Showing posts with label 2012. Show all posts
Showing posts with label 2012. Show all posts

Friday, May 30, 2014

Skyrim: Dragonborn DLC

[Skryim: Dragonborn, Bethesda Game Studios, Bethesda Softworks, 2012]

what took so long?

I realize that this third and final downloadable content package for Skyrim came out about a year-and-a-half ago, but I'm just getting around to it. When I played Oblivion, I bought the Game of the Year Edition, so all of the DLC came with the game. I racked up over 180 hours on the thing and completed every quest in the game, DLC included. However, with Skyrim I bought it on Day One and, to be honest, when I finished the main story line I was ready to put it down for a while. I never thought it would take me this long to get back to it, though. That said, here we are, and here's my critique of the highest rated of the Skyrim DLC offerings.  


what's the buzz? Tell me what's-a-happenin'!

After you've downloaded the Dragonborn DLC package and you start to play, you are quickly attacked by a group of cultists on behalf of one Miraak, who turns out to be the first Dragonborn. This type of aggression will not stand, man, so you set out to find Miraak and put him down. In order to track down your failed assassin, you hop on a ship headed for Solstheim, an island in Morrowind. Long time Elder Scrolls players will remember Morrowind from the third game in the series, and Solstheim from Bloodmoon, an expansion pack for the same. 


You do some sleuthing in an attempt to locate Miraak, but the islanders only seem to have a vague recollection of who or what he is. It's almost like they've all had the same mostly forgotten dream about the man, but they can't seem to remember any details about the first Dragonborn. Eventually, you find your way to the Temple of Miraak where you team up with Frea, a woman from Skaal whose people are being tormented by the evil, power-hungry villain. It turns out he is using the people of Skaal in an attempt to return to Tamriel and take over. He has placed them, along with many other citizens of Solstheim, into some sort of a trance where they are using formerly helpful magic stones to bring about his triumphant return and the downfall of Skyrim. 


You learn all of this when you find a "Black Book" deep in the recesses of Miraak's Temple and read it. Upon opening the text, you and Frea are transported to the Apocrypha, which is another dimension temporarily inhabited by Miraak as he prepares for his hostile takeover of your homeland. For reasons that don't really make sense, considering that you are the only other Dragonborn in Tamriel, Miraak doesn't find you to be much of a threat and he sends you and Frea back to Solstheim. I understand that it's necessary in order to keep the events of the DLC moving along, but this is a HUGE plot hole in the story. I mean, come on, he's already sent cultist assassins to kill you once. You spend the rest of the story gaining enough power to eventually take the man down. He's got you right there, in his dimension, surrounded by his cultists, underpowered and untrained, and he lets you go?! 


Now, I realize I've been talking about magic rocks and other dimensions, so obviously a little suspension of your disbelief is necessary to enjoy the game, but I just couldn't ever let go of this plot hole in my head. I won't go into too much detail about the rest of the story for those who haven't played it yet but intend to, but you literally spend the rest of the game trying to gain enough power to defeat Miraak. Due to that fact, you have to assume that you don't possess the necessary powers at this point in the game. It's the Skyrim equivalent of a Bond villain monologuing just long enough for James to escape from the overly-elaborate trap that has been set for him and defeat whatever SPECTRE baddy has come for him this time. All Miraak had to do was kill you, right then and there, and it's over. He wins. Instead, he sends you back to Morrowind to learn everything you need to know to eventually defeat him. Ugh. Sorry to harp on it so long but it really bugged me. 


so, you hated it?

No, I actually really enjoyed it. For one thing, you FINALLY get to ride dragons! It's something that I'd been dying to do since I killed my first dragon nearly three years ago. Not only that, but it was nice to have something new to do in the Elder Scrolls universe while waiting for the Elder Scrolls Online to come out (Thanks for pushing it back six months, Bethesda! Boo!!!) Unlike Oblivion, which I beat in its entirety in one huge go around, this served to break up Skyrim into at least two chunks. I fully intend to purchase at least one more piece of DLC because I had so much fun returning to Tamriel in Dragonborn. Aside from that one huge plot hole, it was a truly enjoyable experience. I can't wait to get Dawnguard or Hearthfire and do some more exploring of my favorite RPG world while I wait for the Elder Scrolls Online to come out. 


time for the breakdown

While I didn't enjoy this DLC as much as the Shivering Isles from Oblivion, it definitely holds its own against the Knights of the Nine. With the aforementioned postponement of the Elder Scrolls Online, my hunger for more of Tamriel has only grown. It was the perfect time for me to dig back into Skyrim and, having put off buying any of the DLC until now, I was able to do so without starting over and re-playing any parts of the game that I've already beaten. While it isn't revolutionary, Dragonborn was an enjoyable trip back into the lands of the Elder Scrolls and I can easily recommend it for anyone who is itching to get back into the zone in preparation for the next Bethesda release. 

the math

Objective Score: 7/10

Bonuses: +1 for just giving me more Skyrim. I truly love these games and, as long as they aren't total garbage, I will continue to enjoy most anything Bethesda puts out in the Elder Scrolls universe. 

Penalties: -1 for that HUGE plot hole I just couldn't get past. I mean, come on! He's right there! JUST KILL HIM!!! Ugh. Okay, I'll let it go now. 

Nerd Coefficient: 7/10. A mostly enjoyable experience.   

Wednesday, January 2, 2013

Top Comics of 2012

With a new year upon us and another great year of comics ahead, it is time to reflect back on what quality books were produced in 2012.  Without further ado, here are the top comics of 2012 in no particular order.


My Friend Dahmer by Derf Backderf
Derf Backderf is an award winning political cartoonist who grew up an acquaintance of Jefrey Dahmer.    Backderf provides first-hand accounts of spending time with Dahmer at school and hanging around town.  While an amazing book, it is truly disturbing.  The insight that Backderf provides of the lonely and troubled Dahmer made this one of the most captivating books I have ever read.  This is without question a must read that I can't recommend enough.


Batman by Scott Snyder
When the New 52 launched I hopped on board and picked up quite a few titles.  As the year progressed, Batman was the only title that remained as a must purchase title.  The Court of the Owls arc is one of the best Batman stories that I have ever read and Death in the Family is off to a great start.  Another title that appears to be able to do no wrong.


Cow Boy by Nate Cosby
Without a doubt one of my favorite titles, and my son's favorite titles, of the year.  The playful art of Chris Eliopoulos and the writing of Cosby had me hooked when I read part 1 on www.cowboycomic.net.  Ten-year old Boyd Linney is a bounty hunter that is rounding up his entire outlaw family.  As a parent, anything that you and your children are excited about reading together is a wonderful thing, and Cow Boy is fun for everyone in the family.  I can't wait for the next Cow Boy title in 2013!


Punk Rock Jesus by Sean Murphy
This mini-series from Sean Murphy was one of the best surprises of the year.  It is nice when a concept works better than you expect.  Punk Rock Jesus is about the clone of Jesus Christ being born to a virgin for the sake of reality tv.  This series concludes this week!  Definitely worth your time.


Saga by Brian K. Vaughan
Brian K. Vaughan's latest masterpiece has been named the top comic of 2012 and I can't disagree.  The star crossed lovers plot is easy to mess up, but with the rich world and characters he created, backed by the brilliant art of Fiona Staples, this book is one for the ages.


Locke and Key by Joe Hill
Quite possibly my favorite comic on the market today.  I have such mixed feelings about this comic ending its main story in 2013, but the world that Joe Hill and Gabriel Rodriguez have created is one of the most fascinating worlds that it has been a pleasure to journey through.  I have a bad feeling at least one of the Locke children will die, and that thought saddens me to no end. The fact that I can't stop pushing this title on my friends and have legitimate concerns for the characters should speak to the depth and love that Hill and Rodriguez have put into Keyhouse.


Underwater Welder by Jeff Lemire
The Underwater Welder by Jeff Lemire is a haunting tale of fatherhood and family that connected with me on the first page.  In a story that draws comparison to the Twilight Zone, Lemire maintains a great deal of mystery, tension and elicits great compassion from his readers throughout this must read title.  A very quick, but very satisfying read.

Honorable Mention:
Walking Dead, Morning Glories, Sixth Gun, Deadpool, Daredevil, and many others I am forgetting right now.