Showing posts with label Jack Black. Show all posts
Showing posts with label Jack Black. Show all posts

Thursday, May 15, 2025

Film Review: A Minecraft Movie

Getting squared away for the chicken jockey


From eighth grade to freshman year of college I was an avid Minecraft player. I still associate the word ‘hoe’ with the farming implement far more than its current meaning of sex worker specifically because of all the hours I spent building overly convoluted wheat farms as well as automated beef farms using netherrack as a gigantic grill. I was also a fan of monumental architecture and scheming against my friends and having labyrinthine politics that irritated my sister. As such, A Minecraft Movie was a homecoming for me, like seeing an old friend for the first time in a decade.

I admit I went into the theater wanting to see some chaos, the flying popcorn and the live chicken in the theater. The worst of what I saw was some teenagers yelling along to the memetic lines, about Steve and chicken jockeys, but nothing truly anarchic (or physically harmful, as befell one showing in Rhode Island). But it did feel right, being in a movie such as this with younger folks (as of writing I am 28, not the flower of youth but not decrepit either), looking upon this bonanza with the eyes of children in all their ability to see the newness and excitement in everything.

A Minecraft Movie is not high cinema, but nobody expected it to be. It is very colorful, filled with jokes that are allusions to the game or to memes or are otherwise very goofy, and very, very quippy. It has two actors who are clearly what the studio is hoping will draw in viewers not familiar with the game. It is filled to the brim with CGI, as was inevitable given the nature of what it is adapting. It has a frankly forgettable villain, as well as side characters who are never really given the time to really shine like those of Jack Black and Jason Momoa do. There are moments designed to go viral, as they have.

But despite all of that I can’t call this movie a bad one. The end result is legitimately very funny; I guffawed several times, such as when Jason Momoa takes a look at the world of MineCraft and declares that the party is now in Wyoming (the town in the real world where these characters are from is in Idaho - making it the second time in recent memory a video game adaptation has selected a town in that region of the United States to introduce the real world to the game, following Green Hills, Montana, in the recent Sonic the Hedgehog movies). The action scenes take advantage of the setting, and make it thrilling. The setting itself is rendered lushly, a blocky world nevertheless inhabited. It is a movie that, despite all the cubes, feels plausible within its particular constraints.

In terms of the nitty-gritty thematic aspects, there is one throughline that I find to be very interesting. Much of this movie is about escape; everyone in this movie is fleeing something, usually in Idaho. Steve, Jack Black’s rendition of the original player character in the game, is fleeing the drudgery of white collar life. Jason Momoa’s character is escaping the implosion of his career and the loss of his livelihood. The two children who serve as surrogates for the young audience are escaping the loss of their mother, and the last of the humans is escaping the drudgery of the gig economy. Like many movies involving portals to other worlds, the film’s narrative ultimately endorses returning to the real world, to stop avoiding your problems and to make something of your life.

This was the basic plot of Jumanji: Welcome to the Jungle, and many other movies like it. This acquires a new valence, however, when you consider that the film is of course based on an escapist video game. For me, and for many other people like me, that world of cubes was a welcome escape from reality. As Ursula K. Le Guin famously said (and as been quoted endlessly thereafter):

“Fantasy is escapist, and that is its glory. If a soldier is imprisoned by the enemy, don’t we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we’re partisans of liberty, then it’s our plain duty to escape, and to take as many people with us as we can!”

Speaking as someone who came to Minecraft during a period of my life when my health, my sanity, and my dignity were being sacrificed on the altar of good grades and college admissions and with a walloping dose of tiger parenting to boot, I can’t help but feel a little bit betrayed here. Lord knows that many people, younger and older, have found a place to escape in that land of blocks, to be heroes or artists or simply have a place to see their friends. That is something good, something admirable, something fortunate to have existed, and I don’t like this idea that escapism must be rejected wholesale. It reeks of the glorified overwork and burnout of LinkedIn, the ‘hustle culture’ which is ultimately self-immolation.

Furthermore there is a certain implication here, a very capitalist implication at that, that bases human worth on productivity. What about the people who, for one reason or another, cannot accomplish great things in the real world, or only can at great cost. What does this philosophy say about the impoverished or the time-impoverished, the disabled, or the people who, for one reason or another, cannot be bent into tools for productivity? This philosophy would condemn them for going to a place, if only on a hard drive, where they can find contentment and actualization. It is a message with the ethos of a labor camp, and it has irritated me in every film I have seen it in.

Can we blame the kid who is mocked at his school for wanting to escape? Can we blame the woman whose every waking moment is sacrificed to the gig economy? The message, digging down into it (no pun intended) is a very puritan one, a sense that idle hands are the devil’s work. But they’re not doing nothing in the land of blocks; they are building, creating, bonding. That is what human beings are supposed to do, evolutionarily, not grinding away to make other people richer. As much as this film tries to make this message sound like hardheaded realism, it only ever makes the real world sound like a panopticon. The truth is, not everyone can succeed if they put their mind to it, and that is the ultimate fallacy of the film’s ending.

A Minecraft Movie ends up feeling like it loves the aesthetic of the game and the emotions evoked by the game, but not the purpose of playing the game. This is in opposition to the recent Jumanji movies, which deeply understood the human desire for escape. Here, I think it wasn’t so much a conscious decision to do so as much as it was bolting on the expected ending and calling it a day. It wasn’t something I noticed in the theater, but after ruminating on it afterward. The movie itself is entertaining on a surface level, but breaking it down the whole thing feels cynical in a way most blockbusters don’t.

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POSTED BY: Alex Wallace, alternate history buff who reads more than is healthy.

Friday, April 7, 2023

Recap: Mandalorian Episode 22 — Guns for Hire

Folks looking for plot advancement may be disappointed. Folks who relish getting to be immersed for a weird and wacky hour in the Star Wars Universe will be thrilled.

There’s a fine line between superfluous fan service and paying homage with a well fleshed-out world with species, robots, and lore that you love. I think this episode is the former. Of course it will be (just like this entire season, honestly) divisive, but I had fun. 


I’ve seen folks complaining about how so many episodes this season have been light on plot. And while they’re not wrong, they may be kind of missing the point. Do y’all remember how this show has always been basically just a monster-or-quest-of-the-week engine? How many times has Din needed some random piece of equipment for his ship? A lot.


Fish Tales: Romeo & Juliet

We open on a Quarren ship being overtaken by Mandalorian pirates. Yep, that’s right — the Beskar armor found lodged in Gideon’s ship last week? It wasn’t a plant, it was this band of Mandalorians led by Axe Woves for hire.



Their quarry? Well, we have here a classic Romeo-and-Juliet love story — the Mon Calamari and the Quarren have traditionally been enemies. The Mon Cal’s vice-roy dad wants his son back from this love affair, and the Mandalorians, led by Axe Woves, grab him.


Sidenote: Hearing these two aquatic species with mellifluous, posh British accents kind of took me out of it. Call me old fashioned, but I like my Mon Cals with garbly, gasping-for-air, barking voices a la Admiral Ackbar — not like they’re stepping out of Savile Row with a fitted suit and carrying-an-umbrella brogue.


Bo & Din Go Looking for Mandalorians, Meet Royalty

En route to the Mando encampment on Plazir-15, Bo and Din get tractor-beamed to a docking port. A goth protocol droid & astromech unit direct them to the planetary plane train, where they’re told they can’t meet with the Mandos without approval. 


As the enter an opulent palace, a huge white door opens with a hiss, and for a brief moment, you wonder if it’s a trap — the framing is near identical to the scene in Empire when Darth Vader surprises our heros on Cloud City. 




We're treated to a long table featuring the most diverse dinner party at Star Wars i’ve ever seen — it’s got everyone! Ithorians, Sullstans! Bith! The Frog people from last season! It's Lewis Carroll's Star Wars Dinner Party, and I'm here for it.


Dave Filoni at It Again With the Guest Stars

At the head of the table are none other than Lizzo and Jack Black — playing the Duchess of Plaizir-15 and Captain Bombardier, a former Imperial and Amnesty Program graduate, respectively. Together, they rule the planet, and well, they need help. 


(But first, as an aside, this was just fun. Seeing Grogu LEAP into Lizzo’s arms for a little sardine was just wonderful, and 100% cute-overload-to-the-max. Jack Black is also delightful, gaining even more nerd cred fresh off his role as Bowser in the Mario movie.)


Before Din and Bo can meet with the Mandos, though, they have to help with Plaizir-15’s rehabilitated battle droid problem. To get started, they meet with Commissioner Helgait, played by Christopher Lloyd, Back to the Future’s crackpot inventor Doc Brown himself! From him, they learn that the planet’s reprogrammed droids are going haywire and wreaking havoc. (Including a rogue hibachi droid, who starts spinning knives in his arms a la General Grievous.)


The  Hardest Working Species in the Galaxy & Recertified droids

Our heroes venture down into the belly of the planet to meet with the Ugnaughts who build and program the droids. Bo tries to address them but is flatly rebuffed. Din, on the other hand, knows this species, and addresses them as a friend of Kuiill, using their turns of phrase (I have spoken). Thanks to Din’s tact, they get the list of malfunctioning droids. See, he's not all muscle!


Their first stop is a loading dock that has a team of Certified Pre-owned Battle Droids™ carrying cargo. Din invites trouble and finds a rogue one, and gets more than he bargained for. (He didn’t have to watch those wrist rockets, though). He did, however, get saved yet again by Bo as they take the battle droid down in a city that has serious Coruscant-meets-Blade-Runner vibes.



Where Every Droid Knows Your Name

I don’t know about you, but I’ve spent my entire life wondering why, at the Mos Eisley Cantina, R2-D2 and C3P0 aren’t allowed in. (“We don’t serve their kind here,” shouts Wuher the bartender.) This episode doesn’t answer that question, but it does flip the conceit on its head: We see our heroes walk into a droid-only bar called The Resistor and you can practically hear the record needle scratch as every metallic head in the place looks up at them. 



Din, who was so understanding and polite to the Ugnaughts, plays bad cop here as he threatens the bartender for information. Bo plays good cop and gets them the whereabouts of the other droids.


Solving the CSI Whodunnit of the Week

After pulling a battle droid from a robot morgue (A ROBOT MORGUE!), they learn that all the rogue droids had partaken of the same batch of nepenthe, a mecha-vitamin-enriched sort of oil kombucha for mechanicals back at the bar. And its source? Good ol’ Commisioner Helgait. 


Our duo confront him and we witness a fascinating monologue about being a Separatist, loving Count Dooku, and mistrusting the Republic, then the Empire, and now the New Republic. Still not sure what his endgame was, but Bo stops him before he can shut down all the reformed battle droids, and he’s off to exile on the planet’s moon.


In a supremely silly but sweet scene, the Duchess present Bo and Din with the key to the city, and knights — KNIGHTS! — Grogu. I didn’t know that I needed to see Lizzo tap baby Yoda on the shoulders and dubbing him a sir, but I did. I really did. 


The Transitive Property of the Darksaber

Side quest completed, Bo and Din can now go catch up with the Mandalorians. Bo challenges Axe Woves to a battle, and takes care of business. But it’s still not enough — she has to have won the Darksaber in battle for her people to follow as her leader. 


Din, who doesn’t like the damn thing anyway, proposes something: Because he was defeated by that robot eyeball a few episodes back, and Bo then defeated it — by the transitive property, the Darksaber now belongs to her.



We love a humble king and his Mandalorian royalty BFF.


The Math


Baseline Score: 6/10


Bonuses: + 3 Battle Droids! Fun cameos! Bo-Katan (finally) gets the Darksaber!

Penalties: - 1 An episode-long detour into Plaizir-15 may annoy some folks.

Nerd Coefficient: +5 Clone Wars fanatics will have a field day with this one. 

Gonk droid count: + 1 Honestly, there should have been more in the droid bar, they work hard and probably play hard.


POSTED BY: Haley Zapal, new NoaF contributor and lawyer-turned-copywriter living in Atlanta, Georgia. A co-host of Hugo-nominated podcast Hugo, Girl!, she posts on Instagram as @cestlahaley. She loves nautical fiction, bland white cheeses, growing corn and giving them pun names like Timothee Chalamaize.