Showing posts with label character action. Show all posts
Showing posts with label character action. Show all posts

Monday, January 17, 2022

Microreview [Book]: Light Years From Home by Mike Chen

A novel that miraculously bridges people even when they feel light years away.

In these times of 2022, it almost feels like contentment was never something that was available. Any memories of such an opportunity feels stretched back to such a bygone era that when I think of it, it’s distant and scrambled. In Light Years From Home, a family is brought something that seemed unattainable for over a decade: the arrival of a long missing family member. The memories of getting to that point aren’t clear in some characters’ cases, but despite how scrambled it is, it’s miraculous. The story showcases the family coming together in a way that feels messy through difficult circumstances but absolutely clean in its heartfelt humanity. Memories can be scrambled, emotions can peak and sink from the unreliability of human actions, but what makes Light Years From Home such a powerful book is that the mundane yet miraculous instance of finding hope after an expanse of hopelessness is always in the cards, no matter how much time has passed to make it seem like an unattainable wisp.

15 years ago, Jakob was abducted by aliens. His two sisters have different approaches to dealing with the disappearance. Kass dismisses the prospect and assumes he wasn’t abducted but just left as the unreliable person he was. Evie thinks otherwise, devoting her time to studying extraterrestrial life, trying to solve the mystery of her missing brother. Meanwhile, the parents are left in mental shambles. There doesn’t seem to be any developments concerning it for a while until at the start of the novel, Jakob arrives on Earth with a special mission. That mission embroils his sisters in it through incisive developments. 


The characterization is where the story really shines. Whether it’s Evie’s ardent hope that what she’s dedicated her life to is a reality, Kassie’s fed-upness of her family, or the portrayal of Jakob who’s portrayed as making so much growth even though some of him is initially under a veil of mystery. It all works so well. Character arcs move at a pace that makes it so no one feels stuck in a rut. Just about everything feels like their choices align with their personality, making the plot move organically.


One thing to note is that as organic as the developments are, Light Years From Home definitely favors the exploration of familial bonds and human emotions over a rollicking plot. There are seeds for an explosive story here, but Mike Chen holds back, and it mostly worked for this reviewer. Although, there were some times when the vibrancy of the characters wasn’t enough to buoy some slower sections scattered throughout. Despite holding my engagement for the vast majority of the plot, I think it’s worth mentioning that this could very likely be lacking in speculative and action-packed elements to those in search of it.


Despite having a short supply of speculative elements, Light Years From Home is still imaginative through the way it’s able to carry its proceedings through an original voice and some brilliant plot points. It’s a novel full of love with a tenderness that might seem light years from our home. But the more I read about the familiar and cutting specificity of the characters, the more I realized that such a tenderness is still here–it just seems scrambled and distorted. Jakob goes on an interstellar journey, through many light years, surprising you with its direction but ultimately landing at a place that seems new until you realize it’s home.


The Math

Baseline Score: 8/10

Bonuses: +1 For its top-notch emotional intelligence.

Negatives: -1 For some slower and less imaginative chapters scattered sparingly.

Nerd Coefficient: 8/10

POSTED BY: Sean Dowie - Screenwriter, stand-up comedian, lover of all books that make him nod his head and say, "Neat!

Chen, Mike. Light Years From Home [MIRA, 2022].

Wednesday, October 25, 2017

Microreview [video game]: Hellblade: Senua's Sacrifice by Ninja Theory (developer)

High Production in Low Cost Package

If Hellblade: Senua's Sacrifice is anything other than an enjoyable video game, it's a value proposition. Developers Ninja Theory are no stranger to big budgets; they made Heavenly Sword for Sony, Enslaved: Odyssey to the West for just about every platform, and the most recent Devil May Cry game for Capcom. They know how to spend money, so it's interesting that they've separated from big publishers to develop and publish Hellblade at a $30 price. The end product is mostly good.

In Hellblade, you play as titular Senua, traveling deep into Nordic territory to rescue the soul of your murdered lover. In the vein of what Ninja Theory does best, it's a third person character action game. What makes Hellblade unique is that Senua suffers from hearing disembodied voices and seeing things that don't exist.

A lot of the marketing around the game has to do with the challenge in trying to portray a character with mental illness. Plenty of games have tried and it's almost always a flat portrayal of someone who's zany or unpredictable without a lot of nuance. With the help of consultants in the neurological sciences, Ninja Theory has crafted a tortured, sympathetic character in Senua.

Another aspect of the game that reflects Ninja Theory's experience and skill is in the look of it. It's a beautiful game with some really incredible motion capture, particularly in the faces. They don't look like video game faces; they're expressive and emotional every time you see them. This really helps with connecting to the characters and feeling what they feel.

While they nailed the characters and look of the game, the game parts are kind of lacking. Each level of the game will have you doing one of two things: finding hidden objects in the environment, or fighting. The hidden object stuff is mostly clever, but it's almost always boiled down to aligning objects in the right perspective to find the symbol you're looking for. It doesn't change much from beginning to end.

The combat is also not very robust. There are five enemies, excluding bosses, that you will encounter in small groups. The challenge is to keep them away from your back as they'll try to flank you to attack. With infinite ability to dodge, and most attacks blockable, the only thing that has to be figured out is reading attacks to time blocks (or dodge), and how many whacks it's going to take to kill the enemy. It's fun for a while, but it really wore me down by the end. You've got one weapon, so once you've figured out how to use it, combat loses its shine.

But the thin combat and environment puzzles couldn't keep me from seeing it through to the end. Senua and the darkness that haunts her was compelling enough on her own to keep me playing. What Ninja Theory set out to do, make a high quality game at an indie price point, is successful as long as you keep your expectations at the sub-blockbuster level.

The Math

Baseline Assessment: 7/10

Bonuses: +1 Great development of a sympathetic character in an action game

Penalties: -1 Low amount of variety in gameplay

Nerd Coefficient: 7/10 (an enjoyable experience, but not without its flaws)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014
Reference: Ninja Theory (developer). Hellblade: Senua's Sacrifice [Ninja Theory, 2017]