive Arki slowly integrating himself into the Syldoon team. I appreciate Salyards's willingness to tell the tale from the point of view of an embedded journalist, one who little by little aligns his own interests with that of the warrior group. But in telling a story this way, Scourge forces the reader to wade through much of the book before getting any sense of the broader storyline.

Salyards's strength as a writer rests in his ability to tell a character-driven story. He creates a cast of memorable characters, some of whom are confronted with choices of foggy morality. Lloi the Grass Dog is perhaps my favorite character. She is an outsider to the group, but remains owing to her fierce loyalty to Killcoin. The other outsider, Arki, witnesses the greatest character development. His innocence and sincerity causes him to make questionable choices on the battlefield, choices that ultimately may have broader repercussions for himself and the group. And Braylar Killcoin is perhaps the most complex character. At times a mild-mannered man with a silver tongue that takes no joy in a fight, he nonetheless never hesitates in dealing out brutal or deadly force.

That said, Scourge does suffer from a number of problems. First, it does not engage in extensive world building, leaving the reader working through both the mystery of the Syldoon and the mystery of the world Salyards created. Moreover, there is no sense of geography linking the word together. This would be unsurprising, since we are seeing the world through Arki's eyes. But Arki appears almost too naive: he should know a lot more about the world than he actually does.

!WARNING: MINI SPOILER AHOY!

Arki, we find out, went to university to learn to read and write. One would assume that university would have provided him with much more than this basic knowledge. After all, even though schools of learning in premodern times taught through the classics, they would still have given students a sense of geography and politics in the broader world. But Arki lacks this knowledge, a surprising state of affairs for a learned young man.  

!MINI SPOILER ENDED: READ ON, OH FEARLESS READER!

Finally, although I found the writing for the most part good, Salyards does include scenes that could have been deleted from the book. One scene I found particularly grating was Braylar's sex scene with the barmaid. No, this doesn't owe to my puritanical nature (although I do find myself living in Beantown, the home of radical puritanism). I found it grating because it served no broader purpose (outside of alerting us to Arki's rearing and Braylar Killcoin's devil-may-care attitude, but these could have been brought out in other ways as well).

Although initially hard to get into, Scourge picks up toward the end. The last hundred pages were very good, and set the stage for a promising series. Fans of dark, gritty fantasy (Joe Abercrombie, for instance) will find much to enjoy in Scourge. Salyards has written a pretty good book and a nice introduction to what will no doubt be a riveting series.

The Math

Objective Quality: 6/10.

Bonuses: +1 for a cursed flail, memory magic, the Deserter Gods, and the Godsveil. +1 for willingness to kill off characters.

Penalties: -1 for world building and no sense of geography. -1 for the meaningless sex scene.

Nerd Coefficient: 6/10   "Still enjoyable, but the flaws are hard to ignore"

[See an explanation of our non-inflated scores here]