Showing posts with label Hanuvar. Show all posts
Showing posts with label Hanuvar. Show all posts

Friday, September 27, 2024

Review: Shadow of the Smoking Mountain by Howard Andrew Jones

Hanuvar’s story continues as he meets new allies, enemies, and challenges

This, third in the series, is not the place to really start with his story (that would be Lord of a Shattered Land). Shadow of the Smoking Mountain continues the story of Hanuvar, Volani General trying to survive and help his scattered and enslaved people in the wake of the Dervan invasion. The Dervans are expy Romans, the Volani are the Carthaginians, and Hanuvar is the terror himself, Hannibal. The story of his life after Carthage fell in our timeline doesn’t get much interest except for real enthusiasts of the period, and it is not a happy one. Jones, in his secondary world, has given him a different, and so far happier, path. But not an easier one.

The book continues its structure of being a series of short stories about Hanuvar’s adventures and efforts to free the enslaved surviving Volani. In doing that, he gets tied up and wrapped up in all sorts of local situations. This world is a sword-and-sorcery reflection of our own, so gods, demons, strange beings, and dark magics are all real, and to be feared. Hanuvar knows about magic, and at points in the book poses as a worker of magic, but in the end he is a general, tactician and warrior. He knows of magic as a tool, and struggles against it, but he is no spell-slinging wizard.

The title will give you a clue as to the culmination of where the book and its characters are headed. Indeed, Hanuvar is going to find himself on the slopes of a mountain ready to go boom, but in classic sword-and-sorcery fashion, it’s going to be even worse than a simple catastrophic eruption. The story of Hanuvar finding that out, and who the real enemy is, and the struggle against them, are the meta-plots of the novel, overarching individual episodes. Another overarching plot is one he’s had since the first book: what happened to his daughter? As much as he is working to free all of the Volani, he is especially interested, passionate, about his daughter and her fate.

That is an advantage to the Hanuvar novels that counters the view that a number of people have about sword and sorcery as a genre. The idea that Conan is just a muscle-bound idiot hewing through life idiotically with no overall sense of connection to anyone or anything, or other sword-and-sorcery heroes having few or no ties, is a misperception that Hanuvar seems tailor-made to counter. Hanuvar wants to free his people, abstract but concrete, but he is also looking for his daughter, and sometimes makes a bad decision or three in order to further that goal. There is a slow-burn romance for Hanuvar in the novel as well. One of the stories breaks away from Hanuvar altogether and makes Antires (his biographer) the main character in a very fun change of pace, as we get to see what makes him really tick.

My favorite character, however, is the “Catwoman” of the book, and that is Aleria. We met her in a previous volume, but she really swoops into the narrative here on multiple occasions, and her dynamic with Hanuvar is some of the best character bits in the book. The classic “heroine of her own story” with her own goals and motivations, but she wouldn’t mind having Hanuvar as a partner, far from it. One wonders, given Jones’ erudition, if Aleria isn’t meant to invoke Valeria from the Conan story “Red Nails”. (and yes, the Conan the Barbarian movie, but that Valeria is quite different than the original character). Aleria is the kind of character that could be spun off on her own adventures in stories and novels, easily.

And that brings me to a topic that, as of the writing of this review, has been in the air again,and that is worldbuilding. The worldbuilding in the Hanuvar novels, including this one, try to walk the line between infodumping and having the reader sink or swim. Some of the footnotes in the text also do help in this regard, but some of those are as much about the interpretation of the text as anything. They are not Vancean/Pratchettian in their design and intent.¹ Jones works heavily on the expy model to get readers halfway to their understanding of their world, and leans into some simplifications to make things easier. As you know, Jane, the Romans defeated Carthage once and for all over a century before they became an Empire. They fought three wars against Carthage. But for simplification for the worldbuilding, the Dervans are already in the Principate, they fought only two wars against Volanus, et cetera. But the smoking Mountain of the title, Esuvia, is most definitely meant to be Vesuvius under another name. The Herrenes are most definitely the expy of the Greeks. A lot of the names Jones uses, as you can see, are close enough to rhyme with the real world particulars to help get the reader there.

For me, worldbuilding is best when it provides the imagination a space that seems larger than the events in the book itself. It feels grounded and complete enough that you can imagine, afterwards. This doesn’t mean I need or want an RPG manual “The GM’s Guide to Derva” but when I am reading, I am putting myself into the world and into the characters. I want to be able to feel the road beneath my feet, and imagine, what if Hanvuar took a left here, rather than a right, and plausibly have enough of the world to imagine it. I don’t need to know what the other side of the globe is like (although I wouldn’t mind) but for the purposes of the work, there is a trompe l’oeil that there is much more to the world than the road Hanuvar walks.

Shadow of a Smoking Mountain accomplishes all this for me, and so for me, is successful at worldbuilding.


¹Like previous books in the series, there are footnotes in the text. The book is presented as a reinterpretation of a previous text, the Hanuvid, with commentary. Jones is having his cake and eating it too basically presenting the story in this frame.


Highlights:
  • World continues to be rich and engaging.
  • Good use of characters both as point of view and secondary, to provide a tapestry of interaction
  • Strong sword and sorcery writing

Reference: Jones, Howard Andrew. Shadow of the Smoking Mountain [Baen, 2024].


POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I’m just this guy, you know? @princejvstin.

Monday, September 18, 2023

Review: Lord of a Shattered Land by Howard Andrew Jones

A story that uses the story of a famous general in history and fuses it with sword and sorcery landscape, worldbuilding, and writing style.

Hannibal. 

You know the name, even if you don't know much about Roman history. Hannibal, the Carthaginian. Hannibal, the terrible foe of Rome. Hannibal, the guy who brought elephants over the Alps!  

Hannibal's story is one of ultimate failure, however. He could not beat Rome, for reasons that are complex and debated to this day. It is his afterlife that is far less known. You know that Hannibal and the rest of Carthage were beaten. And then? Probably if you are not a history nerd, you haven't thought much about it. But Hannibal had a 20 year tragic afterlife after his final defeat, one that marked him working with Rome's enemies, wandering the Mediterranean, and ultimately drinking poison to avoid capture by the Romans.

Howard Andrew Jones uses the story of his Hannibal-like figure, Hanuvar, and what happens to him after the fall of his Carthage, here Volanus, in Lord of a Shattered Land. Jones uses the afterlife of Hannibal and imagines it going very differently, in a Classical-era type Mediterranean world that is clearly inspired by ours (as given by the map).

Jones tells Hanuvar's story in an episodic format, picking up his survival of the fall of Volanus, and having a series of adventures across the land. The chapters, especially in the early portion of the volume, feel like a "fix-up" of previously published short stories. Each of the early chapters is a self contained story in a progression, that refer to previous stories and adventures, but very much are stand alone units. I imagine Jones could read from any of the early chapters in a reading at a con successfully as a result. And having this episodic feel gives the early chapters of the book the same feel as a set of Conan stories, or stories of Fafhrd and the Grey Mouser

This goes to the sword and sorcery mode of this book. What Jones has done is create a Classical-era Mediterranean environment as a sword and sorcery world, dropped a Rome and Carthage into it, and made the fallen Hannibal into his hero.  

The world itself. Sure the Dervans are Rome, Volanus was Carthage, there are indications of cognates of the Celts, and Egypt, and the map supports all this. But there are differences here. Jones is most definitely not doing a beat-for-beat look at the history of Rome and Carthage. 

First up, this Rome is not a Republic, but rather it is an Empire with an Emperor. We never go anyway near the heart of the Empire, never meet the Emperor, but it is clear that this is not the Republic of the Punic Wars, although the transition is said to have been relatively recent. In addition, there were just two wars against Carthage in this timeline, not three. 

I can see why he did all this. Consider this history nugget from our own timeline: After Hannibal was defeated and Carthage lost, Carthage was NOT destroyed. In fact, it lasted a good 70 years or so longer, until a Roman senator started the famous "Carthage must be destroyed" war drum, and it was then, against a weak Carthage that stood no chance, that Carthage was finally conquered and destroyed. 

So I am okay with the "changes" (sic) that Jones has made to Roman history. He is going by what makes for a world that makes for the kind of story he wants to tell, but I am curious as to how his alt-Rome got this way and why it went on this "accelerated" path toward an autocratic Empire. 

But let's go deeper. This is definitely a sword and sorcery world rather than just a reskinned alternate Classical-era Mediterranean.  And it is not a high magic world like, for example, Cass Morris' Aven. Magic is relatively rare, not well understood, and always dangerous. There are genii loci, local powers, dark magicians, and dread creatures. It's a world where such creatures and powers are in the out of way places, the mysterious islands, the isolated valleys, the hidden locales of the world. Given Hanuvar and his quest and where it leads him, it is understandable he would wind up in such places, frequently. Lord of a Shattered Land is a novel where the vignettes, the stories often have that sorcery along with the sword, make up much of his adventures. 

The choice of hero finally really should be highlighted here and on a couple of levels. Hanuvar is a character that is relatively uncommon in sword and sorcery. Hanuvar is a fallen hero, an older man, one with a daughter, one that, for a while anyway, his enemies think is very safely dead. He is a father, and would be a father to his shattered and enslaved nation, and this is the throughline that runs through the book. Hanuvar seeks freedom for his people. Moving Hanuvar to the time of the destruction of his Carthage and the killing of many and the enslavement of the remainder gives Hanuvar a clear story and a clear goal. And it is a personal story. He had left his city for many years, did not get to see his daughter, and the fate of his daughter - dead, captured, something else, is a throughline in the book for him. He is a very upright and moral character. He is not a man seeking to topple the Deruvan Empire. He is not seeking to kill every Deruvan he comes across. He is seeking to free the remnants of his people, find his daughter, and lead them to freedom. This gives our hero a moral core, makes him a clear protagonist, and leads us to root for him.

In real ways this is refreshing. Hanuvar can be bloody minded and ruthless in his methods, but he is a very moral and upright person. With a fair chunk of the realms of fantasy under the seemingly permanent penumbra of Grimdark, Hanuvar stands out in very stark, and very welcome, relief.

And the stories within the novel are brisk, energetic, aerobic and are ultimately page turners. It is sword and sorcery in the classic style, so the worldbuilding is teased out here and there, the action described strongly (and sometimes rather viscerally). It is an exemplar of a mode of fantasy that, again, is a bit out of fashion in much writing today. Even as this is the first book in a series, this is not, as much as I love it, big phat epic fantasy where walls of words and worlds are the rule of the day. As the novel progresses, the events of previous stories do build up an edifice of a narrative, but there is overall a pleasing leanness to the way that Jones has written Hanuvar's story. 

Needless to say, given the size and enormity of Hanuvar's quest, he does not succeed in his quest by the end of the book. But this is where the episodic nature of the book really works in its favor. You can read this book and get a good single volume, multiple short story look at the life of a strong and well defined character.  I suspect though that, like me, if you have followed Hanuvar to the end of this book, you might be very interested in the continuance of his adventures and his quest.

--

The Math

Highlights:

  • delenda est? Hanuvar has no time for rest!
  • Sword and sorcery really works in an alt-Mediterranean environment

Nerd Coefficient: 8/10

Reference: Jones, Howard Andrew Jones, Lord of a Shattered Land, [Baen, 2023]

POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I’m just this guy, you know? @princejvstin.