Showing posts with label Rome. Show all posts
Showing posts with label Rome. Show all posts

Friday, December 13, 2024

Book Review: Sargassa by Sophie Burnham

A queer and fearless novel of love, duty, and rebellion in a Rome that never quite fell.


Selah Kelios is the new Imperial Historian in the distant colony city of Sargassa, far from the center of the Roman Empire but high in pride and strength. Her father has just died (honestly, assassinated) and so she has been thrust into his role as Imperial Historian at a young age. Her father has left some secrets (as well as the secret of who assassinated him and why) and as Selah tries to uncover them, it’s the social bonds, and the bonds of love and relationships that tangle Selah and those around her, that are all the more important.

All this is the story of Sargassa, by Sophie Burnham.

Longtime readers of me know that, in the tradition of the meme of “men thinking about the Roman Empire”, I resemble that remark. I’ve thought about the Roman Empire since I first heard about it, more than 40 years ago. So, novels, fantasy and otherwise set in the Roman Empire, or Roman Empires than didn’t fall, et cetera, are catnip to me. It has been a few years, though, since I’ve read one that has satisfied me. “Roman Empire never fell” books often feel like pantomimes or pallid continuations of ancient society without any real growth, change, evolution or development. This really goes even against the spirit of Rome itself. Rome of 250 BC, before the Punic Wars, is a very different place than 146 BC, at the fall of Carthage and of Corinth, different than 45 BC, with Julius Caesar at his height, 5 AD, at Augustus’ high point before the disaster in Germany, 110 AD, Hadrian and building the wall in Britain, and so on. Writing, speaking, army composition, society, all the details of Roman life changed over the centuries. And that doesn’t even get into what 9th century A.D. Byzantium might look like to a Roman from 100 BC.

Happily, Sargassa avoids that trap. Sargassa is a major Roman city that by contextual clues appears to be somewhere in North America. There is some digging one can do in the book to piece together the world situation, but that’s not the worldbuilding Burnham really is interested in--there is no map, and a map would be beside the point. Instead Burnham is interested in what Roman society, in a city far from Rome, is like after rising from a dark age (the mysterious “Quiet” that gets mentioned a lot in the book). Some things are still the same. There are patricians and plebs, client-patron relationships. Sargassa is ruled by a Consul. But then there are differences. Evolutions from the Rome of textbooks and historical novels. There are a class of people called Verna, which sit in a very precarious social relationship with plebs, patricians and the rest of society. Religion is focused on a mother goddess figure (Christianity apparently exists, but never became the state religion in this world). Selah, although a woman, gets to be a paterfamilias in the wake of her father’s death, which would never fly back in the time of the ancient Roman Empire. So we get a built up web of a world in Sargassa, as a Roman society building back from a dark age, trying to recapture things that were lost, but going forward. Selah’s role as Imperial Historian is to try and help preserve some of the lost and glorious past.

And while the book is about Selah and a MacGuffin from that glorious past, and the question of who killed her father and why, it is also really much more about the relationships in the book. Selah’s very complicated relationship with her lover Tair, at first in flashback and then Tair's unexpected return. Selah’s half brother Arran. Arran's role and status as being Selah's half-brother is complicated from the get go and his drifting for meaning and life draws him into contact with another POV character, Theodora, who goes by Theo. Arran’s complicated is-this-a-romance with the nonbinary Theo is further complicated by the fact that Theo works for a revolutionary underground. Thus, these four are four of our five main points of view (Selah being primary), coming from very different social castes and situations in Sargassa society, the evolution of Roman society (as seen above). How they all eventually converge and interact really is the matter of the book. How these four deal with what is happening, to their city and to each other, is the reason to keep turning pages. Burham does an excellent job in point of view in showing the strata and roles of Roman society The relationships, brotherly, sisterly, queer, and otherwise really make this book what it is and give it its potency. Secrets, lies, the secrets of the heart, both confessed and otherwise, all under the slow burning of the aftermath of Selah’s father’s death.

Our fifth point of view is a bit different and is somewhat off the map compared to the others, and that is Darius. Darius provides us the “interior government role” as a law enforcement officer. Darius fits in as our “straight man” to the quartet of the primary POV characters (which is an apt pun, come to think of it). He utterly represents the establishment, the old guard of this new Roman society. He also fills in the “last incorruptible man” slot in the murder mystery strand of the book. He has been told by the powers that be to investigate the death of the Imperial Historian in a very specific way...but Darius wants to, bless his heart, actually find out the truth. It doesn’t really spoil anything to tell you that this approach doesn’t go that well for Darius.

At the three quarter mark, however, the novel changes. I know the conflicting theories and opinions about the nature, use and validity of spoilers are a thing, but I think in the case of this novel, the less I say about the last quarter of the book, the better. It reframes the entire previous book to that point, and to what Burham is doing here. It doesn’t make any of her ideas and her explorations of revolution, class warfare, society and the costs, personally and otherwise, of repression any less valid. If anything, those ideas she explores get turbocharged by the turn at the three quarter mark and to its conclusion. We spend three quarters of the book with a murder mystery, a character web, and a building of a world and society and conflicts, social and societal for them...and then, well, that would be telling.

This does make giving references to books that are similar difficult--because the books I am thinking of that resonate really strongly with Sargassa also rhyme with that three quarter mark turn that I am really trying to not spoil here. I think that telling you it is there does better than to leave it a complete surprise, you’ll watch for it now, and it will be an interesting extra fillip for you to watch out for as the rest of the pleasures of the book unfold.

The book is the start of a series and there really isn’t a good offramp here. I think it would be amazingly difficult to even try, given the last quarter of the book. There is a lot of the world, and the implications of the world left to explore in the projected next two books. I really want to see where Burham goes with this. I know for a lot of people waiting for a trilogy to complete before buying the first book is their power move (as bad as it is for sales of the original book). Thus, if my review has moved you, I do hope you will give Sargassa a try...be it by borrowing it from the local library, audio, or what have you. Burham has something interesting and wondrous going on here and I hope she gets the chance to continue to explore it.

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Highlights:

  • Rich and detailed worldbuilding on a social and societal focus

  • Excellent set of protagonists and points of view 

  • The three quarter turn in this book...watch for it.


Reference: Burnham, Sophie, Sargassa [Daw, 2024]


POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I’m just this guy, you know? @princejvstin.

Friday, July 20, 2018

Microreview [book]: From Unseen Fire, by Cass Morris

From Unseen Fire is an imaginative reimagining of the end of the Roman Republic, in a world very much like 1st Century B.C. Earth, with the addition of magic.





The Dictator is dead!

It is a time of turbulence in Aven. The longtime dictator of the Republic is dead in his villa, and as power abhors a vacuum, the suppressed political forces in the city and in the Republic are on the move. Men from every political stripe are trying to shape the future of the Republic to their vision.

And a family of three strong women have their own ideas as to what their future, and what the future of Aven, should be.

In the meantime, in Iberia, a tribal leader has a vision of an Iberia no longer under the thumb of Aven, and the will and desire to make that vision into a reality.

This is the world of From Unseen Fire, a debut novel from Cass Morris.

The world of Aven can be summed up as “Roman Republic Analogue with Magic” The names are mostly similar-but-different, from the city name to the provinces. The Gods seem to be the same in name and portfolio. The dating system is Ab Urbe Condita, from the Founding of the City, the same as Rome herself used. Historical characters have renamed analogues. When I first heard of the novel and the pitch that “The Dictator is dead”, I jumped to the island of conclusions that this was a story of the aftermath of Julius Ceasar. Instead, judging from the date of 689 AUC (67 BC), this is really a different story--about the aftermath of the fall of Sulla, the Dictator of Rome who in our history very much helped pave the way for Julius Ceasar to rise to power. And in some ways, one of her major characters, Vibis Sempronius, a charismatic politician who returns to Aven in the wake of the fall of the Dictator, is indeed an analogue of Gaius Julius Caesar.

The characters of the novel are it’s strongest highlight. While Sempronius does appeal as a major main character and a plot driver (especially once I realized he was the analogue to Gaius Julius Ceasar), it is the Vitelliae who really shine as characters in the novel. The three sisters Aula, Latona, and Alhena and really shine as a trio of characters, and Latona is one of the central point of view characters in the novel. They work well independently and as a family whole that support, reflect, and refract each other. We get a lot of the worldbuilding of the day to day life of a powerful House from their stories. Beyond that though, the character arcs are what are important, and Latona’s relationship with her sisters, her husband, Semipronius and others are a deep dive into who and what she is--and what she *wants* to be.

Beyond the characters, and beyond using Rome as a template for her world, the innovation that Morris uses in the novel is to imagine an ancient world with magic. She takes great pains to keep the active existence of magic from having changed history out of complete recognition too much (mainly in the fact that combat magic is very much discouraged in this verse). While this is “Rome with Magic” and the history, culture and geopolitical situation is somewhat analogous to 1st Century B.C. Rome, it is not exact, and the author does make some interesting invention to make this world her own, primarily in focusing on the culture of magic and how it would influence Roman society.

The external plot of the novel, the rise of a leader amongst the Luisetanians named Ekialde, shows more invention still. Instead of the Gaul-analogue being the major focus of late Roman Republic external politics, here, Morris has chosen the Spain-analogue as that focus and external political problem to stir the pot of Aven politics. That plotline, though, does come off as more of a sideline to the politics of Aven. There is conflict and battle, but the author is much more invested in social and personal conflicts than in military ones. Readers who want to see extensive pages of Aven military arms and glory are going to be disappointed. Readers who are looking for an alternate look at the last days of the Roman Republic in a Rome with magic are definitely going to find lots to love.

The novel does show some first novel roughness, in execution and in concept. When dealing with the Roman Republic, eliding the place and role of slaves is a choice that I think could have been handled somewhat better than what the author chose. While we briefly get their point of view, it feels very much like “the good slaves” sort of view of Roman history, avoiding the real issues and conflicts involving that institution in Roman history. In addition, an alternate Rome that merely and simply borrows Roman Gods in name and role feels like a missed opportunity. While it does make for a convenient shorthand to appropriate those Gods, since this is already a Rome where history is not precising mirroring our own, there was a chance for creativity here.

That said, these flaws definitely are outweighed by my delight with the book, and really, a novel about the end times of an analogue of the Roman Republic is a book that is practically designed for me to highly enjoy, especially when executed to a good level. Given that the ending of the novel seems to be aiming Sempronius for this world’s analogue to the Gallic Wars and his true ascent to power, I am invested and most interested in how Morris’ version of Rome will evolve alongside...and differently, from our own history.

*** 


The Math

Baseline Assessment 7/10

Bonuses : +1 for a strong set of characters, good use of women in a patriarchal setting. +1 for an intriguing magic system.

Penalties : -1 novel misses some opportunities to interrogate and look at some aspects of Roman culture, especially slavery. -1 for some first novel roughness in some of the ideas and execution.

Nerd Coefficient :7/10 an enjoyable experience, but not without its flaws


Reference: Morris, Cass From Unseen Fire [DAW, 2018]

POSTED BY: Paul Weimer. Ubiquitous in Shadow, but I’m just this guy, you know? @princejvstin.

Wednesday, November 25, 2015

Microreview [book]: The Shards of Heaven by Michael Livingston



 If Dan Brown rebooted HBO’s Rome 


The Shards of Heaven is an alternate history set in Ancient Rome and Egypt (Alexandria), shortly after the assassination of Julius Caesar (Et tu Brute?!). It follows Juba, an adopted son of Caesar as he attempts to collect a series of magical objects, called the shards of heaven, to give him the power needed to avenge the death of his father (former King of Numidia). The story also follows the now legendary centurions Lucius Vorenus and Titus Pullo who are serving Mark Antony in Egypt.


Pullo and Vorenus
The Shards of Heaven truly is a wonderful book. The writing is superb and has the feel of a seasoned veteran. The story is fast-paced and gripping and the imagery is vivid and imaginative. I know there are mixed opinions of Dan Brown’s work, but it’s hard to deny that his books can be impossible to put down and leave you with a sense of wonder for history, artifacts, and travel. This is how The Shards of Heaven made me feel. It also made me miss HBO’s Rome something fierce.

With a few exceptions, character development is on point. Characters appear with a range of external and internal diversity, and even many of the characters that don’t have a POV are still well rounded and multi-faceted. And while we have varying skin tones and personality-types throughout the story, I am left wanting for gender diversity. The lack of an adult female character that speaks is stark, especially with respect to Cleopatra. She speaks briefly in the prologue, to express her indebtedness to a man for saving her child, and does not speak again until roughly half way through the book. On the few occasions where she does speak, it is always regarding her children, except for one time where she says “do this” (not a direct quote). The fact that we don’t have a POV for her is not an excuse. We have no POV for Antony, but still he is built as a lush and vibrant character. Anytime a character muses about Cleopatra, it is always about her beauty or stoicism, and she is seen as the seducer of two Roman generals first, and the Queen of Egypt second. This is very disappointing, because from what I understand Cleopatra was an intelligent and well educated woman. I also understand that it was not her looks that were the most appealing about her, but rather her affect. We get none of this.

Cleopatra and Antony 
Potential lies with Selene, Cleopatra’s 10-year daughter, though we still don't get her voice until about 100 pages in. She is adventurous and independent and makes her own density, despite the limitations presented to her. There is still too much emphasis on her appearance and budding beauty for my taste, but I am excited to read the next book in this series to see how she develops as a character. 

And I can't forget to mention how much I appreciate that this story does not ignore the Hebrew mythology that is often so overlooked during this time period. It was a breath of fresh air.

All in all, The Shards of Heaven is a wonderful read and I highly recommend it. Its only flaw really is the stark lack of gender diversity. I know women did not have a ton of rights in the time that this story is set, but that does not mean they must be silenced. Cleopatra was Queen of Egypt for Bast’s sake!

The Math

Baseline Assessment: 8/10

Bonuses: +1 for sophisticated and gripping writing style, +1 for cultural diversity

Penalties: -2 for silencing adult female characters, - 1 for reducing Cleopatra to a cold, sexual object

Nerd Coefficient: 7/10 “an enjoyable experience, but not without its flaws”

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POSTED BY: Tia

Reference: Livingston, Michael. Shards of Heaven [Tor Books, 2015]



Friday, December 13, 2013

Ryse: Son of Rome


my first full xbox one title review!

First of all, let me say that this isn't the best game on the Xbox One so far, but it is easily the best looking. The vistas are incomparable to anything I've ever seen. The only thing that comes close is Assassin's Creed with its 360 degree shots used to open up new points in the map. The facial expressions are the best I've ever witnessed, including LA Noire and Mass Effect. I don't know if they used real actors as models or not, but it certainly appears so. If not, those programmers deserve a round of applause. If so, well, they still do. It's that impressive. 


Marius Titus

I won't go into details lest I incur the wrath of all the spoiler-haters out there, but let's just say this story's writing falls somewhere between HBO's Rome and Showtime's Spartacus. It also has some similarities to a certain film in that the protagonist, Marius, is "Father to a murdered daughter [sic], husband to a murdered wife, and I will have my revenge in this life or the next." As the main playable character, there are many enjoyable moments where you really get into the role and feel like a hard-edged legionnaire. Marius isn't very sympathetic, but it's difficult to be hardcore and likable at the same time. Give the guy a break!


visuals

Now, this is where the game REALLY shines. When playing Mass Effect 3, it felt like I was in control of an action figure. That's not a put-down, but rather a compliment on the level of realism they were able to achieve. It didn't appear that I was in control of a computer generated character, but rather a real piece of plastic that was running around the universe conversing with jellyfish-shaped aliens and the like. 



Ryse takes it a step further. Although the faces, as good as they are, still appear to be CGI, albeit the best CGI I've ever seen, when the game reverts to the third-person view enjoyed during the majority of the campaign, Marius might as well be flesh-and-blood. His armor appears to be forged of steel. His shield could easily be made of oak or cherry wood. Even the feathers in his helmet appear to have been picked from a real, live peacock. In short, you feel as though you're in control of a human, not some gaming avatar. 


where it shines

One piece of the game that was of particular notice to a fan of history like myself was the use of actual Roman tactics in battle. During certain points, when you're not busy wiping out barbarians on your own, you take command of a legion of troops and form into shielded lines. On your command, the shields go up and block incoming arrows and other projectiles. Once the volley has passed, your regimen returns to lockstep and continues to move forward. As a History Channel buff and a fan of all things Roman, this small addition made me smile. Although it took me a few deaths to figure out that I could order the legion to raise its shields, once I did, it was ever-so-pleasing! 


now, the flaws

Ryse is far from perfect, as evidenced by its 60 on metacritic.com. The fighting mechanic is about as simple as it gets. It becomes fairly obvious by the third (of eight) chapters that this game was created to showcase the abilities of the system and not necessarily titillate the hardcore gamer. Arkham City it ain't. If you're looking for something that challenges your fast-twitch muscles and ability to maneuver your way around a ten-button controller, then keep on looking. That said, the campaign is short enough (you can finish it in a few days without too much effort) that the lack of a deep and challenging controller layout didn't really bother me that much, especially with all the action, sex, and gore going on around me. 


Ryse is most definitely NOT a game for children (if you couldn't tell). It has all the sex and violence of an episode of Rome, which I suppose is historically accurate. I'm desensitized enough that it didn't bother me, but if you're the sensitive type and slow motion death bothers you, I'd keep looking. There's more blood and gore here than in an Eli Roth movie. I enjoyed the executions, even though they weren't exactly rocket science, but man they're violent! Arm and leg removal. Decapitation. Spinal impalement. It's all here in Blu Ray quality video! I'll just say that if the above picture makes you cringe, you might try Forza or Peggle 2 (review coming next week, btw). 


summarization across the nation

As a general rule, I like to stick with games that get an 80 or above on metacritic.com. 90% of the time it ensures a quality gaming experience and I don't feel like I've blown sixty bucks. However, in this case I made an exception for several reasons. First, there just aren't that many titles out there for the Xbox One, yet. Second, I've heard from several friends that it's not as bad as the reviews might indicate. Sure, the gameplay is simplistic, but with a 10-hour campaign that's not necessarily a bad thing. Who wants to spend the entire game learning how to play, only to finish just as you've mastered the controller layout? 



 That said, it could have been a little more challenging. I felt like I'd come to the end of the learning curve by the end of the third hour of play. While the story is pretty good, it's no Shakespeare. Even so, I can easily and in good conscience recommend this game to anyone in search of a beautiful, yet action-packed title to showcase the capabilities of their new Xbox One to their friends. It's more than just a pretty face. There's some fun to be had here, as well. 

the math

Objective Score: 7/10

Bonuses: +1 for exceeding my expectations in both story and visual impressiveness. I started with low expectations, given, but I truly enjoyed playing through Ryse and look forward to a second playthrough on a tougher level. 

Penalties: -1 for mediocre gameplay mechanics. They could have done so much more with what they have available, but this one could've been pulled off on a Sega Genesis controller if need be. 

Nerd  Coefficient: 7/10. An enjoyable experience, but not without its flaws.