Showing posts with label 2013. Show all posts
Showing posts with label 2013. Show all posts

Friday, April 25, 2014

Dead Rising 3

[Dead Rising 3, Capcom Vancouver, Microsoft Studios, 2013]

low expectations

Let me start out by saying that I wasn't really hoping for a lot from this title. I own the first Dead Rising for the Xbox 360 but I didn't make it very far into the game. The control scheme was horrendous and I never really got involved in the story. I played a few hours of it and put it away, never to be picked up again. It got decent reviews and I usually enjoy a good zombie game/show/movie, but for some reason the first Dead Rising didn't grab me. I never picked up the sequel. Due to those facts, I didn't expect a lot from the third entry in this trilogy. I'll be honest with you, I only picked it up because of the somewhat depressing dearth of games for the Xbox One and my having beaten everything else out there that's even half worth playing. 


Knowing that, you can imagine my surprise when it turned out to be a really creative, well-honed, bloody good time (pun fully intended). The story is well-crafted. The control scheme is fairly deep, yet quickly graspable. The graphics are quite nice. The protagonist is likable. The open-world is large and fun to explore. In short, Dead Rising 3 is a really decent game, much to my surprise. 

why does this keep happening?


The events of Dead Rising 3 detail the third major outbreak of zombie-itis. They take place ten years after Dead Rising 2 in a fictional city called Los Perdidos, California. This is the third outbreak of its kind. A small group of uninfected including the protagonist, mechanic Nick Ramos, his boss Rhonda, and a runaway named Annie is holed up inside a diner in the city. They see a news report that the city will be the recipient of a nuclear bomb in six days and decide it would probably be best to get out before that particular package arrives. The rest of the game follows Nick and his friends' attempts to escape the bomb and the explanation of the genesis of the outbreak, which, as it turns out, is a huge government plot. Don't worry, I won't ruin the twists and turns for you if you intend to give this game a run. Suffice it to say that the plot is quite interesting and Nick plays an integral part in both the creation and solution of the outbreak problem. 

man, that's a LOT of zombies!



The gameplay in DR3 is very impressive. Nick, being a mechanic, is able to craft various useful tools from the plethora of items found around the open world map. Not only can he create extremely useful and often funny vehicles, but he can generate some 300-plus weapons as well as various food recipes that have varying types of effect on him and his companions. The crafting is so deep that I didn't even cover half of the options in my first playthrough of the game. 



Some examples of this piece of the game are the RollerHawg, which is the welding of a motorcycle to a steamroller. It has the speed of a bike with the destructive power of a two-ton crushing machine. A 2x4 and a lead pipe created a particularly effective bashing weapon called Heavy Metal. A sledgehammer and a car battery created a beast of a beatdown melee machine titled the Electric Crusher. Among the most hilarious bits of crafting is the addition of a leaf blower and a massager to make a gun that fires...well...it shoots dildos. 


The crafting options also extend to food. As you are attacked by zombies, either hit, tackled, or as they try to bite you, your health meter will deteriorate. Nick has to eat in order to replenish his health. It isn't particularly hard to find food lying around the world, but culinary items could be added to one another to give specific boosts to Nick's abilities. For example, adding candy to coffee creates Quick Step, allowing Nick to sprint without getting winded for a short period of time. Three cups of coffee and a bottle of vodka makes Energizer, which causes Nick to become invulnerable to attacks. A ham and three bottles of liquor creates Spitfire, which, as the name suggests, allows him to breathe fire on the undead in his immediate vicinity. 


what are you wearing?!




Probably the most humorous part of Dead Rising 3 is the costumes. As you can see above, one of the many options was reminiscent of the Gimp from Pulp Fiction. In an adult store, you can find a full S&M suit along with go-go boots. Although Nick will complain every time you force him to put on the getup, I loved playing in the leather-zippered outfit because I just couldn't stop laughing at the poor guy. Among the other clothing options are a disco suit straight out of Saturday Night Fever, a tuxedo, a child's superhero outfit, a woman's Star Trek uniform, and even a Blanka mask from Street Fighter II. 


that about sums it up

I could go on for hours about the story, but I'd hate to spoil any of it for those of you who are going to play the game. It isn't Shakespeare, but it has enough twists, turns, and jokes to make it a very enjoyable experience. For the completionist gamer, there are tons of collectables. Not only are there weapon blueprints that are necessary if you want to make some of the more than three hundred combo weapons, but there are books that give Nick advantages in some areas such as more XP, increased damage, or weapon durability. There are also bodies of the dead that tell little stories about their sad endings. It has statues that serve little purpose beyond the joy of collecting. Finally, there are side quests that allow Nick to help other survivors along the way. 


how it ends...

Kidding. I'm only kidding. I won't tell you how it ends. What I will tell you is that there are multiple endings to the game depending on decisions you make throughout. I wouldn't have learned about this nice little addition had I not failed in my first attempt at finishing the game. However, it was very nice to see that Capcom allows for more than one outcome. Although I still love Titanfall, one of its major drawbacks, in my humble opinion, is the fact that the game's result is the same whether you succeed or fail in your missions. Dead Rising 3 isn't so uncreative. 



My final judgment of Dead Rising 3 is, as stated before, that it exceeded my expectations by a wide margin. I picked up the game to pass some time, not even sure that I would finish it due to my experience with the first Dead Rising. What I got was a thoroughly enjoyable, well-crafted game that sucked me in and surpassed my hopes in all areas. While I doubt it will win any game-of-the-year awards, you can be assured that this one isn't a dead end like its predecessor. If you're a fan of the Walking Dead or Left 4 Dead 1 or 2, give this game a try. I don't think you'll be sorry that you did. It is much more fun than the former and much deeper than the latter. If wiping out zombies is your thing, then this is your game. I killed over 27,000 of the undead in my first playthrough and I hope to top that number in my second, which begins tonight. Happy hunting!


Objective Score: 7/10

Bonuses: +1 for the unexpected and hilarious sense of humor in the game.

Penalties: I honestly can't think of any. While it isn't the best game ever, it does what it's supposed to very well. Kudos, Capcom!

Nerd Coefficient: 8/10. Well worth your time and attention. 


Tuesday, April 15, 2014

Madden NFL 25

[Madden NFL 25, EA Tiburon, EA Sports, 2013]

 A vast improvement

To start off with, I'll admit two things. First, I'm not the biggest sports gamer on the planet. I love going to live sporting events and I'm a die-hard Oklahoma State Cowboys fan (My alma mater), but the games normally don't do it for me. Second, I haven't played a Madden game since 2008. That game was so bad that I swore them off for quite a while and this is the first one I've picked up since. That said, I'm really glad that I did. It's been a fun change of pace from my normal sci-fi titles and wasn't a huge disappointment like my last experience with the franchise. 


So what's new? 

As I said before, I haven't played Madden in several years, but this game has several new additions from the last iteration I experienced. First of all, you can choose to play as a specific player, a coach, or lead the franchise as an owner. I chose the coaching option as it is the closest to the traditional Madden format. You can switch between players on defense and take over for running backs and receivers when they get the ball in this mode. I tried the player mode and it just wasn't as fun to be stuck in the shoes of a single player. I didn't have time to experience the owner mode, but I really like playing the game itself rather than acting as a front office manager, so it didn't interest me as much as the coaching mode.


There were all sorts of new gameplay additions, more than half of which I probably didn't use. I had enough trouble just picking out receivers without learning all of the new jukes, spins, and leaps that were available to ball carriers, but they were there for the die-hard Maddenite. Choosing plays was made up of a well-oiled mechanic that gave you an initial option for a single play right off the bat. If you didn't like that, you could choose "Ask Madden," which would give you three options for plays that fit the scenario. If none of those were to your liking, you could choose plays by type or formation. I'm not a football guru so I used Madden's suggestions about half the time. The rest of the plays I chose by type, often going with a play action pass or shotgun formation. The options of play type were plentiful with something like 70 different run plays, 90-plus passes, and multiple special formations including QB kneel or quarterback sneak. Whatever your style of play, there was a quick and easy way to choose the option you preferred. 


truly gorgeous

As you can probably tell from these actual screenshots, the game itself was a sight to behold. The graphics are easily the best I've ever experienced in a sports game. While that may not be saying much as I'm not a huge sports game buff, they were easily the equal of some of the more attractive other games out there like Assassin's Creed or Tomb Raider. Even though this game came out last summer and is just a port to my Xbox One, they obviously upscaled it somewhat to the new generation of consoles. Even though I may not be a sports game aficionado, I am a real-life sports fan and some of the replays looked as good as the real thing. During load screens they showed various previous versions of Madden's last 25 years and, although sometimes laughable, it gave a good impression of how far the game has come in its quarter century of sports game dominance. While 2008 felt like EA was just resting on its laurels, Madden NFL 25 made me believe that Electronic Arts really put a lot of effort and money into their silver anniversary edition. 


So, how'd you do?

Being a relative amateur when it comes to the sports game oeuvre, I chose to play the season on Easy so I wouldn't get frustrated and give up halfway through. That's likely the reason I ended up 19-1 and a Super Bowl Champion. I chose to play with the Dallas Cowboys, mainly because of Oklahoma State alum Dez Bryant and his on-field acrobatics as well as their close proximity to my home state. I'll freely admit I don't care for Tony Romo and I'm a college sports fan who generally ignores most pro sports other than the NFL. That said, Madden's ability to use the actual player names and playbooks makes it superior to NCAA in this gamer's humble opinion. Some of the awful names they come up with for "amateur" athletes that appear in college sports games just drive me nuts. I understand the necessity of it, but that doesn't make it an easier pill to swallow. 


My only loss in the game came at the hands of Peyton Manning and the Denver Broncos. Peyton is rated a 97 in the game making nearly every ball he threw up a strike on a frozen rope. However, I was able to get my revenge on him in the snow in New Jersey at the Super Bowl, winning 24-21. Although it didn't give me quite as much pleasure as defeating Handsome Jack in Borderlands 2 or Glados in Portal, it was still a nice little endorphin rush when I managed to overcome the seemingly invincible quarterback in the ice bowl. 


Final Thoughts

I realize this is a nerd blog, so even though its a game the very fact that this is sports-related makes it a stretch as subject matter for Nerds of a Feather. However, if you're looking to get a sports game for a nice change of pace, I can't think of a better place to start than Madden NFL 25. Pro football has overtaken baseball as America's game of choice and Madden is the video game equivalent of its crown jewel. Although it may have slacked off a bit in recent years, Madden 25 brings it roaring back. I can easily recommend it to either the casual sports gamer or die-hards that own everything from FIFA to NCAA 2013. I was a bit skeptical when I decided to give the franchise another try, but I'm glad that did. While I probably won't continue on into a second season, the game was well worth playing through the first. If you haven't played a sports game for some time like myself, give Madden NFL 25 a try. You won't be disappointed. 


the math

Objective Score: 7/10

Bonuses: +1 for being a superb sports simulator. +1 for surpassing my expectations completely.

Penalties: -1 for not really fitting into the "nerd" mold, since it's sports-related.

Nerd Coefficient: 8/10. Well worth your time and attention. 







Friday, February 14, 2014

Forza Motorsport 5


Forza Motorsport 5 [Turn 10, Microsoft Studios, 2013]



I did a short blurb about Forza Motorsport 5 in my Xbox One post, but I've enjoyed the game so much I felt it deserved its own review.  Forza is one of those games that hasn't changed much from version to version. I can understand why. You don't want to mess with success. There are a few minor changes from 4 to 5 that I didn't especially care for, but plenty of positives that make this game clearly the best of the series. 

Pros


Let's get right to it. This game is beautiful! The graphics are gorgeous. Turn 10 really put forth some effort to get everything to look right. Even the reflections of buildings on the cars is spot-on. Several times I found myself mesmerized by the reflection in the rear window or trunk, only to find my car sliding off onto the dirt track. It is just as easy to get lost in the surroundings. I had a friend who went to the Indianapolis 500 and said the experience was re-created down to the last detail. My uncle raced at Sebring and was shocked at the accuracy of the job they did at building the race track in virtual space. 



My only knock on that part of the game was the seemingly small amount of tracks. While you were required to tackle each track in a number of different ways, both in direction and layout, there were only twelve original tracks in the game. Thirteen if you count the Top Gear Test Track, which was used for game-like challenges that included knocking over a certain number of bowling pins or navigating between barrels. There are 587 races (If I did my addition correctly), and you don't need a mathematician to tell you that you've got to stretch twelve tracks pretty far to cover that much ground. However, it was a nice round number that allowed you to learn all the tracks, backwards and forwards. 


Among the many aspects of realism in Forza 5 that I liked was the fact that they no longer just give you cars as a reward for leveling up. In Forzas 2 and 4, you were given a new ride each time your driver level was raised. Not so in Forza 5. In this game, you have to earn your cars. You could do this by either winning races, leveling up, or completing "series." There are six groups of races with between three and six series per group and around eight races in each series. Completing a race nabs you between three and ten thousand dollars, depending on the race and your finishing spot. If you finish a series, you get twelve grand and some bonus tracks. A new level gets you thirty-five thousand dollars. This may sound like a lot of money, but when you're trying to buy a million-dollar Ferrari, it takes some time to put together a big enough nest egg to purchase that dream car.


Drivatars

One of the welcome new additions to the Forza line-up are the Drivatars. These are, as I'm sure you've surmised, driving avatars. The game takes three races to learn your personal style, then refines that style over the remainder of your career. Any time one of your friends races, your Drivatar takes part in their race. The game keeps track of when you make a "Good Turn" and a "Perfect Turn" in order to allow your avatar to perform to a similar level in the same situation. Not only is it fun to pretend you're playing against your friends and, in a way, you are, but your Drivatar makes money when it takes part in other races. I don't have a ton of friends with this game, but I still get daily updates with regard to my Drivatar's earnings. 


Cons

There was very little about this game I didn't like, but I would be remiss if I didn't at least mention a few things. The first is the tendency for Drivatars and online gamers to treat an Audi R8 like a bumper car. The multiplayer was especially bad, although the problem existed in single player, as well. Let's be honest, nobody is going to enter a race with their $4 million Bugatti Veyron Super Sport and act like they're in a demolition derby. I was as guilty as the rest in single player, but I tried to show a little respect when playing against other live gamers. They weren't offering the same olive branch, unfortunately. 


Aside from the opposing players' attempts to painfully crush you, there was very little else that bothered me about this game. Although at times this had more in common with Burnout than Gran Turismo, I suppose it isn't up to Microsoft to decide how you use their simulator. They were tasked with making a believable physics engine with realistic sound and response, which they did quite well. At first I didn't care for the removal of the "Car Ahead" and "Car Behind" times that were frequently flashed across the screen in Forza 4, but I eventually got used to the new style of play and simply kept an eye on my mini-map to ensure I was keeping other players at a safe distance. 


Did you know it's pronounced like "Pizza?" Fort-za. 

I didn't until I watched some reviews of Forza 4. We established in my last choral performance that Italian is not one of my stronger languages. Anyway, I got this game on Day One and I've been playing it ever since. I only have six series to go out of forty-one, so I'm not doing too badly. If you're a fan of racing simulators, you can't go wrong with Forza 5, especially since Gran Turismo 7 isn't coming out for another year-and-a-half. It's the perfect mix of enough tuning and upgrades to satisfy a gear-head while not turning off a know-nothing like myself. Heck, any game you can play almost daily for nearly three months without starting over or losing pathetically is a quality title. 

Baseline Assessment: 8/10

Penalties: -1 for taking away the "Car Behind" notification. I relied heavily on that to know where the competition was in relation to my vehicle.

Bonuses: +1 for the most realistic driving game I've ever played. The graphics, sound, and controls are superb!

Nerd Coefficient: 8/10. Well worth your time and attention.

See here for our scoring system. 

POSTED BY: Brad Epperley - Guy who REALLY wants a Bugatti Super Sport. Nerds of a Feather contributor since 2012. 

Friday, January 31, 2014

Call of Duty: Ghosts - Multiplayer

Call of Duty: Ghosts [Infiniti Ward, Activision, 2013]

Another One? How many of these are they going to make?

Yes, it's another Call of Duty game. I know it seems like every time you turn around there's a new one, but that's probably because three of the top ten selling games of all time come from this franchise. For the purposes of this review, I've decided to focus on the multiplayer aspects and leave the campaign for another day. When it comes to online play, I'm something of a loner. 90% of the time I play with friends online or I don't play at all. The last game that got me to spend a significant amount of time playing online with strangers was Mass Effect 3, and it came out in March of 2012. I'm not exactly the world's biggest multiplayer buff, so that's why it's something of an event when a game rolls around that grabs me like this one has. 



There are three types of online play in Ghosts. The third is called Extinction and only allows one or two player games. Infiniti Ward and Activision have planned four downloadable content packages. Each will come with one of four parts of the Extinction campaign. I gave the online portion a try, both alone and with a friend, and was summarily annihilated. I may give the campaign a shot if I decide to purchase the Season Pass, which gives access to all multiplayer maps along with the Extinction story line, but for now this game is simply above my head and won't get much attention here. Sorry. 


Instead, I've decided to focus on the two main multiplayer modes, regular and squads. The regular multiplayer mode includes thirteen game types. I will cover each in detail and let you know how I fared. New to the franchise is Squads, a game mode that motivates players to create multiple playable characters instead of focusing on a single multiplayer avatar. First, I'll go through the multiplayer game modes and then get to Squads. Suffice it to say I believe Squads is a fantastic addition to an already full multiplayer palette. 


Multiplayer


Dogs

Let's just get this one out of the way here. There have been a lot of people online complaining about the addition of dogs to the multiplayer games. If you get a killstreak of five (or four with the right perk) you get a canine companion. The dog warns you of nearby enemies with a fearsome growl. It can take out bad guys that are in your vicinity who are focused on you, to the detriment of their throats. It can even avenge your death by killing your murderer after you die. I can't argue that it unbalances the game a bit, making the player with a dog much more dangerous than one without. That said, it's no more random than the helicopter or missile strike, raining down death from on high without so much as a button mash from the player who earned the killstreak. 

If you don't like it, shoot the dog first. The owner may get you, but at least that smelly mutt won't be there to save him the next time you meet. In short, I like the dogs. They're the first killstreak reward that I've felt has a real impact on the game. They may not be 100% fair, but what in life is? Get used to it and earn your own puppy if they irk you so much. You'll find life is a lot easier with a dog around. 

Team Deathmatch

Ah, the old classic. This game pits between eight and twelve players against one another in a team competition. Each team is placed on opposing sides of the map and you do your best to end up with the most kills. For anyone that has played Call of Duty multiplayer before, this one doesn't require much explanation. If memory serves, Call of Duty 4: Modern Warfare was the first to feature online multiplayer and Team Deathmatch was included in the game types. 


Gun Game

Gun game is a recent addition to the list of multiplayer options along with Hunted: Free-for-All. In it, you are rewarded for each weapon kill with a gun upgrade. Each melee kill will earn you a gun demotion. What I particularly liked about this game mode was that you don't lose your promotion once earned. I was killed within milliseconds of offing an enemy and retained the shotgun I'd earned before death after re-spawning. I fully expected to be returned to the handgun I'd started the game using, but luckily someone at Infiniti Ward had their thinking cap on and I held onto the twelve gauge. Like its fellow new game, this mode is a free-for-all fight where everyone is your enemy. No team play here. It supports between four and eight players.


Cranked

This is one of the more heart-pounding games included in the multiplayer oeuvre. Cranked is essentially Team Deathmatch with a twist. Teams of four to six players are pitted against each other, but once you achieve a kill you have thirty seconds to get another one or you will explode. Once you've killed an opponent, you are blessed with various perks including faster reloads and movement. What you end up with is a bunch of people covering the map at a dead sprint trying to find someone else to off before they detonate. Initially I found this game mode to be a bit annoying, especially when I was unable to find anyone to shoot at, but once I got used to it I felt it was the best way to get your heart rate up that I can think of while remaining firmly planted with your butt on the couch.

Blitz

This is essentially capture the flag with guns. Each team has an orange flag circle like the one pictured above. It's near the spawn point for the team. After you've captured the flag (reached the orange circle) eight times, the teams switch sides. You have to start from the opposite side of the map and capture the flag that used to be yours. This is a pretty basic game, but still one of my favorites. It deters camping. Campers are people who find a single spot on the map and don't move, usually sniping enemies without being detectable due to their out-of-the-way positions. They are among the most despised of multiplayer gamers.


Octane

Search and Rescue

In this game mode, two teams of four to six players are pitted against each other in a battle to either protect or destroy a target. One team member picks up a bomb and must carry it to the target, place it, then wait thirty seconds for it to detonate. If the bomb carrier is killed or the bomb is defused, the destroying team loses and the protectors win. If the bomb goes off, the protectors lose and the destroyers win. If a team member is killed, they may be revived by other team members. Dog tags appear where you died and can be retrieved by your teammates in order to bring on your re-spawn. If the opposing team gets to them first, you have to wait until the next round before re-joining the game. Whichever team wins the best five out of eight rounds wins the game.

Search and Destroy

This game mode is the same as Search and Rescue without the option to re-spawn. Once you've been killed, you have to wait for the next round to start before you can play again. This is definitely an interesting game mode. I didn't spend a ton of time on it, but what I did was enjoyable. You also either play as the destroyers or the defenders in a best of eight matchup. There are two bombs on the map. As destroyers, your job is to find and destroy one of these bombs with a small explosive device before it can be disarmed by the other team. Defenders/protectors must try their darndest to keep the bombs from going off. The one problem I found with this game is that nobody uses their headsets and it requires coordination. You need to protect the bomb once it's been armed, but some guys just took off like they were in a plain, old deathmatch. When that happened, we lost. When my team worked together and all guarded the target, we won. This is definitely one of the games that requires more strategy than the rest.

Infected

This was one of the more fascinating game types. A team of up to 16 players all starts together. One player is chosen at random to become "The Infected." It is their job to infect other players, who then become infected and take on the remaining Ghost soldiers. The game ends when either all the infected are killed or all of the soldiers are infected. It's certainly morbid, but was a blast to play. The only game with more suspense was Cranked. Hiding from infected soldiers is one thing. Knowing you're about to explode is a bit more stress-inducing.


Kill Confirmed

This was my favorite new game type. Two teams of four to six players face off in a team deathmatch, but again, with a twist. Once you kill an enemy, dog tags appear above their corpse. You only get half of the points for killing the enemy. You gain the other half by picking up the dog tags before anyone else can. When you (or a teammate) pick up the dog tags, you get an extra +50 points and an infinitely pleasing, "Kill Confirmed," message. If you are killed before you can get the tags or if an enemy player picks them up first, you miss out on the fifty XP and are informed that you've had your "Kill Denied." I don't know if it was the endorphin rush I got from having my kill confirmed or just the extra spin on the old standard deathmatch, but this was easily my favorite of the game modes.

Overlord

Domination

Blitz is fairly similar to this game mode, but instead of having a single flag for each team to protect, there are three flags (see map above) and neither team can claim ownership of any of them without a little work. Flags A, B, and C have to be earned by standing within a few feet of them for ten seconds without getting killed. Possession can change hands multiple times during the game. The team that racks up the most time of possession eventually wins, but not before a plethora of carnage and death-dealing takes place. 


Hunted: Free-for-All

This game mode is exactly the same as its original "free-for-all" namesake, with a minor alteration. Instead of choosing your loadout, you're forced to start with a pistol and work your way up to more sophisticated weapons, either by catching them in weapon drops or taking them off the corpses of your enemies. This makes for a frightening first few seconds as you wait for a decent gun to fall from the sky, pray you can take out a better-prepared foe, or accept death's cold embrace. As the name suggests, it's every man (or woman) for himself. This game mode was added after the release along with Gun Game and I, for one, am REALLY glad that it was.

Free for All

This is one of the original game types and the name says it all. Up to eight players at a time are dropped into a map and the one that racks up the most kills wins. It sounds simple enough, and it is probably the easiest of the game modes to master. Even in Team Deathmatch I often find myself firing off a few rounds at a teammate from time to time before I realize they're an ally. In Free for All, if it moves, kill it! Thankfully they've made it so people can't come into this game in a party. In earlier versions people could turn this game into Team Deathmatch by bringing their pre-generated party into the game, giving those who were playing on their own a severe disadvantage.

Tremor

Team Tactical

This game mode is designed for small groups of up to four friends to play together. You can play nearly any of the other game modes with your party including Blitz, Domination, Kill Confirmed, and both Search games. If you aren't allowed to play a game type with your party in normal mode, then this is the place to do it. 

Ground War

Large matches are the name of the game in Ground War. Teams of between six and nine players each take part in various game modes in much larger battles. The maps are still the same, so expect a lot of death in this somewhat cramped mode. A full game consists of eighteen players where most are limited to twelve, so things can get a bit tight. However, if non-stop action is what you're looking for, then look no further. I got a bit annoyed at the fact that none of my lives seemed to last more than ten seconds, but on the flip side, I certainly didn't lack for targets or enemies. With that many people populating a map you don't have to wander very far to find someone to kill, or that wants to kill you. 


Squads

The Squads game modes are a new addition to the Call of Duty franchise and probably my favorite part of the entire game. Whereas previous CoD games rewarded focus on a single multiplayer character, giving bonuses to those who "prestige" or maximize one character's XP, Squads mode encourages building multiple character types and learning how to play in different ways. You create your own squad of up to ten different players. It would behoove you to create varying types, e.g. a tank, a sniper, a stealth fighter, etc. That way, when your squad is facing off against another, you don't have six of the same exact character. 

The thing is, you have to actually play with each of the character types in order to level them up. It does you little good to have a level 60 badass if the rest of your squad are lowly level ones. I usually play a run-and-gun style where my action of choice is to spray-and-pray. This works best with a tank or a well-rounded character with an accurate automatic rifle. Due to the need for a sniper and a stealthish fighter, I had to expand my personal style of play to build a decent squad. In the past, I never really learned any of the maps well enough to know the good sniping spots. In Squads mode, I didn't have a choice. If I wanted a halfway decent sniper on my team, I had to create one myself. 


Once you've created a respectable squad, you can take it online and face off against friends or other random online adversaries to test your mettle. This is when having a complete and well-rounded team is vital. If you have nothing but tanks, a team with a quality sniper will lay waste to your tough guys one after the other as they cross the map in a vain attempt to reach a target. While you can only control one of your squad members at a time, Infiniti Ward has done a fantastic job with the artificial intelligence, making Squads mode the most enjoyable experience of all the CoD: Ghosts offerings. 

Squad Assault

This mode can be played alone or with friends. You take your squad (and as many as five friends if they want to join) up against the squad of another online player. Any remaining slots are filled out with AI. The game modes vary and can include Team Deathmatch, Cranked, Blitz, Kill Confirmed, and Domination. As was stated above, the more complete your squad, the better you'll do. If you've been focusing on a single character in multiplayer you probably won't stand a chance. If, however, you've got five or six characters with decent levels, you might just win this thing. 


Squad vs. Squad

As the name implies, this game mode is a single player's squad versus another's. You take your squad up against another player's squad and may the best person win. As mentioned before, you'll want a well-rounded squad to counter what the other guy is going to throw at you. Filling up your team with only snipers or tanks is the surest way to guarantee a loss. 

Safeguard

Horde mode from Gears of War is the closest thing I can think of to Safeguard. Hordes of increasing size and difficulty are sent at your squad until they manage to kill off all six members in a single round. You can choose to play 20, 40, or an infinite number of rounds. I was only able to make it to Round 9 when I tried this mode, but that was pretty good, in my opinion. Once they busted out the riot shields and dogs I didn't stand much of a chance. Of course, I played this before I'd built up much of a squad. I'd like to try it again now that five of my six characters are leveled in the double digits. 


Wargame

And finally, there's Wargame. This teams the character of your choice up with five other gamers against a team of six AI. You are able to vary the difficulty, which is good for an old fart like myself who seems to run into nothing but ninjas and actual Spec Ops warriors when he plays regular multiplayer. On Recruit level the AI will actually run right by you on occasion. It was a bit too easy, even for me. However, Regular level presented a decent challenge without my dying every four seconds and always ending up at the bottom of the leaderboard. It's a nice way to hone your skills in a cooperative environment without having to learn to swim by simply being dropped into the deep end of the pool. I highly recommend that anyone new to Call of Duty multiplayer start here for a bit of practice before venturing out into the real world of Team Deathmatch or Free-for-All. 



So, In Summation...

Wow! That was a long post, wasn't it? Sorry about that. I had to cover all 17 game types so I won't bore you further with a huge summary. Let's just say I'm hooked. For all the complaining that fanboys have done about the addition of dogs to the multiplayer, I'm loving this iteration of Call of Duty. I normally stick to the campaign, but this multiplayer is so good I haven't even finished it yet. I usually get massacred when I put my toe into the pool of CoD or Halo multiplayer matches, but with the ability to practice in Squad mode I've managed to get good enough to actually live longer than ten seconds on occasion. If you, like me, have mostly avoided online multiplayer because those darn eight-year-olds are just too good, maybe it's time to give them another try. With so many options, you're bound to find something you like here in Call of Duty: Ghosts. 

Baseline Assessment: 8/10

Bonuses: +1 for the addition of Squads mode. Not only does it encourage learning multiple types of gameplay strategies, but it allows us old timers to catch up to the young'uns if we're willing to put in the time to build a decent squad. 

Penalties: -1 for making me spend half as much again as the game costs for all the multiplayer maps and Extinction. I'm glad they've added a new story line to the DLC, but it irks me that I have to spend close to $100 in order to get the entire game. 

Nerd Coefficient: 8/10. Well worth your time and attention. 

See here for our scoring system. 

POSTED BY: Brad Epperley--Video game addict who recognizes that the first step to recovery is to admit you have a problem, Nerds of a Feather contributor since 2012. 

Wednesday, December 18, 2013

2013 Nerd Gift Guide - Vance

Last year I went kind of broad with Star Trek, Back to the Future, and Cthulhu (but seriously, you have to check out the Cuddlethulhu), so this year I've decided to focus on the micro. I've picked three gifts that are almost mind-bogglingly specific, so it's possible no one but me will be interested in them. But believe me, they're all excellent and will be worthy gifts for that special nerd in your life.

For Writers/Word Nerds: Shady Characters [Buy the book or download for Kindle .]


We are huge advocates here at Nerds of a Feather for independent authors and literary voices that fall outside of the mainstream. But we also understand that many (so, so many) independent works are bedeviled by spelling and punctuation errors. That got me thinking about Keith Houston's surprisingly engaging Shady Characters: The Secret Life of Punctuation, Symbols, and Other Typographical Marks. As a type and design nerd, the idea of learning the history of these marks I use every day was quite alluring. I mean, what the hell is up with that paragraph symbol, anyway? If you watched and enjoyed Helvetica, you can't go wrong with this.

For the Film/Animation Nerd: Cartoon Modern [Buy it today.]




This had been on my wish list for a long time, and I'm thrilled I finally got my hands on it. I grew up watching a lot of animation, I still do, and have even done a little myself. While I'm impressed as hell with the work that big shops like Disney have always done, I've been far more inspired by folks that undertook this hugely labor-intensive artform with very few resources, an idiosyncratic vision, or a hunger for experimentation. All of those things flourished in the 1950s, as artists began to break away from the "centerline" school of animation at the same time that TV networks and advertising outfits embraced animation for mass audiences. Cartoon Modern does a very thorough job of profiling all of the animation companies that were active at the time, including tons of amazing production and pre-production images, and puts everything into a larger cultural context. Also, many of the films are available on YouTube if you look, so you can enjoy a DIY multimedia extravaganza!

For the Beer Nerd/Snob: Beer-of-the-Month Club (Sign up here)
No doubt, this is not the cheapest way to buy beer, but if you know a beer nerd who enjoys supporting microbreweries and trying as many different styles and variations as he or she can find, then this is a great way to go. It was the first time, for instance, that I had heard of and was able to try a Milk Stout, of all things. Also, the newsletter they include is interesting, with a little background on each style and brewery. Needless to say, this is only for nerds of legal drinking age.

And on that note, all this typing is some thirsty business. I think I'll see what I've got in the fridge...