Showing posts with label TellTale Games. Show all posts
Showing posts with label TellTale Games. Show all posts

Tuesday, December 27, 2016

Microreview [video game]: Batman - The Telltale Series Season 1

Not Quite a Monster


 
Reviewer's note: Fall video game releases ran over my episode 4 review, so I've combined all episodes for a full season review here! No spoilers for this review, but I will include some of my thoughts on the season at the very bottom of the review, clearly marked as spoiler territory.

Telltale Games have a formula. You're going to have multiple choice dialog. You're going to do a little puzzle solving. You're going to have some quicktime action sequences. Knowing this, going into any particular Telltale game, the question becomes "can they use this formula to tell a compelling story?" For Batman - The Telltale Series (BTTS), that answer is yes.

BTTS discards and rearranges a lot of Batman mythology, and that's okay. It's difficult to tell a surprising or original story involving those characters that hasn't already been told in comics. Rather than retell one of those stories, they've given us something original but deeply in the vein of the character. Even better, the choices you make as Batman and Bruce Wayne allow you to play the character as you see him. Is Batman a shining light of justice or a terrifying monster of vengeance, or some balance between those two? Is Bruce Wayne a billionaire playboy caught in the political machine, or a cog driving that machine within Gotham? It's all up to you.

What I found interesting about this game is that it could be seen as an evolution of a previous Telltale game, A Wolf Among Us, based on the Fables comic book. Both games involve an outside-the-law enforcer trying to solve a mystery. The way they balance the dialog, investigation, and action is basically identical, and it could be assumed that A Wolf Among Us was a prototype for BTTS.

However, what BTTS is kind of missing is the tension of being a monster. Bigby Wolf was a literal monster among monsters. Sometimes, he had to be a bigger monster than the rest simply to get things done, but doing so would reduce his standing in his community. When Bigby killed someone, he was playing into a stereotype he was trying to fight against. On the other hand, Bruce Wayne can largely separate himself from Batman. Batman can be a monster, but Bruce Wayne won't suffer the consequences of his actions. When I played Batman as a good guy trying to get things done that a corrupt government would not, the people I wanted on my side were largely there for me. When I played Bigby the same way, I was still treated as dangerous and a liability. BTTS doesn't really capture that feeling as well as A Wolf Among Us did.

My other gripe with the game are the technical difficulties. These cause this game to lose points because they've been a part of Telltale games for far too long. For being a fairly uncomplicated adventure game with good-not-great look, it hitches on framerate far too often. Combined with a save game problem that caused me to have to replay episode 1 because it ate my save, these problems are difficult to overlook. They're not showstoppers, but they're frustrating to deal with.

For Telltale and Batman fans, it's easy to recommend BTTS. You'll know what you're getting into here, and you'll get a largely original Batman story with some creative twists on well known characters. However, if you're not familiar with Telltale games, or you don't care for Batman, A Wolf Among Us is essentially the same type of game with a better sense of character progression.

The Math

Baseline Assessment: 8/10

Bonuses: +1 an original Batman story that shows a lot more Bruce Wayne than video games get to see.

Penalties: -1 separates Batman from Bruce Wayne a little too well, -1 technical problems that have been a part of Telltale games for too long

Nerd Coefficient: 7/10 (an enjoyable experience, but not without its flaws)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Telltale Games. Batman - The Telltale Series [Telltale Games, 2016] 



SPOILERY DISCUSSION: What I found most difficult in this game was discarding what I "knew" about Batman. Stop here if you don't want character or plot spoilers.

When they drop the video of Bruce's father essentially imprisoning political enemies in Arkham, I wanted to believe it was doctored. This led me to denying it too long, until the evidence was very clear that he was a criminal. On the other hand, when Oswald Cobblepot was revealed as an old childhood friend, I treated him as such. Then it turned out he's still essentially The Penguin, so I felt like an idiot there too. I thought I could've saved Dent, but when I was given the choice of Catwoman or Dent, I chose Catwoman. This obviously resulted in Dent turning into Two-Face, but I'm certain that choosing Dent would still produce the same result because the rest of the story doesn't really work without Two-Face. 

Vale as Lady Arkham was the most surprising character change. It's not telegraphed at all, so I'm glad they spent so much time in Episodes 4 and 5 establishing why she is who she is. She works as a villain because she's got a good point, but her methods are entirely wrong. Bruce Wayne isn't in the right by supporting what his father did, but he has to be better than him to make Lady Arkham wrong. That's what I played into, but there could be an interesting story in playing Batman as the tool of vengeance and (more or less) supporting Lady Arkham's mission if not her methods.

Monday, November 7, 2016

Microreview [video game]: Batman - The Telltale Series Episode 3: New World Order by Telltale Games

The Villains, Revealed


Reviewer's note: Welcome to the second part in our five-part series reviewing Batman - The Telltale Series, an episodic adventure game. Part one can be found here, part 2 here. This review will contains spoilers for episode 1 and 2!

Picking up after the fairly surprising ending to episode 2, episode 3 continues to tighten the vise on both Batman and Bruce Wayne. Though Falcone and Hill are gone, the antagonists that truly threaten Gotham are revealed; the Penguin, and the leader of the Children of Arkham. But in the real world, Bruce Wayne faces just as much pressure in his support of Dent and the revelation that his father was involved in much of Gotham's corrupt past and the institutionalization of Cobblepot's mother.

Episode 3 is very much like episode 2. More of Bruce's life crumbles around him, and you spend the bulk of it doing damage control. It's split fairly evenly between Bruce Wayne segments and Batman segments. There's a really thought-provoking segment that questions what Batman can do for the everyman. I love seeing that sort of questioning of the role of superheroes in the real world.

However, as we get deeper into the game, I'm starting to notice some of the seams in the story. The decision between Dent and Catwoman near the end of episode 2 seems to be one of those illusory choices that come with offering two obviously different choices that lead to the same outcome. I chose Catwoman over Dent, but given the way episode 3 plays out, it would have to be a radically different structure if I had chosen Dent instead. This is not a complaint per se, but something we live with in Telltale games.

While I continue to enjoy the game and look forward to the next episode, they still haven't ironed out the performance problems. There's one scene in particular that got real choppy. It still doesn't make sense.

In classic Telltale style, episode 3 ends with another significant cliffhanger and teases an episode that I'm very much looking forward to. Despite the technical problems, Batman - The Telltale Series Episode 3 is great and it would take a really particularly bad episode to spoil the whole series at this point. 


The Math

Baseline Assessment: 7/10

Bonuses: +1 asks tough questions of what Batman does for average citizens

Penalties: -1 some weird frame rate hiccups (continuing)

Nerd Coefficient: 7/10 (an enjoyable experience, but not without its flaws)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Telltale Games. Batman - The Telltale Series Episode 3: New World Order [Telltale Games, 2016]

Friday, September 30, 2016

Microreview [video game]: Batman - The Telltale Series Episode 2: Children of Arkham by Telltale Games

Wheels in Motion


Reviewer's note: Welcome to the second part in our five-part series reviewing Batman - The Telltale Series, an episodic adventure game. Part one can be found here. This is the second episode, and if you've made it this far, you're probably in for the long haul. This review will contains spoilers for episode 1!

Let's kick this off the right way with technical difficulties! When I fired up Batman to play this new episode, I discovered that the game had lost/misplaced/overwritten my save game. It was just gone, as if I'd hadn't even started episode 1. Doing some quick googling revealed that the problem may be related to Telltale Games cloud save system. I disabled it and replayed episode 1 and didn't have any problems, but reader beware! I'm playing on a PC through Steam. If you're doing likewise, you may want to disable cloud saves if you haven't already encountered this problem.

Replaying episode 1 gave me a chance to do things different, but I mostly stuck to my original choices. The big one that I changed was that I did not shake Falcone's hand at Dent's fundraiser. The game rubbed my face in that one on my first run. However, it still placed the blame on me for Falcone being at the fundraiser to begin with. So it goes.

Episode 1 was an introduction. Episode 2 is where the plot starts to really take shape. It continues to put the player in uncomfortable or unwinnable situations, which is something Telltale is good at doing. Episode 2 starts to peel back the skin of Gotham, revealing how deep the rot is. It also continues to challenge what the player knows about Batman by making subtle changes to established characters. Again, if you thought you knew Batman, you can discard all of that except the very bones of the characters. The names may be familiar but the characters are not the same.

No particular complaints about the structure of this episode, but the technical problems linger. The afore mentioned save game problem is a real hassle for some who don't want to spend another two hours running through episode 1. It also hiccups in frame rate in some odd places. They're noticeable but not deal breakers. It's still a good looking game without serious graphical problems, but the frame rate hitches are fairly annoying.

By the end of the episode, some serious stuff has gone down in Gotham and I can't wait to get back into it. However, I don't expect the technical problems to be smoothed out by then. It's just something we'll have to deal with to enjoy the rest of this otherwise good adventure game.

The Math

Baseline Assessment: 7/10

Bonuses: +1 continues to challenge established Batman lore

Penalties: -1 some weird frame rate hiccups (still), -1 lost my save game

Nerd Coefficient: 6/10 (still enjoyable, but the flaws are hard to ignore)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Telltale Games. Batman - The Telltale Series Episode 2: Children of Arkham [Telltale Games, 2016]

Wednesday, August 17, 2016

Microreview [video game]: Batman - The Telltale Series Episode 1: Realm of Shadows by Telltale Games

The Batman Cometh


Reviewer's note: Hello! Welcome to the first part in our five-part series reviewing Batman - The Telltale Series, an episodic adventure game. This is the first episode and this review will be completely spoiler-free! However, subsequent episodes will necessitate some discussion of what came before, so they will be spoiler-free for the episode being reviewed but not necessarily for the previous episodes in the series. On with the review!

I love Batman. I've been a Batman fan since I was a kid, and a lot of it was propelled by Tim Burton's 1989 Batman movie. Ever since then, anything Batman has piqued my interest. There has been plenty of ups and downs for the Dark Knight, but we've been on a real good streak in the video game world since Batman: Arkham Asylum. Batman - The Telltale Series, though completely different in nature, continues that streak of quality Batman video games.

Batman - The Telltale Series is an episodic adventure game in the same form Telltale Games has been famous for for quite a while. Rather than picking up one of the many interpretations of Batman, such as the movies or Rocksteady Arkham series video games, Batman is a new take on the character. After Batman foils the theft of an encrypted data device from city hall, Bruce Wayne is caught in a political knife fight over his support of Harvey Dent's campaign for mayor. Bruce Wayne and Batman fight on two fronts to uncover who is behind some vicious attacks on the Wayne family legacy and who called for the city hall break-in.

If you've played any recent Telltale adventure games, particularly The Wolf Among Us, you know how this game is going to play. If you haven't, these are cinematic adventure games, where the bulk of your interaction comes through dialog choices. In Batman, you spend most of the game as Bruce Wayne, playing the politics game in Gotham City. Where nearly every other Batman game focuses on punching bad guys, Batman - The Telltale Series takes a refreshing break from the cowl to put some serious metaphorical knives at Bruce's back. There's a point in the early game where I made a choice as Bruce that was supportive of a friend of mine, but looked real bad in the public eye, and the game never let me forget it. It kept coming up, and I could try to explain it away as Bruce, but it wasn't something Batman could punch until it was solved. I liked that it held me to my actions, even if it felt a little overboard, because I made a big decision at a split second. Making you feel like you're in some control over the story is what Telltale Games does best, and Batman is no exception.

Being the first episode in a series, there's a lot of scenes establishing characters. Obviously, Thomas and Martha Wayne (Bruce's murdered parents) are plainly present, but Telltale manages to give some characters an alternative look. They're instantly familiar in many ways, but different enough to give one subtle reminder: what you think you know about Batman doesn't necessarily apply here. Familiar characters, familiar setting, but this is definitely Telltale's game and doesn't have to strictly adhere to comic book, or movie, or TV show, or video game Batman universes. Again, I love this because it's keeping me on my toes.

I've got two minor complaints about this first episode. The first is that the action is pretty fast (for an adventure game), and the button prompts aren't 100% clear when it came to directional movement. I learned quick that a prompt that looked like a clockwise half-circle moving right to left really just meant push left. It's a minor complaint, but I came off as a very rookie or drunken Batman in my first fight because I was trying to do too much to match the prompt when the actual input needed was much simpler. It's something I caught on to quickly, but it was an annoyance.

The other minor complaint is that the game didn't run great. I'm not running on brand new hardware, but my PC runs much more graphically intense games than this with fewer hitches. It's good looking, but it's still the simple mostly flat style many Telltale games have. I can't really explain why it didn't run better, and the hiccups were largely between scenes, but it was noticeable. Perhaps the console versions run better.

Batman - The Telltale Series Episode 1: Realm of Shadows is a mouthful, but it's easy to recommend to Batman fans and Telltale adventure game fans. Even if you don't fit within those tastes, the political and class machinations are already heating up in this first episode. It's a strong start and I'm very excited to see what comes next. This is what I expected from Telltale; a quality game taking characters I know and giving me an experience that doesn't feel like it's completely retreading well-worn territory.

The Math

Baseline Assessment: 7/10

Bonuses: +1 recognizable Batman characters now in a different universe from what we've seen before.

Penalties: -1 technical performance leaves something to be desired

Nerd Coefficient: 7/10 (an enjoyable experience, but not without its flaws)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Telltale Games. Batman - The Telltale Series Episode 1: Realm of Shadow [Telltale Games, 2016]

Friday, December 4, 2015

Microreview [video game]: Game of Thrones, Season One for PC/Mac (Telltale Games)

A Fistful of Ironwood


Telltale Games' latest is an adaptation of the HBO show Game of Thrones (not George R. R. Martin's books). It features relatively high production values, a moody score and strong voice acting from Peter Dinklage, Lena Headey and others. And it does a very good job of immersing you into the bleak, pseudo-medieval world of Westeros.

Game of Thrones tells the story of House Forrester, who followed the Starks to war against the Lannisters. After the Red Wedding, House Forrester finds itself in a precarious position relative to its historical rival, House Whitehall--who are bannermen to Roose Bolton, the new Warden of the North. In Episode One, you take control of several key members of House Forrester as they desperately try to save the house: young Lord Ethan, his sister Mira (who is a handmaiden to Margery Tyrell) and Gared, who was squire to Lord Gregor before his murder before the gates of the Twins. Later episodes also take you to the Wall and across the narrow sea.

This was my first experience with Telltale's signature style of narrative gaming. Of course I'd heard all the praise, and those of you who read my game reviews know how much I value story and narrative in the platform. But I just hadn't gotten around to it. Now I have, and I came away impressed with the Telltale model.

Game of Thrones is, in essence, an interactive cartoon. What you might call cut scenes in a traditional game make up the majority of the experience here. Interspersed, however, are dynamic conversations and a smaller number of action scenes, where the interactivity is limited to timed mouse swipes and key presses.


Taken on its own, that probably sounds a bit dull. But the passive scenes are fantastically well done; as an original story set in the Song if Ice and Fire universe, this one grabs you quickly--more so, I might add, than most tie-ins (Martin's Dunk and Egg books included). What's more, the interactive sequences, though simple in mechanical terms, are presented and paced in such a way that you can't let your attention wander--even for a minute.

My favorite aspect of the game, though, was how it deals with conversations. As in most modern RPGs, what you say can affect the way the game unfolds. But unlike most modern RPGs, you have a limited response time--which both forces quick thinking and forces you to live with your decisions. As it happens, not every conversational choice matters--one seemingly important set of decisions in Episode One, for example, all lead to the same conclusion. Many do, however, and in often unexpected ways. Not only does this lend tension and immediacy to the experience, but provides an incentive to replay the game.

The main problem with Season One is that, as the story progresses, the grimdarkness grows less and less well suited to the medium. The books and, to a greater degree, the series revel in their pessimism. Good exists, but never without complications, while evil lurks to a degree in every heart. In the end, only power, really, gets you anywhere--and one's grasp on power is so limited that many narratives inevitably go unresolved. This is fine for books and TV, but in a game you want to feel like you can actually accomplish something, and I'm not sure that's entirely true here. Given the smaller scale of the story here, it would have been possible to alter the formula while retaining that view of the broader world the game takes place in.


My other issue relates back to the simplicity of the gameplay, which as noted above is an overall strength of the game. However, around Episode Four my attention started to wander, and it never quite returned. Granted, I binge-played this game, so maybe it works better with breaks between episodes. But in a game this long, I generally want a bit more diversity in the experience.  


In the end, Game of Thrones is an interesting experience, and is sure to appeal to diehard fans of the show, as well as fans of previous Telltale games. For me it was significantly more up than down, but there were some notable misfires--most notably in how the game concludes.


The Math

Baseline Assessment: 8/10

Bonuses: +1 for simple game mechanics put to good use; +1 for narrative tension

Penalties: -1 for the unsatisfying resolution; -1 for repetition fatigue.

Nerd Coefficient: 8/10. "Well worth your time and attention."


***

POSTED BY: The G--purveyor of nerdliness, genre fanatic and Nerds of a
Feather founder/administrator, since 2012.

Monday, April 27, 2015

Tales from the Borderlands - Episode 2: Atlas Mugged

[Tales from the Borderlands - Episode 2: Atlas Mugged, Telltale Games, 2K Games, 2015]

The Art of the Cliffhanger


Ah, the lost narrative style of the cliffhanger. I have only just started with Telltale's Game of Thrones series and while Walking Dead is on my playlist, it hasn't made it to my hard drive yet, so I can't tell you if all of their titles contain this type of plot device, but through the first two episodes, it appears to be a staple of the Tales from the Borderlands series. Just as Episode 1 left players with their jaws in their laps, Episode 2 has a similar, "What the frack?" ending that serves to deftly re-employ the ancient, somewhat lost art of the cliffhanger. 

L'Histoire



<Episode 1 Spoiler Alert>

When we last left Ryhs and Fiona, they were trying to get away from Vasquez, Rhys' Hyperion nemesis, fittingly-voiced by Patrick Warburton of David Putty (Seinfeld) fame. Warburton does a fabulous job of playing the part of the scummy, yet somehow amiable corporate ladder-climber who keeps crushing Rhys' dreams of a bigger and better future. Much like his counterpart on the long-running sitcom, while you wouldn't ever want to be seen in public with Vasquez for fear he would say something awful and put everyone in earshot in a state of extreme discomfort, you can't help but enjoy the completeness of the character's persona. 



Anyway, Rhys (and his sidekick Vaughn) and Fiona (plus her partner Sasha) manage to avoid Vasquez's attempts to corral and kill them and end up falling into the Gortys Project, a room full of Atlas tech introduced by the former Hyperion headman and current inhabitant of Rhys' brain, Handsome Jack. All of this takes place as a retelling by Rhys and Fiona to an unknown captor who is holding them hostage and forcing them to recount all the details they know about the mysterious Gortys Project. Some of the more fun parts of both episodes 1 and 2 take place when the two protagonists begin to argue about the details of the story. It also serves to remind the gamer that he is re-playing a story rather than experiencing it first-hand. It is an interesting plot device and one you don't see outside of literature very often, certainly not in video games. 

<Spoiler Complete>

Episode 2



I will go into more detail about this episode in the upcoming review of Episode 3. I hate to spoil the fun for anyone who has yet to play it, but I don't like leaving out major plot-points for the sake of avoiding spoilers, either. I guess that's a prime reason the serial format lends itself to game reviews. By the time the newest episode has been released, you can pretty much assume that 90% of the people who were going to play the last episode have finished it already, so it's spoilers...AWAY!!! Until then, I will just give a brief synopsis while trying not to divulge too many details and stick to telling you what I think of the game. 


Episode 2 finds Rhys still suffering with random appearances of his unwanted AI implant, Handsome Jack. Since Rhys is the only one that can see Jack, he's kind of like Jimmy Stewart stuck with the six-foot rabbit, Harvey, where everyone else believes he's either having some sort of psychotic break or just putting them on. If he could only convince the right people at Hyperion that Handsome Jack's intelligence continues to survive inside his head, it could be his ticket to Easy Street, but unfortunately he's on Pandora and the only people he can tell are his lackey friend Vaughn who is in even less of a position to do anything for him than Rhys himself, and Vasquez, who could care less if the presence of the Almighty himself was inhabiting Rhys' brain so long as he gets his vault key. 


Again, I don't want to go into too much detail, but suffice it to say that Rhys, Fiona, their respective counterparts Vaughn and Sasha, and the ever-loyal Loader Bot who is always there to lend a hand continue on their quest to discover the meaning behind the Gortys Project and, hopefully, uncover a vault key in the process. They are hotly pursued by Vasquez and his lackeys who have all the ethical standards of a Ponzi scheme plotter. Also, this episode ends with an even greater cliffhanger than the first. Not only are you left wondering what's going to happen next, but what the heck just happened. It leaves you hanging with all the skill of the best Saturday morning serial from the movie theatre glory days of old. 

The Mechanic's Shop


One place where this game both shines and leaves something to be desired is in the gameplay mechanics themselves. It's more of a "Choose Your Own Adventure" story that takes place in the Borderlands universe than an actual Borderlands game. You have to make dialogue decisions a la Mass Effect that change the way the story goes and can have series-long consequences for your protagonists. Not only that, but the dialogue choices are on a short timer, so you are extremely pressed for time and only given a few seconds to make a decision that could alter the entire game experience. That said, it's not an RPG, it's not an FPS, it's not a looter. Basically it lacks all of the components that made Borderlands so addictive and gave it virtually neverending replayability. 


The only action, controller-wise, in the game is limited to a series of button-mashing commands, controller swipes, and the occasional matching of a hexagon with the indicated spot on-screen before you had to hit right trigger/R2. There are also small portions where Rhys uses his bionic eye to investigate the area, but the solutions are fairly obvious and present little in the way of a challenge. It's not like Borderlands required the complicated melange of button mastery needed to keep from getting constantly annihilated in Call of Duty: Advanced Warfare, what with its cryosuit boosts, slides, powers, grenades, and the like, but it certainly asked more of a player than smashing down on the X button until a green circle was filled in to keep the play continuing. This lack of anything but the simplest mechanics may be acceptable in the mobile gaming market, but for consoles with controllers boasting ten buttons and three directional controllers, it's just too simplistic. 



I realize that these Telltale Games titles are available on mobile devices, as well, and maybe it was the cross-platform requirements that restricted the controller options on the XBox One, PC, and PS4. However, as a long-time Borderlands fan and addict, it has been somewhat of a letdown, albeit a minor one as the games contain the same brand of off-color humor that make the original and it's pre- and post-sequel some of this reviewer's favorite titles of the last generation. That said, I'll be honest, I'm looking for a little bit more in a Borderlands game. I guess I shouldn't complain given the price and the ability to return to Pandora one more time for just a few bucks. It's well worth the money for any fan of the series. I don't see Tales From The Borderlands bringing in many new fans, though. If you have a miniature ClapTrap sitting on your desk, then these are definitely for you. If you have no idea what I'm talking about, you should probably consider looking elsewhere, or just waiting for Elder Scrolls Online to finally hit consoles this summer...maybe. 


The Math

Objective Score: 7/10

Bonuses: +1 for showing us a part of the Borderlands universe that was, as yet, unseen. So far, everything has been from the Vault Hunters' perspective. It's nice to see what an average Hyperion employee goes through. 

Penalties: -1 for a control scheme that would leave one of the three buttons on a Sega Genesis controller mostly untouched, nevermind today's complex pieces of ergonomic artwork. 

Nerd Coefficient: 7/10. A mostly enjoyable experience. 

Read about our scoring system here


Tuesday, March 26, 2013

First Impressions: Lego City: Undercover


I don't think many would argue that the Wii U has not been a runaway success. Initially excited to purchase the system when it launched, my Wii U has been dormant for over a month. Mario U and Nintendoland were quite enjoyable, but the gamepad hasn't been properly used and there hasn't been a must have title. Then last week Traveler's Tales dropped the Wii U exclusive, Lego City: Undercover. The Wii U may have a killer app on its hands.

The story puts you in the shoes of Chase McCain, famed cop of Lego City out to stop his nemesis Rex Fury.  In order to accomplish this task Chase must unlock various disguises that have unique abilities, train in a dojo, and as the title suggests, go undercover.

With a Traveler's Tales Lego game you know a couple of things right away. The game is a combination of platforming fun, breaking stuff and brick collecting.The platforming has drastically improved from the early Lego Games and the introduction of super bricks adds a new element of collecting tens of thousands of Lego pieces.

I am happy to report that Lego City: Undercover provides genuinely humorous moments, that had both myself and my son laughing out loud.  Traveler's Tales has been hit or miss with the humor in my opinion, but have done a nice job of parody with this title.  Numerous references to pop culture are included that I appreciated, and then simple sight gags and physical comedy entertained my son. The voice acting was spot on and the soundtrack sounded as if it were ripped straight out of Starsky and Hutch. 

Gameplay:
At its core, Lego City: Undercover is Grand Theft Auto for kids. Lego City is vast with many areas to explore and minigames to play. You can hijack any car, wreck people's property, and spend hours running around the city. Thankfully there are no prostitutes and the Lego people do a nice job of getting out of the way of fast moving cars.

As with other Lego titles, the controls are relatively simple (my 5-year old had some troubles with the gamepad elements, but was content to roam around the city exploring) and a little loose.  There were numerous platforming elements that I had to repeat due to falls.  The cars all handled differently like other games of this genre, but could stand to be fine tuned.  As you learned more skills the fighting element provided much more depth than most other Lego games.  But the real question is, as a Wii U exclusive, how does it handle Nintendo's tablet controller.

I am pleased to report is that the Wii U gamepad has been integrated well. Some of the tasks feel like a little bit of a gimmick (scanning a building), but it really allows for a new level of immersion in the Lego City universe. I felt this the most when using the gamepad as a communication device back with headquarters. The face of who I was speaking to was only on the gamepad and the audio was only coming from the gamepad's speakers. The element of holding onto a device that is speaking to you while you are playing really did add a new element that I have not experienced in a game before.



At the time of this review I am approximately 50% finished with the main story, but have barely scratched the surface of unlocking all of the characters, finding all of the secrets, and truly seeing all what this title has to offer. This is a game that hopefully will feel fresh at the end and provide some incentive for completing one of the many side quests and returning to old levels.  So far that seems to be the case.

My only real complaint at this time is the load times. At each new level and before each cut scene you are left with a load time that feels reminiscent of the original Playstation. Some of the load times are in excess of over one minute (which in gaming terms is quite long).  It can get very tedious.


The Math

Objective Quality: 8/10

Bonuses: +1 for being genuinely humorous; +1 allowing me to play a GTA style game with my 5-year old

Penalties: -1 for tedious load times

Videogame Coefficient: 9/10. "very high quality/standout in its category."

[For an explanation of our scoring system, head on over here.]