Friday, May 22, 2026

Book Review: Breath and Bone by K. V. Johansen

Johansen’s penchant for epic fantasy distilled instead into a twisty sword and sorcery tale

Cover art by Laura Galli

It starts off simply, or seems to. Arrany, a young woman, is trying to get her twin brother free of the possessive control of a witch. She travels far to find a pair of godlings that have the power to free him. Or at least kill the witch. But the godlings are not who they appear to be, and neither is Arrany. And neither is the witch. What seems to be a simple quest across the landscape turns out to be a much more complicated affair than anyone anticipated.

Thus begins Johansen’s standalone sword and sorcery novel Breath and Bone.

In this review I want to discuss the form and nature of the book, its characters and its world more than a recitation of the plot points. And also posit an idea of theorycraft for genre.

Johansen has written a number of fantasies on a variety of levels, but is probably best known for her epic fantasy series The Caravan Road (starting with The Blackdog and ending with The Last Road). She has written a number of fantasies for children as well. But sword and sorcery is a stratum that she has not written to before. In her interview for this blog, she mentions that:

“… the plot of Breath and Bone just flowed out once Pony started talking, becoming a fresh adventure rooted in things she and Hedge thought long in the past. She’s old and wise and sometimes snarky, a bit of a trickster, not entirely reliable, a musician, a storyteller, a shapeshifter, and has a dark, damaged streak through her heart that breaks out from time to time. She and Hedge are both carrying a lot of scars, emotionally and psychologically, from the days of the empire. Their past, if you like, was epic fantasy—wars and politics, gods and horrors, victory achieved at great cost. Sword and sorcery is their retirement. They’re figures of legend in their world. People don’t expect to find them living in a cottage keeping ducks, with a sword buried under the floor.”

And I do like this idea and want to explore it further. Pony and Hedge have DONE the epic fantasy thing, and Breath and Bone makes lots of deep references, allusions and connections to their past. In many ways, this novel is their past coming to impinge on their present. Their present was a quiet one, living in “retirement,” with the boundaries of their life much smaller. And the novel supports this by Arrany’s journey and the initial steps of their adventure to free her brother to be entirely within the sword and sorcery mold. It’s a low stakes and seemingly straightforward story.

It doesn’t quite stay that way, but it puts me in the mind of a D&D campaign starting at level 1. Low-level D&D characters are basically in a sword and sorcery story. They don’t have control of epic powers as yet (or if they are associated with one, they can’t handle it). Their foes are low level. The stakes are low. There is a wider, wilder world out there that the PCs will get connected to, one way or another, over time, but they start small. Over time, as characters rise in level, the GM provides larger and more world-spanning challenges and opportunities. Player characters’ abilities rise. Clerics can raise the dead. Wizards can cast fireballs, and then things like plane shift. Rogues and fighters grow epic in their combat abilities. In other words, the campaigns shift from sword and sorcery to epic.

So there can be a progression in fantasy characters, going from the sword and sorcery of a low-stakes and small adventure, all the way up to epic conflicts and grand fates. You don’t have to have this progression; you can dunk characters into the deep end, but generally the inciting incident or two can be of small enough stakes to feel like one is touching the base of sword and sorcery before launching toward more epic realms. The Wheel of Time television adaptation shows this tactic in particular.

In Breath and Bone, we have two characters, Hedge and Pony, who have gone all the way to the epic phase and to the other side, to retirement. They became movers and shakers, capable and willing to topple an emperor and his empire. They have left legacies and legends and their names across the landscape. But now they are retired, living in the aftermath, in a cottage in a nowhere village keeping waterfowl.

The call to adventure in Breath and Bone for Hedge and Pony, as they get wrapped up in Arrany’s plight, is like a “second childhood” for them. Although they have done the epic thing, the initial steps are pure sword and sorcery, low stakes. They meet bandits. They run into a stray old god. Arrany gets kidnapped, and her story begins to unravel as we find out there is much more she did not say, and that matters are larger than Hedge and Pony realized. The scope widens as this rebalancing of the narrative continues, as we reach the lair of the witch. It’s a slow and gradual widening, and the true abilities and powers of Hedge and Pony become terrifyingly clear.

I’ve seen the rise to epic power many times before, but this “second childhood” of retired heroes slowly getting back into it by means of a return to epic fantasy via sword and sorcery is somewhat less common in fantasy. There have been a spate of retired hero books, but generally, given how much fantasy as a genre is a “young person’s game,” having a retired hero return to the fold happens, but less commonly than you’d think.¹ So in Breath and Bone, the shape of a graph of time and stakes and scale proves to be a curve with two humps, with the first hump in the past, but as the story progresses in the new storyline, we get a new rise.

The backstory is key to all this. At first it seems like a simple story: Arrany is trying to rescue her twin brother from a witch, so she seeks out a legendary hero to help. But what the story slowly reveals is that “first hump” and just how dangerous Hedge and Pony were as renowned movers and shakers. We slowly learn just what deeds they are responsible for, and as the novel progresses, I felt trepidation that Arrany had awakened from retirement two very powerful individuals… and worse, has not been entirely truthful with them. Arrany asks two retired and extremely dangerous individuals on a seemingly simple quest but withholds key knowledge about herself and what is really going on. It’s a logline that is ripe for drama, action and adventure as we head across the landscape.

And the landscape supports this sword and sorcery narrative. Arrany travels across relatively mundane locations to reach Hedge and Pony, and as they travel toward the witch, their surroundings become somewhat more fantastic, particularly the inhabitants. By the time we get to the glaciated area of Under Ice, we have definitely abandoned the quiet and peaceful cottage for a wilder and more dangerous place. All through it, the lush landforms are wonderfully described. If the Caravan Road was based on the Silk Road, from the Caucasus all the way to China, this is much more of a glaciated Western Europe, with fells, lakes, swamps, mountains and eventually the border of the Ice.² Landscapes are important to sword and sorcery. Even if the range of possible locations is massive, from teeming cities to bloody frontiers, a sword and story story must give the reader a good sense of the landscape to be effective. Breath and Bone succeeds on this level. This world feels a bit like her epic fantasy The Wolf and the Wild King (with a sequel forthcoming), with the cold landscape and a huge lake as a central figure that a bunch of the action occurs in and around. But in all cases, the landscape continually invites the reader to step into it and imagine what the characters will run into around the bend.

The novel is a one and done, completing the story in one volume (a relatively compact book by Johansen’s standards but more in keeping with a sword and sorcery length). In the course of this book, Johansen unfolds a world, a set of characters, and a set of premises that invite the reader’s imagination. And, perhaps, it will spark the author to write more in this ‘verse. Find out more about Breath and Bone in the interview I did with Johansen here at Nerds of a Feather.

Highlights:

  • Sword and sorcery from an epic fantasy writer
  • Excellent characters
  • A world that invites going around the next corner

Reference: Johansen, K.V. Breath and Bone [Candlemark and Gleam, 2026].

¹ The reference and tie-in I want to go with here is Alex Marshall’s A Crown for Cold Silver. The inciting incident is that a military force decides to decimate a small town. It just so happens that this town is the retirement home of general Cobalt Zosia. Zosia does not take this well, not well at all, and goes on a carefully constructed campaign of revenge and retribution. It is suggested at points that the attacking force was directed to make an example of Zosia’s village by someone who knew she was there, and how she would respond. Zosia had already had her epic adventure and was in retirement. She gets pulled out of that retirement and ramps up her revenge, and by books two and three in the series, we are firmly in epic fantasy territory once more.

² Sort of like a Western European answer to Michael Scott Rohan’s The Winter of the World. Also, the Doggerland books of Stephen Baxter, or the colder world of Kate Elliott’s Cold Magic series.

POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I'm just this guy, you know? @princejvstin