Showing posts with label Deus Ex: Mankind Divided. Show all posts
Showing posts with label Deus Ex: Mankind Divided. Show all posts

Tuesday, April 13, 2021

Microreview [game]: Deus Ex: Mankind Divided

The other cyberpunk game


Cyberpunk 2077 launched to great fanfare and...frustration at its myriad bugs and shoddy current-gen console ports. But all is not lost for those who lack a true gaming PC - there is in fact another cyberpunk game that, judging from its sales, you probably haven't played. And it's good! 

Deus Ex: Mankind Divided (2017) is the fourth major release in the venerable series, and a direct sequel to 2011's Human Revolution. The graphics are obviously better, but the gameplay is more or less the same. You play as Adam Jensen, an augmented agent for the United Nations. Your task: to uncover the person or group responsible for a major terrorist attack - and stop them before the strike again.

Mankind Divided takes place in the near future, 2 years after the events of Human Revolution. The world is socially divided into two categories: humans and the augmented, or "augs," who are cybernetically-enhanced humans. You may recall that anti-aug prejudice plays a major role in Human Revolution; now it's far worse - after all, the terrorist attack was essentially a virus that took over people's augmentations and led them to commit violence against the un-augmented. Despite the fact that this was not a conscious decision or choice on the part of the augmented, fear and mistrust has grown exponentially. The result is a form of apartheid, where augs are crowded into ghettos and subject to intense scrutiny and repression by security forces. 

The game is very clearly trying to evoke both the experience of Jews under the earlier phases of Nazism and that of black South Africans under the white Apartheid regime, as well as other recent examples of the same thing. There are no massacres - yet - but there is wholesale repression and mistreatment. The choice of Prague as setting is key here, with the augmented ghetto aptly named "Golem City." 

Within this context, Jensen has to uncover the clues as to who committed the atrocity. Early signs point to the radical Augmented Rights Coalition, or an even more radical splinter of the ARC. But this being a Deus Ex game, you know the real perpetrators are the ones pulling strings from the shadows. The conspiracy angle isn't terrible interesting or well-realized - no surprise there - so it's thankful the game does pretty much everything else well. 

Gameplay is, as I mentioned before, largely unchanged from Human Revolution (though there are a few tweaks). You can decide whether to go with a combat/lethal or a stealth/non-lethal approach. You can also combine the two, though there are specific achievements associated with either and by committing to one it allows for greater deployability. I went with stealth/non-lethal, because that's always my preference in games that have well-developed stealth mechanics. As you level up, you can choose the augmentations that best suit your purposes. I focused on hacking, cloaking and sound suppression first, then branched off into other areas as the game progressed. A combat-focused build could start with armor enhancements, inventory expansion and better targeting. 


Overall I found the stealth mechanics to be very good, though not quite as developed as, say, the Splinter Cell series. The AI is solid - the game is hard but not cheap. And while there certainly was a degree of trial-and-error, I never found the game frustrating or tedious. Nearly all problems have multiple solutions; nearly all destinations can be reached multiple ways. The hacking minigame is also surprisingly enjoyable, the kind of thing that would translate well as a mobile game. And I do really like how Eidos Montreal integrated RPG elements into this framework. It's much smoother than, say, Mass Effect: Andromeda. Augmentation progression has a good pace, and you loot just the right amount of items. Oh, and shops actually sell stuff that's worth buying! 

This is also a game where choices matter, including choices made in conversation. Certain outcomes are only possible if you make the right choices, while others are only possible if you have the social augmentation and use it correctly. I was a bit "meh" on this - in theory, it's great, but in practice the social augmentation is clunky, non-intuitive and poorly explained. So if you want to unlock everything, you probably need to consult a walkthrough. Or play the game twice. 

The best part of Mankind Divided, though, is Prague. This is not a true open world, like in Witcher 3 or Fallout, but a semi-linear/semi-open world, like in Witcher 2 or the Mass Effect series. So don't expect to get truly lost. But the Prague that Eidos Montreal has created is beautiful, easily navigated and immersive. Twice you leave and come back, only to find the context changed significantly. And Prague isn't a place normally associated with cyberpunk (like Hong Kong, Tokyo or New York), so there's a novelty element to it as well. It's interesting to see futurism juxtaposed against the old buildings. 


The story is both here and there. Thematically, it's rich and well-realized...it's just that some of the actual plot points don't make a lot of sense. And the whole "illuminati" conspiracy angle, which was so much fun with the original Deus Ex, now feels equal parts tired and, given current events, more than a touch irresponsible. Luckily Mankind Divided focuses more on the game's social themes, which as noted above are thought provoking. 

All in all this is a very good game, and criminally underrated. Especially recommended for fans of stealth - a genre that's fallen on hard times lately, it seems - and those who like their games smart. 


The Math

Baseline Assessment: 8/10

Bonuses: +1 for grappling with big ideas, mostly successfully; +1 for strong and varied gameplay mechanics; +1 for mood and design

Penalties: -1 for big gaping plot holes; -1 it feels shorter than it should be

Nerd Coefficient: 9/10. "Very high quality/standout in its category."

***

POSTED BY: The G--purveyor of nerdliness, genre fanatic and Nerds of a Feather founder/administrator, since 2012. 


Wednesday, September 27, 2017

A Confession re: Gaming Anxiety

Some Words About Video Games



 
I have a confession to make. Some games make me so anxious to play them that I don't play them. The absolute worst thing in the entire world (1) is the feeling that I'm wasting time, even when I'm playing video games. This is why I dread playing multiplayer games and I'll never get into something like Dota 2. If I spend 45 minutes playing a game, I don't want to lose. I can't play RTS games, because if I do something dumb and screw up so bad that the whole mission is a waste, I'm not going to go back to it. I can't play XCOM. I can't shake the feeling that everything I do is going to lead to me failing the whole game because I let a rookie die. Even save scumming doesn't help because I don't recognize long-term problems until it's too late. I'm not going to back to an earlier save to correct a problem if I've wasted hours learning I screwed up.

Where this truly bites me is when I use this excuse to avoid playing games that I genuinely enjoy and would have a great time with if I could just get over myself. It took me a decade to play Deus Ex because I wanted to see and do everything. If I couldn't do that in one run, then I'm wasting time. I'm not good enough to play it, or it's going to take multiple playthroughs to do it, and I've got a whole stack of other games to play. It took me 10 years to realize that it was stopping me from playing a really good game and it's not even vital to the game to "see and do everything". You shouldn't play it that way. I used the same excuse to avoid Deus Ex: Mankind Divided, a game I really, really loved once I got into it.

Today, this is manifesting in my third serious attempt at Dishonored 2. I was really excited for Dishonored 2. Then I started it and all of the choices and freedom overwhelmed me. I stopped playing almost immediately after the tutorial. Later, I came back to it and got halfway into the first real mission. I got to a room with an upgrade rune in it that I couldn't figure out how to retrieve without murdering a lot of people. I'm trying not to murder anyone, so this was a real problem. Since I couldn't get that rune, I quit.

But today, I got over it. I just finished that level leaving behind two runes. And I'm okay with that. I had fun. That's what's important! Video games should be fun. If they're stressing me out, I'm not going to play them, but some of it is give and take. The time loss with RTS and MOBA games isn't something I can avoid. It's part of the game. But a stealth/action game with tons of options on how to play has those options so that I can feel free to enjoy it, not constrained by my own self-imposed limits. Those games speak to me, and I'm ignoring them when I dump unrealistic expectations on myself.

Tomorrow, I'll forget I wrote this and drop Dishonored 2 again.

  1. Literally not the worst thing in the world.
***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Friday, March 3, 2017

Microreview [video game]: Deus Ex: Mankind Divided by Eidos Montreal

Classy Warfare

 
We've reached the fourth entry in the 17 year old series, and we've seen two games followed by two prequel games. The series famously started with the approach "all conspiracy theories are real", but the most recent entries, Human Revolution and Mankind Divided, have skewed away from the most outlandish conspiracies and closer to cyberpunk influences. Still conspiracy is at the center of the theme, and they're beginning to run out of steam with Mankind Divided.

You are once again Adam Jensen, mechanically augmented ex-cop, ex head of security for an augmentation manufacturer, now Interpol agent. You're based in Prague after The Incident, in which most augmented people lost control of themselves and attacked others until their controlling entity was stopped by Jensen. The world is now deeply divided into pro-augmentation and anti-augmentation, with a UN vote removing rights for augmented people coming soon. From this stage, Jensen must investigate the bombing of a subway station that is blamed on pro-aug extremists.

Mankind Divided takes the "any approach to a problem works" philosophy all the way through. If you're sneaky, there's cover to hide behind and venting ducts to crawl through everywhere. Are you shooty? Get your guns out, there's plenty to shoot. Want to hack computers and talk your way out of problems? That works! Lethal, nonlethal, silent, noisy, it all works. An amazing amount of work went into this game to give you the ability to play it as you like.

This is also reflected in Prague itself. By the end, you'll feel like you know the city because every neighborhood and location is well detailed and obviously lived-in. The amount of detail in the levels and thought that went into the gameplay really reflects the love the developers have for the game.

One of the hallmarks of Deus Ex is a globe-hopping plot. That doesn't exist here, but it's not necessarily a detriment. You'll spend almost all of your time in Prague. Again, Prague is so well fleshed-out that it's not Dragon Age 2 situation, but I did absolutely get worn out seeing the same subway train loading screen.

With so much attention given to the gameplay and the city, the conspiracy and the plot as a whole are fairly weak. It tells a very simple story with a lot of the more compelling elements taking place as side missions. It's got one beat (augs vs. non-augs) that it hits over and over. It's not a new beat, as this conflict has been at least touched on by all previous Deus Ex games, and that's a big disappointment. It also suffers from feeling under developed. It's not a short game by any means, but it feels like it ends just as it's picking up. The ending also obviously leads into the next game. This is a real bummer because it seems that the studio is moving on to Marvel games in the near future.

On a not-unrelated note, I would be remiss if I did not mention the presence of expendable microtransactions in this single player game. You can pay real cash for in-game cash or praxis points, the ability development currency. It is utterly unnecessary as I found no need for any more praxis points or cash to support my personal playstyle, but you could make the game a lot easier on yourself with straight cash. And, like currency in the game, once you use it, it's gone. It's not like you're buying yourself a permanently larger chest of cash for every playthrough. You spend your cash and your praxis points and they're gone. It doesn't detract from the game because the game is clearly balanced and designed to be played without external influence, but that just highlights how utterly unnecessary the microtransactions are.

With the future of the series in doubt, this isn't exactly the note that I wanted to see it go out on. Mankind Divided is fun and open-ended in ways that many games can't get close to, but it's hampered by a thin story in a series that used to get high marks for complex storytelling. I don't think Deus Ex is dead by any means, but Mankind Divided makes the case for spending more time on the Marvel games that are sure to bring in piles of money with less effort necessary to impress. Deus Ex: Mankind Divided is a good game that should have been great.

The Math

Baseline Assessment: 8/10

Bonuses: +1 truly a "play as you like" game

Penalties: -2 weak main plot for a plot-heavy series, -1 spending a ton of time criss-crossing Prague can get a little tiring

Nerd Coefficient: 6/10 (still enjoyable, but the flaws are hard to ignore)

***

POSTED BY: brian, sci-fi/fantasy/video game dork and contributor since 2014

Reference: Eidos Montreal. Deus Ex: Mankind Divided [Square Enix, 2016]