Showing posts with label Willow. Show all posts
Showing posts with label Willow. Show all posts

Wednesday, July 23, 2014

Microreview [book]: Touchstone, by Melanie Rawn

A rather boring bromance teetering on the edge of yaoi/BL


Rawn, Melanie. Touchstone. Tor, 2012.

Note: see that dragon on the cover? Total misdirection--it's a 'stage' dragon, not a real one. Thanks for finally driving home the lesson that some books really shouldn't be judged by their covers :(


When I was growing up I read a few books by Melanie Rawn. I'm embarrassed to admit that I remember nary a thing from them—except for their covers, which had dragons. And what little child doesn't love dragons? Fantasy literature with dragon riders and princesses and whatnot was awesome to my little mind. Even now, as an adult (ish), there's a certain romance to such tales, in the sense that I still love movies like Willow despite the fact that, objectively, Willow (or as I like to think of it, LOTR-lite!) leaves a lot to be desired.
And that brings us to Touchstone, which has exactly none of the features I used to love (and still feel nostalgia for today) about fantasy. That isn't necessarily a bad thing, of course, but in this case, it's not much of a good thing either. There are some intriguing aspects to the story; it's startlingly unconventional, for instance precisely by lacking dragons (though there is a princess, who seems to be kind of a horrible person), and has an interesting racio-ethnic back-story to the world Rawn has created. Everybody seems to have a bit of Elf, Wizard (since when did a profession get to be a race? In the U.S. we've got Caucasians, African-Americans, Asians, Plumbers, and...no, on second thought, we really don't, Rawn!), Goblin and Human in them, as well as a few rarer races. However, instead of a straightforward swords and sorcery tale, we get a magical theater troupe on the road (literally, for much of the book) to success. Rawn goes into quite a bit of detail on the mechanics of this theatrical style (which uses magical glass jars called 'withies' filled with emotive magic that various magic-users release and then distribute to the audience, controlling exactly what those watching feel, and how strongly), and it does actually sound pretty awesome. I was impressed that Rawn departed so dramatically (pun intended!) from mainstream fantasy here.
But that's also a problem: to me, 'fantasy' as a genre doesn't necessarily have to have adventurous quests, or dragons, or sword-fighting, or (consummated) romance, but surely it should have at least some of those, for sheer entertainment's sake if nothing else. Touchstone is 0 for 4 action/romance-wise, but (problem two) it gets a perfect score in the BL (boy's love) sub-genre.
What is boy's love (or, as it's known in Japan, 'yaoi'), you ask? It's a story, almost always written and consumed (that's fancy-talk for 'read'!) by young—and generally heterosexual—women, about two smoking hot boy-toys whose sultry looks conceal, to rip off High Fidelity, a deep ocean of emotion just below the surface. These boys, often despite protestations of heterosexuality themselves, find themselves magnetically drawn to each other and begin in some cases a Platonic (ironic since Plato is thought to have fancied boys!), in others an x-rated love affair. There are all sorts of explanations for why women would like reading (and writing) stories about sensitive men who fall in love with each other as true equals, but whatever the reason, Rawn has definitely taken the story in a BL direction. Teenage dramaturgists Cayden and Mieka have a stormy though technically unconsummated bromance, complete with caressing, spooning, and all sorts of other physical contact, but the physical side is far less important than the emotional: each is, to the other, the single most important person, without whom life loses its savor, and the narrative is chock-a-block filled with them talking/yelling at each other, sharing their feelings, etc. In fact, that's pretty much the entire story—there are no duels, no wars other than of words, no events of any kind other than theatrical performances along their path to rising fame, and no other relationships of any real note.
It's all very touching, I suppose, but I've been spoiled by...shall we say rather more eventful fantasy, and have come to expect that stories I read contain something other than oceans of sensitivity. If anything, judging Touchstone by the generic conventions of fantasy is a mistake: it belongs firmly in the realm of (b)romance. And judged as such, for anyone who is really into the idea of reading about two boys finding in each other their Great Love and becoming emotional soul-mates, this book, the first of a series apparently, would absolutely blow your mind. But this reader was hoping for swords and mayhem and dragons and world-ending peril—more than I was hoping for an account of boys spooning, anyway!


The Math
 

Objective assessment: 5/10

Bonuses: +1 for shedding fantasy's genre conventions to go in an entirely new direction

Penalties: -1 for having that direction be BL, or as I've cleverly renamed it, 'boring lame'.

Nerd coefficient: 5/10 "Equal parts good and bad."

[See more about our scoring system—and thus why getting a 5/10 isn't as bad as it might sound—here.]


Zhaoyun, while not a huge fan of bromances, is a self-proclaimed aficionado in the more conventional fantasy and sci fi departments, and has been a main cast member (to continue the drama theme) of Nerds of a Feather since early 2013.

Wednesday, July 17, 2013

Microreview [book]: A Kingdom Besieged, by Raymond E. Feist

Or, How the Mighty Have Fallen



The Meat


We've all had the experience—some book or movie a younger version of ourselves encountered long ago, some nerdy pleasure forever wrapped in the soft glow of our childhood, inseparable from the sense of wonder with the world we felt so strongly in those days.  For me, one such movie was Willow, a story my rational mind could recognize, even at the time, as a trite rip-off of Lord of the Rings but one with which I emotionally felt permanently bonded (Madmartigan, objectively, is way cooler than Aragorn, after all).  Among books, the series of Midkemia (and Kelewan) novels written by Raymond E. Feist holds that special place in my heart.  What a magical origin story in Magician! What exciting later adventures awaited Pug and Tomas! I treasured these books so much as a child that in a weird way they almost became part of my identity.

And that's why, when I read Feist's most recent Midkemia novel, or as I like to think of it, The Book Which Shall Not Be Named, I found myself in the midst of a full-blown, cold-sweats, can't-fall-asleep-out-of-terror, existential crisis.  How can he who created something so amazing just a couple decades ago be the very same entity who vomited up 400 pages of drivel in 2011? Have the pod people seized control of his body, forcing his listless hands and dead, lifeless eyes to keep working in a cruel parody of the craft of writing?

How Madmartigan looked after reading A Kingdom Besieged


I imagine how I felt, on reading You Know What, would be akin to the bitter disappointment an avid basketball fan, having seen Michael Jordan in his glorious prime, might feel if he saw Jordan totter onto the court as an octogenarian and wheeze out a few half-hearted layups.  It's not mere horror—it's almost a personal betrayal, since if Feist (or Jordan) is capable of such an awful performance now, the signs of his badness must have been there in his earlier efforts too, right? Which means I must have been an idiot as a child to admire his writing style and world-building skills!  But perhaps I have it the wrong way around: Feist really is—or rather, was—capable of greatness, and simply has fallen on hard times creatively, stylistically, structurally, etc.  After all, barring the alien mind control theory, the same Ridley Scott who spawned the infuriatingly incoherent Prometheus and the appalling Robin Hood also managed Alien and Blade Runner in better times. 

And just like Scott's early versus recent work, Feist's books, old and new, all have much the same elements (powerful heroes of various skill sets—Pug the magician, Jimmy the Hand or descendants as thief/spy, Condoin guys as leaders, etc., pitted against demonic multiworld/dimensional threats) which, in a clever configuration, can produce a masterpiece like Magician (or Alien)...but in a slapdash arrangement fizzle out as Talon of the Silver Hawk (or Prometheus).  The once-great author/auteur, in his befuddled mind, uses all the same pieces, but has lost the ability to put the puzzle together, and now lacks the creativity to go beyond the world he made years ago and dream new dreams.

Weep for Feist—how far he has fallen! How sloppy his writing has become, how formulaic his plots, how uninteresting his characters. My theory? Blame video games. He stopped writing full-time so he could help create several games based on the Midkemia world(s), notably Betrayal at Krondor (excellent) among many others (most of which were utterly forgettable/bad). Unsurprising, given this context, that he a) devotes far less time to the craft of writing new novels, b) creatively he's permanently stuck in Midkemia revisiting old characters and their far less interesting children and grandchildren, etc., and c) has written less a novel and more a novelization of a game concept: generic characters no reader would identify with who are exposed to a range of uninspired role playing-esque encounters.  One can almost hear the dice tumbling...and d) to make matters still worse, he's suffering from RJS (Robert Jordan Syndrome): this entire book feels like mere build-up for the next book. But I read it to the end--why, you ask? It's not unlike when you're outside taking a walk and suddenly you get hit by a meteorite: you see the edges of the ghastly wound it's left and you try to look away, but even though you know it's just going to freak you out, you have to look down at that horror, because you have to know how bad the damage is...

TL, DR: This book is horrible. Shame on you, Raymond Feist, for cashing in on Midkemia once again, and thereby cheapening what Midkemia used to be.  But most of all, shame on me, who keeps reading your books out of nostalgic loyalty to your once-great legacy.


The Math

Objective Quality: 3/10

Bonuses: I award you no bonuses...and may God have mercy on your soul

Penalties: -1 for returning yet again to Midkemia and making it suck, -1 for shattering my childhood illusions with a combination of terrible, formulaic writing, recycled plots and characters, and RJS

Nerd Coefficient: 1/10 Crime against humanity (and disillusioned former lovers of Midkemia in particular)

[This book enjoys the dubious distinction of being one of the only books, if not the only one, given such a low score by Nerds of a Feather.  For an explanation of why 1/10 is such a rare score, see here.]