Showing posts with label George Lucas. Show all posts
Showing posts with label George Lucas. Show all posts

Friday, December 2, 2016

Microreview [book(s)]: 2/3 of An Affinity for Steel, by Sam Sykes

Going from not so great to pretty good (to better?)

Sykes, Sam. An Affinity for Steel. Orbit, 2016.

You can buy it here.

Remember when The Phantom Menace came out? I was a teenager at the time, and was kind of excited despite myself—after all, the original trilogy was so friggin’ awesome, and if the new one was even half the trilogy that was, I was in for some entertaining fare! But the truth--which I realized one summer day in 1999 as the last of my childhood evaporated in the heat of my fury over the dumbitude--was that overall the world would be a better place if the prequel trilogy had never been made (yes, even including Revenge of the Sith, “the one that was actually pretty good”). I mean, what does any of it add to our understanding of the characters from the 1977-1983 trilogy? Do we need to see young Anakin to understand old Anakin? (Philosophy dork side note: are they even the same person, if we accept the Lockean idea that memory anchors identity, then point out that the young boy and the old grizzled warrior might well have nothing in common at all! And don't even try the Young Officer rebuttal, since we never see young middle-aged Anakin!)

So when I picked up Sam Sykes’ “new” An Affinity for Steel, after having enjoyed The City Stained Red quite a bit, I immediately made the analogy to the 1999-2005 prequel Star Wars trilogy. Actually, this was totally unfair of me, as Sykes (unlike Lucas) actually wrote the material in this omnibus edition first, before writing The City Stained Red, so the analogy breaks down almost immediately. And yet I couldn’t shake the feeling that there was something to it, nonetheless. Lenk, Kataria, and (everyone’s favorite character, I’ll wager) Gariath, and the others too, had some marvelous adventures in The City Stained Red, and the reader could enjoy Sykes’ crafting of witty banter for the party of adventurers, a sort of tempestuous camaraderie that was endless food for snarky comments and whatnot. And then it hit me: why hadn't Sykes simply pulled a Lucas ca. 1977 and begun the story in media res, focusing on Lenk et al’s “episode four”, so to speak, without ever really explaining what happened in episodes one thru three? Do we learn anything truly vital about any of the characters in these first volumes that we can’t infer equally well by skipping ahead to the fourth installment?

And there’s the rub (what does that even mean, Hamlet?!?): we don’t. As proof, I offer my own experience—I read The City Stained Red first, and found it perfectly intelligible on its own. Nothing about it demanded or required that I go back and read about Lenk et al’s earlier adventures, so when I set about doing so, I was preparing myself for another Phantom Menace-sized disappointment.

Reading even the first third of the omnibus is a far more pleasant experience than a Phantom Menace--unlike that 'film', I got to the end of the book and didn't want to join Anakin in the volcano!

Fortunately, the reality wasn’t nearly so horrid. I must confess I’ve only made it 2/3 of the way through the omnibus trilogy so far, but I plan on continuing to read the final volume, and that should demonstrate my conclusion: it’s worth reading, after all (so Sykes can declare “wictory” over Lucas!). By volume two of this omnibus, the series is almost up to the level Sykes later reached with The City Stained Red, and I am optimistic that the improvements I noted in going from volume one to volume two will only continue, and perhaps accelerate, in volume three.

This has all been an extremely convoluted way of saying, in so many words, that the first volume of this series is, to put it bluntly, not great. The occasional, aggrieved soul-searching and witty rejoinders of the companions in The City Stained Red is a constant, far less witty, and downright aggravating drone in the first installment of Sykes’ original trilogy. I almost put the book down, in fact, so thoroughly did I dislike each and every one of the characters (even Gariath, since as it happens this is what we might call “Gariath in despair, before he has a purpose”). And while The City Stained Red explores racism in quite a pointed way through the relationship of Lenk and Kataria, and generates empathy in the reader for this sort of inter-special romance, in volume one (and thru the end of volume two) of the omnibus I found myself wishing one or the other would make good on their threats and put each other out of the reader’s misery. The love conquers all storyline hadn’t really hit its stride yet, you might say.

Interestingly enough, I think the real problem here was simply that Sykes has grown considerably more adept as a writer, and some of his attempts at witty banter—which he is definitely very skilled at crafting now, in the era of The City Stained Red—fall flat. Reading this omnibus, I felt as though I was watching him grow and improve as a writer, though, which was quite interesting. By the end of book one, and in particular in book two, I recognized the emerging skill of the writer who had produced The City Stained Red, and relaxed, confident I was in safe hands once more.

Now you might be thinking, “this is unfair, criticizing an author for writing a first book which isn’t as polished as his fourth—it’s your own fault for reading them out of order, and having unrealistic expectations!” To be sure, there’s some truth to this. But here’s the delicious irony: if I had done as most did, and begun by reading the first book (the “Phantom Menace” of the series) instead of the fourth (the “A New Hope”), I would probably never have continued on to installment two. So my out-of-sequence reading actually preserved interest in continuing to read, as I wanted to see how journeyman Sykes could dig himself out of his own Phantom Menace and arrive at A New Hope, and in that spirit, I am looking forward to reading volume three—Sykes’ Revenge of the Sith!


The Math:


Objective assessment (average of volumes one and two): 6/10

Bonuses: +1 for Gariath’s awesomeness, +1 for the steadily wittier dialogue in volume two

Penalties: -1 for how I hated all the characters (and their endless soul-searching) almost immediately in volume one, -1 for some of the dialogue, especially in volume one, which, to paraphrase a Blink 182 song, “tried too hard”

Nerd coefficient: 6/10 “still enjoyable, but the flaws are hard to ignore”



[For why this is a way better score than it sounds (probably like a B- rather than a D-, in fact!), see here.]


Zhaoyun has been ready to pounce on anything remotely resembling the Phantom Menace for many years now, and has been reviewing various SF/F and more at Nerds of a Feather since 2013.

Saturday, May 11, 2013

Mobile: Zen Pinball HD


small ball

If it wasn't obvious from the title, we're going small this week in the gaming sector. Handheld, to be specific. Zen Pinball HD is a mobile game available for free in both the Apple and Android Play Stores. Pinball is a game that is tailor-made for mobile control schemes. It's easy because there are only two buttons, left and right. There's no getting shot to death while you try to find the 'right' button with your thumb. Tap the screen in the bottom left corner, the left flipper(s) go off. Tap the screen in the bottom right corner, the right flipper(s) go off. Simple, right?

freebie


Zen Pinball HD comes free with a pretty fun game called Sorcerer's Lair (seen above). If you manage to get a ball up to the sorcerer, he vaporizes it with, I'm assuming, sorcery. There are multi-ball portions once you've plugged enough balls into a particular hole (I know, I know, but you think of a better way to say it!). Ghosts appear at one point that you must defeat in a period of time for a bonus by rolling them over with the pinball. There are even some mini-games that I only half understand. Something about gears and a green ball? Anyway, for a free game, I haven't played a better mobile pinball app. 

this is how they getcha!


Although I'm sure it came as a great shock to you, dear readers, they also offer add-on tables for $1.99 each. I'm a Star Wars nut and I was unable to withstand the Dark Side. I was born the same week Star Wars Episode IV came out so I really didn't have a choice in the matter. I'm the definition of a Star Wars baby. Short story long, I bought the Episode V: Empire Strikes Back table and the Boba Fett table. All I've done is play these games for the last two weeks. I've turned off my 360 just to play this game, which is rare for me with mobile apps. Zen Pinball also offers Star Wars: The Clone Wars for fans of the newer movies. I probably enjoyed them more than most people, but even a die-hard fan like me knows the first three movies were better.


They also boast several tables based on Marvel characters including Thor, Wolverine, the Hulk (or the Credible In-Honk as I referred to him at the tender age of 3), X-Men, Avengers, Captain America, Ghost Rider, and then a few others I didn't recognize. My point is, you could end up blowing almost fifty dollars on tables if your habit is bad enough. I may end up grabbing Wolverine and Hulk once I've mastered Empire and Boba Fett.

episode V: the empire strikes back


The Empire Strikes Back table has tons of references to the consensus best of the Star Wars films. If you manage to put the pinball through a door in the middle of the table five times, one for each letter (V-A-D-E-R), Darth will rise up out of the table and roll off quotes from the movie. "Join me, and together we can rule the universe as father and son." If you hit the pinball at him, he quickly dispatches it with his light saber. 

If you manage to hit certain spots enough times, you're offered six different story lines that bring up memorable parts of the movie. One scene brings out asteroids and two tie fighters that fly around shooting at your pinball. Another has Yoda training Luke by doing a handstand while lifting rocks with the Force. A third brings out a storm trooper who fires at your ball with a blaster. For fans of the movie, each one brings back fond memories of George Lucas' classic film. On top of that, it's a top-notch pinball game that's as good as any real-world table that I've played. 

boba fett


The Boba Fett table could also be called Return of the Jedi, although there are a few quotes sampled from Episodes I-III. At the top of the table is the Sarlacc pit. Shooting three balls into Slave I, Boba Fett's ship, will bring on multi-ball. You start the game with one missile, but by increasing your score you can gain more. These are fired by Boba Fett at one of the "job" spots. By hitting these you take on a bounty and have to hit specific spots to complete the job. 

Boba constantly flies around the table using his jetpack. He does his best to avoid being hit by the pinballs. He also fires at your ball as it rolls around the table, but unlike Vader's light saber, it doesn't destroy the balls. As you can see above, one of the "spinners" on the table is Han Solo frozen in carbonite as he appeared as Jabba's finest decoration in his palace. Jabba sits in the upper-right corner of the table and also appears in a cutscene when you're given a bounty job, again drawing direct connections with Return of the Jedi. I still haven't managed to get the Sarlacc pit to pull Fett down as it is doing in the above picture, but I'm not going to stop until I get it to happen! 

the breakdown


I'm not the biggest mobile gamer in the world. I usually prefer my Xbox 360 to my GS3 for gaming, for obvious reasons. The Samsung has a nice, big screen, but it pales in comparison to my 50-inch HDTV, nevermind the difference in controller abilities. However, every once in a while a mobile title grabs a hold of me and won't let go. Zen Pinball HD, especially the Star Wars tables, have done just that. I'm a big fan of real-world pinball and I plan to have several tables in my house once I'm rich and famous. Until that day comes, Zen Pinball HD is a pretty good substitute. If you're looking for a fun mobile option other than Angry Birds and Temple Run, try out the Zen Pinball HD free table. But don't come crying to me if you end up spending a bunch of money on their other 22 pay tables. That's on you. 

the math

Objective score: 7/10

Bonuses: +1 for the realistic physics that recreate the experience of playing real-world pinball tables very well. +1 for such a large number of table options, especially the multiple Star Wars tables.

Penalties: -1 for charging two bucks for each new table. It's not that I don't think they're worth it. It's just a bit high when compared to the average price of most mobile titles, especially when you consider you can spend nearly $50 to buy all the available tables. I could see some mad parents out there reprimanding their kids when they get the phone bill.

Nerd coefficient: 8/10. Well worth your time and attention. 

Friday, January 4, 2013

BIG IDEA: Creating Better than the Creators

I am in the process of nerducating my wife. When she was a kid, her dad told her that Star Wars was stupid because lasers don't make sounds in space, so she believed her whole life that Star Wars was stupid and never watched it. Until just recently, when she fell in love with it.

But discussions of Star Wars these days always lead to a caveat that goes something like, "Well, not the prequels. I mean the real Star Wars." This was a sentiment that got its own movie in The People vs. George Lucas.
Star Wars Holiday Special
Only 1970s-vintage Star Wars for me, thanks. When it was all awesome!
While Star Wars may be the most egregious example of a creator undermining the artistic merit of his or her own franchise, it's certainly not the only one. And the more I look around, the more I seem to see it pretty much everywhere. Here are a couple of examples:

Star Trek:
Gene Roddenberry created Star Trek in the early 1960s for CBS Television and was actively involved as Executive Producer on the first 55 episodes of the series. He left the series before Season 3, and the show kinda went a little nuts. Roddenberry got involved again about a decade later and tried to develop a second Star Trek series, but it never took off and the plot was heavily reworked to make Star Trek: The Motion Picture, which is arguably the worst of the six original movies.

The other candidate for worst of the original movies is Star Trek V: The Final Frontier, which was co-written and directed by the series' star, William Shatner. Shatner's ego is writ large across this movie ("I will show Nimoy who's boss and guide us on a search for God, himself!"), and it's chock full of stuff Bill likes simply because he likes it (horses, mountain climbing, etc.)

With Roddenberry absent and Shatner singing "Rocket Man," three people stepped into the void: producer Harve Bennett, writer/director Nicholas Meyer, and Leonard Nimoy. They gave us the Melville-quoting, massive-chested Khan, Spock's emotional death scene (seared into my memory even as a little, little kid) giving his life for his friends, the destruction of the Enterprise (similarly memory-seared), and the crew journeying back to 1980s-era San Francisco to rescue extinct Humpback Whales. I would argue that these three were far better stewards of the franchise than Roddenberry himself, and that the popular success of their emotionally rich storytelling was more responsible for the subsequent spin-off Star Trek series than anything else. Notice that in rebooting the franchise in 2009, J.J. Abrams and writers Alex Kurtzman and Roberto Orci did not negate the emotional growth arc that Spock (Spock Prime) went through in those movies. It is the only thing that remained intact when the timeline was altered. I don't think that was an accident.
Leonard Nimoy and Gene Roddenberry
"Laugh it up, Pointy, but just remember who made you..."
Harry Potter:
Fellow Nerds-Feather contributor and my former roommate Mikey once went to the UK, and came back with four paperbacks about this wizard-kid called Harry Potter. He handed me the books, I read them in four days, and never looked back. I was a fan. I tried to get my wife to read them, but she refused, saying they would be dumb (I'm sensing a pattern here). But I prevailed upon her, and the next thing you know, we're at an Order of the Phoenix midnight release party, racing home with two copies, and reading them side-by-side into the wee hours.

"But wait..." I asked myself then, "are you telling me Harry just lost the only family he had left because Sirius was acting like kind of a jackass?" Hmm... By the time we got to Book 7, I could almost feel J.K. Rowling's loathing for her own characters spilling off the page. Killing folks willy-nilly just to kill them, it seemed like, and then dispatching with Lord Voldemort in maybe two paragraphs. The whole thing felt overlong, a little incoherent, and shoddy to me. I recognize I may be in the minority on that, but subsequent interviews with Jo Rowling bear me out that she was tired of writing the books, wanted to be done with them, and even wanted to kill off Ron because he annoyed her.
David Heyman, Emma Watson, J.K. Rowling, Rupert Grint
"Somebody get this red-haired kid outta here or I'll do it myself..."
Enter producer David Heyman and writer Steve Kloves. Heyman spent a decade producing the eight Harry Potter films, and Kloves wrote all but one of them. I will argue that starting with Goblet of Fire -- or possibly The Order of the Phoenix -- the movies became better stewards of Harry's journey and its telling than the novels that inspired them. In the books, the killings-off of main characters infuriated me, but moved me in the movies because the characters died for reasons, they died protecting their loved ones, as Harry would himself have to do, and the series-climaxing showdown with Voldemort was exactly that -- climactic. And though they couldn't fix every problem with the books (Dumbledore's dead, but still gets to explain everything to poor, confused Harry at the end, and I really didn't need the flash-forward to middle age), but they did have the good sense to leave S.P.E.W. out of the movies all together.

Lord of the Rings:
Let me be clear, J.R.R. Tolkien did nothing to rob his magnum opus of its artistic merit, but holy hell is it long. It took me two tries to get through all the walking in The Two Towers, and (not being a big reader of maps) I was never quite sure what all the different folks were fighting about in the first place or where. Also, the Battle for the Shire just made me tired. Didn't we already beat the baddest of bad guys? Now we have to spend another hundred pages cleaning up his underlings, too? Ok, I guess...

But Peter Jackson took the books up on the mountain, allowed them to be struck by lightning, and brought the result back down to us in the form of three movies, the likes of which I had never seen before. Watching The Return of the King in the theater on its initial release was literally breathtaking. And even though it ended too many times, it didn't end as many times as the book, so bonus points for Peter, Fran, and Philippa.

But now, I fear, they have worn the One Ring for too long, because The Hobbit, shorter than each of the Lord of the Rings novels, will be as long onscreen as the whole other saga was. And that's kind of a bummer.

Like with Lucas and Star Wars, I don't know where a created world leaves possession of the one who created it and becomes the "property," if you will, of those who populate it in their dreams and escape into those worlds for countless hours of inspiration, encouragement, and wonder. But one thing I'm starting to realize is that we have it in us to create things that are far bigger than we are, and far bigger than we can control. And often, the people who gave birth to these young worlds are not the best people to raise them. But that's ok, too. One person can only do so much, after all.
Groundskeeper Willie One-Man Band
Except this guy. He can do it all.