Showing posts with label shared universe. Show all posts
Showing posts with label shared universe. Show all posts

Friday, April 19, 2024

Interview: Into the Sauútiverse

The Sauútiverse, a shared science-fantasy world inspired by African folklore (of which the first anthology, Mothersound, is already out) is a fascinating collaborative writing project born from the creative space Syllble. (Full disclosure: I'm currently involved with the development of another Syllble project.) I spoke with Ghanaian author Cheryl Ntumy, one of the founding members of the Sauútiverse, about the conception of this fictional world and the ideas behind it. In befitting Sauúti fashion, the answers came from the writing collective as a whole:

Who came up with the idea for the Sauútiverse?

The universe itself (the name Sauútiverse, the planets, etc.) was created by all the members of the Collective, over the course of several brainstorming sessions. We have prepared insightful FAQs that can answer some of your questions.

Was the project originally conceived within Syllble or brought into it from a previous idea?

The project was conceived when Fabrice Guerrier, founder of Syllble, Wole Talabi and Ainehi Edoro of Brittlepaper first met to discuss the possibilities for an African collaborative writing project. While Wole Talabi spearheaded Sauúti as an African-focused shared world, aligned to the Syllble mandate, Syllble was already hosting other shared world projects. Sauúti sprang out from that source, using a lot of the Syllble base framework even as we adapted and expanded it.

How long did the project take from first idea to first publication? What stages were involved?

We had our first meeting in March 2022, and saw our first published Sauúti story, "The Alphabet of Pinaa: An AI Reinvents Zerself On An Inhabited Moon," set on our invented planet Pinaa, released in July 2023 by Interzone Digital. Mothersound, the first Sauútiverse anthology, edited by Wole Talabi, was published in November 2023.

First we had a lot of brainstorming sessions, not just for the fictional world we were creating but also for the communal ownership model we would use as the Collective. We used the existing Syllble framework for collaborative worldbuilding. We spent a lot of time worldbuilding, then we each developed story pitches and shared them with the group. We started writing our stories and many of us ended up writing more than one because we were so inspired! As we wrote, we also developed a story bible to keep track of the world and to help new contributors easily understand the Sauútiverse.

Next, we invited other writers to contribute to the anthology. They submitted pitches, followed by stories. While the process of refining and editing stories was ongoing, we were also looking for a publisher. We found a home with Android Press. During the whole process, we took the opportunity to promote the project at book festivals and conventions, including the Ake Arts and Book Festival, The Nebula Conference and the Africa Writes literature festival.

What elements about the worldbuilding of Sauúti can be traced to real-life cultures?

Many elements of the Sauútiverse come from real African cultures. We all drew heavily from the cultures that we grew up in, as well as other African cultures. The word Sauúti comes from "sauti", which means "voice" in Swahili. Most of the words and names we use come from real-life languages. We also drew from real-life cultural practices, rituals, beliefs, etc., though we tweaked them to fit in with our inclusive, futuristic vision. The primary resource in the shared world is sound, and there is no written language in the Sauútiverse; that element is representative of the importance of oral history in real African cultures. The Sauútiverse Creation Myth reflects this pan-African inspiration, as indicated in Wole Talabi’s introduction to the Creation Myth “Our Mother, Creator” in Mothersound:

“...we took inspiration from North African communities who center themselves around a matriarch and goddess. From the Ijaw people and their creator goddess Woyengi. From the Egyptian mythological Nut. Nana Buluku of the Fon who gave birth to the moon spirit Mawu, the sun spirit Lisa. From so many more.”

How was the process of recruiting the various writers who contributed to the project?

Wole recruited the rest of us to the Collective. This is the email he sent out, seeking writers: The History of Sauúti.

How are decisions made regarding what locations and events are official in the shared continuity?

We meet fortnightly, and make all decisions as a Collective. Once a location or event appears in a published story, it is considered "official" and key points from it are added to the story bible, where relevant. In terms of events, anything that affects the wider universe needs to be discussed and agreed on by the Collective.

Does anyone supervise that one writer's additions don't contradict another writer's?

We are switched on as a collective. Pitches and reviews are key to helping us avoid contradictions. We submit pitches before writing new stories so that the rest of the Collective can give feedback, take note of any conflicting or contradictory ideas and find ways to resolve any story challenges. We also review the finished stories to check and give feedback as well. It's just also a great way to support each other's work.

Where did the concept for the magic system come from?

Once we settled on the power of sound as the focus of our world, having sound as the basis of the techno-magic system made sense. It happened pretty organically—one idea led to the next. Sound is already linked to the supernatural in terms of spells, chants, prayers, etc., so it felt right.

In a culture organized around the magical study and manipulation of sound waves, what is the social status of people born without the ability to speak and/or hear?

Inclusion is an important part of the world we're creating, and those without certain abilities have the same status as anyone else. We view sound in this world as something rich and complex—it includes all kinds of vibrations and mechanical waves, infrasonic, ultrasonic, all varieties of sound. So people can manipulate sound in more ways than speaking and understand each other without hearing. They can play musical instruments and tools, use signs, use technology, etc. We are open to every interpretation of sound in the Sauútiverse.

We have stories that feature Deaf/deaf/Hard of Hearing (HOH) and non-verbal characters, some of whom are incredibly powerful. Sign language is used widely across the Sauútiverse and has the same status as spoken language (in some cases it's even required or preferred). The story "Lost in the Echoes'' by Xan van Rooyen features a Deaf/non-verbal DJ with extraordinary magic. Xan had a Deaf friend provide a sensitivity read for their story, to make sure the representation was accurate and didn't play into any negative stereotypes.

It’s also important to note that the founding Sauúti Collective includes queer and neurodivergent people and the Sauútiverse is queer-normative, so LGBT+ characters are fully accepted in society (i.e. queerphobia would be the exception and not the norm). Similarly, neurodiversity is represented in Sauútiverse stories.

If it's not top secret, can you mention other authors who will add more material to the Sauútiverse in the near future?

If we tell you, we’ll have to kill you... but I guess we can take the risk with you! I’m co-editing our next anthology, Sauúti Terrors, with members of my Sauúti family Eugen Bacon and Stephen Embleton, and we're stoked to see that contributing members of Mothersound —Tobias Buckell, Somto Ihezue and T. L. Huchu— are interested in sending us stories, and we're starting to receive exciting pitches! We also have newcomers like Aline-Mwezi Niyonsenga, Ivor Hartmann, Kofi Nyameye, Nerine Dorman and Tobi Ogundiran on track in this new project. It's an anthology by invitation, and we're also accepting poetry. We're thrilled to confirm that we have signed agreements with five-time Bram Stoker Award winner and recipient of the Bram Stoker Lifetime Achievement Award Linda D. Addison, Grand Master Akua Lezli Hope, and other prominent speculative fiction poets, including Miguel Mitchell and Jamal Hodge.

Members of the collective have also written and sold Sauútiverse stories to other venues outside of our own anthologies, so you can look out for them soon.

The plan for the Sauútiverse was always to have it expand beyond the original collective and keep growing—for it to be a sandbox of imagination for Africans and those of the African diaspora to tell new, complex and fascinating stories together and we are so glad that it seems to be right on track.


POSTED BY: Arturo Serrano, multiclass Trekkie/Whovian/Moonie/Miraculer, accumulating experience points for still more obsessions.

Tuesday, November 13, 2018

Microreview [Books]: Redemption's Blade by Adrian Tchaikovsky and Salvation's Fire by Justina Robson

Adrian Tchaikovsky and Justina Robson kick off an inventive, satisfying shared universe with a difficult past.


Oh hey, a shared universe! In books! Perhaps I'm not reading the right things, but this feels like a pretty rare occurrence, and aside from George R. R. Martin's Wildcards series (which I haven't read) and the occasional posthumous series continuation, I'm struggling to think of any intentional collaborations of this kind. Redemption's Blade and Salvation's Fire are a sequential pair which together open the "After the War" series. Redemption's Blade - and, I believe, the concept for the whole world - was written by Adrian Tchaikovsky, who is fast on his way to becoming one of my favourite authors; Salvation's Fire continues with Justina Robson, whose work I hadn't read before.

The series is set in a multi-species fantasy world which is dealing with the aftermath of a demigod's warmongering. The Kinslayer was defeated at the battle of Bladno, a battle Celestaine remembers all too well - she was there, dispatching his giant dragon-thing and helping to bring him down. Now the world is full of the kind of horrors that only a demigod on the warpath can inflict, and Celestaine and her pals are driven to try to make things just slightly better, one quest at a time. And it's definitely quest-driven fantasy that's on the menu here: there's no political post-conflict reconstruction going on here, no leaders arising from the ashes or chosen ones returning to their rightful thrones. There's just people doing their best, in the absence of much else to occupy them.

The fantasy world here is probably best described as "Legend of Zelda except society makes sense". Humans share their world not with Tolkien-issue elves and dwarves but with the (formerly) winged Aethani, the water-dwelling Shelliac, forests full of ethereal Draeyads (some of which are now eternally on fire), some spider people (a Tchaikovsky special!), and most prominently, the Yorughans. The Yorughans are After the War's "always chaotic evil" race, subterranean dwellers who were brought out and conscripted into service by the Kinslayer and whose members now have rather a lot to do to rehabilitate their species (not least because, actually, many of them actually quite enjoyed serving in the war, service to evil aside). Celestaine's two closest travelling companions, Heno and Nedham, are both Yorughan, and bring a pair of interesting, sceptical and frequently funny perspectives to her human outlook on the world. Also present are several of the Guardians, ageless beings created by the Gods who are now basically the only divinity left after Kinslayer (himself a Guardian) severed the Gods from the world as part of his campaign. Despite their divine origins, most of the Guardians are pretty human in their motivations and emotions: because of the war, it's only the less heroic of the group that have even survived, meaning that most bring a blend of cowardice and self-preservation to the table (nowhere more obviously than Deffo, "The Undefeated", who maintained his title through the war by hiding as a badger). Taken as a whole, everything feels brilliantly lived-in and the sense of both ancient and recent history really lifts the worldbuilding to another level.

Celestaine is a compelling main character, although she's got more going for her in Redemption's Blade, where the plot is driven by her desire to make amends for one of the war's greatest atrocities, than in Salvation's Fire, where she ends up being more of a passenger on a trip belonging more to other characters. This is a shame, because Salvation's Fire introduces some cracking supporting characters, including the Bride of Kinslayer, who skirts close to being a fantasy manic pixie dream girl but ends up something much more interesting and dangerous, likely due to the influence of youngster Kula; there's also Tricky, a Guardian who appears to represent change and chaos as manifested in a gloriously snarky middle-aged woman, and whose interactions with returning bard Ralas were a constant highlight (and a ship I gave my blessing to). That said, Redemption's Blade gives us the fabulously amoral duo of Dr Catt and Fisher, who also haven't met a scene they couldn't steal. There's a real RPG-esque element to the character interactions in both books, which take as given that the characters will get together and stay together, using their different classes - sorry, character traits - to complete their various missions.

As I guess you'd expect from a shared universe set-up, the plot of each book is self-contained, although character relationships do change and grow between books and we can assume that the set-up for a future Book 3 will continue that trend. As noted above, Celestaine is very much the driving force for Redemption's Blade: she's seeking Kinslayer's magic crown, which she has promised to Amkulyah, prince of the Aethani, in order to return the power of flight to his people. The crown itself is, of course, an effective tool to encourage the characters to travel and showcase some of Tchaikovsky's worldbuilding, as well as setting Celestaine and co. up for deeper questions on survival and reparations - with a world that's been ruined so badly, how can this one thing even begin to make a difference? Naturally, Tchaikovsky doesn't let his characters off easy with an artefact that can simply undo the past, and this nuanced payoff ultimately benefits the journey the characters go on to a far greater extent.

Salvation's Fire, in contrast, takes longer to set up, and when it hits it's more the story of Lysandra, Kinslayer's manufactured bride. After being discovered by Kula (who has some mysteries going on herself), Lysandra provides the impetus for a trip across the ocean to find the ethereal plane the gods have disappeared to. Unfortunately, despite my love for Lysandra herself, this doesn't work as well as Redemption's Blade for the simple reason that Lysandra isn't a character with relateable, well-explained motivations, to us or to the other characters, and it feels like our returning characters end up following her more from lack of better things to do. Luckily, there's enough going on here in terms of the new characters and continued strong worldbuilding to smooth this over, and it all comes together in similarly nuanced fashion. From an RPG player's sense, it also just felt that we were too early in the characters' journey with us for them to be travelling into a parallel dimension to resurrect the Gods, and I don't think this plot brings the weight of the world's history to bear in quite as successful a way as its predecessor.

Ultimately, this is the kind of heroic fantasy one reads for one purpose only: heroic characters doing awesome things. While Redemption's Blade and Salvation's Fire deliver a slightly inconsistent experience in that regard, the strengths of each volume still speak for themselves. Tchaikovsky and Robson both manage to walk a line between capitalising on satisfying heroic fantasy tropes and giving their characters moments of glory we can root for, while still making their post-conflict world dark and complicated and lacking in any easy ways forward. Its as deep as it needs to be, and the change in authors brings a fresh new take which outweighs the continuity niggles especially where some of the character growth is concerned. I'm hopeful that there are more adventures in store with Celestaine, Heno, Nedham and the crew, that I can come back to and scratch that heroic fantasy itch in a brilliantly inventive world.

The Math

Baseline Assessment: 6/10

Bonuses: +1 Worldbuilding that delivers on every level (even the one involving giant spiders and voidcrabs); +1 Bursting with excellent characters across both volumes.

Penalties: -1 Salvation's Fire's plot doesn't quite come together as well as its predecessor

Nerd Coefficient: 7/10

POSTED BY: Adri is a semi-aquatic migratory mammal most often found in the UK. She has many opinions about SFF books, and is also partial to gaming, baking, interacting with dogs, and Asian-style karaoke. Find her on Twitter at @adrijjy.

References: Tchaikovsky, Adrian. Redemption's Blade [Solaris, 2018]

                            Robson, Justina. Salvation's Fire [Solaris, 2018]

Friday, October 26, 2018

Microreview [Book]: Creatures: The Legacy of Frankenstein

A collection of varied stories that continue the story and the themes of Frankenstein to great effect.



Joining Vance in his celebration of Frankenstein at 200 this month, I'm looking today at a timely volume from Abaddon books, which explores the mythology two centuries on through a new set of stories edited by David Thomas Moore. Creatures: The Legacy of Frankenstein is a collection of five long novelettes and/or short novellas exploring the legacy of Victor Frankenstein and his creation through a series of shared universe stories, dealing with other creators in other situations, all of which circle the same themes of life, death, autonomy and monstrosity that the original text evokes so effectively.

For me, Creatures draws on some foundational English Literature experiences, as Frankenstein basically bookended my secondary school career. I didn't read the novel itself until my final year, as part of a term paper on Gothic fiction which pretty much my late teen aesthetic (Rebecca-from-Jane-Eyre meets a less experimental version of The Rules of Attraction, I guess), but I have stronger memories of performing parts of a dramatised version in first year. At the time, I was tall, awkward, and had just moved back to the UK from Australia with a deeply uncool hybrid accent. I'd also just started getting periods, and I have strong impressions of trying to work with classmates on this strange, tragic story while feeling crampy and sticky and wrong, as if my entire body was about to give itself away and condemn me to eternal embarrassment on top of all its other betrayals. That I associate this feeling -- which I assume was happening just as much during Maths and Science and History and all the other highlights of the English Year 7 curriculum -- with Frankenstein specifically is, I think, an indicator of how resonant the myth is even when filtered through age-appropriate dramatisations. I've never quite gotten over the tragedy of the creature, perhaps because at the time I encountered it, the feeling of wrongness felt all too real.

The stories in this volume proceed in chronological order, from the mid 19th century to a contemporary tale, and I believe that all five also feature the original creature somewhere in the story, although only in Tade Thompson's "Kaseem's Way" does he get to speak to the audience directly. The story alternates between the first person, epistolary narrative of the creature and the perspective of Kaseem, a Black boy from London who ends up becoming the ward of a scientist named Gull. Twelve years after meeting Gull, Kaseem is now deep into illegal scientific practices alongside Radha, another young scientist, when Gull's discovery of Victor Frankenstein's original notes leads to a replication of that experiment, drawing the attention of the creature and the authorities down on the pair. By placing Frankenstein's work into the hands of two young people of colour in 19th century London, Thompson's opening story immediately sets the myth in a more diverse context, playing on the power structures inherent in both the science fiction conceit and the real-world societies of the time to great effect. Neither Kaseem nor the creature ultimately come out well in this story, but the end has a fitting amount of rage to see them both off in style.

"The New Woman", by Rose Biggin, is a decadent, queer, female-driven story set in the last days of the 19th century, in a "bohemian assemblage" centred around Mrs Stella Moore. Into this company of artists has been brought a medical student, Christine Sparks, who has been experimenting on embalming corpses in formaldehyde, and her description of her work captures the imagination of another artist, Fran, who has been "sculpting" with dead creatures (think taxidermy, but with more glitter). It quickly transpires that Christine and Fran already know each other quite well, and that the next stage in their relationship will be a joint project to create a work of living art out of a corpse. Their creation, Eve, ends up being realised and impacting their relationship in ways that neither predicted. Of all the "creatures" in this volume, Eve ends up being the most well realised, and her journey from "living artwork" to a fully realised person, cognisant of the limitations of her state, is compelling and tragic. Unfortunately, that tragedy also ends up punishing its queer characters in favour of heteronormativity, which I can't quite forgive it for.

Of all the tales here, I felt Paul Meloy's "Reculver" had the least to bring in a speculative sense, although it deals interestingly with disability and wartime experience, drawing parallels between the myths that built up around those who fought, and the parallel mythology of those who, for whatever reason, didn't. Of all the stories, it leans most heavily on the motif of the outsider: its teenage protagonist, who had polio as a child and has been left with a bad leg, feels he does not fit in to his small seaside town, but it's not clear who among the remainder of the cast does. The protagonist's obsession with childhood crush Ann Bennett and the man she begins a relationship with, Geoffrey Dodd, forms a large part of the plot, as does the reaction of Ann's "shellshocked", violent father. Told in an almost slipstream style, with lots of odd dream sequences and narrative skips, the direct appearance of the Frankenstein myth in "Reculver" ends up feeling more minor than any of the other stories, and it was less successful with me as a result, although as a standalone it would still be a strong experience.

Emma Newman brings what, on the surface, feels like a classic Ashes to Ashes style period police procedural in "Made Monstrous", with a detective and his assistant dealing with a series of "mysterious" corpse thefts whose basic purpose won't come as a supririse to a reader coming to this story as part of a Frankenstein collection. However, as the title indicates, this is a story that plays particularly heavily on the "who is the monster" element of Frankenstein and there's an interesting subversion of Victor's original intent in how the mystery plays out. Detective McGregor is a compelling lead in all of this, and I have to note that this is the second time, after Carlos Moreno of After Atlas, that Newman has made me root strongly for a gruff male detective who represents the system but has also been deeply, irreversibly wounded by it. WPC Hannerty, despite a deeply unpromising introduction through McGregor's casual chauvinist lens, ends up being a great addition too, and the relationship between the two leads is one of the best parts of the story. Emma Newman's involvement in this collection was a major factor in my picking it up and I was far from disappointed with her contribution here.

And then there's "Love Thee Better", by Kaaron Warren. This story, frankly, terrified the hell out of me. Protagonist Nina, and her partner Declan, are gifted paid berths on a mysterious medically-inclined cruise ship run by her father's family friend, after an accident leaves accident at the building site he works on which ends up completely removing his arm. It quickly becomes clear that the main passengers are either waiting for limb donations or want to be donors; this is only the tip of the weird iceberg and there's very little hope of Declan or Nina getting out untouched. Worse, there's a sense of claustrophobia and fatalism among all of the passengers, Nina included - while there are hints that not everybody is on board with the captain's agenda, nobody does anything to stop themselves from falling prey to it. I find stories which feature utter complacency in the face of horror far more terrifying than reading a story where people are struggling against their fate, and the timelessness and lack of escape that the cruise setting brings only makes this worse. Of course, this is a Frankenstein story, so limb transplants are not the whole story, and the way the introduction of artificial life takes place here is just part of the tense, relentless escalation. I think this was an excellent story, but I felt sick for about an hour after finishing it, so there's no way I'm going back to check.

Put together, this is a very strong collection: what the stories as a whole lack in inter-relatedness and consistency, they make up for in terms of the sheer breadth of the Frankenstein experience that they cover between them. There's no simple moralities here, no clear answer to questions about scientific progress, life and death, revenge and forgiveness, or the condition of otherness which the original story deals with so successfully. Equally, with the possible exception of "Kaseem's Way", these are all stories that I think would work even for readers unfamiliar with the original: each stands alone, narratively speaking, and these are universal themes. Whether or not you're a fan of Shelley's 200-year-old masterpiece, Creatures is a worthy, varied anthology.

The Math

"Kaseem's Way" by Tade Thompson: 8/10 - smart and socially aware, with a strong sense of continuity from the original novel.

"The New Woman" by Rose Biggin: 7/10 - lush, unsettling queer aesthetic let down by the ending.

"Reculver" by Paul Meloy: 6/10 - effective as an exploration of otherness and belonging, not so much as a work of speculative fiction

"Made Monstrous" by Emma Newman: 8/10 - feels straightforward on the surface but has powerful hidden depths

"Love Thee Better" by Kaaron Warren: 7/10 - creepy as hell, which I guess is a good thing here?

Average: 7.2/10.

Bonus: +0.8 covers a wide range of thematic areas without detracting from the coherent whole.

Nerd Coefficient: 8/10.

POSTED BY: Adri is a semi-aquatic migratory mammal most often found in the UK. She has many opinions about SFF books, and is also partial to gaming, baking, interacting with dogs, and Asian-style karaoke. Find her on Twitter at @adrijjy.

Reference: Moore, David Thomas (ed)Creatures: The Legacy of Frankenstein [Abaddon Books, 2018]